2. What is gamificatie?
Het gebruik en de toepassing van spel dynamieken, spel
psychologie en spel technieken aan situaties die geen
spel zijn zoals zaken processen, software en apps.
3. Welke spelletjes spelen
jullie?
Sport
Puzels
Computer spelletjes
Bord spelen
Console spelletjes
Spelletjes zijn kinderachtig, ik speel niet
16. 6 D Gamification design
framework
1. Zet uw zaken doelstellingen
2. Defineer het doelgedrag
3. Beschrijf uw doelgroep
4. Maak activiteit lussen
5. Vergeet niet om het leuk te maken
6. Implementeer
17. Uw missie
U wordt gevraagd door de directie van
Erasmus Hogeschool om het curriculum te
bekijken en het programma te gamifieren.
21. Motivational drivers
1. Epic betekenis
2. Ontwikkeling en realisatie
3. Empowerment van creativiteit en feedback
4. Eigendom en het bezit verzamelen
5. Sociale invloed en verbondenheid
6. Schaarste en ongeduld
7. Onvoorspelbaarheid en nieuwsgierigheid
8. Verlies en vermijding
Source: Octalysis framework by Yukai Chou
Hackatons have been used in the IT industry for some time
Typically on campus, looking to solve a difficult issue in a team over a set space of time
Can include Quests
Observe students and their skills in real life scenario’s
http://youtu.be/W0l-LUN5zb0 (play without sounds)
Multipoly – online campaign to attract graduates from non-traditional backgrounds to pwc
Facebook based and targeted, invited to come an try out a role at pwc, take online challenges, receive coaching, do assignments
http://vimeo.com/85338614
Group exercise (ideal if seated at tables) – each table discusses what they want to focus on and picks a process)
Why is it important?
Depending on numbers in the room we can have a pitch or work with each table picking one topic.
6 D Design framework for Kevin Werbach – Gamification MOOC on Coursera
Group exercise (ideal if seated at tables) – each table discusses what they want to focus on and picks a process)
What are the business reasons for your gamification project, What are you fixing? How will you know when it is achieved?
Compare notes with others in the room – sharing by table if feasible (runner with microphone?)
Around the table – decide on the target audience and their various wants/ needs/ behaviours/ likes/ dislikes
Think demographic, think education, think hobbies, think work conversations,
Pick 5
Ideally intrinsically motivational actions they are willing to do
Onboarding – Novice | Problem solving | Expert | Master | Visionary
for novice, problem solver, expert, master, visionary
Example of HR recruitment journey application – interview – follow-up – offer – negotiation - hired
What would your target group consider to be fun?
Know them, ask them, let them test it
Be mindful of technology and your audience’s ability to use it
Alpha, beta, go live