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Gamified Rotary
Assignment for Gamification Level 2 certification
submitted by
An Coppens (@GamificationNat)
http://www.gamificationnation.com
Rotary International
Non-profit club network with primary objective
of making a positive lasting change in the
community (both local and global).
• 1.2 million volunteer members worldwide
• Projects focus on peace and conflict resolution, disease
prevention and treatment, water and sanitation, health, basic
education and literacy, economic and community
development.
• Known for Polio Plus and starting the Global Polio Eradication
Iniative
Gamified Rotary
Why?
As an honorary member of the Rotary Club of Cork, former
district officer, active club member in both Cork and Stockholm
(SIRC), I enjoyed the projects I worked on, the global impact we
could make and made lasting friendships.
I always wondered how could we attract more people in my
demographic: young professional 30-55, busy, interested in
making a positive difference in the community with the
commitment to follow through on promises
The challenge
• People in this demographic are busy often with
young families, often focused on making their
career/business work, multiple other interests
and organisations they can be part of
• As a potential member you don’t always
understand how you could contribute and as an
existing member you may start to question
whether you are making any difference at all
• Rotary often seen as being for men and mainly in
the late career, retirement bracket with a heavy
time commitment. Highly structured and rule
driven.
The opportunity
• The highly structured system in place lends
itself to gamification
• With the recent development of eclubs, Rotary has an opportunity to tap in to
new volunteer (aka player) groups
• Gamification has the added potential of
retaining and re-engaging existing members
What is Gamification?
Gamification is the process of using game
mechanics and game thinking in non-gaming
contexts to engage users and to solve problems.

Gamification leverages game design, loyalty
program design and behavioral economics to
create the optimal context for behavior change
and successful outcomes.
Potential volunteer members

Socialisers: motivated
by relatedness. They
want to interact with
others and create
social connectedness.

Philanthropists:
motivated by purpose
& cause. They want to
give back and enrich
the life of others
Achievers: motivated by
mastery. They are looking to
learn new things and
improve themselves. They
want challenges to
overcome
How to appeal to each type?
Philanthropist

Socialiser

Achiever

Meaning/purpose: need to
understand the meaning or
purpose. Being part of
something greater than
themselves

Social network: allow people
to connect and be social

Learning: give them tools to
learn and master

Access: to more abilities in a
system can give people more
ways to help others and
contribute

Social pressure: peer support Challenges: test their
and pressure to motivate each knowledge and allow them to
other forward
apply it. Helps keep interest

Gifting/sharing: altruistic
giving or sharing of items with
other people

Social discovery: interest
matching and status can help
to build relationships

Quests: give users a fixed goal
to achieve often made up of
linked challenges

Sharing knowledge: help
others by sharing their
knowledge, answer their
questions, teach them

Social status: increased
visibility and opportunities to
create new relationships

Levels/progression: map the
journey and progression
towards a destination or just
the journey

Caretaking: looking after other Collaboration/ teams: working

Certificates: meaningful and
The key to making gamification work
online and in a club, district and
worldwide

Measure what matters
most:
Contribution
Contribution
Can be measured in
Time given to project, cause, club, district
Money donated to project, cause or Rotary
Foundation
Can be tracked by
Individual
Club
District
Rotary International
Measure openly in leaderboards
Why?
As a young professional I want to spend my effort
where I can see it make a difference
So I can see as a club member how I contribute to
my club.
So we as a club can see how we contribute to the
district.
So the district can see it’s impact worldwide.
So Rotary International can state openly how it
contributes to the global community.
Effect of transparency
• Clarity of purpose for each member and
potential members
• Increased engagement because nobody wants
to be at the bottom of a leaderboard
• Clubs will do more and projects will benefit
more
• Rotary will make a bigger difference
Contribution celebrations
When leaderboards are kept up-to-date weekly
following the meeting pattern of physical clubs,
- They give instant feedback
- Progress towards project goals
- This allows for regular positive praise
Fun rewards for action
End Polio campaign example:
- Share ‘this much’ youtube clip on Twitter and
Facebook
Member earns Like badge and contribution points
- Add your own picture and become a polio
ambassador
Member earns ‘this much’ badge and contribution
point
- Donate money
Member earns ‘end polio money’ badge and
contribution point
Badges are virtual and collectible online or for real
Original rewards
Some clubs have original campaigns for the End
Polio cause such as:
- Purple pinkie (school visits and children dip in
purple ink to know immunization knowledge has
been passed on)
- Purple violet (plant and sell purple violets)
- Wear purple day
- Fun runs, etc.
Allow clubs to design fun badges to go with their
event and make them special collectibles
Special achievement circles
• Rotary already has the Paul Harris
award, which can be extended in levels
– One time achiever
– Extra-ordinary contribution (for large multi
club/district international contributions)
– Multiple achiever
Levels encourage continued contributions from
those already active givers
Visitor rewards
• Rotarians are encouraged to visit other clubs
when travelling for business and pleasure
• Allow visitors to rate their visits upon their return
with visitor rewards
–
–
–
–

Warm welcome
Friendly vibes & fun atmosphere
Awesome
Impressive work done by this club

Visitors would have to substantiate their rating with
a brief comment
Crowd-resourcing for projects
Projects often need input from members of
various clubs, by creating a resourcing page for a
project so members in the club or other clubs
can offer to contribute
• Funds
• Specialist skills
• Manpower and time
• Equipment, tools and materials
Have fun contributing!
This is a course assignment as part of the level 2 Gamification Design Expert from
www.engagementalliance.org.

Prepared by An Coppens
October 2013

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Gamified rotary - course assignment for Gamification Design Expert - level 2

  • 1. Gamified Rotary Assignment for Gamification Level 2 certification submitted by An Coppens (@GamificationNat) http://www.gamificationnation.com
  • 2. Rotary International Non-profit club network with primary objective of making a positive lasting change in the community (both local and global). • 1.2 million volunteer members worldwide • Projects focus on peace and conflict resolution, disease prevention and treatment, water and sanitation, health, basic education and literacy, economic and community development. • Known for Polio Plus and starting the Global Polio Eradication Iniative
  • 3. Gamified Rotary Why? As an honorary member of the Rotary Club of Cork, former district officer, active club member in both Cork and Stockholm (SIRC), I enjoyed the projects I worked on, the global impact we could make and made lasting friendships. I always wondered how could we attract more people in my demographic: young professional 30-55, busy, interested in making a positive difference in the community with the commitment to follow through on promises
  • 4. The challenge • People in this demographic are busy often with young families, often focused on making their career/business work, multiple other interests and organisations they can be part of • As a potential member you don’t always understand how you could contribute and as an existing member you may start to question whether you are making any difference at all • Rotary often seen as being for men and mainly in the late career, retirement bracket with a heavy time commitment. Highly structured and rule driven.
  • 5. The opportunity • The highly structured system in place lends itself to gamification • With the recent development of eclubs, Rotary has an opportunity to tap in to new volunteer (aka player) groups • Gamification has the added potential of retaining and re-engaging existing members
  • 6. What is Gamification? Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create the optimal context for behavior change and successful outcomes.
  • 7. Potential volunteer members Socialisers: motivated by relatedness. They want to interact with others and create social connectedness. Philanthropists: motivated by purpose & cause. They want to give back and enrich the life of others Achievers: motivated by mastery. They are looking to learn new things and improve themselves. They want challenges to overcome
  • 8. How to appeal to each type? Philanthropist Socialiser Achiever Meaning/purpose: need to understand the meaning or purpose. Being part of something greater than themselves Social network: allow people to connect and be social Learning: give them tools to learn and master Access: to more abilities in a system can give people more ways to help others and contribute Social pressure: peer support Challenges: test their and pressure to motivate each knowledge and allow them to other forward apply it. Helps keep interest Gifting/sharing: altruistic giving or sharing of items with other people Social discovery: interest matching and status can help to build relationships Quests: give users a fixed goal to achieve often made up of linked challenges Sharing knowledge: help others by sharing their knowledge, answer their questions, teach them Social status: increased visibility and opportunities to create new relationships Levels/progression: map the journey and progression towards a destination or just the journey Caretaking: looking after other Collaboration/ teams: working Certificates: meaningful and
  • 9. The key to making gamification work online and in a club, district and worldwide Measure what matters most: Contribution
  • 10. Contribution Can be measured in Time given to project, cause, club, district Money donated to project, cause or Rotary Foundation Can be tracked by Individual Club District Rotary International
  • 11. Measure openly in leaderboards Why? As a young professional I want to spend my effort where I can see it make a difference So I can see as a club member how I contribute to my club. So we as a club can see how we contribute to the district. So the district can see it’s impact worldwide. So Rotary International can state openly how it contributes to the global community.
  • 12. Effect of transparency • Clarity of purpose for each member and potential members • Increased engagement because nobody wants to be at the bottom of a leaderboard • Clubs will do more and projects will benefit more • Rotary will make a bigger difference
  • 13. Contribution celebrations When leaderboards are kept up-to-date weekly following the meeting pattern of physical clubs, - They give instant feedback - Progress towards project goals - This allows for regular positive praise
  • 14. Fun rewards for action End Polio campaign example: - Share ‘this much’ youtube clip on Twitter and Facebook Member earns Like badge and contribution points - Add your own picture and become a polio ambassador Member earns ‘this much’ badge and contribution point - Donate money Member earns ‘end polio money’ badge and contribution point Badges are virtual and collectible online or for real
  • 15. Original rewards Some clubs have original campaigns for the End Polio cause such as: - Purple pinkie (school visits and children dip in purple ink to know immunization knowledge has been passed on) - Purple violet (plant and sell purple violets) - Wear purple day - Fun runs, etc. Allow clubs to design fun badges to go with their event and make them special collectibles
  • 16. Special achievement circles • Rotary already has the Paul Harris award, which can be extended in levels – One time achiever – Extra-ordinary contribution (for large multi club/district international contributions) – Multiple achiever Levels encourage continued contributions from those already active givers
  • 17. Visitor rewards • Rotarians are encouraged to visit other clubs when travelling for business and pleasure • Allow visitors to rate their visits upon their return with visitor rewards – – – – Warm welcome Friendly vibes & fun atmosphere Awesome Impressive work done by this club Visitors would have to substantiate their rating with a brief comment
  • 18. Crowd-resourcing for projects Projects often need input from members of various clubs, by creating a resourcing page for a project so members in the club or other clubs can offer to contribute • Funds • Specialist skills • Manpower and time • Equipment, tools and materials
  • 20. This is a course assignment as part of the level 2 Gamification Design Expert from www.engagementalliance.org. Prepared by An Coppens October 2013

Notes de l'éditeur

  1. Final certification assignment for Gamification Level 2: Expert from the Engagement Alliance http://engagementalliance.org/get-certified/get-certified/Course requirement: submit creative outline of non-profit, explore player types and game mechanics to encourage engagementCourse link: https://www.udemy.com/designing-gamification-level-2-expert-certification(By the way excellent course an dhighly recommended by me An Coppens)
  2. https://www.rotary.org/http://www.polioeradication.org
  3. These are my personal opinions and perceptions based on feedback I received from my peer group, not based on scientific research.
  4. Source: http://engagementalliance.org/what-is-gamification/
  5. Gamification user types are based on the user types in the work of AndrzejMarczeski : www.marczewski.me.uk
  6. Gamification user types are based on the user types in the work of AndrzejMarczeski : www.marczewski.me.ukSource: Gamification inspiration cards of AndrzejMarczewski
  7. For consistency, my suggestion would be to track the same way worldwide, which then makes transparency and collation at each level easier.
  8. The key for this dynamic to work is transparency and openness
  9. As a new member or even a potential new member it is often unclear how you can contribute to the club, yet you can actually contribute in so many ways through projects.
  10. https://vimeo.com/51087896The endpoliocampaigncurrentlycontainsanexcellenttemplate for future campaignsthatcanbeheld online as well as offline.Virtual badgeportfolio’slikecredlywhichalso link to social media are ideal, memberscanevenchoosetosharethemontheirLinkedIn profile
  11. Maybe partner with organisation that create badges such as Badgeville, Credly or even Foursquare to create special Rotary badges.
  12. Clubs receive this only when they have visitors and for e-clubs these can be meetings with project committees/ club members on Rotary business or even online attendance of meetings
  13. Photographs courtesy of www.freedigitalphotos.net