3. Name : Annu yadav
Email:
annuyadav4673@gmail.com
Project titel: Augmented reality
and virtual reality
4. What is augmented reality (AR)
• The overlay of computer-presented
information on top of the real world.
• combines real and virtual realities.
• interactive in real time.
• Registered in 3D.
5. Virtual reality (VR) and augmented
reality (AR) are technologies that
are particularly popular in the
gaming industry.
6. Used of Augmented reality(AR)
• The first commercial augmented reality
experiences largely took place in
entertainment and gaming businesse.
• Medical.
• Military training.
7. What is virtual reality (VR)
• Immerses the viewer into computer-
generated environments.
• Requires equipment which completely
obstructs visual view of physical object in the
real world.
8.
9. Used of virtual reality (VR)
• virtual reality systems use either virtual reality
headsets or multi-projected environments to
generate realistic images, sounds and other
sensations that simulate a user's physical presence in
a virtual environment.
• A person using virtual reality equipment is able to
look around the artificial world, move around in it,
and interact with virtual features or items
10. Application of Augmented reality (AR)
• If all this sounds a little bit frivolous, it's worth
remembering that augmented reality has lots of
serious applications in everything from medical
education to parcel transportation.
• Doctors use AR both for teaching (medical
students can use AR apps to explore organs in 3D,
then project them onto their own bodies) and for
"previewing" to patients how scary treatments
might affect them; a company called Orca MD
makes several.
11.
12. Application of Virtual reality (VR)
• Virtual reality is most commonly used in
entertainment applications such as video
gaming and 3D cinema.
• Consumer virtual reality headsets were first
released by video game companies in the
early-mid 1990s.
13.
14. Name : Annu yadav
Email:
annuyadav4673@gmail.com
Project titel: Augmented reality
and virtual reality
15. What is augmented reality (AR)
• The overlay of computer-presented
information on top of the real world.
• combines real and virtual realities.
• interactive in real time.
• Registered in 3D.
16. Virtual reality (VR) and augmented
reality (AR) are technologies that
are particularly popular in the
gaming industry.
17. Used of Augmented reality(AR)
• The first commercial augmented reality
experiences largely took place in
entertainment and gaming businesse.
• Medical.
• Military training.
18. What is virtual reality (VR)
• Immerses the viewer into computer-
generated environments.
• Requires equipment which completely
obstructs visual view of physical object in the
real world.
19.
20. Used of virtual reality (VR)
• virtual reality systems use either virtual reality
headsets or multi-projected environments to
generate realistic images, sounds and other
sensations that simulate a user's physical presence in
a virtual environment.
• A person using virtual reality equipment is able to
look around the artificial world, move around in it,
and interact with virtual features or items
21. Application of Augmented reality (AR)
• If all this sounds a little bit frivolous, it's worth
remembering that augmented reality has lots of
serious applications in everything from medical
education to parcel transportation.
• Doctors use AR both for teaching (medical
students can use AR apps to explore organs in 3D,
then project them onto their own bodies) and for
"previewing" to patients how scary treatments
might affect them; a company called Orca MD
makes several.
22.
23. Application of Virtual reality (VR)
• Virtual reality is most commonly used in
entertainment applications such as video
gaming and 3D cinema.
• Consumer virtual reality headsets were first
released by video game companies in the
early-mid 1990s.