4. “A text game or text-based game is a
video game that uses text characters
instead of bitmap or vector
graphics. Text-based games were a
popular form of interactive fiction in
the 1980s.
5. Part 1 : History
Interactive Fiction
1975 – William Crowther created 1st
Text Adventure Game
1977 – Zork, 1st
Infocom Game created by MIT students
1978 – Roy Trubshaw created MUD (Muti User Dungeon)
1983 – The Quill, 1st
widely-available program for writing
Text-Adventure Games
1995 – 1st
Interactive Fiction Competition
6. Part 1 : History
GO TO;
~ getlamp.com
~ textfiles.com/adventure/
~ ifarchive.org
~
brasslantern.org/community/history/
timeline.html
8. Text Adventure
●
Single Player
●
Simple Commands
●
Text Based (not ASCII Art)
●
Freely Explore
●
Inventory
●
No Stats or Levels
●
Puzzle Based and
●
Role-Playing Story
Elements
Part 2 : Concept
MUD
(Multi User Dungeon)
●
Multiplayer
●
Real-Time
●
Controllable Player
●
Text Based (not ASCII Art)
●
Advanced Stats/Levels
●
Puzzle Based
●
Role-Playing Story
Elements
12. Part 2 : Concept
PARSER IF
A computer program or
portion of a program
that analyzes a string of
characters in order to
recognize grammatical
units.
Engine:
Inform, TADS
CYOA
Choose your own
adventure (often
abbreviated to CYOA;
also called choice-based
IF) refers to a style of
interactive fiction where
the game is assembled
from a set of story nodes
and related choices or
hyperlinks.
Engine:
ChoiceScript,
Inklewriter
HYPERTEXT
Hypertext IF is related
to choice-based games
in that it makes the
player’s next possible
actions an explicit list,
but separates itself
through presentation.
Engine:
Twine, Undum
19. Part 2 : Concept
A MUD or Multi-User Dungeon ,
is an inventively structured social experience on the Internet, managed by a
computer program and often involving a loosely organized context or theme,
such as a rambling old castle with many rooms or a period in national history.
Some MUDs are ongoing adventure games; others are educational in purpose;
and others are simply social. MUDs existed prior to the World Wide Web,
accessible through Telnet to a computer that hosted the MUD.
Today, many MUDs can be accessed through a Web site and some are
perhaps better known as "3-D worlds."
20. Part 2 : Concept
https://en.wikipedia.org/wiki/MUD
www.mudconnect.com/
http://mudstats.com/
21. Part 2 : Concept
If you are new to the concept, the main purpose of separating the two is
to have players connect to the Portal but keep the MUD running on the Server.
This way one can restart/reload the game (the Server part) without
Players getting disconnected.