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Digital Storytelling in the Humanities

• For wireless
access, connect to
network
ThatCamp
with password
Fall2013

• Hashtag for this
event is
#THATCampHBG13

• To contribute toward the
cost of this event, please
visit
www.harrisburgu.edu/
campuslife/thatcamp.php
Digital Storytelling in the Humanities

http://langwitches.org/blog/2008/07/10/digital-storytelling-what-comes-to-mind/
Andy Petroski
Director of Learning Technologies

LTMS

Assistant Professor of Learning Technologies
Harrisburg University
Harrisburg
University

Charles Palmer
Exec. Director
Center for Advanced Entertainment and
Learning Technologies

CAE&LT

Associate Professor of New Media
Computer and Information Science
Harrisburg University
CISC / IM
Digital Storytelling in the Humanities
apetroski.wikispaces.com

@charlespalmer
cpalmer@harrisburgu.edu
@apetroski
apetroski@harrisburgu.edu
How To Vote via Texting

TIPS

1. Standard texting rates only (worst case US $0.20)
2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
How To Vote via PollEv.com

TIP

Capitalization doesn’t matter, but spaces and spelling do
Storytelling in the Classroom
Standard

Engaging

•
•
•
•
•

•
•
•
•
•

convey information;
express views;
share experiences;
entertain;
connect with others.

•
•
•
•
•

encourage co-operative activity;
encompass holistic perspectives;
value emotional realities;
link theory to practice;
stimulate students' critical thinking
skills;
capture complexities of situations;
reveal multiple perspectives;
make sense of experience;
encourage self review;
construct new knowledge.

Alterio, M. (2002) Using storytelling to enhance student learning, The Higher Education Academy.
Evolution of Storytelling

Impact
Integration
Interactivity
Immersion
Storytelling Mediums
Images/Video

Social Media

Collaborative

Games
An interactive drama played out
online and in real-world spaces,
taking place over several weeks or
months, in which dozens, hundreds,
or thousands of players come
together online, form collaborative
social networks, and work together to
solve a mystery or problem ... that
would be absolutely impossible to
Solving “real” problems the story
presents

Participatory storytelling and
collaboration

Elements
of an ARG

Multimodal play over time (online +
Real World)

Use of Collective Intelligence
(cognition, cooperation, coordination)
Digital Storytelling in the Humanities
apetroski.wikispaces.com

@charlespalmer
cpalmer@harrisburgu.edu
@apetroski
apetroski@harrisburgu.edu

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Digital Storytelling in the Humanities

  • 1. Digital Storytelling in the Humanities • For wireless access, connect to network ThatCamp with password Fall2013 • Hashtag for this event is #THATCampHBG13 • To contribute toward the cost of this event, please visit www.harrisburgu.edu/ campuslife/thatcamp.php
  • 2. Digital Storytelling in the Humanities http://langwitches.org/blog/2008/07/10/digital-storytelling-what-comes-to-mind/
  • 3. Andy Petroski Director of Learning Technologies LTMS Assistant Professor of Learning Technologies Harrisburg University Harrisburg University Charles Palmer Exec. Director Center for Advanced Entertainment and Learning Technologies CAE&LT Associate Professor of New Media Computer and Information Science Harrisburg University CISC / IM
  • 4. Digital Storytelling in the Humanities apetroski.wikispaces.com @charlespalmer cpalmer@harrisburgu.edu @apetroski apetroski@harrisburgu.edu
  • 5. How To Vote via Texting TIPS 1. Standard texting rates only (worst case US $0.20) 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do
  • 6. How To Vote via PollEv.com TIP Capitalization doesn’t matter, but spaces and spelling do
  • 7.
  • 8.
  • 9.
  • 10. Storytelling in the Classroom Standard Engaging • • • • • • • • • • convey information; express views; share experiences; entertain; connect with others. • • • • • encourage co-operative activity; encompass holistic perspectives; value emotional realities; link theory to practice; stimulate students' critical thinking skills; capture complexities of situations; reveal multiple perspectives; make sense of experience; encourage self review; construct new knowledge. Alterio, M. (2002) Using storytelling to enhance student learning, The Higher Education Academy.
  • 11.
  • 13.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. An interactive drama played out online and in real-world spaces, taking place over several weeks or months, in which dozens, hundreds, or thousands of players come together online, form collaborative social networks, and work together to solve a mystery or problem ... that would be absolutely impossible to
  • 20. Solving “real” problems the story presents Participatory storytelling and collaboration Elements of an ARG Multimodal play over time (online + Real World) Use of Collective Intelligence (cognition, cooperation, coordination)
  • 21.
  • 22. Digital Storytelling in the Humanities apetroski.wikispaces.com @charlespalmer cpalmer@harrisburgu.edu @apetroski apetroski@harrisburgu.edu

Notes de l'éditeur

  1. Format:1. Show the concept 2. Ask what they've done 3 Show Examples / Tools4. Provide demo / resources Put the resources out on a wikispace
  2. This slide is for display to the audience to show them how they will vote on your polls in your presentation. You can remove this slide if you like or if the audience is already comfortable with texting and/or voting with Poll Everywhere.Sample Oral Instructions:Ladies and gentlemen, throughout today’s meeting we’re going to engage in some audience polling to find out what you’re thinking, what you’re up to and what you know. Now I’m going to ask for your opinion. We’re going to use your phones to do some audience voting just like on American Idol.So please take out your cell phones, but remember to leave them on silent. You can participate by sending a text message.This is a just standard rate text message, so it may be free for you, or up to twenty cents on some carriers if you do not have a text messaging plan. The service we are using is serious about privacy. I cannot see your phone numbers, and you’ll never receive follow-up text messages outside this presentation. There’s only one thing worse than email spam – and that’s text message spam because you have to pay to receive it!
  3. This slide is for display to the audience to show them how they will vote on your polls in your presentation. You can remove this slide if you like or if the audience is already comfortable with texting and/or voting with Poll Everywhere.Sample Oral Instructions:Ladies and gentlemen, throughout today’s meeting we’re going to engage in some audience polling to find out what you’re thinking, what you’re up to and what you know. Now I’m going to ask for your opinion. We’re going to use your phones or laptops to do some audience voting just like on American Idol.So please take out your mobilephones or laptops, but remember to leave them on silent. You can participate by submitting an answer at PollEv.com on your laptop or a mobile phone.The service we are using is serious about privacy. I cannot see who you are or who voted.
  4. Press F5 or use the tool bar to enter presentation mode in order to see the poll. In an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser:http://www.polleverywhere.com/multiple_choice_polls/PSavd8ZOjfeau0tIf you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
  5. Press F5 or use the tool bar to enter presentation mode in order to see the poll. In an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser:http://www.polleverywhere.com/multiple_choice_polls/GFQcaJJjS6Y9TZAIf you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
  6. Why stories? (5 minutes) - Charles- info graphic?- share your use of stories / why haven't you used stories Let’s start by framing our understanding of “digital storytelling” by first looking at storytelling.Storytelling can be described a thousand different way and everyone you ask will be able to give you an interpretation of storytelling.Stories are about people or people like things. They are about the events and activities in which characters find themselves. And they are about mystery – we (as the viewer, or listener) wants to know what is next. Our sense of wonder needs to be fulfilled. – we’re still chasing that high…These definitions of storytelling stem far back in our history. We are used to this interpretation in text, but it can also be done in other forms of media as well.
  7. In the last decade or so we’ve seen a shift in how storytelling is used in the classroom.In the past (standard column) we saw stories being used in a narrow focus. It was thought that storytelling was a lightweight activity and not a real learning tool.But today we’ve seen that when used in a thoughtful, reflective and formalized way, stories support student learning by: ENGAGINGStorytelling is an ideal teaching and learning tool. It gives serious weight to the need for students to make sense of their experiences. They use their own cultural perception to develop peer relationships and learn from others. They get to collaboratively reflect on their personal world views, through the eyes of others.But shifting from an entertainment or educator-controlled activity to a robust mode of student inquiry didn’t just happen over night. A number of factors came together. Various approaches were for classroom integration were developed, and of course technology and access to technology played a key role in creating this level of engagement.
  8. Okay, that was the story side of digital storytelling, what about the digital side.Well, every time our society comes up with a new technology, we figure out ways to tell stories with it. Books, records, radio, television, and now our digital devices (computers, smartphones, the internet).In the late 80s we saw hyperlinks married with music, images, and simple videos weaved into self-guided narratives. This brought the idea of interactivity to storytelling, it was truly the bases for what we call digital storytelling today. Web 1.0 (simple, statically linked pages) became Web 2.0 – where dynamic, user-generated content became the norm and behind it we saw the growth of social networking tools.
  9. Press F5 or use the tool bar to enter presentation mode in order to see the poll. In an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser:http://www.polleverywhere.com/multiple_choice_polls/JohlUXFrRzrIDxcIf you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
  10. Collaborative Storytelling / Commentary (VoiceThread, Pearltrees, Google Presentation) (15 minutes) – CharlesStories are the essence of human experience They give us context and help us understand our world and each otherVoice Thread - 4th Grade - Letters from the Internment CampsIn this VoiceThread, students explore an historical event that is relevant to their physical community, the removal of Japanese-Americans to internment camps after the bombing of Pearl Harbor. Collaboration is taken to a new level when actual internment-camp survivors respond, with real-life experiences, to students' messages in the VoiceThread.
  11. CivilizationSimsVirtual WorldsMindcraft 
  12. Games / Augmented Reality / ARG (25 minutes) - CharlesAn ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters.Evoke is a ten-week, free to play, crash course in changing the world.The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems.Beast: One of the earlier examples of ARGs was from the 2001 movie AI. Jeanine Salla was listed on a movie poster and the trailer as a Sentient Machine Therapist.Searching the name would lead you to a website with a phone number and an email address. Following deeper into the rabbit hole would lead you to join in on a 12 week investigation of a murder. Over the course of the three months the Beast went on, it incorporated thirty diverse in-game websites, had live phone conversations with a game character and participated in Anti-Robot Militia rallies in New York, Chicago, and Los Angeles.Dark Knight: Comic-con 2007 Calling the number prompted a recording of a whimpering man being forced to read instructions for what came next: a scavenger hunt. The fans at Comic-Con were then painted with Joker makeup and sent off to find clues throughout San Diego, having to cooperate with those online in order to solve additional puzzles at the website.Find the lost Ring: was a huge 2008 Olympic themed ARG. It took place across six continents, in seven languages, and running for six months (29 February - 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revival" of a fictional Ancient Olympic sport- which the narrative described as having disappeared 2000 years ago before the events of the game.I Love Bees was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. Players were introduced to the game if they noticed something strange about the web page hosting the Halo 2 trailer. This led them to a bee enthusiasts site, a malicious computer AI, I Love Trees, The Robots are Eating the Building,The Dragon Collective Trilogy: a Chinese language learning ARG for 6-9 graders. Player embark on three missions involving language sounds, culture and history, and decoding Chinese characters.
  13. Games / Augmented Reality / ARG (25 minutes) - CharlesAn ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters.Evoke is a ten-week, free to play, crash course in changing the world.The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems.Beast: One of the earlier examples of ARGs was from the 2001 movie AI. Jeanine Salla was listed on a movie poster and the trailer as a Sentient Machine Therapist.Searching the name would lead you to a website with a phone number and an email address. Following deeper into the rabbit hole would lead you to join in on a 12 week investigation of a murder. Over the course of the three months the Beast went on, it incorporated thirty diverse in-game websites, had live phone conversations with a game character and participated in Anti-Robot Militia rallies in New York, Chicago, and Los Angeles.Dark Knight: Comic-con 2007 Calling the number prompted a recording of a whimpering man being forced to read instructions for what came next: a scavenger hunt. The fans at Comic-Con were then painted with Joker makeup and sent off to find clues throughout San Diego, having to cooperate with those online in order to solve additional puzzles at the website.Find the lost Ring: was a huge 2008 Olympic themed ARG. It took place across six continents, in seven languages, and running for six months (29 February - 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revival" of a fictional Ancient Olympic sport- which the narrative described as having disappeared 2000 years ago before the events of the game.I Love Bees was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. Players were introduced to the game if they noticed something strange about the web page hosting the Halo 2 trailer. This led them to a bee enthusiasts site, a malicious computer AI, I Love Trees, The Robots are Eating the Building,The Dragon Collective Trilogy: a Chinese language learning ARG for 6-9 graders. Player embark on three missions involving language sounds, culture and history, and decoding Chinese characters.