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Come to see & join to Laval Virtual and IVRC
(1) What is IVRC?
(2)What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
Sponsored by
Symposium	On	Education
Education	Workshop:	
Innovation	in	the	Age	of	Virtual	
Reality	through	Organizing	
International	Student	Competition
国際学生コンテストを通した
VR世代のイノベーション
Akihiko	SHIRAI,	Ph.D
IVRC	Executive	Committee
Kanagawa	Institute	of	Technology,	Japan
白井暁彦 神奈川工科大学/IVRC実行委員会
Sponsored bySA2015.SIGGRAPH.ORG
Agenda of this workshop
Innovation in the Age of Virtual Reality
through Organizing International Student Competition
11:00-11:30 [Part1]Free Play of past IVRC projects
11:30-11:50 [Part2] Opening Address by Prof. Susumu TACHI
11:50-12:00 coffee break
12:00-12:30 [Part3] Panel Talk
12:30-13:30 [Part4] Panel Discussion (Japanese/English trans)
13:30 Photo session
-14:00 [Part5]Demo and Discussion
Innovation in the Age of Virtual Reality through Organizing International
Student Competition
Education Workshop, Symposium on Education, SIGGRAPH ASIA 2015
Exhibition Hall No.2, Meeting Room 2A
11:00 –14:00,Tuesday, November 3,2015
http://ivrc.net
What	is	IVRC?
— International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
— Contestof interaction
and virtual reality,which
fuses artand technology
— Honors the greatest Virtual Reality and Interactive
works of students
— New education system through contest
What	is	IVRC?
— Organized by Virtual Reality Society of Japan
— Supported by Ministry of Economy, Tradeand Industry and
Ministry of Education, Culture, Science and Technology
— Ambassadede France au japon, Service pour la Science et la
Technologie
— Held at Miraikan, National science museum of Emerging
Science and Innovation
Virtual Reality Society of Japan
http://www.vrsj.org/
IVRC: contestof the students, by the students, for the students
l IVRC istheacronym of “International collegiateVirtual RealityContest”,which hasbeen held since
1993 and isthecontest of Interactiveproducts using advanced technologiessuch as virtual realityand
robots. Our English namechangedfor internationalization in 2004,because webegan to invite
awarded teams from theFrench VR contest “Laval Virtual”.
l When you hear thewords such as “Virtual Reality” and “robot”,you should feel that special expensive
machinesare necessary to realize them. However, thereare many ideas which can beactualized only
with handmade machines. The main purpose of thiscontest isfor participantsto gain deeper
understanding of and familiaritywith interactivetechnologiesthrough activitiessuch as planning
interactivesystems, making devices themselves, and improving quality of their contents.
l IVRC has not onlythefunction of contest but also thefunction of education. It aims to construct the
new education system of the21st century to develop excellent human resources, who can think,learn,
and work by themselves.
planning technology design
Team
management
Call for Submission
Deadline of submission
2nd stage, Demonstration
Final stage, Demonstration
SIGGRAPH/ Laval Virtual
Online submission
Improvement phase
1st
stage, Paper review
Development phase
IVRC Flow Chart
4 +1 projects
Annual Conference of VRSJ
DCEXPO: Digital Content Expo
April
Late June or Early July
September
October
— Semi final at the annual conference of the Virtual Reality Society
of Japan (9-11th September, Tokyo)
Demonstration in academicconference
— Grand final in Digital Contents EXPO 2015
22-25th October, Miraikan, Tokyo.
Demonstration in Public
— U-18: Youth section
— International Video Selection for the final stage
The	First	Presence	at	ACM	SIGGRAPH	2002
— IVRC Committee helps the champion team submit to SIGGRAPH
as a reward to the winner.
Ø “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”,
SIGGRAPH 2002
History	of	IVRC	Presence	at	SIGGRAPH
— 2003 THE DIMENSION BOOK
— 2004 Fragra / Dis-Tansu
— 2005 Straw-likeuser interface / Kobito: Virtual Brownies /
Ton2
— 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ /
Powder Screen: A Virtual Materializer …..
History	of	IVRC	Presence	at	SIGGRAPH
— 2007 BYU-BYU-View / CoGAME
— 2008 Ants in the Pants / Landscape Bartender
— 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun
— 2010 Haptic Canvas
— 2011 MommyTummy
— 2015 Childhood/vibroSkate
International	Cooperation	with	Laval	Virtual
“The winner of the IVRC Award in France will be invited to the
Tokyo stage of the IVRC in Japan as a challenger. Similarly, the
winner of the Laval Virtual Award in Japan will be invited to the
final stage of Virtual Fantasy, category “Demos”, student
competition of Laval Virtual, in France as a challenger. Conditions
of invitation will be defined every year by each part of this
agreement.”
Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for
three years (2004-2007): the Laval Virtual Award at the IVRC
in Japan, the IVRC Award at “Laval Virtual’s Le Village de la
Creations” in France.
J.F. Fontaine
(Laval Virtual)
Prof. S. Tachi
(IVRC)
International	Cooperation	with	ETC,	CMU
“The best work certified by CMU among other workscreated as student
projectwill be invited for the final contest of IVRC. The invited work will be
assessed in the final contest in the same way as other selected works in the
preliminary contest of IVRC and will be entitled to receive eachaward of
IVRC.”
Partnership
in	SIGGRAPH	2010
Don Marinelli
Executive producer of ETC
http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology
Center (ETC) and International collegiate Virtual Reality Contest
(IVRC), in recognition of the growing importance of the roles
Virtual Reality and Entertainment Technology play in the 21st
century, have come to the agreement:
Agreement on International Cooperation in Virtual
Reality and Entertainment Technology
Michelle Macau
(ETC) Ambassador
Agent for Donald Marinelli
Executive Producer of ETC
Prof. S. Tachi
(IVRC)
3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st	
3D	Craze
(the1950s)
Dawn	of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn	of	
3D	
(the1920s)
2nd	
3D	Craze
(the1980s)
3rd	
3D	Craze
(the2010s)
2nd
VR	Wave
(the2020s)
?
1st
VR	Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Virtual	Reality	in	the	1990s
— 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.
— 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.
— 1991 ICAT (International Conference onArtificial Reality and Telexistence) was
held in Japan.
— 1992 Committee onVirtual Reality was established in National Research Council.
Its reportwas published in 1995.
— 1993 IVR(Industrial Virtual Realty) was held in Japan.
— 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE
Virtual Reality Conference.
— 1993 IVRC(International Virtual Realty Contest) was held.
— 1996 VRSJ (Virtual Reality Society of Japan) was established.
— 2001 IEEE Virtual Reality Conference was held in Japan.
— 2008 National Academy of Engineering (NSF) announced 14 grand engineering
challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen
as one of the 14 challenges.
23	years…	
— More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-
Tech.
— Average 5 persons for each project mean over 1,000
persons have deeply experienced and understood VR!
— IVRC students become staffs, and staffs now become
world famous professors, designers, creators, and
engineers.
IVRC Alumni Members
21	CENTURY'S	GRAND	
ENGINEERING	CHALLENGES	
— National Academy of Engineering announced 14 grand
engineering challenges for the 21stcentury on February 15,
2008. http://www.engineeringchallenges.org/
— The final choices fall into four themes that are essential for
humanity to flourish -- sustainability, health, reducing
vulnerability, and joy of living.
— Tremendous advances in quality of life have come from
improved technology in areas such as farming and
manufacturing. If we focus our effort on the important grand
challenges of our age, we can hugely improve the future.
— EnhanceVirtual Reality is chosen one of the 14 challenges.
Second VR Wave(the 2020s ?)
VR Challenges
— AutostereoscopicDisplay
— Haptic VR
— Augmented Reality
— Telexistence
— Human Augmentation
3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st	
3D	Craze
(the1950s)
Dawn	of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn	of	
3D	
(the1920s)
2nd	
3D	Craze
(the1980s)
3rd	
3D	Craze
(the2010s)
2nd
VR	Wave
(the2020s)
?
1st
VR	Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Next-generation
“INTERACTIVE
CONTENTS”
IVRC	Wishes	to	thank…
New	comer	via	“International	Video	Session”
— The Maze Game(Puzzle, SAS VR, Oman)
Laval	Virtual	2014	to	IVRC	2014
Stimulus(ESIEA Ouest, Laval, France)
In Digital Contents Expo 2015
Collaboration withKAIT students
Sponsored bySA2015.SIGGRAPH.ORG
IVRC2015 to Laval Virtual 2016
Laval	Virtual	2016
23rd-27th March,	2016	in	Laval	France
[Invited	Project]
Winner:	“Nyokinyoki beans	of	the	tree”
(Jack	and	bean	stalk)	Univ.	Keio
<ReVolution>
Open	competition	in	VR
11th Edition	Theme	“Real-Virtuality”
(submission	deadline:	End	of	Dec.)
http://www.laval-virtual.org/
Come to see & join to Laval Virtual and IVRC
(1) What is IVRC?
(2)What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
Laval Virtual
Laval Virtual
Academic Conference “ACM VRIC”
Award, Competition, Public Day
* Keynotes
* Workshop + AuralPresentation
ACM VRIC: Virtual Reality International Conference
Dr. Pattie Maes, MIT Media LaboratoryPr Alain Berthoz, College de France
Virtual avatars andreal brains: how do they interact? AR and VR for learningand collaboration
Dr. Oliver Bimber, Johannes Kepler Univ. Linz
Light-FieldTechnology:A Revolution to Imaging andDisplay
Dr. Carolina Cruz-Neira,Emerging Analytics Center, University of Arkansas at Little Rock
Beyond Fun and Games: VR as a Tool of the Trade
Christine Perey, AR for Enterprise Alliance
The Future of Work with Augmented Reality
Dr. Skip Rizzo
Director for Medical Virtual Reality Institute for Creative
Technologies - Research Professor USC Davis School of
Gerontology and USC Keck School of Medicine Department of
Psychiatry & Behavioral Sciences
Beyond Video Games:
A Virtual Reality Revolution in Behavioral Health
* Workshop + AuralPresentation
ACM VRIC: Virtual Reality International Conference
Special Session on Friday
14:00-14:20 Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT)
14:20-14:30 “IVRCto Laval Virtual / Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio)
14:30-14:50 “Embodied Media”, Prof. Kouta MINAMIZAWA (Univ keio)
14:50-15:00 “Metamorphosis Hand: Interactive Experience of EmbodyingVirtually Transformed Hands”, Nami
Ogawa (Univ of Tokyo)
15:00-15:30 “VR to Superhuman Sports” Prof. Masahiko INAMI (Univ of Tokyo)
15:30-16:00 Round table and debate, exchanges with the audience
ACM VRIC: Virtual Reality International Conference
http://superhuman-sports.org/
AR/VR Contents, and for the next year…
Thierry Frey, chair of AR/VR contents and VR Startup Contest. AtFinal day of Laval Virtual 2016
URANIOM in Laval
Student Competition
Student Competition
RIKKYO IKEBUKURURO HIGH SCHOOL
MATHEMATICAL SCIENCE CLUB
SOARING
BIKE
LAVAL VIRTUAL 2016
Virtual Fantasy DEMO Category
“The flying bike that everyone can enjoy.”
The concept of SOARING BIKE is...
The fascinating parts
・Doesn’t have a target of age group
All Hand made
How to experience SOARING BIKE
・You could fly anywhere inside the stage.
Enjoy your flight.
Come to see & join to Laval Virtual and IVRC
(1) What is IVRC?
(2)What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
Open Competition of VR demo
* Technical innovation / Interaction
* Academic + Public demo testing
* Theme “Real-Virtuality”
…Realizing Virtual, Bring real to virtual, Fantasy to be Real…
ReVolution
Glassless Augmented Display, KAIT
Gifts of Blizzard, Tama Univ.
"Real Virtuality"
We Wave II, Paris8
* Submission deadline: end of year (31/Dec/2016)
* Theme: TransHumanism++
See you next year in Laval J

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Why you must join to IVRC and Laval Virtual ReVolution?

  • 1. Come to see & join to Laval Virtual and IVRC (1) What is IVRC? (2)What is Laval Virtual? (3)What is ReVolution? Today’s conclusion
  • 3. Sponsored bySA2015.SIGGRAPH.ORG Agenda of this workshop Innovation in the Age of Virtual Reality through Organizing International Student Competition 11:00-11:30 [Part1]Free Play of past IVRC projects 11:30-11:50 [Part2] Opening Address by Prof. Susumu TACHI 11:50-12:00 coffee break 12:00-12:30 [Part3] Panel Talk 12:30-13:30 [Part4] Panel Discussion (Japanese/English trans) 13:30 Photo session -14:00 [Part5]Demo and Discussion
  • 4. Innovation in the Age of Virtual Reality through Organizing International Student Competition Education Workshop, Symposium on Education, SIGGRAPH ASIA 2015 Exhibition Hall No.2, Meeting Room 2A 11:00 –14:00,Tuesday, November 3,2015 http://ivrc.net
  • 5. What is IVRC? — International collegiate Virtual Reality Contest establish in 1993 by Prof. Susumu Tachi — Contestof interaction and virtual reality,which fuses artand technology — Honors the greatest Virtual Reality and Interactive works of students — New education system through contest
  • 6. What is IVRC? — Organized by Virtual Reality Society of Japan — Supported by Ministry of Economy, Tradeand Industry and Ministry of Education, Culture, Science and Technology — Ambassadede France au japon, Service pour la Science et la Technologie — Held at Miraikan, National science museum of Emerging Science and Innovation Virtual Reality Society of Japan http://www.vrsj.org/
  • 7. IVRC: contestof the students, by the students, for the students l IVRC istheacronym of “International collegiateVirtual RealityContest”,which hasbeen held since 1993 and isthecontest of Interactiveproducts using advanced technologiessuch as virtual realityand robots. Our English namechangedfor internationalization in 2004,because webegan to invite awarded teams from theFrench VR contest “Laval Virtual”. l When you hear thewords such as “Virtual Reality” and “robot”,you should feel that special expensive machinesare necessary to realize them. However, thereare many ideas which can beactualized only with handmade machines. The main purpose of thiscontest isfor participantsto gain deeper understanding of and familiaritywith interactivetechnologiesthrough activitiessuch as planning interactivesystems, making devices themselves, and improving quality of their contents. l IVRC has not onlythefunction of contest but also thefunction of education. It aims to construct the new education system of the21st century to develop excellent human resources, who can think,learn, and work by themselves. planning technology design Team management
  • 8. Call for Submission Deadline of submission 2nd stage, Demonstration Final stage, Demonstration SIGGRAPH/ Laval Virtual Online submission Improvement phase 1st stage, Paper review Development phase IVRC Flow Chart 4 +1 projects Annual Conference of VRSJ DCEXPO: Digital Content Expo April Late June or Early July September October
  • 9. — Semi final at the annual conference of the Virtual Reality Society of Japan (9-11th September, Tokyo) Demonstration in academicconference — Grand final in Digital Contents EXPO 2015 22-25th October, Miraikan, Tokyo. Demonstration in Public — U-18: Youth section — International Video Selection for the final stage
  • 10. The First Presence at ACM SIGGRAPH 2002 — IVRC Committee helps the champion team submit to SIGGRAPH as a reward to the winner. Ø “Virtual Chambara”, SIGGRAPH2002 “Virtual Chambara”, SIGGRAPH 2002
  • 11. History of IVRC Presence at SIGGRAPH — 2003 THE DIMENSION BOOK — 2004 Fragra / Dis-Tansu — 2005 Straw-likeuser interface / Kobito: Virtual Brownies / Ton2 — 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..
  • 12. History of IVRC Presence at SIGGRAPH — 2007 BYU-BYU-View / CoGAME — 2008 Ants in the Pants / Landscape Bartender — 2009 Baby type robot “YOTARO” / Back to the mouth / Funbrella: making rain fun — 2010 Haptic Canvas — 2011 MommyTummy — 2015 Childhood/vibroSkate
  • 13. International Cooperation with Laval Virtual “The winner of the IVRC Award in France will be invited to the Tokyo stage of the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual Award in Japan will be invited to the final stage of Virtual Fantasy, category “Demos”, student competition of Laval Virtual, in France as a challenger. Conditions of invitation will be defined every year by each part of this agreement.”
  • 14.
  • 15. Agreement on International Cooperation at Laval Virtual 2004 IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France. J.F. Fontaine (Laval Virtual) Prof. S. Tachi (IVRC)
  • 16. International Cooperation with ETC, CMU “The best work certified by CMU among other workscreated as student projectwill be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive eachaward of IVRC.”
  • 18. http://ivrc.net/ Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement: Agreement on International Cooperation in Virtual Reality and Entertainment Technology Michelle Macau (ETC) Ambassador Agent for Donald Marinelli Executive Producer of ETC Prof. S. Tachi (IVRC)
  • 19.
  • 20. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie
  • 21. Virtual Reality in the 1990s — 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used. — 1990 Santa Barbara Conference (The Engineering Foundation) Virtually all the researchers were summoned. — 1991 ICAT (International Conference onArtificial Reality and Telexistence) was held in Japan. — 1992 Committee onVirtual Reality was established in National Research Council. Its reportwas published in 1995. — 1993 IVR(Industrial Virtual Realty) was held in Japan. — 1993 VRAIS (Virtual Reality Annual International Symposium) and Research Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference. — 1993 IVRC(International Virtual Realty Contest) was held. — 1996 VRSJ (Virtual Reality Society of Japan) was established. — 2001 IEEE Virtual Reality Conference was held in Japan. — 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.
  • 22. 23 years… — More than 200 projects have been realized through 23 IVRCs including 21 projects selected as SIGGRAPH E- Tech. — Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR! — IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.
  • 24. 21 CENTURY'S GRAND ENGINEERING CHALLENGES — National Academy of Engineering announced 14 grand engineering challenges for the 21stcentury on February 15, 2008. http://www.engineeringchallenges.org/ — The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living. — Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future. — EnhanceVirtual Reality is chosen one of the 14 challenges.
  • 25. Second VR Wave(the 2020s ?) VR Challenges — AutostereoscopicDisplay — Haptic VR — Augmented Reality — Telexistence — Human Augmentation
  • 26. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie
  • 30. Laval Virtual 2014 to IVRC 2014 Stimulus(ESIEA Ouest, Laval, France) In Digital Contents Expo 2015 Collaboration withKAIT students
  • 31. Sponsored bySA2015.SIGGRAPH.ORG IVRC2015 to Laval Virtual 2016 Laval Virtual 2016 23rd-27th March, 2016 in Laval France [Invited Project] Winner: “Nyokinyoki beans of the tree” (Jack and bean stalk) Univ. Keio <ReVolution> Open competition in VR 11th Edition Theme “Real-Virtuality” (submission deadline: End of Dec.) http://www.laval-virtual.org/
  • 32. Come to see & join to Laval Virtual and IVRC (1) What is IVRC? (2)What is Laval Virtual? (3)What is ReVolution? Today’s conclusion
  • 34. Laval Virtual Academic Conference “ACM VRIC” Award, Competition, Public Day
  • 35. * Keynotes * Workshop + AuralPresentation ACM VRIC: Virtual Reality International Conference Dr. Pattie Maes, MIT Media LaboratoryPr Alain Berthoz, College de France Virtual avatars andreal brains: how do they interact? AR and VR for learningand collaboration Dr. Oliver Bimber, Johannes Kepler Univ. Linz Light-FieldTechnology:A Revolution to Imaging andDisplay Dr. Carolina Cruz-Neira,Emerging Analytics Center, University of Arkansas at Little Rock Beyond Fun and Games: VR as a Tool of the Trade Christine Perey, AR for Enterprise Alliance The Future of Work with Augmented Reality Dr. Skip Rizzo Director for Medical Virtual Reality Institute for Creative Technologies - Research Professor USC Davis School of Gerontology and USC Keck School of Medicine Department of Psychiatry & Behavioral Sciences Beyond Video Games: A Virtual Reality Revolution in Behavioral Health
  • 36. * Workshop + AuralPresentation ACM VRIC: Virtual Reality International Conference
  • 37. Special Session on Friday 14:00-14:20 Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT) 14:20-14:30 “IVRCto Laval Virtual / Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio) 14:30-14:50 “Embodied Media”, Prof. Kouta MINAMIZAWA (Univ keio) 14:50-15:00 “Metamorphosis Hand: Interactive Experience of EmbodyingVirtually Transformed Hands”, Nami Ogawa (Univ of Tokyo) 15:00-15:30 “VR to Superhuman Sports” Prof. Masahiko INAMI (Univ of Tokyo) 15:30-16:00 Round table and debate, exchanges with the audience ACM VRIC: Virtual Reality International Conference http://superhuman-sports.org/
  • 38. AR/VR Contents, and for the next year… Thierry Frey, chair of AR/VR contents and VR Startup Contest. AtFinal day of Laval Virtual 2016
  • 42. RIKKYO IKEBUKURURO HIGH SCHOOL MATHEMATICAL SCIENCE CLUB SOARING BIKE LAVAL VIRTUAL 2016 Virtual Fantasy DEMO Category
  • 43. “The flying bike that everyone can enjoy.” The concept of SOARING BIKE is... The fascinating parts ・Doesn’t have a target of age group
  • 45. How to experience SOARING BIKE
  • 46. ・You could fly anywhere inside the stage. Enjoy your flight.
  • 47. Come to see & join to Laval Virtual and IVRC (1) What is IVRC? (2)What is Laval Virtual? (3)What is ReVolution? Today’s conclusion
  • 48. Open Competition of VR demo * Technical innovation / Interaction * Academic + Public demo testing * Theme “Real-Virtuality” …Realizing Virtual, Bring real to virtual, Fantasy to be Real… ReVolution
  • 50. Gifts of Blizzard, Tama Univ.
  • 52. We Wave II, Paris8
  • 53.
  • 54. * Submission deadline: end of year (31/Dec/2016) * Theme: TransHumanism++ See you next year in Laval J