This is public announcement for activity of Laval Virtual France and International collegiate Virtual Reality Contest, which is continuing for 24 years.
Today, 1st July, IVRC2016 had selected Japan domestic candidates, which is juried from 101 online submissions to 25 candidates for realization in VRSJ(academic conference in VR of Japan).
Students who want to join to IVRC2016 are still welcome for the "International Video Submission". The final deadline of international video submission is 31st August 2016! Prepare your YouTube video before your summer holiday :-)
http://ivrc.net/2016/en/video/
3. Sponsored bySA2015.SIGGRAPH.ORG
Agenda of this workshop
Innovation in the Age of Virtual Reality
through Organizing International Student Competition
11:00-11:30 [Part1]Free Play of past IVRC projects
11:30-11:50 [Part2] Opening Address by Prof. Susumu TACHI
11:50-12:00 coffee break
12:00-12:30 [Part3] Panel Talk
12:30-13:30 [Part4] Panel Discussion (Japanese/English trans)
13:30 Photo session
-14:00 [Part5]Demo and Discussion
4. Innovation in the Age of Virtual Reality through Organizing International
Student Competition
Education Workshop, Symposium on Education, SIGGRAPH ASIA 2015
Exhibition Hall No.2, Meeting Room 2A
11:00 –14:00,Tuesday, November 3,2015
http://ivrc.net
5. What is IVRC?
— International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
— Contestof interaction
and virtual reality,which
fuses artand technology
— Honors the greatest Virtual Reality and Interactive
works of students
— New education system through contest
6. What is IVRC?
— Organized by Virtual Reality Society of Japan
— Supported by Ministry of Economy, Tradeand Industry and
Ministry of Education, Culture, Science and Technology
— Ambassadede France au japon, Service pour la Science et la
Technologie
— Held at Miraikan, National science museum of Emerging
Science and Innovation
Virtual Reality Society of Japan
http://www.vrsj.org/
7. IVRC: contestof the students, by the students, for the students
l IVRC istheacronym of “International collegiateVirtual RealityContest”,which hasbeen held since
1993 and isthecontest of Interactiveproducts using advanced technologiessuch as virtual realityand
robots. Our English namechangedfor internationalization in 2004,because webegan to invite
awarded teams from theFrench VR contest “Laval Virtual”.
l When you hear thewords such as “Virtual Reality” and “robot”,you should feel that special expensive
machinesare necessary to realize them. However, thereare many ideas which can beactualized only
with handmade machines. The main purpose of thiscontest isfor participantsto gain deeper
understanding of and familiaritywith interactivetechnologiesthrough activitiessuch as planning
interactivesystems, making devices themselves, and improving quality of their contents.
l IVRC has not onlythefunction of contest but also thefunction of education. It aims to construct the
new education system of the21st century to develop excellent human resources, who can think,learn,
and work by themselves.
planning technology design
Team
management
8. Call for Submission
Deadline of submission
2nd stage, Demonstration
Final stage, Demonstration
SIGGRAPH/ Laval Virtual
Online submission
Improvement phase
1st
stage, Paper review
Development phase
IVRC Flow Chart
4 +1 projects
Annual Conference of VRSJ
DCEXPO: Digital Content Expo
April
Late June or Early July
September
October
9. — Semi final at the annual conference of the Virtual Reality Society
of Japan (9-11th September, Tokyo)
Demonstration in academicconference
— Grand final in Digital Contents EXPO 2015
22-25th October, Miraikan, Tokyo.
Demonstration in Public
— U-18: Youth section
— International Video Selection for the final stage
11. History of IVRC Presence at SIGGRAPH
— 2003 THE DIMENSION BOOK
— 2004 Fragra / Dis-Tansu
— 2005 Straw-likeuser interface / Kobito: Virtual Brownies /
Ton2
— 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ /
Powder Screen: A Virtual Materializer …..
12. History of IVRC Presence at SIGGRAPH
— 2007 BYU-BYU-View / CoGAME
— 2008 Ants in the Pants / Landscape Bartender
— 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun
— 2010 Haptic Canvas
— 2011 MommyTummy
— 2015 Childhood/vibroSkate
13. International Cooperation with Laval Virtual
“The winner of the IVRC Award in France will be invited to the
Tokyo stage of the IVRC in Japan as a challenger. Similarly, the
winner of the Laval Virtual Award in Japan will be invited to the
final stage of Virtual Fantasy, category “Demos”, student
competition of Laval Virtual, in France as a challenger. Conditions
of invitation will be defined every year by each part of this
agreement.”
14.
15. Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for
three years (2004-2007): the Laval Virtual Award at the IVRC
in Japan, the IVRC Award at “Laval Virtual’s Le Village de la
Creations” in France.
J.F. Fontaine
(Laval Virtual)
Prof. S. Tachi
(IVRC)
16. International Cooperation with ETC, CMU
“The best work certified by CMU among other workscreated as student
projectwill be invited for the final contest of IVRC. The invited work will be
assessed in the final contest in the same way as other selected works in the
preliminary contest of IVRC and will be entitled to receive eachaward of
IVRC.”
18. http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology
Center (ETC) and International collegiate Virtual Reality Contest
(IVRC), in recognition of the growing importance of the roles
Virtual Reality and Entertainment Technology play in the 21st
century, have come to the agreement:
Agreement on International Cooperation in Virtual
Reality and Entertainment Technology
Michelle Macau
(ETC) Ambassador
Agent for Donald Marinelli
Executive Producer of ETC
Prof. S. Tachi
(IVRC)
19.
20. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
21. Virtual Reality in the 1990s
— 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.
— 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.
— 1991 ICAT (International Conference onArtificial Reality and Telexistence) was
held in Japan.
— 1992 Committee onVirtual Reality was established in National Research Council.
Its reportwas published in 1995.
— 1993 IVR(Industrial Virtual Realty) was held in Japan.
— 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE
Virtual Reality Conference.
— 1993 IVRC(International Virtual Realty Contest) was held.
— 1996 VRSJ (Virtual Reality Society of Japan) was established.
— 2001 IEEE Virtual Reality Conference was held in Japan.
— 2008 National Academy of Engineering (NSF) announced 14 grand engineering
challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen
as one of the 14 challenges.
22. 23 years…
— More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-
Tech.
— Average 5 persons for each project mean over 1,000
persons have deeply experienced and understood VR!
— IVRC students become staffs, and staffs now become
world famous professors, designers, creators, and
engineers.
24. 21 CENTURY'S GRAND
ENGINEERING CHALLENGES
— National Academy of Engineering announced 14 grand
engineering challenges for the 21stcentury on February 15,
2008. http://www.engineeringchallenges.org/
— The final choices fall into four themes that are essential for
humanity to flourish -- sustainability, health, reducing
vulnerability, and joy of living.
— Tremendous advances in quality of life have come from
improved technology in areas such as farming and
manufacturing. If we focus our effort on the important grand
challenges of our age, we can hugely improve the future.
— EnhanceVirtual Reality is chosen one of the 14 challenges.
26. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
31. Sponsored bySA2015.SIGGRAPH.ORG
IVRC2015 to Laval Virtual 2016
Laval Virtual 2016
23rd-27th March, 2016 in Laval France
[Invited Project]
Winner: “Nyokinyoki beans of the tree”
(Jack and bean stalk) Univ. Keio
<ReVolution>
Open competition in VR
11th Edition Theme “Real-Virtuality”
(submission deadline: End of Dec.)
http://www.laval-virtual.org/
32. Come to see & join to Laval Virtual and IVRC
(1) What is IVRC?
(2)What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
35. * Keynotes
* Workshop + AuralPresentation
ACM VRIC: Virtual Reality International Conference
Dr. Pattie Maes, MIT Media LaboratoryPr Alain Berthoz, College de France
Virtual avatars andreal brains: how do they interact? AR and VR for learningand collaboration
Dr. Oliver Bimber, Johannes Kepler Univ. Linz
Light-FieldTechnology:A Revolution to Imaging andDisplay
Dr. Carolina Cruz-Neira,Emerging Analytics Center, University of Arkansas at Little Rock
Beyond Fun and Games: VR as a Tool of the Trade
Christine Perey, AR for Enterprise Alliance
The Future of Work with Augmented Reality
Dr. Skip Rizzo
Director for Medical Virtual Reality Institute for Creative
Technologies - Research Professor USC Davis School of
Gerontology and USC Keck School of Medicine Department of
Psychiatry & Behavioral Sciences
Beyond Video Games:
A Virtual Reality Revolution in Behavioral Health
37. Special Session on Friday
14:00-14:20 Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT)
14:20-14:30 “IVRCto Laval Virtual / Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio)
14:30-14:50 “Embodied Media”, Prof. Kouta MINAMIZAWA (Univ keio)
14:50-15:00 “Metamorphosis Hand: Interactive Experience of EmbodyingVirtually Transformed Hands”, Nami
Ogawa (Univ of Tokyo)
15:00-15:30 “VR to Superhuman Sports” Prof. Masahiko INAMI (Univ of Tokyo)
15:30-16:00 Round table and debate, exchanges with the audience
ACM VRIC: Virtual Reality International Conference
http://superhuman-sports.org/
38. AR/VR Contents, and for the next year…
Thierry Frey, chair of AR/VR contents and VR Startup Contest. AtFinal day of Laval Virtual 2016
46. ・You could fly anywhere inside the stage.
Enjoy your flight.
47. Come to see & join to Laval Virtual and IVRC
(1) What is IVRC?
(2)What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
48. Open Competition of VR demo
* Technical innovation / Interaction
* Academic + Public demo testing
* Theme “Real-Virtuality”
…Realizing Virtual, Bring real to virtual, Fantasy to be Real…
ReVolution