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“Multi Touch ContactMulti Touch Contact
Using Surface Computing”Using Surface Computing”
Presented by:
ANKIT SINGH
Roll No. : 1104313007
IT – 3rd
YEAR
1/26
Objectives:
What is surface computing?
Working & process of surface computing.
User Interface Evolution
Technology used in surface computing.
 Applications of surface computing.
Adavantages and Disadvantages
Conclusion
 2/26
What is surface computing?
 Surface computing is the term for the use of a specialized
computer in which traditional GUI elements are replaced by
everyday objects.
 The Surface is a horizontal display on a table-like form.
 New way of working with computer that moves beyond the
traditional mouse and keyboard experience.
 Good in touch gesture rather than physical device like mouse and
keyboard
 3/26
History of surface computing
 2003: The product idea for Surface was initially conceptualized
by Steven Bathiche .
 2007:1 st prototype (t1 ) was produced to bill gets for appruval
 2008: Microsoft built more than 85 early prototypes for Surface.
 2010: The final hardware design was completed.
 2011: Interactive table top device was designed than Smoothly
bring both the physical and virtual world into one.
4/26
View
 Direct Interaction :
User can “grab ” the digital information with their hands, interacting with a
content by touch and gesture. Without the use of mouse & keyboard.
 Multiuser:
Surface has 360 degree user interface & 30 inch reflective
surface so people can orient themselves on different sides
of the surface to interact with an application
simultaneously.
 Multi-touch
Multi-touch contact refers to the ability to have multiple contact points with an
interface, unlike with a mouse, where there is only one cursor.
 Object recognition
Object recognition refers to the device's ability to recognize the presence and
orientation of tagged objects placed on top of it.
Internal design
Camera & system unit
Infrared Emitter
Projector
Screen
 Screen: It has a 360-degree user interface, a 30-inch
reflective surface with a XGA DLP projector underneath
the surface which projects an image onto its underside
 Cameras: Microsoft Surface uses cameras and image
recognition in the infrared spectrum to recognize different
types of objects such as fingers, tagged items and shapes.
 System Unit: to perform an operations
 Infrared: 850-nanometer-wavelength LED light source
aimed at the surface. When an object touches the
tabletop, the light is reflected to multiple infrared
cameras with a net resolution of 1024 x 768, allowing it
to sense, and react to items touching the tabletop.
 Projector: An projector is used for displaying video,
images or computer data on a surface.
Optimized for 52 simultaneous inputs
4 people with all 10 fingers plus 12 objectsThe
software platform runs on a custom version.
 Wired Ethernet ,
Wireless 802.11 b/g,
Bluetooth connectivity.
Intel Core Quad Xeon @ 2.66GHz.
4GB DDR2-1066 RAM
1TB 7200RPM Hard Drive
It has a custom motherboard form factor about the
size of two ATX motherboards.
Surface applications are written using either
Windows Presentation Foundation or Microsoft XNA
technology.
5 video infrared cameras
Hardware &software specification
Technology used in surface computer
Pen computing:
 Pen computing refers to a computer user-interface using
a pen and tablet, rather than devices such as a keyboard
and a mouse.
 Definition: A computer system employing a user-
interface using a pointing device plus handwriting
recognition as the primary means for interactive user input
is called pen computing.
Multi touch
 Multi-touch refers to the ability to simultaneously
register three or more distinct positions of input
touches.
 Multi-touch has been implemented in several different
ways, depending on the size and type of interface.
Applications:
 Partner companies use the Surface in their hotels,
restaurants, and retail stores..
 Starwood Hotels plan to allow users to drop a credit card
on the table to pay for music, books,
 In casinos users can do a range of things, such as watch
videos, view maps, order drinks, play games, and chat with
people between Surface tables.
Advantages
 We can direct interact with the computer without using mouse and
keyboard.
 Multiple user can interact at a same time.
 Any physical object can be directly recognized.
 Microsoft Surface responds to many points of contact simultaneously
 Designing made easier Time saving by eliminating many processes.
 Wireless communication between two object is possible.
 New and improved learning experience.
Disadvantages:
 Not portable and Very expensive.
 Barcode Required for an objects.
 This is insecure system.
Conclusion:
 Microsoft Surface is the future of computers.
 Microsoft Surface breaks down the traditional barriers
between people and technology.
 Surface takes existing technology to and presents it in a
new way. It isn’t simply a touch screen, but more of a
touch-grab-move-slide-resize-and-place-objects-on-top-
of-screen, and this open up new possibilities that weren’t
before.
References
[1] W. Buxton. Multi-Touch Systems I Have Known & Loved. 2007.
http://www.billbuxton.com/multitouchOverview.html.
[2] T. Deselaers, A. Criminisi, J. Winn, and A. Agarwal. Incorpo- rating On-demand Stereo
for Real Time Recognition. In Proc. Computer Vision and Pattern Recognition, 2007.
[3] P. Dietz and D. Lehigh. Diamond Touch: a Multi-User Touch Technology. In Proceedings
of UIST, 2001.
[4] V. Kolmogorov et al. Bi-layer segmentation of binocular stereo video. In Proc.
Computer Visioan and Pattern Recog- nition, 2005.
[5] J. Y. Han. Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection.
In Proceedings of UIST, 2005.
[6] Tactex Controls Inc. http://www.tactex.com/products array.php.
[7] H. Ishii, M. Kobayashi, and J. Grudin. Integration of Interper- sonal Space and Shared
Workspace: ClearBoard Design and Experiments. ACM Trans. Information Systems, 1993.
[8] S. Izadi, A. Agarwal, A. Criminisi, J. Winn, A. Blake, and A. Fitzgibbon. C-Slate: A
Multi-Touch and Object Recogni- tion System for Remote Collaboration using Horizontal
Sur- faces. In IEEE TableTop Workshop, 2007.
[9] J. Letessier and F. Berard. Visual Tracking of Bare Fingers for Interactive Surfaces. In
Proceedings of UIST, 2004.
[10] Shahzad Malik and Joe Laszlo. Visual Touchpad: A Two- handed Gestural Input
Device. In Proc. ICMI, 2004.
Thank You
Surfacecomputerppt 130813063644-phpapp02

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Surfacecomputerppt 130813063644-phpapp02

  • 1. “Multi Touch ContactMulti Touch Contact Using Surface Computing”Using Surface Computing” Presented by: ANKIT SINGH Roll No. : 1104313007 IT – 3rd YEAR 1/26
  • 2. Objectives: What is surface computing? Working & process of surface computing. User Interface Evolution Technology used in surface computing.  Applications of surface computing. Adavantages and Disadvantages Conclusion  2/26
  • 3. What is surface computing?  Surface computing is the term for the use of a specialized computer in which traditional GUI elements are replaced by everyday objects.  The Surface is a horizontal display on a table-like form.  New way of working with computer that moves beyond the traditional mouse and keyboard experience.  Good in touch gesture rather than physical device like mouse and keyboard  3/26
  • 4. History of surface computing  2003: The product idea for Surface was initially conceptualized by Steven Bathiche .  2007:1 st prototype (t1 ) was produced to bill gets for appruval  2008: Microsoft built more than 85 early prototypes for Surface.  2010: The final hardware design was completed.  2011: Interactive table top device was designed than Smoothly bring both the physical and virtual world into one. 4/26
  • 5.
  • 7.
  • 8.  Direct Interaction : User can “grab ” the digital information with their hands, interacting with a content by touch and gesture. Without the use of mouse & keyboard.
  • 9.  Multiuser: Surface has 360 degree user interface & 30 inch reflective surface so people can orient themselves on different sides of the surface to interact with an application simultaneously.
  • 10.  Multi-touch Multi-touch contact refers to the ability to have multiple contact points with an interface, unlike with a mouse, where there is only one cursor.
  • 11.  Object recognition Object recognition refers to the device's ability to recognize the presence and orientation of tagged objects placed on top of it.
  • 12. Internal design Camera & system unit Infrared Emitter Projector Screen
  • 13.  Screen: It has a 360-degree user interface, a 30-inch reflective surface with a XGA DLP projector underneath the surface which projects an image onto its underside  Cameras: Microsoft Surface uses cameras and image recognition in the infrared spectrum to recognize different types of objects such as fingers, tagged items and shapes.  System Unit: to perform an operations  Infrared: 850-nanometer-wavelength LED light source aimed at the surface. When an object touches the tabletop, the light is reflected to multiple infrared cameras with a net resolution of 1024 x 768, allowing it to sense, and react to items touching the tabletop.  Projector: An projector is used for displaying video, images or computer data on a surface.
  • 14. Optimized for 52 simultaneous inputs 4 people with all 10 fingers plus 12 objectsThe software platform runs on a custom version.  Wired Ethernet , Wireless 802.11 b/g, Bluetooth connectivity. Intel Core Quad Xeon @ 2.66GHz. 4GB DDR2-1066 RAM 1TB 7200RPM Hard Drive It has a custom motherboard form factor about the size of two ATX motherboards. Surface applications are written using either Windows Presentation Foundation or Microsoft XNA technology. 5 video infrared cameras Hardware &software specification
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  • 17. Technology used in surface computer
  • 18. Pen computing:  Pen computing refers to a computer user-interface using a pen and tablet, rather than devices such as a keyboard and a mouse.  Definition: A computer system employing a user- interface using a pointing device plus handwriting recognition as the primary means for interactive user input is called pen computing.
  • 19. Multi touch  Multi-touch refers to the ability to simultaneously register three or more distinct positions of input touches.  Multi-touch has been implemented in several different ways, depending on the size and type of interface.
  • 20. Applications:  Partner companies use the Surface in their hotels, restaurants, and retail stores..  Starwood Hotels plan to allow users to drop a credit card on the table to pay for music, books,  In casinos users can do a range of things, such as watch videos, view maps, order drinks, play games, and chat with people between Surface tables.
  • 21. Advantages  We can direct interact with the computer without using mouse and keyboard.  Multiple user can interact at a same time.  Any physical object can be directly recognized.  Microsoft Surface responds to many points of contact simultaneously  Designing made easier Time saving by eliminating many processes.  Wireless communication between two object is possible.  New and improved learning experience.
  • 22. Disadvantages:  Not portable and Very expensive.  Barcode Required for an objects.  This is insecure system.
  • 23. Conclusion:  Microsoft Surface is the future of computers.  Microsoft Surface breaks down the traditional barriers between people and technology.  Surface takes existing technology to and presents it in a new way. It isn’t simply a touch screen, but more of a touch-grab-move-slide-resize-and-place-objects-on-top- of-screen, and this open up new possibilities that weren’t before.
  • 24. References [1] W. Buxton. Multi-Touch Systems I Have Known & Loved. 2007. http://www.billbuxton.com/multitouchOverview.html. [2] T. Deselaers, A. Criminisi, J. Winn, and A. Agarwal. Incorpo- rating On-demand Stereo for Real Time Recognition. In Proc. Computer Vision and Pattern Recognition, 2007. [3] P. Dietz and D. Lehigh. Diamond Touch: a Multi-User Touch Technology. In Proceedings of UIST, 2001. [4] V. Kolmogorov et al. Bi-layer segmentation of binocular stereo video. In Proc. Computer Visioan and Pattern Recog- nition, 2005. [5] J. Y. Han. Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection. In Proceedings of UIST, 2005. [6] Tactex Controls Inc. http://www.tactex.com/products array.php. [7] H. Ishii, M. Kobayashi, and J. Grudin. Integration of Interper- sonal Space and Shared Workspace: ClearBoard Design and Experiments. ACM Trans. Information Systems, 1993. [8] S. Izadi, A. Agarwal, A. Criminisi, J. Winn, A. Blake, and A. Fitzgibbon. C-Slate: A Multi-Touch and Object Recogni- tion System for Remote Collaboration using Horizontal Sur- faces. In IEEE TableTop Workshop, 2007. [9] J. Letessier and F. Berard. Visual Tracking of Bare Fingers for Interactive Surfaces. In Proceedings of UIST, 2004. [10] Shahzad Malik and Joe Laszlo. Visual Touchpad: A Two- handed Gestural Input Device. In Proc. ICMI, 2004.