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Connected Communities: Making the Net Work for Minnesota Breakout Session 3  Applications: Education Warren Schaeffer - St. Paul College Joe Shultheis - Century College John Grozik - online tour guide
Breakout Agenda: ,[object Object],[object Object],[object Object],[object Object],[object Object]
Project VirtualNorthstar Warren Sheaffer Computer Science Department Saint Paul College
Why Virtual Environments? ,[object Object],[object Object]
Confirming growth statistics ,[object Object],[object Object]
Huge Target Market ,[object Object],[object Object]
Virtual Worlds  –  the Pipeline
What’s Happening! ,[object Object],[object Object],[object Object],[object Object]
Why Virtual Worlds? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Joe’s Slides on SL
Immersive Education drives broadband demands Immersive Education combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Broadband connection plays an important role in the experience attained in most all immersive education. However it is only one of several factors. Even with high end graphic cards, users scale back potential interactions and visual acuity when broadband speeds not able to keep up to demands.
What is Second Life The largest immersive online community of people 20+ years old in the world. Multiple venues: •  education •  business •  non-profit •  entertainment Basic membership is free
Tour of Second Life Demonstrate Second Life and how demands on broadband may affect the learning experience. •  MnSCU Island  - Century’s President’s Video •  Meet Sigg - an avatar in Second Life •  Meet Docent - teleport to his showroom •  Docent shows examples of technologies used in SL •  Brief in-world Q&A
Other Immersive Sites  http://www. vlcglobal . com/content/scenes_to_watch .html One more example of how innovators use immersive experiences as a teaching tool:
Why Sun? ,[object Object],[object Object],[object Object]
MPK20: Virtual Campus Workplace ,[object Object],[object Object],[object Object],[object Object]
Project Wonderland ,[object Object],[object Object],[object Object],[object Object]
Present status ,[object Object],[object Object],[object Object],[object Object]
St Paul College Center-of-Excellence
 
Mediagrid ,[object Object],[object Object],[object Object],[object Object],[object Object],H http://www.immersiveeducation.org/
Open 3-D Content & Curriculum
Saint Paul College Computer Science Sun Microsystems Center of Excellence
Why Saint Paul College? ,[object Object],[object Object]
We take it seriously ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Problems in Second Life ,[object Object],[object Object],[object Object],[object Object]
Project Virtual NorthStar ,[object Object],[object Object],[object Object]
Case Study 1 : SL to Wonderland ,[object Object],[object Object],[object Object]
Recreate MnSCU Island
[object Object],[object Object],Case 2 : UN TVET Mission Meetings
United Nations TVET Mission
International Co-Teaching
Case 3 : Create a Virtual COE at SPC ,[object Object],[object Object],[object Object]
Sun COE at Saint Paul College
Case 4 : Virtual Tutoring Center ,[object Object],[object Object],[object Object]
Virtual Tutoring
SPPS Virtual Tutoring Center
Thank You Questions?

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Second Life in Education especially in Minnesota

  • 1. Connected Communities: Making the Net Work for Minnesota Breakout Session 3 Applications: Education Warren Schaeffer - St. Paul College Joe Shultheis - Century College John Grozik - online tour guide
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  • 3. Project VirtualNorthstar Warren Sheaffer Computer Science Department Saint Paul College
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  • 7. Virtual Worlds – the Pipeline
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  • 11. Immersive Education drives broadband demands Immersive Education combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Broadband connection plays an important role in the experience attained in most all immersive education. However it is only one of several factors. Even with high end graphic cards, users scale back potential interactions and visual acuity when broadband speeds not able to keep up to demands.
  • 12. What is Second Life The largest immersive online community of people 20+ years old in the world. Multiple venues: • education • business • non-profit • entertainment Basic membership is free
  • 13. Tour of Second Life Demonstrate Second Life and how demands on broadband may affect the learning experience. • MnSCU Island - Century’s President’s Video • Meet Sigg - an avatar in Second Life • Meet Docent - teleport to his showroom • Docent shows examples of technologies used in SL • Brief in-world Q&A
  • 14. Other Immersive Sites http://www. vlcglobal . com/content/scenes_to_watch .html One more example of how innovators use immersive experiences as a teaching tool:
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  • 19. St Paul College Center-of-Excellence
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  • 22. Open 3-D Content & Curriculum
  • 23. Saint Paul College Computer Science Sun Microsystems Center of Excellence
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  • 34. Sun COE at Saint Paul College
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