Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.
Tony Parisi
September 2015
VRML
or,
There and Back Again:
A brief, completely personal
history of VR and why I think
that ...
1. Genesis
“…at the first annual World Wide Web Conference in Geneva,
Switzerland. Tim Berners-Lee and Dave Raggett organized a Birds...
Shape {
geometry Box {}
}
(It’s that simple.)
1997
(We got pretty far.
60Mhz “Pentium”…
14.4Kb modems…
Think about it.)
2. Exodus
X3D
VRML + XML
<Shape>
<Box/>
</Shape>
It’s now 2004.
(And it’s still that simple.)
2007
Now we’re talking. 3D chips, broadband, and a virtual
world in a browser! (Some plug-in assembly required.)
3. Numbers
Your browser does 3D
3B seats.
Q.E.D.
WebGL is on all
desktop and
mobile browsers
2009…2014
https://www.youtube.com/watch?v=io5snCcQ0ss
http://ogreen.special-t.com/en/
http://cityofdrones.io/
http://riskeverything....
4. Revelation
The Promised Land
 WebVR API
– Head-Tracking
and Fullscreen
VR Support
Now in Nightly
Browser
Builds!!!
– No Big App
Downloads
and Installs...
The Web eats everything in its path.
#ihaveadream
In the future, creating VR will be as easy as
making web pages, sharing ...
Tony Parisi
September 2015
VRML
or,
There and Back Again:
A brief, completely personal
history of VR and why I think
that ...
Vrml, or There and Back Again
Prochain SlideShare
Chargement dans…5
×

Vrml, or There and Back Again

A brief, completely personal history of VR and why I think that matters now.

  • Identifiez-vous pour voir les commentaires

Vrml, or There and Back Again

  1. 1. Tony Parisi September 2015 VRML or, There and Back Again: A brief, completely personal history of VR and why I think that matters now
  2. 2. 1. Genesis
  3. 3. “…at the first annual World Wide Web Conference in Geneva, Switzerland. Tim Berners-Lee and Dave Raggett organized a Birds-of- a-Feather (BOF) session to discuss Virtual Reality interfaces to the World Wide Web…. Attendees agreed on the need for these tools to have a common language for specifying 3D scene description and WWW hyperlinks -- an analog of HTML for virtual reality. ” -- original VRML specification, http://www.martinreddy.net/gfx/3d/VRML.spec The Year was 1994.
  4. 4. Shape { geometry Box {} } (It’s that simple.)
  5. 5. 1997 (We got pretty far. 60Mhz “Pentium”… 14.4Kb modems… Think about it.)
  6. 6. 2. Exodus
  7. 7. X3D VRML + XML <Shape> <Box/> </Shape> It’s now 2004. (And it’s still that simple.)
  8. 8. 2007 Now we’re talking. 3D chips, broadband, and a virtual world in a browser! (Some plug-in assembly required.)
  9. 9. 3. Numbers
  10. 10. Your browser does 3D 3B seats. Q.E.D. WebGL is on all desktop and mobile browsers 2009…2014
  11. 11. https://www.youtube.com/watch?v=io5snCcQ0ss http://ogreen.special-t.com/en/ http://cityofdrones.io/ http://riskeverything.nike.com/ branding games ads art and architecture
  12. 12. 4. Revelation
  13. 13. The Promised Land
  14. 14.  WebVR API – Head-Tracking and Fullscreen VR Support Now in Nightly Browser Builds!!! – No Big App Downloads and Installs!!! http://mozvr.github.io/webvr- spec/webvr.html Quake 3 WebVR demo, developed by Brandon Jones of Google http://media.tojicode.com/q3bsp/ Your browser also does VR 2015
  15. 15. The Web eats everything in its path. #ihaveadream In the future, creating VR will be as easy as making web pages, sharing VR will be as simple as sending a link, and experiencing VR happens at the touch of a button. No apps stores; no tolls; no barriers. I like this future. Much better than an app store.
  16. 16. Tony Parisi September 2015 VRML or, There and Back Again: A brief, completely personal history of VR and why I think that matters now

×