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a   game designer ’s perspective on   the future of  happiness   Jane McGonigal, Ph.D.   Institute for the Future +   10 ways  to   engage   audiences  as   players
 
 
The New Gamer Majority ,[object Object],[object Object],[object Object],*From a comprehensive 2006 study  conducted by the Entertainment Software Association. ** From the 2007 annual NDP report on games.
The New Gamer Majority ,[object Object],** From the 2007 annual NDP report on games.
The New Gamer Majority ,[object Object],[object Object],*From a comprehensive 2006 study  conducted by the Entertainment Software Association.
[object Object],[object Object]
[object Object],[object Object]
 
“ We are witnessing what amounts to no less than a global  mass exodus  to virtual worlds and other online gaming environments.”     –Edward Castranova,  Synthetic Worlds
 
 
 
 
 
 
User Hours per Month
US $ Exchanged on Lindex (in Millions)
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A future forecast ( 2017 ): ,[object Object],[object Object],[object Object],[object Object]
 
 
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[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object]
The 3 Tiers of Happiness: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why do networked games generate more happiness? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why do networked games generate more happiness? ,[object Object],[object Object],[object Object],[object Object],[object Object]
a   game designer ’s perspective on   the future of  happiness
The exodus to networked gaming environments is  an extremely important signal  –   Not (as some think) that the public will ultimately  abandon everything else for games , but rather that we need to  make other services and products   as engaging  and  as meaningful  as our games.
[object Object],[object Object]
[object Object],[object Object]
ENGAGEMENT Case Study:   The   Sopranos  A & E Connection Area Code for A & E (2007)
 
 
 
Learn more:  www.suitcaseofcash.com
[object Object],[object Object],[object Object],ENGAGEMENT Case Study:   The   Sopranos  A & E Connection
MEANING-MAKING Case Study:   NBC’s  Heroes  360 Experience
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[object Object]
 
MEANING-MAKING Case Study:   NBC’s  Heroes  360 Experience
http://heroeswiki.com/images/0/0e/Hanas_messages.jpg
 
 
MEANING-MAKING Case Study:   NBC’s  Heroes  360 Experience
MEANING-MAKING Case Study:   NBC’s  Heroes  360 Experience
 
MEANING-MAKING Case Study:   NBC’s  Heroes  360 Experience ,[object Object],[object Object],[object Object]
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object]
Invitation Graphic Goes Here
10 Super Powers of   Networked Gamers  -- or,  10 Ways to Turn  Audiences  into  Players ,[object Object],[object Object],[object Object],[object Object],[object Object]
Mobbability ,[object Object],[object Object]
Influency ,[object Object]
Ping Quotient ,[object Object]
Multi-Capitalism ,[object Object],[object Object]
Protovation ,[object Object],[object Object]
Open Authorship ,[object Object]
Emergensight ,[object Object]
Longbroading ,[object Object]
Cooperation Radar ,[object Object]
Signal/Noise Management ,[object Object]
10 Super Powers of   Networked Gamers  -- or,  10 Ways to Turn  Audiences  into  Players ,[object Object],[object Object],[object Object],[object Object],[object Object]
Super-Collaborative SCRABBLE TM ,[object Object]
Super-Collaborative SCRABBLE TM ,[object Object],You have  2 minutes  each round to join with other players and form as high-scoring a word as possible.  If you are not in a word when  time is up , you don’t get any points for the round!
Super-Collaborative SCRABBLE TM ,[object Object],The  Question Team  has 3 minutes to write a question engaging as many team members as possible. Then, the  Answer Team  has 2 minutes to write an answer.
10 Super Powers of   Networked Gamers  -- or,  10 Ways to Turn  Audiences  into  Players ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],www.slideshare.net/avantgame Can CTAM come and play?

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