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Fundamentals of UX Design
DEEP DIVE
User Experience DesignExperience
User Experience DesignExperience
“‘User experience’ encompasses
all aspects of the end-user's
interaction with the company,
its services, and its products”
—Jakob Nielsen
Experience
‘Experience’ is how someone
feels when they use a product
Experience
ASPECTS OF A PRODUCT EXPERIENCE
Emotional response
Trust
Expectations
Utility/Effectiveness
Stickiness
Experience
User Experience DesignDesign
“Design is not just what it
looks like and feels like.
Design is how it works.”
—Steve Jobs
Design
“The prioritized application of
empathy in the design of
consumer products”
So, then, UX design is...
So then UX Design is...
Empathy
So, then, UX design is...
...even at the cost of
time, effort, and money
So, then, UX design is...
(...in the short term)
a science
What is UD design?
UX !=
What is UD design?
UX !=
a science
always quantifiable
Make good guesses
Ethnographic research
You can’t empathize with someone you don’t know
Market research
You can’t take advantage of an opportunity you don’t understand
Testing
You can’t know if it’s working if you don’t test
Make good guesses
Ethnographic research
Field interviews, observation, surveys, profiles/classes/personas
Market research
Surveys, demand analysis, competitive audits, cost/opportunity
Testing
Usability testing (lab or remote), focus groups, interviews, eye
tracking, A/B testing, benchmarking, customer feedback, card
sorting, data analysis for qualitative methods
Make good guesses
“I never design a building before I've
seen the site and met the people who
will be using it”
—Frank Lloyd Wright
Make good guesses
Do good work
Good design is innovative
makes a product useful
is aesthetic
makes a product understandable
is unobtrusive
is honest
is long-lasting
is thorough down to the last detail
is environmentally-friendly
is as little design as possible
Dieter Rams
Do good work
“You can argue that people will never see it and it's
very hard to, in any rational sense, describe why it's
important, but it just seems important.
It's a way that you demonstrate that you care for the
people that you are making these products for. It's
important. It's right.
...it's just very hard to explain why."
—Jony Ive
Do good work
Good design doesn’t get noticed,
but bad design sure does
Do good work
Norman doors
Do good work
Do good work
Patterns and cuesDo good work
Patterns and cuesDo good work
Patterns and cuesDo good work
Do good work
The Hamburger Button
Do good work
Your primary navigation
shouldn’t require a tutorial
Do good work
“Any time you see signs or
labels added to a device, it is
an indication of bad design”
—Don Norman
Do good work
“Technology changes rapidly.
People change slowly.”
Make good guesses
Isn’t this just common sense?
Do good work
UX Basic Training
Business value of UX design
Learn tips for promoting UX as a competitive advantage
Key Performance Indicators (KPIs) and usability metrics
Return on Investment (ROI)
Learn to sell UX as a competitive advantage
Foundation of user experience
Defining key terms and understanding the relationships among them, such as: user experience (UX), usability, utility, usefulness, user centered
design (UCD), human factors, human-computer interaction (HCI), user interface (UI), graphical user interface (GUI), natural user interface (NUI),
eyetracking gaze plot and heat maps, cross-channel design, responsive web design, emotional design, information architecture (IA), visual/graphic
design, interaction design (IxD), search engine optimization (SEO), content strategy, accessibility, and more
Design products around people, instead of teaching people how to use products
What it means to do user experience design
Usability, usefulness, utility, and user experience
How we measure usability
Usability and user satisfaction
Understanding people in order to improve our design
Age and gender differences
Cognitive aspects of user behavior
Designing for the initial experience compared to supporting skilled performance
Growth in user expertise over time and learning curves Do good work
UX Basic Training
Growth in user expertise over time and learning curves
Supporting people with disabilities
Create personas to focus the team on specific audience segments
What you can do to improve the UX
Form multidisciplinary project teams
Know who you're designing for
Follow design standards
Test your design early and often
Know when to apply which research methods and how to use the data to improve design
Conducting studies in usability labs
Testing your design remotely with people in their own home or office
Eyetracking costs and benefits
Field studies, site visits, and ethnography to uncover how your product is used "in the wild"
Surveys and focus groups to gather preference data
Customer satisfaction scores
A/B and multivariate testing
What to measure with site analytics
Reading the value of site metrics
Content strategy
Determining navigation through card sorting or tree testing Do good work
UX Basic Training
Content strategy
Determining navigation through card sorting or tree testing
Qualitative vs. quantitative methods
Outsourcing or doing it yourself
Starting designs off right
Focus on all levels of user interface from content to visual design
Follow usability guidelines and best practices
Pattern libraries
Platform conventions
History, trends, and challenges for UX
Adaptive content and responsive web design
Evaluating UX research, articles, and blogs
User and system control
Integrating usability with the project lifecycle
Traditional development processes and UX
Agile methods and UX
Creating time for research and iterative design
Involve developers early
Durability of usability guidelines Do good work
UX Basic Training
Durability of usability guidelines
Iterative design and prototyping
Understand the purpose and roles of UX professionals throughout a project lifecycle
Who should conduct research: Designers or dedicated experts?
How to evaluate consultant quality
Building a UX team
Fitting UX within your organization
Being effective as the sole UX person in a company or group
Transitioning into a UX role
UX degrees and certifications
Stages of organizational UX maturity
Assess your organization’s commitment to UX
What to expect as your organization goes through the next step of UX maturity
Choosing high-impact projects to drive personal and organizational growth
Do good work
What designers actually do
1. Build understanding
THE SPACE
Foundational research
Market research
Competitive research
THE AUDIENCE
User research & interviews
Surveys
Profiles, classes, personas
Jobs to be done
What designers
do
Purpose • Why bother?
Principles • Who are designers?
Usage • User stories, jobs-to-be-done, features
Users • Profiles, classes, personas
Considerations • Budget, timing, resources, dependencies
Success • Metrics, goals
2. Make some guesses
What designers
do
3. Try some stuff
Sketches
WireframesWhat designers
do
3. Try some stuff User flows
What designers
do
3. Try some stuff
Patterns, frameworks,
and trusted approaches
What designers
do
TEST EARLY DESIGNS
Internal testing
Usability labs
Interviews
Diary studies
A/B tests
CHECK ALIGNMENT
Product/market fit
Principles
Priorities
User stories
Jobs-to-do
Focus groups
4. Evaluate
What designers
do
Reality check: What’s working and what’s not?
Where to focus, what to cut
More testing
5. Re-focus efforts
What designers
do
6. Measure and iterate
Figure out where we didn’t get it quite
right and commit to making it better
Don’t release early unless you’re ready
to release often
What designers
do
Thanks
Further reading
UX Magazine
UX Magazine is a high-quality resource that publishes discussions on ways to enhance the user experience.
Smashing Magazine
Smashing Magazine is an online magazine for professional web designers and developers, with a focus on useful
techniques, best practices and valuable insights for professionals.
UX Booth
UX Booth is a multi-author blog catering to the user experience community. It also covers usability and interaction
design.
User Interface: Stack Exchange
Still in beta, UI Stack Exchange (part of the Stack Overflow network) is a collaboratively edited question-and-
answer website for user interface researchers and experts.
Stack Overflow
Stack Overflow, a popular programming Q&A website, has awesome question threads tagged with UX and
Usability.
UX Exchange
UX Exchange is a community-driven website where members can ask about user experience and UX-related fields
such as usability, accessibility and interaction design.
User Interface Engineering
UIE is the largest usability research organization in the world. It publishes articles and research findings on its
website.
UXmatters
UXmatters is a Web magazine that publishes content on user experience strategies, information on the UX
discipline and more.
52 Weeksof UX
This website by Joshua Porter and JoshuBrewer covers topics related to “the process of designing for real people.”
Boxes and Arrows
Though Boxes and Arrows describes itself as being “devoted to the practice, innovation and discussion of design,”
the website regularly publishes top-notch articles about UX.
Further reading
Johnny HollandMagazine
This Web magazine is about interaction and UX design. Be sure to check out the UX Tips section, which indexes
tweets hashed with #uxtips.
UX Pond
UX Pond is a search engine dedicated to UX-related content.
AdaptivePath Blog
Adaptive Path, a leading user interface and user experience design firm, runs a blog with useful content on UX and
UI design.
Putting People First
This portal provides links, articles, resources and news about UX and “people-centered innovation,” curated by the
Italy-based experience design company Experientia.
nForm Blog
The blog of nForm (a consulting team focused on user experience) publishes great content relevant to UX
designers.
VigetAdvance
The UX-related blog of Viget Advance, a website production company.
useit.com
Highly-respected usability researcher and ground-breaking author, Jakob Nielsen, writes a column named
Alertbox on the topic of usability and UX.
UX Array
Sara Summers, user experience evangelist for Microsoft, blogs about (you guessed it) UX on her blog.
UI and Us
UI and Us is “about user interface design, user experience design and the cognitive psychology behind design.”
UX Storytellers
UX Storytellers uses one of the profession’s methodologies (storytelling) to tell the stories of UX, UI and IA
professionals.
Further reading
UsabilityPost
This blog by Dmitry Fadeyev is about design in the context of function.
101 ThingsI Learnedin Interaction DesignSchool
Interaction design is intimately related to UX, and this blog offers short and “easily digestible” posts on the topic.
UX Quotes
This website provides quote snippets on the topic of UX.
QuotesFrom the User
User experience is all about the user (which is why personas are important). This Tumblr blog tells the story of UX
from the perspective of the user by featuring quotes by users of various systems.
everydayUX
This blog by the head of product at FourSquare (a popular location-based social networking service), Alex Rainert,
often covers his thoughts on information and interaction design.
Konigi
Konigi indexes news, resources and tools for UX designers (in a nice gallery layout that makes browsing the
website easy).
90 percent of everything
This blog by user experience lead Harry Brignull covers information architecture, user experience and the nature
of “good design.”
DarkPatterns.org
This design pattern library discusses common tactics for decieving users, which can help UX designers locate
patterns to avoid if they want to create a positive user experience.
Semantics
Peter Morville, founder of Semantic Studios, a leading information architecture, user experience and findability
consultancy, writes about user experience (and related topics) in this Web column.

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Fundamentals of UX Design

  • 1. Fundamentals of UX Design DEEP DIVE
  • 4. “‘User experience’ encompasses all aspects of the end-user's interaction with the company, its services, and its products” —Jakob Nielsen Experience
  • 5. ‘Experience’ is how someone feels when they use a product Experience
  • 6. ASPECTS OF A PRODUCT EXPERIENCE Emotional response Trust Expectations Utility/Effectiveness Stickiness Experience
  • 8. “Design is not just what it looks like and feels like. Design is how it works.” —Steve Jobs Design
  • 9. “The prioritized application of empathy in the design of consumer products” So, then, UX design is... So then UX Design is...
  • 10. Empathy So, then, UX design is...
  • 11. ...even at the cost of time, effort, and money So, then, UX design is... (...in the short term)
  • 12. a science What is UD design? UX !=
  • 13. What is UD design? UX != a science always quantifiable
  • 15. Ethnographic research You can’t empathize with someone you don’t know Market research You can’t take advantage of an opportunity you don’t understand Testing You can’t know if it’s working if you don’t test Make good guesses
  • 16. Ethnographic research Field interviews, observation, surveys, profiles/classes/personas Market research Surveys, demand analysis, competitive audits, cost/opportunity Testing Usability testing (lab or remote), focus groups, interviews, eye tracking, A/B testing, benchmarking, customer feedback, card sorting, data analysis for qualitative methods Make good guesses
  • 17. “I never design a building before I've seen the site and met the people who will be using it” —Frank Lloyd Wright Make good guesses
  • 19. Good design is innovative makes a product useful is aesthetic makes a product understandable is unobtrusive is honest is long-lasting is thorough down to the last detail is environmentally-friendly is as little design as possible Dieter Rams Do good work
  • 20. “You can argue that people will never see it and it's very hard to, in any rational sense, describe why it's important, but it just seems important. It's a way that you demonstrate that you care for the people that you are making these products for. It's important. It's right. ...it's just very hard to explain why." —Jony Ive Do good work
  • 21. Good design doesn’t get noticed, but bad design sure does Do good work
  • 25. Patterns and cuesDo good work
  • 26. Patterns and cuesDo good work
  • 27. Patterns and cuesDo good work
  • 28. Do good work The Hamburger Button
  • 30. Your primary navigation shouldn’t require a tutorial Do good work
  • 31. “Any time you see signs or labels added to a device, it is an indication of bad design” —Don Norman Do good work
  • 32. “Technology changes rapidly. People change slowly.” Make good guesses
  • 33. Isn’t this just common sense? Do good work
  • 34. UX Basic Training Business value of UX design Learn tips for promoting UX as a competitive advantage Key Performance Indicators (KPIs) and usability metrics Return on Investment (ROI) Learn to sell UX as a competitive advantage Foundation of user experience Defining key terms and understanding the relationships among them, such as: user experience (UX), usability, utility, usefulness, user centered design (UCD), human factors, human-computer interaction (HCI), user interface (UI), graphical user interface (GUI), natural user interface (NUI), eyetracking gaze plot and heat maps, cross-channel design, responsive web design, emotional design, information architecture (IA), visual/graphic design, interaction design (IxD), search engine optimization (SEO), content strategy, accessibility, and more Design products around people, instead of teaching people how to use products What it means to do user experience design Usability, usefulness, utility, and user experience How we measure usability Usability and user satisfaction Understanding people in order to improve our design Age and gender differences Cognitive aspects of user behavior Designing for the initial experience compared to supporting skilled performance Growth in user expertise over time and learning curves Do good work
  • 35. UX Basic Training Growth in user expertise over time and learning curves Supporting people with disabilities Create personas to focus the team on specific audience segments What you can do to improve the UX Form multidisciplinary project teams Know who you're designing for Follow design standards Test your design early and often Know when to apply which research methods and how to use the data to improve design Conducting studies in usability labs Testing your design remotely with people in their own home or office Eyetracking costs and benefits Field studies, site visits, and ethnography to uncover how your product is used "in the wild" Surveys and focus groups to gather preference data Customer satisfaction scores A/B and multivariate testing What to measure with site analytics Reading the value of site metrics Content strategy Determining navigation through card sorting or tree testing Do good work
  • 36. UX Basic Training Content strategy Determining navigation through card sorting or tree testing Qualitative vs. quantitative methods Outsourcing or doing it yourself Starting designs off right Focus on all levels of user interface from content to visual design Follow usability guidelines and best practices Pattern libraries Platform conventions History, trends, and challenges for UX Adaptive content and responsive web design Evaluating UX research, articles, and blogs User and system control Integrating usability with the project lifecycle Traditional development processes and UX Agile methods and UX Creating time for research and iterative design Involve developers early Durability of usability guidelines Do good work
  • 37. UX Basic Training Durability of usability guidelines Iterative design and prototyping Understand the purpose and roles of UX professionals throughout a project lifecycle Who should conduct research: Designers or dedicated experts? How to evaluate consultant quality Building a UX team Fitting UX within your organization Being effective as the sole UX person in a company or group Transitioning into a UX role UX degrees and certifications Stages of organizational UX maturity Assess your organization’s commitment to UX What to expect as your organization goes through the next step of UX maturity Choosing high-impact projects to drive personal and organizational growth Do good work
  • 39. 1. Build understanding THE SPACE Foundational research Market research Competitive research THE AUDIENCE User research & interviews Surveys Profiles, classes, personas Jobs to be done What designers do
  • 40. Purpose • Why bother? Principles • Who are designers? Usage • User stories, jobs-to-be-done, features Users • Profiles, classes, personas Considerations • Budget, timing, resources, dependencies Success • Metrics, goals 2. Make some guesses What designers do
  • 41. 3. Try some stuff Sketches WireframesWhat designers do
  • 42. 3. Try some stuff User flows What designers do
  • 43. 3. Try some stuff Patterns, frameworks, and trusted approaches What designers do
  • 44. TEST EARLY DESIGNS Internal testing Usability labs Interviews Diary studies A/B tests CHECK ALIGNMENT Product/market fit Principles Priorities User stories Jobs-to-do Focus groups 4. Evaluate What designers do
  • 45. Reality check: What’s working and what’s not? Where to focus, what to cut More testing 5. Re-focus efforts What designers do
  • 46. 6. Measure and iterate Figure out where we didn’t get it quite right and commit to making it better Don’t release early unless you’re ready to release often What designers do
  • 48. Further reading UX Magazine UX Magazine is a high-quality resource that publishes discussions on ways to enhance the user experience. Smashing Magazine Smashing Magazine is an online magazine for professional web designers and developers, with a focus on useful techniques, best practices and valuable insights for professionals. UX Booth UX Booth is a multi-author blog catering to the user experience community. It also covers usability and interaction design. User Interface: Stack Exchange Still in beta, UI Stack Exchange (part of the Stack Overflow network) is a collaboratively edited question-and- answer website for user interface researchers and experts. Stack Overflow Stack Overflow, a popular programming Q&A website, has awesome question threads tagged with UX and Usability. UX Exchange UX Exchange is a community-driven website where members can ask about user experience and UX-related fields such as usability, accessibility and interaction design. User Interface Engineering UIE is the largest usability research organization in the world. It publishes articles and research findings on its website. UXmatters UXmatters is a Web magazine that publishes content on user experience strategies, information on the UX discipline and more. 52 Weeksof UX This website by Joshua Porter and JoshuBrewer covers topics related to “the process of designing for real people.” Boxes and Arrows Though Boxes and Arrows describes itself as being “devoted to the practice, innovation and discussion of design,” the website regularly publishes top-notch articles about UX.
  • 49. Further reading Johnny HollandMagazine This Web magazine is about interaction and UX design. Be sure to check out the UX Tips section, which indexes tweets hashed with #uxtips. UX Pond UX Pond is a search engine dedicated to UX-related content. AdaptivePath Blog Adaptive Path, a leading user interface and user experience design firm, runs a blog with useful content on UX and UI design. Putting People First This portal provides links, articles, resources and news about UX and “people-centered innovation,” curated by the Italy-based experience design company Experientia. nForm Blog The blog of nForm (a consulting team focused on user experience) publishes great content relevant to UX designers. VigetAdvance The UX-related blog of Viget Advance, a website production company. useit.com Highly-respected usability researcher and ground-breaking author, Jakob Nielsen, writes a column named Alertbox on the topic of usability and UX. UX Array Sara Summers, user experience evangelist for Microsoft, blogs about (you guessed it) UX on her blog. UI and Us UI and Us is “about user interface design, user experience design and the cognitive psychology behind design.” UX Storytellers UX Storytellers uses one of the profession’s methodologies (storytelling) to tell the stories of UX, UI and IA professionals.
  • 50. Further reading UsabilityPost This blog by Dmitry Fadeyev is about design in the context of function. 101 ThingsI Learnedin Interaction DesignSchool Interaction design is intimately related to UX, and this blog offers short and “easily digestible” posts on the topic. UX Quotes This website provides quote snippets on the topic of UX. QuotesFrom the User User experience is all about the user (which is why personas are important). This Tumblr blog tells the story of UX from the perspective of the user by featuring quotes by users of various systems. everydayUX This blog by the head of product at FourSquare (a popular location-based social networking service), Alex Rainert, often covers his thoughts on information and interaction design. Konigi Konigi indexes news, resources and tools for UX designers (in a nice gallery layout that makes browsing the website easy). 90 percent of everything This blog by user experience lead Harry Brignull covers information architecture, user experience and the nature of “good design.” DarkPatterns.org This design pattern library discusses common tactics for decieving users, which can help UX designers locate patterns to avoid if they want to create a positive user experience. Semantics Peter Morville, founder of Semantic Studios, a leading information architecture, user experience and findability consultancy, writes about user experience (and related topics) in this Web column.

Notes de l'éditeur

  1. Hard to argu with, but a bit prosaic
  2. Aspects of a user experience
  3. Aside from being a collection of techniques and methodologies and patterns and practices, UX design is a framework that helps us prioritize user happiness in a way that might otherwise be difficult
  4. In a sense, a designer’s job is to influence the company to spend more time, effort, and money than they might otherwise. That can be a tough gig, especially because...
  5. UX involves a lot of guesswork, so designers do our best to make really good guesses
  6. So let’s make the best guesses we can Dedicated UX specialists Patterns and practices Time, support, room for UX Frameworks for testing
  7. Designers think a lot about what “good design” means. It can be a very subjective, qualitative subject and user sentiment and usability are very hard to predict. We often rely on wisdom and guidelines from the greater design community
  8. https://www.vitsoe.com/us/about/good-design
  9. https://medium.com/@josefp/finishing-the-back-of-the-drawer-in-ios-8-2de91cf5bb2f#.j1u4vw1pb
  10. http://www.jnd.org/dn.mss/when_bugs_become_fea.html These are glass doors that only open in one direction. But as is typical of unthinking builders and architects, the identical looking "pull" handles were installed on both sides of the door: see the photo. "As you can see, it's not clear whether to push or pull the door to get inside. Nothing new so far; and of course, the door has its manual written on it (even in multiple languages!), but with a twist this time: The words are etched into the glass from opposing sides, so you can read both "ziehen" (pull) and "drücken" (push) from either side. Really confusing." Amazing, rather than construct the doors properly - with different kinds of handles on each side of the door -- they have used the confusion as an excuse to create art -- where the art is almost as confusing as the original, but at least is aesthetically pleasing and even a source of conversation. Confusing? Who cares? After all, now it is art, and art doesn't have to work -- it simply has to be appreciated.
  11. Ever been to ZRH?
  12. Norman doors right here at Google LA
  13. Vertical = pull Horizontal = push
  14. https://blog.intercom.io/when-personas-fail-you/
  15. https://lmjabreu.com/post/why-and-how-to-avoid-hamburger-menus/
  16. http://exisweb.net/mobile-menu-abtest
  17. You make software for a living and you live wherever you live. It’s very hard for you to have a good read on what level of sophistication the world at large might be ready for. More often than not, I’m surprised.
  18. Common sense isn’t as common as you’d think. It takes effort to get there.
  19. “Be an effective UX professional: Know the lingo and sell the process” Sell the process… Telling, isn’t it?
  20. http://www.nngroup.com/courses/ux-basic-training/ “Be an effective UX professional: Know the lingo and sell the process” Sell the process… Telling, isn’t it?
  21. http://www.nngroup.com/courses/ux-basic-training/ “Be an effective UX professional: Know the lingo and sell the process” Sell the process… Telling, isn’t it?
  22. ocess… Telling, isn’t it?
  23. We still get it wrong a lot of the time. At the end of the day, success can only be measured by.. measuring