This was the first-ever made presentation deck made for Ohdio back in late 2011. Note the name "Ohdioo" which was an early iteration. We finally built another deck that we presented to labels for the first licensing negotiation. Note that we didn't have any real market research on the target consumer, mainly assumptions.
4. MUSIC CONSUMPTION:
AN EVOLUTION
Vinyl records
Compact Disc
iPod, for playing
digital music
files
MC/Cassette
??
Purely digital
music: MP3, RBT,
ringtone, etc
5. THE MUSIC CONSUMER
...THEN...
Music Discovery | music listeners discovered music through
centralized media outlets; radio, TV, and magazines.
6. THE MUSIC CONSUMER
...THEN...
Music Access | music listeners received their music though
curated radio & TV programs, or had to buy the vinyl, cassette or
CD.
7. THE MUSIC CONSUMER
...NOW.
Music Discovery | information channels are much more
fragmented, bringing up the need of search engines and
discovery optimization techniques to sort through all the
information. Social networks also play a major role.
8. THE MUSIC CONSUMER
...NOW.
Music Access | access to music is not centralized to products
like cassettes or CDs anymore; 1 music file can be spread around
the world – free – with one click. Multiple music store options with
multiple services and payment options compete for the music
consumer's attention.
9. THE MUSIC CONSUMER
TOMORROW?
Music's Future? | music locker services? Music bundled with
other media and services? Hardware + media ecosystems?
Purchase access to 360 music experiences? Time will tell.
18. Question: how much revenue or
value have these services brought to
the market?
19. iTunes
INTERNATIONAL MARKETS
Success Stories
Industry Quotes
Pandora
Spotify
Amazon
Universal Music
boss: 'Streaming is
the future' (Wired UK)
Free music can pay as
well as paid music,
YouTube says
(Wired UK)
Where have all the
music pirates gone? -
music piracy decreasing
due to free streaming
services
(Ars Technica)
Business Matters: Why
2011 Is the Year Digital
Music Broke, by the
Numbers
(Billboard.biz)
20. THE FREEMIUM MODEL
Free Content - 95%
Free price,moderate servce,
can be advertising-funded
Paid Content - 5%
Premium price, premium
service
Potential Revenue Drivers
21. WHAT DO MUSIC CONSUMERS
ACTUALLY WANT?
listen to music
discover new (and old) music
easy access, anywhere, anytime
minimum or free cost
share songs
tie songs to identity (status update, badge, etc)
But do we really
know our
customers?
23. KEY THOUGHTS
Enable comprehensive search
Simplify the experience
Recommend rather than curate
Enhance the larger ecosystem
Social sharing and listening
Create Brand + Music interaction
Appeal to
customer's
perceptions about
consuming music!
24. OBJECTIVES
become first point to find and listen to music
offer large library of music
enable a better music experience
music user analytics: listening habits, genres and songs
connection, purchase conversions to other sites
capture music lovers who do not ‘purchase’ music
26. SERVICE FEATURES
Music search
Listen to music via streaming, based on search results
Create and save playlists
Receive music recommendations
Share to social networks
Listen via web & mobile
Pay for premium service (streaming)
Connect with digital music download services (as 'buy'
links)
27. SERVICE ROLLOUT PHASES
Phase I | music search and custom playlists. Share results to
social networks. Sponsored playlists. Links to music download
services. Some mobile apps available.
Phase III | Import playlists from music programs (iTunes/WMP
etc) to keep playlists on the service (music locker). Partnerships
with 3rd
parties.
Phase II | premium membership for unlimited playlists. More
mobile apps available.
28. REVENUE STREAMS
Consumer side
Paid memberships
Premium memberships
Advertising side
Display ads
Text ads
Site sponsorship
Industry side
Music research & analytics
Music + demographics analytics
Marketing side
Music gimmicks & prizes
Access to music events & exclusives
Bands & Brands interactions
29. MUSIC LICENSING
The core service must emphasize on domestic repertoire to ensure
quick, mass adoption. Securing licensing deals should be a matter
of partnering with a suitable business model and revenue share.
Acquisition of international repertoire should follow, to make sure a
potential international rollout.
A key strategy is to have a dominant position on domestic
repertoire, and ensure a competitive advantage against potential
international competitors entering the market (i.e. Spotify).
30. MARKETING STRATEGIES
Digital PR campaign and social media features to enhance word-of-
mouth to early adopters
Introducing the service to key music industry figures and celebrities
Lock in artistes with loyal followings to try out the service with their
favorite artist's music
32. MUSIC LICENSING
Even though the service is free for the user, OhDioo will pay
standard fees per stream for all users using the service.
OhDioo will obtain revenues from a multitude of business models, but
the service will generally be free for the user.
33. MUSIC ANALYTICS
We collect user data that covers from age, location down to music
preferences – demographic identifiers crucial for planning marketing and
social media campaigns.
The larger the userbase, the more accurate and detailed the trends and
demographic data is, and the easier it is to construct campaigns
Our data can show more conclusively how to match “bands” to “brands”,
for creating a more mutually beneficial between the music label, the artist and
the brand holder.
With detailed demographics, it is easier to conduct D2C campaigns for a
focused potential audience and measure conversion and activation rates
through music listening and purchasing.