Reducing time to market is critical when you're building software, but achieving top speed isn't an accident. To move fast you have to be deliberate, smart, and disciplined. The good news is you don't move the fastest by being frantic or cutting corners — look around and you’ll notice that the most productive teams are the most calm. You move quickly by having a plan, and to create this plan you need to understand the elements of speed. In this talk I'll break down what these elements are and how to apply them.
42. Selected Bibliography
• The Principles of Product Development Flow by Donald G. Reinertsen
• Managing the Design Factory by Donald G. Reinertsen
• The Phoenix Project by Gene Kim, Kevin Behr, George Spafford
• The Five Dysfunctions of a Team by Patrick Lencioni
• Velocity by Dee Jacob, Suzan Bergland, Jeff Cox
• The Goal: by Eliyahu M. Goldratt, Jeff Cox, David Whitford
• Presence by Amy Cuddy
43. Geek productivity at work
how non-geeks think it works
how it actually works
sampling points likely to used by
non-geeks to get a general
picture of how geeks work
effect of a 5-min interruption (or a meeting!)
recovery
5 min
Along the day:
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