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JOKE
OR
REALITY?
• Presented to you by:
• Bhavik Shah
• Tejo Vinay
• Piyush Rathod
• Gaurav Gupta
CONTENT OUTLINE
• What is Virtual Reality?
• History of VR
• Types of VR
• Applications
• Advantages
• Disadvantages
• Current Problems
• Future of VR?
WHAT IS VIRTUAL REALITY?
• Virtual Reality (VR) is the illusion of a three-dimensional,
interactive, computer-generated reality where sight,
sound, and sometimes even touch are simulated to
create pictures, sounds, and objects that actually seem
real.
Virtual Reality
History of VR
• Morton Heilig
• Not in computers!
• Surround sound idea for the eyes…
• “…why use 18% of the viewer’s
field of vision in 2D, when we can
use 100% in 3D…”
• OOPS… No Money!!!
Helig’s plan fell through.
History
• Heilig’s ideas fell through, Ivan Sutherland, a student at University of
Utah continued.
• 1966… Created his version… happy!
• NASA and military realized the potential.
• Heilig’s machine = cameras
But…
Sutherland’s idea = CRT’s, graphics accelerators, computer generated
images.
Hey, Look at me!
Man, Don’t I look cool!
10
Types of VR System
Windows on World(WoW)
• Also called Desktop VR.
• Using a conventional computer monitor to display the 3D
virtual world.
Immersive VR
• Completely immerse the user's personal viewpoint inside the virtual 3D
world.
• The user has no visual contact with the physical word.
• Often equipped with a Head Mounted Display (HMD).
11
Types of VR System(Cont’d)
 Mixed Reality(Augmented Reality)
• The seamless merging of real space and virtual space.
• Integrate the computer-generated virtual objects into the
physical world which become in a sense an equal part of our
natural environment.
 Distributed VR
• A simulated world runs on several computers which are
connected over network and the people are able to interact in
real time, sharing the same virtual world.
Augmented reality
Stay in real world, but see simulated objects
Information
Visualization
More Augmented reality
Stay in real world, but see simulated objects
Augmented Reality can be
used for training as well as
for assembly purpose
More Augmented reality
Stay in real world, but see simulated objects
AR Museums
15
DISTRIBUTED VIRTUAL REALITY
CAVE
Cave
Automatic
Virtual
Environment
CAVE Pictures
See simulated world and "be" in that simulated world
Illusions of
immersion
18
APPLICATIONS
 Entertainment
• More vivid
• Move exciting
• More attractive
Applications
 Medicine
 Practice performing surgery.
 Perform surgery on a remote patient.
 Teach new skills in a safe, controlled environment.
20
Applications
 Manufacturing
• Easy to modify
• Low cost
• High efficient
Applications
 Education & Training
• Driving simulators.
• Flight simulators.
• Ship simulators.
• Tank simulators.
VIRTSIM
10/1/2017SNDTWU
•Training system
•FBI agents are trained
•Located in USA
•Visualize and manipulate things that you cannot see in the real
world
•Take on different perspectives
•Visualize 3D concepts
•Interact in real time
•Explore dangerous situations
•Present realistic or abstract scenarios
•Promote different learning styles and teaching methods
VR makes it possible to:
Why Virtual Reality in Education?
VR Applications
Education
Crossing street
Construct3D
Lab Work
We have a surprise for you!!!
• VR Acrophobia- 3D Jump from Mountain VR [Google Cardboard VR Box 360]
Virtual Reality Video 3D SBS.mp4
• The Conjuring 2 - Experience Enfield VR 360 [HD].mp4
Advantages
• Many different fields can use VR as a way to train students without actually putting
anyone in harm's way. This includes the fields of medicine, law enforcement,
architecture and aviation.
• VR also helps those that can't get out of the house experience a much fuller life.
• These patients can explore the world through virtual environments like Second Life,
a VR community on the Internet, exploring virtual cities.
• VR also helps patients recover from stroke and other injuries. Doctors are using VR to
help reteach muscle movement such as walking and grabbing as well as smaller
physical movements such as pointing.
• This also helps record exactly how quickly a patient is learning and recovering.
Disadvantages
• The hardware needed to create a fully immersed VR experience is still cost
prohibitive.
• The total cost of the machinery to create a VR system is still the same price as a
new car, around $20,000.
• The technology for such an experience is still new and experimental.
• The idea of escapism is common place among those that use VR environments and
people often live in the virtual world instead of dealing with the real one.
• Training with a VR environment does not have the same consequences as training
and working in the real world. This means that even if someone does well with
simulated tasks in a VR environment, that person might not do well in the real
world.
Current problems & Future work
 Cybersickness / simulator sickness
 Low-fidelity
 Expensive
 Lack of integration between application packages
 High-fidelity system
 Cost-saving
 Collaborative
 High-level contact between participants in distributed
VR
Future of VR?
• Virtual Reality is an extremely fast growing industry.
• Maybe 3D user interfaces will replace the windows based ones?
• Revolution in gaming industries
• Future only bound by technological advance
• Nanotechnology?
• Implants?
• U.S.A. is already researching about:
• Retina image screening
• Nervous system implanting
• Unmanned Flight
• Gulf War…
THANK YOU!!

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Virtual Reality

  • 1.
  • 2. JOKE OR REALITY? • Presented to you by: • Bhavik Shah • Tejo Vinay • Piyush Rathod • Gaurav Gupta
  • 3.
  • 4. CONTENT OUTLINE • What is Virtual Reality? • History of VR • Types of VR • Applications • Advantages • Disadvantages • Current Problems • Future of VR?
  • 5. WHAT IS VIRTUAL REALITY? • Virtual Reality (VR) is the illusion of a three-dimensional, interactive, computer-generated reality where sight, sound, and sometimes even touch are simulated to create pictures, sounds, and objects that actually seem real.
  • 7. History of VR • Morton Heilig • Not in computers! • Surround sound idea for the eyes… • “…why use 18% of the viewer’s field of vision in 2D, when we can use 100% in 3D…” • OOPS… No Money!!! Helig’s plan fell through.
  • 8. History • Heilig’s ideas fell through, Ivan Sutherland, a student at University of Utah continued. • 1966… Created his version… happy! • NASA and military realized the potential. • Heilig’s machine = cameras But… Sutherland’s idea = CRT’s, graphics accelerators, computer generated images.
  • 9. Hey, Look at me! Man, Don’t I look cool!
  • 10. 10 Types of VR System Windows on World(WoW) • Also called Desktop VR. • Using a conventional computer monitor to display the 3D virtual world. Immersive VR • Completely immerse the user's personal viewpoint inside the virtual 3D world. • The user has no visual contact with the physical word. • Often equipped with a Head Mounted Display (HMD).
  • 11. 11 Types of VR System(Cont’d)  Mixed Reality(Augmented Reality) • The seamless merging of real space and virtual space. • Integrate the computer-generated virtual objects into the physical world which become in a sense an equal part of our natural environment.  Distributed VR • A simulated world runs on several computers which are connected over network and the people are able to interact in real time, sharing the same virtual world.
  • 12. Augmented reality Stay in real world, but see simulated objects Information Visualization
  • 13. More Augmented reality Stay in real world, but see simulated objects Augmented Reality can be used for training as well as for assembly purpose
  • 14. More Augmented reality Stay in real world, but see simulated objects AR Museums
  • 17. CAVE Pictures See simulated world and "be" in that simulated world Illusions of immersion
  • 18. 18 APPLICATIONS  Entertainment • More vivid • Move exciting • More attractive
  • 19. Applications  Medicine  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment.
  • 20. 20 Applications  Manufacturing • Easy to modify • Low cost • High efficient
  • 21. Applications  Education & Training • Driving simulators. • Flight simulators. • Ship simulators. • Tank simulators.
  • 23. •Visualize and manipulate things that you cannot see in the real world •Take on different perspectives •Visualize 3D concepts •Interact in real time •Explore dangerous situations •Present realistic or abstract scenarios •Promote different learning styles and teaching methods VR makes it possible to: Why Virtual Reality in Education?
  • 25. We have a surprise for you!!! • VR Acrophobia- 3D Jump from Mountain VR [Google Cardboard VR Box 360] Virtual Reality Video 3D SBS.mp4 • The Conjuring 2 - Experience Enfield VR 360 [HD].mp4
  • 26. Advantages • Many different fields can use VR as a way to train students without actually putting anyone in harm's way. This includes the fields of medicine, law enforcement, architecture and aviation. • VR also helps those that can't get out of the house experience a much fuller life. • These patients can explore the world through virtual environments like Second Life, a VR community on the Internet, exploring virtual cities. • VR also helps patients recover from stroke and other injuries. Doctors are using VR to help reteach muscle movement such as walking and grabbing as well as smaller physical movements such as pointing. • This also helps record exactly how quickly a patient is learning and recovering.
  • 27. Disadvantages • The hardware needed to create a fully immersed VR experience is still cost prohibitive. • The total cost of the machinery to create a VR system is still the same price as a new car, around $20,000. • The technology for such an experience is still new and experimental. • The idea of escapism is common place among those that use VR environments and people often live in the virtual world instead of dealing with the real one. • Training with a VR environment does not have the same consequences as training and working in the real world. This means that even if someone does well with simulated tasks in a VR environment, that person might not do well in the real world.
  • 28. Current problems & Future work  Cybersickness / simulator sickness  Low-fidelity  Expensive  Lack of integration between application packages  High-fidelity system  Cost-saving  Collaborative  High-level contact between participants in distributed VR
  • 29. Future of VR? • Virtual Reality is an extremely fast growing industry. • Maybe 3D user interfaces will replace the windows based ones? • Revolution in gaming industries • Future only bound by technological advance • Nanotechnology? • Implants? • U.S.A. is already researching about: • Retina image screening • Nervous system implanting • Unmanned Flight • Gulf War…

Notes de l'éditeur

  1. VR first creates a computer generated environment. Then simulates… and then it manipulates virtual objects, That is the power of VR. You can change this classroom into a desrt, an island, a forest or whatever you can imagine.
  2. Lets take a look at the history of VR. Well the idea of VR was brought up by Morton Hellig. He wanted to create something that didn’t deal with computers but with surroundings too. The rough sketches you see on the screen are Hellig’s tentative plan for the headset. He didn’t have financial support so he couldn’t complete the project.
  3. If you want to imagine, you can imagine augmented reality as there will be display of labels on all objects you view.
  4. We have just scratched the surface of augmented reality. We can teach people assemble not only small machinery but big machines too like cars, motor bikes, refrigerators, etc. In the future, we can take it to the next level by assembling and testing rockets and collider models through virtual reality itself.
  5. Distributed virtual reality lets different people connect in the same reality at the same instant at the same location but with different jobs. We can use this to create worlds where people would perform different jobs and learn to work together as a system.
  6. Cube shaped room Walls are projection screens Must be placed inside a dark room Images are projected on the screens Special glasses are worn by the user Sensors are fitted in the room
  7. Fidelity means the degree of exactness to which something is produced or copied. So we need a high-fidelity system if we want to train people in the exact same environment as they will face in reality. Another problem we face in today’s VR technology is that the application packages are not integrated properly so there is problem when a program is ran and the hardware and software get out of sync.