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Marketing Casual and
                   Social Games on iOS

                   William Volk
                   CCO, PlayScreen LLC




Wednesday, October 10, 12
Five Years of iPhone Apps




Wednesday, October 10, 12
A Hyper-Competitive Market
         ●785               Carts in TOTAL




         ●947,098               Apps 177,777 Publishers



Wednesday, October 10, 12
Discovery!
         ●Where   are people finding apps?
         ●Top Charts (WAS the #1 way)
         ●In other apps (advertising)
         ●Search
         ●Apple Features
         ●Social Invites
         ●Word of Mouth
Wednesday, October 10, 12
Marketing Starts With Design
         ●What  are you building and why?
         ●Study the App Store
         ●Branding, Naming
         ●That elusive “iPhone-ness”
         ●Design Strategies: Niche, Copy?
         ●Free or Paid?


Wednesday, October 10, 12
Some Terminology
         ●CPI: Cost per install
         ●CPU: Cost per user (daily etc.)
         ●Retention and Churn
         ●K-Factor: Viral Coefficient
         ●ARPU: Average Revenue Per User
         ●ARPPU: Revenue Per Paying User
         ●DAU: #of daily users (MAU)
Wednesday, October 10, 12
Freemium, Ad-Supported
         ●Lifetime Value=ARPU x Retention
         ●Cost based on CPU and K (Viral?)
         ●CPI for FREE apps? $1.15 to $8*
         ●Volume of the channel?
         ●K-Factor is critical, Positive = HIT!
         ●Retention is critical
         ●BUT: Paid apps are HARDER
Wednesday, October 10, 12
Good Retention!
         This could work




Wednesday, October 10, 12
Not So Good Retention!
         Maybe not




Wednesday, October 10, 12
Can we make money?
         ●The               Most Valuable Insight I have


                              CPI is NOT CPU

                   Not everyone who downloads your
                   game will become a daily or even
                   monthly player. Don’t believe the
                   projections until you figure this out.
Wednesday, October 10, 12
The Charts (Free Apps)
            Daily Downloads and Ranking
                     (free apps)
         ●Games/Word: #5, ~8,500
         ●Games/Puzzle: #10, ~15,000
         ●Games Top 10: ~40,000
         ●All Apps #6, ~60,000
         ●PAID Games Top 25: ~23,000
Wednesday, October 10, 12
FORGET THE LAST SLIDE
                            iOS 6 App Store Changes Everything




Wednesday, October 10, 12
FORGET THE LAST SLIDE
                            iOS 6 App Store Changes Everything




Wednesday, October 10, 12
FORGET THE LAST SLIDE
                            iOS 6 App Store Changes Everything




Wednesday, October 10, 12
Back to the Drawing Board
         ●Categories               are hidden
         ●5        vs. 3 taps to get to an app
         ●Search:               25 apps/page now 1 app
         ●SEO,               Screen Shots: CRITICAL
         ●Prediction:              Burst far less effective
         ●Prediction:              Channels more important
         ●It’s              all about the Meritocracy!


Wednesday, October 10, 12
Why are paid apps hard?
         ●Ad  Channel CPI exceeds price
         ●FreeAppADay etc. (uh, maybe)
         ●Lite version
         ●Heavy social aspect helps
         ●8 of 10 top grossing apps, FREE
         ●So why? ARPU


Wednesday, October 10, 12
Why Paid apps ...
         ●Small budget titles - simpler
         ●Strong brand (classic remake)
         ●You have channel (other apps)
         ●Enhanced version of free app
         ●You’re sure you have a hit
         ●Multiplayer Apps? NEED SCALE


Wednesday, October 10, 12
Then A Miracle Occurs
         ●Product   just takes off
         ●Apple Features you
         ●Press loves you
         ●Your video is a hit (Tiny Wings)
         ●You fill a niche (Bocce-Ball)



         The odds of any of this are slim
Wednesday, October 10, 12
Get Featured by Apple
         ●Make the iPhone look cool
         ●Be excellent, 4.5 stars or better

         ●Get               lucky



Wednesday, October 10, 12
How to Make A Hit
         ●Pick the right name - this works!
         ●Like TITANIC




Wednesday, October 10, 12
How to Make A Hit




Wednesday, October 10, 12
Channel - iAds for Devs
         ●25¢ a click
         ●No app store, download in the ad
         ●CPI? That depends.
         ●We saw CPI of $1.20 to over $2
               ● You        must vary & test creative.
         ●Good to have the relationship :-)
         ●Other banners have lower CPC

Wednesday, October 10, 12
Channel - Incentive Video
         ●AdColony,  Flurry and TapJoy
         ●Users earn credits by watching
         ●NO obligation to download (but?)
         ●Pay per view as low as 2¢
         ●GREAT Creative matters
         ●CPI could be $2 or less
         ●Volume is an issue (Charts)
Wednesday, October 10, 12
Non Traditional Ads
         ●Billboards?       Airport Ads? Try it all.




Wednesday, October 10, 12
What about INCENTIVE?
         ●Incentive Downloads, not dead
         ●Tapjoy (kinda) blocked by Apple
         ●FreeMyApps still around
         ●CPI 50¢ (goes up with volume)
         ●Volume is LIMITED
         ●Purpose - GET INTO THE CHARTS


Wednesday, October 10, 12
Problems with Incentive
         ●Apple not a fan of this - WHY?
         ●Incentive Users are GARBAGE




         ●Maybe             useful for a BURST
Wednesday, October 10, 12
Not all CPI is created equal
         ●Incentive users hurt MP games
         ●Ad driven users, do they convert?
         ●Organic downloads good
         ●Social downloads better




Wednesday, October 10, 12
Non-Ad Stuff
         ●Press  and Reviews
         ●Co-Promotion with brands
         ●Contests - Social net integration
         ●Viral - get the players to do it
         ●Use your channel (if you have it)
               ● CTR:       >12% and 60% completion


Wednesday, October 10, 12
Crickler Relaunch
         Crickler “News Puzzle” May 2011

         ●No Marketing spend
         ●>13% of downloads did IAP
         ●Value of DAU >$14
         ●Boost revenue with ‘earn credits’
         ●Add categories, 100’s of puzzles
Wednesday, October 10, 12
Crickler Relaunch
         Crickler 2 - July 2012

         ●Burst to #1 Education
         ●ÜberFacts promo
         ●User-gen puzzles
         ●Nice video, low CPI
         ●What next?
Wednesday, October 10, 12
Fill a Niche
         ●Bocce-Ball
               ● Paper      Toss + Bocce
         ●#1  in Italy (organically)
         ●Surprised, yes.
         ●The re-launch
         ●This will be interesting



Wednesday, October 10, 12
The Bottom Line
         ●Marketing  At The START
         ●ARPU, RETENTION and K-Factor
         ●If K-Factor exceeds Churn? Huge
         ●CPI is high, don’t give away $$$
         ●Get a ****+ rating (really)
         ●Study existing games (charts)
         ●If you get any sort of hit ...
Wednesday, October 10, 12
It’s worth it
                   The iOS App Store is simply the
                   greatest ‘meritocracy’ I have seen in
                   over 30 years in games.

                   I see more innovation here (and on
                   Android) then anywhere else.




Wednesday, October 10, 12

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GDC-Online 2012 Marketing casual and social games on i os

  • 1. Marketing Casual and Social Games on iOS William Volk CCO, PlayScreen LLC Wednesday, October 10, 12
  • 2. Five Years of iPhone Apps Wednesday, October 10, 12
  • 3. A Hyper-Competitive Market ●785 Carts in TOTAL ●947,098 Apps 177,777 Publishers Wednesday, October 10, 12
  • 4. Discovery! ●Where are people finding apps? ●Top Charts (WAS the #1 way) ●In other apps (advertising) ●Search ●Apple Features ●Social Invites ●Word of Mouth Wednesday, October 10, 12
  • 5. Marketing Starts With Design ●What are you building and why? ●Study the App Store ●Branding, Naming ●That elusive “iPhone-ness” ●Design Strategies: Niche, Copy? ●Free or Paid? Wednesday, October 10, 12
  • 6. Some Terminology ●CPI: Cost per install ●CPU: Cost per user (daily etc.) ●Retention and Churn ●K-Factor: Viral Coefficient ●ARPU: Average Revenue Per User ●ARPPU: Revenue Per Paying User ●DAU: #of daily users (MAU) Wednesday, October 10, 12
  • 7. Freemium, Ad-Supported ●Lifetime Value=ARPU x Retention ●Cost based on CPU and K (Viral?) ●CPI for FREE apps? $1.15 to $8* ●Volume of the channel? ●K-Factor is critical, Positive = HIT! ●Retention is critical ●BUT: Paid apps are HARDER Wednesday, October 10, 12
  • 8. Good Retention! This could work Wednesday, October 10, 12
  • 9. Not So Good Retention! Maybe not Wednesday, October 10, 12
  • 10. Can we make money? ●The Most Valuable Insight I have CPI is NOT CPU Not everyone who downloads your game will become a daily or even monthly player. Don’t believe the projections until you figure this out. Wednesday, October 10, 12
  • 11. The Charts (Free Apps) Daily Downloads and Ranking (free apps) ●Games/Word: #5, ~8,500 ●Games/Puzzle: #10, ~15,000 ●Games Top 10: ~40,000 ●All Apps #6, ~60,000 ●PAID Games Top 25: ~23,000 Wednesday, October 10, 12
  • 12. FORGET THE LAST SLIDE iOS 6 App Store Changes Everything Wednesday, October 10, 12
  • 13. FORGET THE LAST SLIDE iOS 6 App Store Changes Everything Wednesday, October 10, 12
  • 14. FORGET THE LAST SLIDE iOS 6 App Store Changes Everything Wednesday, October 10, 12
  • 15. Back to the Drawing Board ●Categories are hidden ●5 vs. 3 taps to get to an app ●Search: 25 apps/page now 1 app ●SEO, Screen Shots: CRITICAL ●Prediction: Burst far less effective ●Prediction: Channels more important ●It’s all about the Meritocracy! Wednesday, October 10, 12
  • 16. Why are paid apps hard? ●Ad Channel CPI exceeds price ●FreeAppADay etc. (uh, maybe) ●Lite version ●Heavy social aspect helps ●8 of 10 top grossing apps, FREE ●So why? ARPU Wednesday, October 10, 12
  • 17. Why Paid apps ... ●Small budget titles - simpler ●Strong brand (classic remake) ●You have channel (other apps) ●Enhanced version of free app ●You’re sure you have a hit ●Multiplayer Apps? NEED SCALE Wednesday, October 10, 12
  • 18. Then A Miracle Occurs ●Product just takes off ●Apple Features you ●Press loves you ●Your video is a hit (Tiny Wings) ●You fill a niche (Bocce-Ball) The odds of any of this are slim Wednesday, October 10, 12
  • 19. Get Featured by Apple ●Make the iPhone look cool ●Be excellent, 4.5 stars or better ●Get lucky Wednesday, October 10, 12
  • 20. How to Make A Hit ●Pick the right name - this works! ●Like TITANIC Wednesday, October 10, 12
  • 21. How to Make A Hit Wednesday, October 10, 12
  • 22. Channel - iAds for Devs ●25¢ a click ●No app store, download in the ad ●CPI? That depends. ●We saw CPI of $1.20 to over $2 ● You must vary & test creative. ●Good to have the relationship :-) ●Other banners have lower CPC Wednesday, October 10, 12
  • 23. Channel - Incentive Video ●AdColony, Flurry and TapJoy ●Users earn credits by watching ●NO obligation to download (but?) ●Pay per view as low as 2¢ ●GREAT Creative matters ●CPI could be $2 or less ●Volume is an issue (Charts) Wednesday, October 10, 12
  • 24. Non Traditional Ads ●Billboards? Airport Ads? Try it all. Wednesday, October 10, 12
  • 25. What about INCENTIVE? ●Incentive Downloads, not dead ●Tapjoy (kinda) blocked by Apple ●FreeMyApps still around ●CPI 50¢ (goes up with volume) ●Volume is LIMITED ●Purpose - GET INTO THE CHARTS Wednesday, October 10, 12
  • 26. Problems with Incentive ●Apple not a fan of this - WHY? ●Incentive Users are GARBAGE ●Maybe useful for a BURST Wednesday, October 10, 12
  • 27. Not all CPI is created equal ●Incentive users hurt MP games ●Ad driven users, do they convert? ●Organic downloads good ●Social downloads better Wednesday, October 10, 12
  • 28. Non-Ad Stuff ●Press and Reviews ●Co-Promotion with brands ●Contests - Social net integration ●Viral - get the players to do it ●Use your channel (if you have it) ● CTR: >12% and 60% completion Wednesday, October 10, 12
  • 29. Crickler Relaunch Crickler “News Puzzle” May 2011 ●No Marketing spend ●>13% of downloads did IAP ●Value of DAU >$14 ●Boost revenue with ‘earn credits’ ●Add categories, 100’s of puzzles Wednesday, October 10, 12
  • 30. Crickler Relaunch Crickler 2 - July 2012 ●Burst to #1 Education ●ÜberFacts promo ●User-gen puzzles ●Nice video, low CPI ●What next? Wednesday, October 10, 12
  • 31. Fill a Niche ●Bocce-Ball ● Paper Toss + Bocce ●#1 in Italy (organically) ●Surprised, yes. ●The re-launch ●This will be interesting Wednesday, October 10, 12
  • 32. The Bottom Line ●Marketing At The START ●ARPU, RETENTION and K-Factor ●If K-Factor exceeds Churn? Huge ●CPI is high, don’t give away $$$ ●Get a ****+ rating (really) ●Study existing games (charts) ●If you get any sort of hit ... Wednesday, October 10, 12
  • 33. It’s worth it The iOS App Store is simply the greatest ‘meritocracy’ I have seen in over 30 years in games. I see more innovation here (and on Android) then anywhere else. Wednesday, October 10, 12