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Turtles, Gobos, Greeps and Brick Blocks:
Design-based Learning Models in Informal Settings




Kieth Braafladt   Cynthia Matthias   Brian Myers   Ricarose Roque


           Games + Learning + Society Conference
                  University of Wisconsin-Madison
                             June 2010
Turtles, Gobos, Greeps and Brick Blocks
Turtles, Gobos, Greeps and Brick Blocks
Turtles, Gobos, Greeps and Brick Blocks




   People’s Computer Center, Menlo Park, early 70s
Turtles, Gobos, Greeps and Brick Blocks
Turtles, Gobos, Greeps and Brick Blocks




     Eric Zimmerman, interviewed by Henry Jenkins (December 21, 2006)

                                             Retrieved July 23, 2007 from
http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
Turtles, Gobos, Greeps and Brick Blocks
Game Maker Academy organized in 2006, initially as a recurring
library-based game design program using the Game Maker
platform


Conceived as a way of leveraging our successful open gaming
events and competitive gaming tournaments in order to give
youth and teens an opportunity to play the role of media
creators, not just consumers


Provided a context for the promotion of specific 21st century
literacy skills: systems thinking, information management,
creativity with digital media content, storytelling, logic, and
programming, thus aligning our goals with the Library’s
traditional role as a supporter and provider of literacy education.
Turtles, Gobos, Greeps and Brick Blocks




                     Game Maker Object Editor
Turtles, Gobos, Greeps and Brick Blocks

In early 2007 we began offering our first Scratch
programs

We began to see greater diversity among
participants, with a broader age range and more
girls in attendance

Many kids would come back to repeat
these programs (both Scratch and Game Maker)
and we watched as relationships formed among
these youth and teens
Turtles, Gobos, Greeps and Brick Blocks

Some of the more engaged participants decided to form a club in order to
sustain the creative environment of the workshops, and to play a role in planning
and assisting with additional workshops

Meetings were irregularly scheduled at first, but then began occurring on a monthly
basis in one of the library meeting rooms. Members met in order to

    • plan additional Game Maker and Scratch workshops,
    • invite professional guests,
    • plan game competition events




         Club members began inviting figures from the gaming industry and from
         academia as guests (Rachel Nador, left, and Patrick Curry, right).
Turtles, Gobos, Greeps and Brick Blocks




       Members invited to form a teen panel at the ALA’s 2007
           Gaming, Learning and Libraries Symposium
Turtles, Gobos, Greeps and Brick Blocks
By the summer of 2008 the club had been together long enough that its
members began to see it as a formal institutional entity
    •   Game Design Club web site was created      - www.gamemakeracademy.org

    •   Members began thinking and discoursing critically about the club, its scope,
        structure and its future (sense of ownership and responsibility)

    •   Members began delivering presentations to one another as a component of their
        monthly meetings (controller mapping, 3D effects, content editing and editing tools)
Turtles, Gobos, Greeps and Brick Blocks
GDC members began facilitating workshops themselves beginning in
2008

A couple members have even been hired to facilitate Game Maker and
Scratch programs at neighboring suburban libraries

Members have encouraged and helped to develop additional design
workshops and programs, built around the Alice, Robocode and
Greenfoot applications.

The club regularly hosts gaming tournaments that draw 20-30 teens. The
most popular of these have been the retro tournaments, which sometimes
include parents.
Turtles, Gobos, Greeps and Brick Blocks
Turtles, Gobos, Greeps and Brick Blocks

                                 Reflections



Gender disproportion

Affinity => community => shared goals => collaboration

Informal learning spaces: how persistent?
     Homes, Clubs, Museums, Community Centers,
     Park Districts, Libraries, Online Communities

Learner-centeredness => ownership


Playfulness
Turtles, Gobos, Greeps and Brick Blocks
         www.gamemakeracademy.org

           www,gamedesignclub.org

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Games Learning Society, June 2010

  • 1. Turtles, Gobos, Greeps and Brick Blocks: Design-based Learning Models in Informal Settings Kieth Braafladt Cynthia Matthias Brian Myers Ricarose Roque Games + Learning + Society Conference University of Wisconsin-Madison June 2010
  • 2. Turtles, Gobos, Greeps and Brick Blocks
  • 3. Turtles, Gobos, Greeps and Brick Blocks
  • 4. Turtles, Gobos, Greeps and Brick Blocks People’s Computer Center, Menlo Park, early 70s
  • 5. Turtles, Gobos, Greeps and Brick Blocks
  • 6. Turtles, Gobos, Greeps and Brick Blocks Eric Zimmerman, interviewed by Henry Jenkins (December 21, 2006) Retrieved July 23, 2007 from http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
  • 7. Turtles, Gobos, Greeps and Brick Blocks Game Maker Academy organized in 2006, initially as a recurring library-based game design program using the Game Maker platform Conceived as a way of leveraging our successful open gaming events and competitive gaming tournaments in order to give youth and teens an opportunity to play the role of media creators, not just consumers Provided a context for the promotion of specific 21st century literacy skills: systems thinking, information management, creativity with digital media content, storytelling, logic, and programming, thus aligning our goals with the Library’s traditional role as a supporter and provider of literacy education.
  • 8. Turtles, Gobos, Greeps and Brick Blocks Game Maker Object Editor
  • 9. Turtles, Gobos, Greeps and Brick Blocks In early 2007 we began offering our first Scratch programs We began to see greater diversity among participants, with a broader age range and more girls in attendance Many kids would come back to repeat these programs (both Scratch and Game Maker) and we watched as relationships formed among these youth and teens
  • 10. Turtles, Gobos, Greeps and Brick Blocks Some of the more engaged participants decided to form a club in order to sustain the creative environment of the workshops, and to play a role in planning and assisting with additional workshops Meetings were irregularly scheduled at first, but then began occurring on a monthly basis in one of the library meeting rooms. Members met in order to • plan additional Game Maker and Scratch workshops, • invite professional guests, • plan game competition events Club members began inviting figures from the gaming industry and from academia as guests (Rachel Nador, left, and Patrick Curry, right).
  • 11. Turtles, Gobos, Greeps and Brick Blocks Members invited to form a teen panel at the ALA’s 2007 Gaming, Learning and Libraries Symposium
  • 12. Turtles, Gobos, Greeps and Brick Blocks By the summer of 2008 the club had been together long enough that its members began to see it as a formal institutional entity • Game Design Club web site was created - www.gamemakeracademy.org • Members began thinking and discoursing critically about the club, its scope, structure and its future (sense of ownership and responsibility) • Members began delivering presentations to one another as a component of their monthly meetings (controller mapping, 3D effects, content editing and editing tools)
  • 13. Turtles, Gobos, Greeps and Brick Blocks GDC members began facilitating workshops themselves beginning in 2008 A couple members have even been hired to facilitate Game Maker and Scratch programs at neighboring suburban libraries Members have encouraged and helped to develop additional design workshops and programs, built around the Alice, Robocode and Greenfoot applications. The club regularly hosts gaming tournaments that draw 20-30 teens. The most popular of these have been the retro tournaments, which sometimes include parents.
  • 14. Turtles, Gobos, Greeps and Brick Blocks
  • 15. Turtles, Gobos, Greeps and Brick Blocks Reflections Gender disproportion Affinity => community => shared goals => collaboration Informal learning spaces: how persistent? Homes, Clubs, Museums, Community Centers, Park Districts, Libraries, Online Communities Learner-centeredness => ownership Playfulness
  • 16. Turtles, Gobos, Greeps and Brick Blocks www.gamemakeracademy.org www,gamedesignclub.org