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Practical Applications for
Digital Audio Networking II




Umberto Zanghieri - ZP Engineering srl
(The Smart Guy who is not here today and would be happy to talk
about this topic for two days)

Bob Vanden Burgt - Link USA/Link Italy
(The Not So Smart Guy doing the Presentation who promises to be
done in
one hour)
        People and Products connecting the world of entertainment
Practical Applications for
Digital Audio Networking
      History of Digital Audio Networking
          AES & Evolution of OSI Layers
      The Current State of the Industry
      (fragmented at best)
          Transport Protocol Wars
          Remote Control & Monitoring
      Connectivity Challenges &
      Practical Examples
      Where are We Going from Here?


   People and Products connecting the world of entertainment
Analog Distribution




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Digital Distribution




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Analog v. Digital Cabling
 48-channel balanced analog multicore
          Weight       approx. 1,3 kg/m; 97 kg for 100m + 25kg cable drum
          Cost      approx. 20 times the cost of a CAT5e ruggedized cable
          Outer diameter  28 mm



                       vs

 2 x CAT6 + 2 x AES (Eurocable)
            Weight     approx. 0,38 kg/m
            Outer diameter  18 mm




    People and Products connecting the world of entertainment
Moving Audio Around Digitally in
a Live Production Environment

 What do we need to care about?
       Quality (Fidelity)
       Speed & Priority (Latency -
       milliseconds/microseconds, QoS)
       Synchronization (Clocking)
       Distance (Coax, CAT6, MMF, SMF)
       Flexibility / Compatibility
       (Topologies / Sharing Hardware)
       Cost
       Reliability / Redundancy
       Compatibility / Standards AES,
       IEEE

    People and Products connecting the world of entertainment
History of Digital
                   Networking
           Pulse Code Modulation (PCM) &
                     Sampling
                                          In 1924 while working for AT&T
                                          Harry Nyquist studied this
                                          sampling technique and
                                          developed the Nyquist Sampling
                                          Theorem. This theorem states
                                          that an analog signal can be
                                          uniquely reconstructed, without
                                          error, from samples taken at
Sampling Rate = 2(BW) = 2(3300 equal time intervals if the
Hz) = 6600 Samples per Second sampling rate is equal to, or
                                          greater than, twice the highest
                                          frequency component in the
                                          analog signal.
             People and Products connecting the world of entertainment
Pro Audio & PCM
  Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with sampling
                             frequencies between 44-192kHz

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog
signals. It is the standard form for digital audio in computers and various Blu-ray, DVD and
Compact Disc formats, as well as other uses such as digital telephone systems. A PCM
stream is a digital representation of an analog signal , in which the magnitude of the analog
signal is sampled regularly at uniform intervals, with each sample being quantized to the
nearest value within a range of digital steps.

PCM streams have two basic properties that determine their fidelity to the original analog
signal: the sampling rate, which is the number of times per second that samples are
taken; and the bit depth, which determines the number of possible digital values that each
sample can take.




                   People and Products connecting the world of entertainment
History of Digital
        Networking
Public Switched Telephone Network
              (PSTN)
 Coder-Decoder (CODEC) or ADC / DAC




    People and Products connecting the world of entertainment
History of Digital
       Networking
 Pulse Code Modulation
Public Switched Telephone Network
(PSTN)
                                      CODECs use a method
                                         called Pulse Code
                                        Modulation (PCM) to
                                    convert the analog signals
                                    to digital bit streams. PCM
                                      uses a technique called
                                         sampling to obtain
                                       instantaneous voltage
                                     values at specific times in
                                      the analog signal cycle.
                                     This sample generates a
                                          Pulse Amplitude
                                     Modulated (PAM) signal.
     People and Products connecting the world of entertainment
Audio-over-Ethernet
Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz)




          People and Products connecting the world of entertainment
History of Digital
    Networking

                      Recording in the 1990’s
                      •Digital Audio Workstations

                      •Token Ring Networks for
                      moving audio data (not real time)

                      •Evolution of the DSP > Why
                      shouldn’t the transport be
                      digital?

People and Products connecting the world of entertainment
History of Digital
    Networking
  AES Standards
                      • 1985 AES3 – AES/EBU
                          (RS422 Derived)
                          2 Channels @ 192kHz

                      • 1991 AES10 – MADI
                          (FDDI – Fibre Disrtib Data Interface)
                            56 > 64 Channels @ 96kHz

                      • 2005
                        AES50>SuperMAC/
                        HyperMAC (Midas-KT)
                          24 Ch @ 96kHz/192 Ch @ 96kHz
People and Products connecting the world of entertainment
Audio-over-Ethernet
                                  What is it?
Deployment of an Ethernet network to transfer digital audio streams in real-time

 Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with
                  sampling frequencies between 44-192kHz


    •multichannel, high channel count (~60 channels in each direction)

    •audo channels are generally bundled in clusters

    •low latency (< 6 ms) but with DSP transport expectations = <1ms

    •no packet loss in normal operating conditions




                 People and Products connecting the world of entertainment
Audio-over-Ethernet
(AoE) – why?
Larger maximum distance
  (60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre)


rerouting and splitting are now possible - Splits are Free!
    (without manual changes to connections, without manual patch bays)


redundancy at reasonable costs

control data and audio transport can be combined on a single connection

cables are less expensvie and less bulky
  64-channel balanced analog multicore (data from Eurocable)
  Weight      around 1,3 kg/m
  Cost        around20 times the cost of a ruggedized CAT5e cable



         People and Products connecting the world of entertainment
Audio-over-Ethernet
Ethernet transport (IEEE 802.3)
1980  Ethernet
1985  IEEE 802.3

1990  10 Mbps (10baseT)           Used for first AoE implementations CobraNet

                              Enough bandwidth for reasonable multichannel
1995  100 Mbps     (100baseTX)               operation


1999  1000 Mbps (1000baseT)            Hundreds of channels can be allocated


2002-2008  10 Gbps (10GbaseT)

2007-2011  40/100 Gbps

 2010 - 12  Ethernet AVB

    People and Products connecting the world of entertainment
Ethernet (IEEE
      802.3)
                                                                    100
                                                            40




                                                                            Bitrate
                                                                          in Gigabits




                                                     10



              IEEE                0.1      1
              802.3      0.01

19        19   19         19       19     19         20      20
  73        80   83         90       95     99         06      10

       People and Products connecting the world of entertainment
Ethernet (IEEE
                    802.3)
                                                                                        100
                                                                                40



                                                                                                Bitrate
                                                                                              in Gigabits




   ARPANET:
first msg sent
                                                                        10
                 Ethernet    TCP specs
                 (Metcalfe    (Vint Cerf
                 & Boggs)    & Bob Khan)



                                           IEEE           0.1     1
                                           802.3   0.01

                   19                19   19       19     19     19      20      20
                     73                80   83       90     95     99      06      10

                    People and Products connecting the world of entertainment
ISO/OSI protocol layers

HOST LAYERS    7     APPLICATION               Network to application



               6      PRESENTATION            Data representation
                                              And encryption



               5     SESSION                  Comms setup
                                              Between devices


                                               End-to-end connection
               4     TRANSPORT                 And reliability




               3     NETWORK
MEDIA LAYERS




                                            Routing of data and
                                            Logical addressing


               2     DATA LINK               Physical Addressing



                                              Media, Signals,
               1     PHYSICAL                Binary Transmission

               People and Products connecting the world of entertainment
Protocol layers

1    PHYSICAL LAYER



Related to bit flow (via radio, light or electric
pulses), through the network, at the electrical and
mechanical level.

It includes the definition of cables, cards.




           People and Products connecting the world of entertainment
Protocol layers

 2           DATA LINK LAYER

Ethernet frame         304 bits of overhead (preamble, addresses, type, CRC)
                       data block: from 46 to 1500 bytes

Inter frame gap        (IFG) 96 bits of “spacing” between packets (minimum)

(100BaseT)

Related to aggregation of bits in data packets. It includes error handling at the
physical level and frame synchronization.




                   People and Products connecting the world of entertainment
Ethernet frames
                     Bitrate   100%
                                                                                   Number of
                     Usage                                                         samples in     usec
                                                                                     payload     @48kHz




Assumptions:
Assumptions:                                                                            12       250.0
• 100BaseT
• 100BaseT                     50%
• 48 kHz SR
• 48 kHz SR
• 24-bit samples                                                                         3        62.5
• 24-bit samples               !! 32%
• Ethernet frames
• Ethernet frames
  (no IP)
  (no IP)
• NO aux data
• NO aux data                   !! 11%                                                   1        20.8
                                0%
                                         1   16   32   48    64    80     Number of channels in payload




 1-sample buffer, 1 to 15 audio channels need 32% of the bandwidth!!
 3-sample buffer, 1 to 5 audio channels need 11% of the bandwidth!!


                    People and Products connecting the world of entertainment
Protocol layers

3    NETWORK LAYER



It offers data packets switching e routing methods,
through the creation of paths to transmit data
from one node to the other(s).

It includes routing, forwarding, addressing,
internetworking functionalities, error handling,
congestion control.



          People and Products connecting the world of entertainment
Data traffic optimization for AoE


   Cluster with many
                                          optimal bandwidth usage
channels and low latency



Cluster with few channels
                                          optimal bandwidth usage
    and higher latency




             People and Products connecting the world of entertainment
Ethernet – Evolution of
         OSI
Layer 1 Protocols i.e. A-Net, REAC, Rocknet,
AES50


Layer 2 Protocols i.e.EtherSound, CobraNet


Layer 3/4 Protocols i.e. Dante, Livewire, Q-Lan / Q-
Sys, RAVENNA,


Emerging Standards - AVB


    People and Products connecting the world of entertainment
Linear PCM
                        requirements
       ANALOG
        SIGNAL          One audio channel
                                                  48 kHz         96 kHz      192 kHz
                           24-bit PCM
                 ADC                          1.15 Mbps        2.30 Mbps    4.60 Mbps




                                        Protocol
  format          Channels                           Bit rate (48 kHz) Bit rate (96 kHz)
                                       overhead

AES/EBU      2 (48, 96, 192 kHz)            25%             3 Mbps          6 Mbps



ADAT              8 (48 kHz)                25%            12.3 Mbps       24.5 Mbps




             People and Products connecting the world of entertainment
bitrates


                                                                     -- MADI --
                                                                    56 ch   64 ch




                    -------------- AES3 --------------
                                                   192 kHz   ADAT
         44.1 kHz     48 kHz       96 kHz




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Linear Video
       Requirements
                                                               3G-SDI




                                                        raw
                                                        720p
                                               HD-SDI
                           CC




                                      SD
               CC



                              I
                             R-




   MADI
                                        -S
                  I



                               60
                  R-




                                           D
              (PA

                    60




                                          I
                                  1




     64 ch
                  L)

                       1




    @48 kHz



People and Products connecting the world of entertainment
Linear Video
       Requirements
                                                               3G-SDI




                                                        raw
                                                        720p
                                               HD-SDI
                           CC




                                      SD
               CC



                              I
                             R-




   MADI
                                        -S
                  I



                               60
                  R-




                                           D
              (PA

                    60




                                          I
                                  1




     64 ch
                  L)

                       1




    @48 kHz



People and Products connecting the world of entertainment
bitrates
                                 1080p (fullHD)
                                  1920 x 1080
                               4:4:4, 8-bit, 60 fps                    3G-SDI



                                   1280 x 720
                                   4:4:4, 8-bit,
                                      60 fps                    raw
                                                                720p

     720 x 486
    4:2:2, 8-bit,                                      HD-SDI
     29,97 fps
                            CC




                                           SD
                CC



                               I
                              R-




   MADI
                                             -S
                   I



                                60
                    R-




                                                D
               (PA

                      60




                                                   I
                                   1




     64 ch
                   L)

                        1




    @48 kHz



People and Products connecting the world of entertainment
Audio-over-Ethernet




 People and Products connecting the world of entertainment
Audio-over-Ethernet




 People and Products connecting the world of entertainment
Audio-over-Ethernet
Cobranet
•   designed on 10 Mbps networks in the 90s, compatible with modern networks
•   sync propogation (audio clock) with beat packets
•   over 1 million nodes installed worldwide
•   designed in USA by Peak Audio
•   available as an OEM module
•   the technology has been acquired by a silicon foundry
•   now available on a single chip
•   switch-compatible protocol
•   non-audio data traffic can interfere
•   latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles)




                   People and Products connecting the world of entertainment
Audio-over-Ethernet
Ethersound
•   designed for 100 Mbps networks
•   uses all the available bandwidth, to transfer the maximum number of channels
•   designed for maximum reliability and minimum latency (125 us)
•   designed in France by Digigram
•   available and an OEM module and under license
•   compatiile with some switches (verified by the technology provider)
•   does not allow simultaneous non/audio data traffic




                   People and Products connecting the world of entertainment
Audio-over-Ethernet
AES50, HyperMAC

•   designed by Sony Oxford labs
•   adopted by Midas / Klark Teknik
•   now promoted by Midas/KlarkTeknik
•   AES50: audio and clock transmission over cat5 and 100BaseT
•   48x48 ch @ 48 kHz
•   24x24 ch @ 96 kHz
•   HyperMAC: 256x256 ch on 1000BaseT




                  People and Products connecting the world of entertainment
Audio-over-Ethernet
Dante
•   designed for 1 Gbps networks, external branches can go at 10 Mbps
•   clock recovery is based on packet timestamping (IEEE-1588)
•   compatible with non-audio traffic (switches need management configuration)
•   designed in Australia by Audinate
•   available as an OEM module
•   native driver on host
•   high-performance PCI-Express card available (128x128 ch at 96 kHz)




                   People and Products connecting the world of entertainment
Host audio driver
(Mac, Win)

ASIO / CoreAudio

You need at least one hw
device in the network

Latency = 4, 6 or 10 ms
24-bit audio


    Max channel count

Ethernet    48 kHz   96 kHz
  port      24-bit   24-bit

100 Mbit    32x32    16x16


1 Gigabit   64x64    32x32

                People and Products connecting the world of entertainment
Audio-over-Ethernet
Partial List of Dante Implementors
    Allen & Heath Auvitran
    BOSCH
    DiGiCo
    Dolby
    EV
    Focusrite
    LAB.GRUPPEN
    Lake
    Link
    Media Matrix
    TEQSAS
    TurboSound
    Whirlwind
    Yamaha
              People and Products connecting the world of entertainment
How Many More RJ45
     Jacks…?




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The Digital Challenge




  People and Products connecting the world of entertainment
Digital Networking
        Today
The Current State of the Industry
  Transport Protocol Wars, It’s a Mess with
  HOPE!
    Many are Proprietary
    Lack of easy digital interoperability
    Require multiple cabling topologies and
    disparate signal types
    Non Standard or Specialized Equipment
  Remote Control & Monitoring for is a
  Completely Separate Issue (Open Control
  Alliance)
    People and Products connecting the world of entertainment
People and Products connecting the world of entertainment
The Digital Challenge
               AES-EBU    MADI    CobraNet   EtherSound    Dante    AVB



                         75 Ohm                           With SD
    Digico       x                                                  Demo
                          Coax                             Rack

     Avid
                         75 Ohm
    Venue        x                                                   x
    Profile               Coax


  Soundcraft
      Vi
                 x       CAT5/7   CAT5        CAT 5         x        x


  Yamaha
  M7 CL ES
                 x        MY        MY        Native        MY


   Yamaha
   New CL
                 x        MY        MY          MY        Native    Demo



  People and Products connecting the world of entertainment
People and Products connecting the world of entertainment
Solution Examples




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Some “Real World” Experience

          AES/EBU Drive + Canbus D&B
          PM1D, Link Yamaha system
          Midas Pro6 AES50 & HyperMAC
          Avid Venue with 6x75 Cable
          PM5D, Dante, Dglink,
          M7CL ES, EtherSound / Dante
          DGLink, LabGruppen
          Digico SD7, SD Rack, 6 x75 Cable
          Video solutions



   People and Products connecting the world of entertainment
CS1D/DSP1D



                                                  50 Ohm Coax
                                                   Control

                                                  75 Ohm Coax Word
                                                   Clock

                                                  8 – AES-EBU

                                                  34 Pair 26 AWG SCSI

People and Products connecting the world of entertainment
AES Drive & Remote



                                           6 / 12 / 24 AES-EBU

                                           2 CAT6

                                           LKA 54 or 85 Pin
                                            Connector




  People and Products connecting the world of entertainment
MADI with Multicore




 People and Products connecting the world of entertainment
Dual PM5D
      Ethersound




People and Products connecting the world of entertainment
LS9-32 Dante




People and Products connecting the world of entertainment
M7CL Hybrid
      ES/Dante




People and Products connecting the world of entertainment
AES50 & HyperMAC




 People and Products connecting the world of entertainment
AES50 & HyperMAC
 Nobel Peace Prize 2008, Oslo




 People and Products connecting the world of entertainment
Redundant Dante with LabGruppen PLM
           Series Amplifiers




PRI



              SEC




      People and Products connecting the world of entertainment
What about Video?




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“Mixed” Environment




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“Mixed” Environment




  People and Products connecting the world of entertainment
Recent Activity




People and Products connecting the world of entertainment
Olympic Handover, London

                                  HP Procurve
                                   2524 switch
                                  24-pt 10/100
                                      Mbit



                                        Cisco Catalyst
                                         3500 switch
                                         8-pt Gigabit




 40000 people

 One-day event at The Mall park
        People and Products connecting the world of entertainment
AudVidBridge &
    Dante




People and Products connecting the world of entertainment
Recent AVB
        Conference
•   The Live World - Jim Risgin -
    Onstage Audio
    •   “Talkers & Listeners”
    •   It’s all about “Channels & Stream
        Reservation”
    •   “Easy & Just Works”
    •   “Instant Discovery”
    •   “We’ve Taken the configuration out of
        the picture”
    •   “Transport is Easy” DSP Remote Control
        is a different story

People and Products connecting the world of entertainment
“Help is on the Horizon!”
One Perspective from the Real World
One Perspective from the Real World




                              QuickTime™ and a
                                decompressor
                      are needed to see this picture.




  People and Products connecting the world of entertainment
Recent AVB
        Conference
•   The Integrator’s World -
    Vickram Kirby - Thinkwell
    Designs
    •   Clocking has historically been the biggest
        challenge
    •   Interfacing & Interoperability without a
        “per port” license fee
    •   “Learn how to use Wire Shark!”
    •   Still using VLANS to “Harden” our
        network (53 VLANS of Cobranet)
    •   Configure a spare port for every VLAN

People and Products connecting the world of entertainment
What to Expect
          Hold on for the Ride
          Hold on for the Ride
•   Open Control Alliance (OCA)
    “the other piece of the puzzle”
•   Dante is a viable Solution
    Available Today and will be
    Future Compatible with AVB
•   AVB / AVnu Alliance will gain
    traction but may not be as
    “Open” as reported
•   Link will Continue to Track &
    Support Multiple Options
People and Products connecting the world of entertainment
Practical Applications for
Digital Audio Networking

                 THANK YOU
 Umberto Zanghieri – ZP Engineering S.r.l.
 Bob Vanden Burgt - Link USA
   •   bob@linkusa-inc.com
 Slides & References
       www.linkusa-inc.com




   People and Products connecting the world of entertainment

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Practical Applications for Digital Audio Networking

  • 1. Practical Applications for Digital Audio Networking II Umberto Zanghieri - ZP Engineering srl (The Smart Guy who is not here today and would be happy to talk about this topic for two days) Bob Vanden Burgt - Link USA/Link Italy (The Not So Smart Guy doing the Presentation who promises to be done in one hour) People and Products connecting the world of entertainment
  • 2. Practical Applications for Digital Audio Networking History of Digital Audio Networking AES & Evolution of OSI Layers The Current State of the Industry (fragmented at best) Transport Protocol Wars Remote Control & Monitoring Connectivity Challenges & Practical Examples Where are We Going from Here? People and Products connecting the world of entertainment
  • 3. Analog Distribution People and Products connecting the world of entertainment
  • 4. Digital Distribution People and Products connecting the world of entertainment
  • 5. Analog v. Digital Cabling 48-channel balanced analog multicore Weight  approx. 1,3 kg/m; 97 kg for 100m + 25kg cable drum Cost  approx. 20 times the cost of a CAT5e ruggedized cable Outer diameter  28 mm vs 2 x CAT6 + 2 x AES (Eurocable) Weight  approx. 0,38 kg/m Outer diameter  18 mm People and Products connecting the world of entertainment
  • 6. Moving Audio Around Digitally in a Live Production Environment What do we need to care about? Quality (Fidelity) Speed & Priority (Latency - milliseconds/microseconds, QoS) Synchronization (Clocking) Distance (Coax, CAT6, MMF, SMF) Flexibility / Compatibility (Topologies / Sharing Hardware) Cost Reliability / Redundancy Compatibility / Standards AES, IEEE People and Products connecting the world of entertainment
  • 7. History of Digital Networking Pulse Code Modulation (PCM) & Sampling In 1924 while working for AT&T Harry Nyquist studied this sampling technique and developed the Nyquist Sampling Theorem. This theorem states that an analog signal can be uniquely reconstructed, without error, from samples taken at Sampling Rate = 2(BW) = 2(3300 equal time intervals if the Hz) = 6600 Samples per Second sampling rate is equal to, or greater than, twice the highest frequency component in the analog signal. People and Products connecting the world of entertainment
  • 8. Pro Audio & PCM Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with sampling frequencies between 44-192kHz Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form for digital audio in computers and various Blu-ray, DVD and Compact Disc formats, as well as other uses such as digital telephone systems. A PCM stream is a digital representation of an analog signal , in which the magnitude of the analog signal is sampled regularly at uniform intervals, with each sample being quantized to the nearest value within a range of digital steps. PCM streams have two basic properties that determine their fidelity to the original analog signal: the sampling rate, which is the number of times per second that samples are taken; and the bit depth, which determines the number of possible digital values that each sample can take. People and Products connecting the world of entertainment
  • 9. History of Digital Networking Public Switched Telephone Network (PSTN) Coder-Decoder (CODEC) or ADC / DAC People and Products connecting the world of entertainment
  • 10. History of Digital Networking Pulse Code Modulation Public Switched Telephone Network (PSTN) CODECs use a method called Pulse Code Modulation (PCM) to convert the analog signals to digital bit streams. PCM uses a technique called sampling to obtain instantaneous voltage values at specific times in the analog signal cycle. This sample generates a Pulse Amplitude Modulated (PAM) signal. People and Products connecting the world of entertainment
  • 11. Audio-over-Ethernet Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz) People and Products connecting the world of entertainment
  • 12. History of Digital Networking Recording in the 1990’s •Digital Audio Workstations •Token Ring Networks for moving audio data (not real time) •Evolution of the DSP > Why shouldn’t the transport be digital? People and Products connecting the world of entertainment
  • 13. History of Digital Networking AES Standards • 1985 AES3 – AES/EBU (RS422 Derived) 2 Channels @ 192kHz • 1991 AES10 – MADI (FDDI – Fibre Disrtib Data Interface) 56 > 64 Channels @ 96kHz • 2005 AES50>SuperMAC/ HyperMAC (Midas-KT) 24 Ch @ 96kHz/192 Ch @ 96kHz People and Products connecting the world of entertainment
  • 14. Audio-over-Ethernet What is it? Deployment of an Ethernet network to transfer digital audio streams in real-time Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with sampling frequencies between 44-192kHz •multichannel, high channel count (~60 channels in each direction) •audo channels are generally bundled in clusters •low latency (< 6 ms) but with DSP transport expectations = <1ms •no packet loss in normal operating conditions People and Products connecting the world of entertainment
  • 15. Audio-over-Ethernet (AoE) – why? Larger maximum distance (60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre) rerouting and splitting are now possible - Splits are Free! (without manual changes to connections, without manual patch bays) redundancy at reasonable costs control data and audio transport can be combined on a single connection cables are less expensvie and less bulky 64-channel balanced analog multicore (data from Eurocable) Weight  around 1,3 kg/m Cost  around20 times the cost of a ruggedized CAT5e cable People and Products connecting the world of entertainment
  • 16. Audio-over-Ethernet Ethernet transport (IEEE 802.3) 1980  Ethernet 1985  IEEE 802.3 1990  10 Mbps (10baseT) Used for first AoE implementations CobraNet Enough bandwidth for reasonable multichannel 1995  100 Mbps (100baseTX) operation 1999  1000 Mbps (1000baseT) Hundreds of channels can be allocated 2002-2008  10 Gbps (10GbaseT) 2007-2011  40/100 Gbps 2010 - 12  Ethernet AVB People and Products connecting the world of entertainment
  • 17. Ethernet (IEEE 802.3) 100 40 Bitrate in Gigabits 10 IEEE 0.1 1 802.3 0.01 19 19 19 19 19 19 20 20 73 80 83 90 95 99 06 10 People and Products connecting the world of entertainment
  • 18. Ethernet (IEEE 802.3) 100 40 Bitrate in Gigabits ARPANET: first msg sent 10 Ethernet TCP specs (Metcalfe (Vint Cerf & Boggs) & Bob Khan) IEEE 0.1 1 802.3 0.01 19 19 19 19 19 19 20 20 73 80 83 90 95 99 06 10 People and Products connecting the world of entertainment
  • 19. ISO/OSI protocol layers HOST LAYERS 7 APPLICATION Network to application 6 PRESENTATION Data representation And encryption 5 SESSION Comms setup Between devices End-to-end connection 4 TRANSPORT And reliability 3 NETWORK MEDIA LAYERS Routing of data and Logical addressing 2 DATA LINK Physical Addressing Media, Signals, 1 PHYSICAL Binary Transmission People and Products connecting the world of entertainment
  • 20. Protocol layers 1 PHYSICAL LAYER Related to bit flow (via radio, light or electric pulses), through the network, at the electrical and mechanical level. It includes the definition of cables, cards. People and Products connecting the world of entertainment
  • 21. Protocol layers 2 DATA LINK LAYER Ethernet frame  304 bits of overhead (preamble, addresses, type, CRC)  data block: from 46 to 1500 bytes Inter frame gap  (IFG) 96 bits of “spacing” between packets (minimum) (100BaseT) Related to aggregation of bits in data packets. It includes error handling at the physical level and frame synchronization. People and Products connecting the world of entertainment
  • 22. Ethernet frames Bitrate 100% Number of Usage samples in usec payload @48kHz Assumptions: Assumptions: 12 250.0 • 100BaseT • 100BaseT 50% • 48 kHz SR • 48 kHz SR • 24-bit samples 3 62.5 • 24-bit samples !! 32% • Ethernet frames • Ethernet frames (no IP) (no IP) • NO aux data • NO aux data !! 11% 1 20.8 0% 1 16 32 48 64 80 Number of channels in payload  1-sample buffer, 1 to 15 audio channels need 32% of the bandwidth!!  3-sample buffer, 1 to 5 audio channels need 11% of the bandwidth!! People and Products connecting the world of entertainment
  • 23. Protocol layers 3 NETWORK LAYER It offers data packets switching e routing methods, through the creation of paths to transmit data from one node to the other(s). It includes routing, forwarding, addressing, internetworking functionalities, error handling, congestion control. People and Products connecting the world of entertainment
  • 24. Data traffic optimization for AoE Cluster with many  optimal bandwidth usage channels and low latency Cluster with few channels  optimal bandwidth usage and higher latency People and Products connecting the world of entertainment
  • 25. Ethernet – Evolution of OSI Layer 1 Protocols i.e. A-Net, REAC, Rocknet, AES50 Layer 2 Protocols i.e.EtherSound, CobraNet Layer 3/4 Protocols i.e. Dante, Livewire, Q-Lan / Q- Sys, RAVENNA, Emerging Standards - AVB People and Products connecting the world of entertainment
  • 26. Linear PCM requirements ANALOG SIGNAL One audio channel 48 kHz 96 kHz 192 kHz 24-bit PCM ADC 1.15 Mbps 2.30 Mbps 4.60 Mbps Protocol format Channels Bit rate (48 kHz) Bit rate (96 kHz) overhead AES/EBU 2 (48, 96, 192 kHz) 25% 3 Mbps 6 Mbps ADAT 8 (48 kHz) 25% 12.3 Mbps 24.5 Mbps People and Products connecting the world of entertainment
  • 27. bitrates -- MADI -- 56 ch 64 ch -------------- AES3 -------------- 192 kHz ADAT 44.1 kHz 48 kHz 96 kHz People and Products connecting the world of entertainment
  • 28. Linear Video Requirements 3G-SDI raw 720p HD-SDI CC SD CC I R- MADI -S I 60 R- D (PA 60 I 1 64 ch L) 1 @48 kHz People and Products connecting the world of entertainment
  • 29. Linear Video Requirements 3G-SDI raw 720p HD-SDI CC SD CC I R- MADI -S I 60 R- D (PA 60 I 1 64 ch L) 1 @48 kHz People and Products connecting the world of entertainment
  • 30. bitrates 1080p (fullHD) 1920 x 1080 4:4:4, 8-bit, 60 fps 3G-SDI 1280 x 720 4:4:4, 8-bit, 60 fps raw 720p 720 x 486 4:2:2, 8-bit, HD-SDI 29,97 fps CC SD CC I R- MADI -S I 60 R- D (PA 60 I 1 64 ch L) 1 @48 kHz People and Products connecting the world of entertainment
  • 31. Audio-over-Ethernet People and Products connecting the world of entertainment
  • 32. Audio-over-Ethernet People and Products connecting the world of entertainment
  • 33. Audio-over-Ethernet Cobranet • designed on 10 Mbps networks in the 90s, compatible with modern networks • sync propogation (audio clock) with beat packets • over 1 million nodes installed worldwide • designed in USA by Peak Audio • available as an OEM module • the technology has been acquired by a silicon foundry • now available on a single chip • switch-compatible protocol • non-audio data traffic can interfere • latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles) People and Products connecting the world of entertainment
  • 34. Audio-over-Ethernet Ethersound • designed for 100 Mbps networks • uses all the available bandwidth, to transfer the maximum number of channels • designed for maximum reliability and minimum latency (125 us) • designed in France by Digigram • available and an OEM module and under license • compatiile with some switches (verified by the technology provider) • does not allow simultaneous non/audio data traffic People and Products connecting the world of entertainment
  • 35. Audio-over-Ethernet AES50, HyperMAC • designed by Sony Oxford labs • adopted by Midas / Klark Teknik • now promoted by Midas/KlarkTeknik • AES50: audio and clock transmission over cat5 and 100BaseT • 48x48 ch @ 48 kHz • 24x24 ch @ 96 kHz • HyperMAC: 256x256 ch on 1000BaseT People and Products connecting the world of entertainment
  • 36. Audio-over-Ethernet Dante • designed for 1 Gbps networks, external branches can go at 10 Mbps • clock recovery is based on packet timestamping (IEEE-1588) • compatible with non-audio traffic (switches need management configuration) • designed in Australia by Audinate • available as an OEM module • native driver on host • high-performance PCI-Express card available (128x128 ch at 96 kHz) People and Products connecting the world of entertainment
  • 37. Host audio driver (Mac, Win) ASIO / CoreAudio You need at least one hw device in the network Latency = 4, 6 or 10 ms 24-bit audio Max channel count Ethernet 48 kHz 96 kHz port 24-bit 24-bit 100 Mbit 32x32 16x16 1 Gigabit 64x64 32x32 People and Products connecting the world of entertainment
  • 38. Audio-over-Ethernet Partial List of Dante Implementors Allen & Heath Auvitran BOSCH DiGiCo Dolby EV Focusrite LAB.GRUPPEN Lake Link Media Matrix TEQSAS TurboSound Whirlwind Yamaha People and Products connecting the world of entertainment
  • 39. How Many More RJ45 Jacks…? People and Products connecting the world of entertainment
  • 40. The Digital Challenge People and Products connecting the world of entertainment
  • 41. Digital Networking Today The Current State of the Industry Transport Protocol Wars, It’s a Mess with HOPE! Many are Proprietary Lack of easy digital interoperability Require multiple cabling topologies and disparate signal types Non Standard or Specialized Equipment Remote Control & Monitoring for is a Completely Separate Issue (Open Control Alliance) People and Products connecting the world of entertainment
  • 42. People and Products connecting the world of entertainment
  • 43. The Digital Challenge AES-EBU MADI CobraNet EtherSound Dante AVB 75 Ohm With SD Digico x Demo Coax Rack Avid 75 Ohm Venue x x Profile Coax Soundcraft Vi x CAT5/7 CAT5 CAT 5 x x Yamaha M7 CL ES x MY MY Native MY Yamaha New CL x MY MY MY Native Demo People and Products connecting the world of entertainment
  • 44. People and Products connecting the world of entertainment
  • 45. Solution Examples People and Products connecting the world of entertainment
  • 46. Some “Real World” Experience AES/EBU Drive + Canbus D&B PM1D, Link Yamaha system Midas Pro6 AES50 & HyperMAC Avid Venue with 6x75 Cable PM5D, Dante, Dglink, M7CL ES, EtherSound / Dante DGLink, LabGruppen Digico SD7, SD Rack, 6 x75 Cable Video solutions People and Products connecting the world of entertainment
  • 47. CS1D/DSP1D  50 Ohm Coax Control  75 Ohm Coax Word Clock  8 – AES-EBU  34 Pair 26 AWG SCSI People and Products connecting the world of entertainment
  • 48. AES Drive & Remote  6 / 12 / 24 AES-EBU  2 CAT6  LKA 54 or 85 Pin Connector People and Products connecting the world of entertainment
  • 49. MADI with Multicore People and Products connecting the world of entertainment
  • 50. Dual PM5D Ethersound People and Products connecting the world of entertainment
  • 51. LS9-32 Dante People and Products connecting the world of entertainment
  • 52. M7CL Hybrid ES/Dante People and Products connecting the world of entertainment
  • 53. AES50 & HyperMAC People and Products connecting the world of entertainment
  • 54. AES50 & HyperMAC Nobel Peace Prize 2008, Oslo People and Products connecting the world of entertainment
  • 55. Redundant Dante with LabGruppen PLM Series Amplifiers PRI SEC People and Products connecting the world of entertainment
  • 56. What about Video? People and Products connecting the world of entertainment
  • 57. “Mixed” Environment People and Products connecting the world of entertainment
  • 58. “Mixed” Environment People and Products connecting the world of entertainment
  • 59. Recent Activity People and Products connecting the world of entertainment
  • 60. Olympic Handover, London HP Procurve 2524 switch 24-pt 10/100 Mbit Cisco Catalyst 3500 switch 8-pt Gigabit 40000 people One-day event at The Mall park People and Products connecting the world of entertainment
  • 61. AudVidBridge & Dante People and Products connecting the world of entertainment
  • 62. Recent AVB Conference • The Live World - Jim Risgin - Onstage Audio • “Talkers & Listeners” • It’s all about “Channels & Stream Reservation” • “Easy & Just Works” • “Instant Discovery” • “We’ve Taken the configuration out of the picture” • “Transport is Easy” DSP Remote Control is a different story People and Products connecting the world of entertainment
  • 63. “Help is on the Horizon!” One Perspective from the Real World One Perspective from the Real World QuickTime™ and a decompressor are needed to see this picture. People and Products connecting the world of entertainment
  • 64. Recent AVB Conference • The Integrator’s World - Vickram Kirby - Thinkwell Designs • Clocking has historically been the biggest challenge • Interfacing & Interoperability without a “per port” license fee • “Learn how to use Wire Shark!” • Still using VLANS to “Harden” our network (53 VLANS of Cobranet) • Configure a spare port for every VLAN People and Products connecting the world of entertainment
  • 65. What to Expect Hold on for the Ride Hold on for the Ride • Open Control Alliance (OCA) “the other piece of the puzzle” • Dante is a viable Solution Available Today and will be Future Compatible with AVB • AVB / AVnu Alliance will gain traction but may not be as “Open” as reported • Link will Continue to Track & Support Multiple Options People and Products connecting the world of entertainment
  • 66. Practical Applications for Digital Audio Networking THANK YOU Umberto Zanghieri – ZP Engineering S.r.l. Bob Vanden Burgt - Link USA • bob@linkusa-inc.com Slides & References www.linkusa-inc.com People and Products connecting the world of entertainment