Visual Navigation Project Outcomes - breakfast meeting - Part 1
1. Mikaela Aamodt | Dan Michael Heggø | Hugo Huurdeman | Helge Mjelde | Live Rasmussen | Heidi Rustad | Kyrre Låberg | Nina Thodesen
University of Oslo Library
bit.ly/VisualNavigationProject
Presentation by Hugo C. Huurdeman, 15 June, 2018
Breakfast meeting: Project Outcomes
2. Today’s Program
• 09:00-09:05 Welcome (Live Rasmussen, Helge Mjelde)
• 09:05-09:40 Visual Navigation Project activities and
outcomes (Hugo C. Huurdeman)
• 09:40-10:15 Lightning talks about specific project outcomes
• Emnesøk and MESH (Dan Michael Heggø)
• The creative process of collaborating on touch
applications with students (Kyrre Traavik Låberg)
• Everything online: Visual Navigation Project outcomes on
the Web (Hugo Huurdeman)
• 10:15-10:30 Conclusion & discussion on future endeavors
5. However, digital “impoverished” compared to physical
(Pomerantz & Marchionini, 2007)
Loss of open exploration, serendipity, immersion, touch
(McKay et al, 2017; Björneborn, 2008; Blandford et al, 2006)
8. Visual Navigation Project
“The collection in a new light”
— Bridging the gap between the visual experience of
physical libraries & digital libraries
9. Mikaela Aamodt | Dan Michael Heggø | Hugo Huurdeman | Helge Mjelde | Live Rasmussen | Heidi Rustad | Kyrre Låberg | Nina Thodesen
Visual Navigation Project
University of Oslo Library
bit.ly/VisualNavigationProject
in collaboration with Department of Informatics
by support of the National Library of Norway
start: Sept. 2016. duration two years
Three project streams…
10. Physical interaction (2)
Visualization (1)
Visual navigation
prototypes
Continuation (3)
Extended Emnesøk
interface
Enhanced data &
infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using infrastructure vocabularies
2. Physical Interaction
Explore novel interaction with library materials, e.g. via touch screen, touch table, etc.
3. Continuation and Extension
Extend subject search infrastructure and interface, add vocabularies
11. Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun.
Prototyping
ideas d3
Initial
testing
Refine & adapt
to touch table
Design
HF
app
Deploymt.
HF app
Infrastructure
development
User
test
UI-old
S1: Visual
Navigation
S2: Physical
Interaction
S3: Continua-
tion & Extension Refine-
ment UI
& system
Design
Abel
app
Eval
1a
Eval
1b
Yaron Master project prototyping and testing
d3
familiarizati
on
creating website
Documentation
& outreach
weekly project reports
User
test
UI-new
Refine-
ment
Y. Final proto
VIRAK
work-
shop
LibCarp
work-
shop
Deploy
Abel
app
Proto-
typing
ideas
User
testing
Adaptation
(visual nav.)
VIRAK
submis-
sions
Present at Realf, HumS, Jur, Med,
Ledermøte, WebGrp, DigS,
MapProj,Alma/Oria, BibsysWG
Prepping
VIRAK
contribs
Test
Vis.
Nav
Apps
Prep.
demos
VIRAK
Eval
Eval
LibCarp
work-
shop
brain-
storms
INF2260 Bachelor project
Query
analysis Oria
Library
observations
Inter-
view
s
brain-
storm
s
Eva-
luate
year
1 of
pro-
ject
1. Rethink
2. Visualize
3. Connect
5. Document & share
4. Evaluate
25. geo terms, e.g. Oslo, Finnmark, Göttingen,
Lillehammer etc.
genres, e.g. Biografier,
Ungdomslitteratur, Humor
temporal terms, e.g. 1900-tallet, 1990-
tallet
topics, e.g. Biologi,
Matematikk
relations, e.g. broader, narrower,
exactMatch
Variety of (visual) exploration options! Specific to
each vocabulary
Visualize 1. opportunities
31. Scatterplots
horizontal: DDC, vertical: Amazon rating
Lessons along the way… (2)
• Importance of data
• Enrich existing catalog data (covers, abstracts)
• Utilize subject vocabularies & mappings
• Suitability data, visualization & screen size
• some visualizations don’t ‘fit’ the data
• some visualizations don’t ‘fit’ the screen
• Usefulness of existing frameworks to speedup
development
• For instance, D3
• Large contrast with existing library catalogs & systems
• Need for testing novel tools..
32. 3. Connect physical & digital
physical
library
digital
library
usage
physical
library 1. collections
2. events
3. exhibitions
34. Stream 2: Physical Interaction
• Stream 1 & 3 build on top of
existing work and infrastructure
• Approach Stream 2:
experiment with novel ways of
interaction in physical space
• with library’s book
collections
• experiments with a touch
table (Science Library)
• Includes an INF2260 project &
INF Master project Yaron Okun
Visualiza-
tion (1)
Picture: Marina Tofting
Star Wars & Dr. Who
51.
Lessons along the way… (3)
• A new object in the library..!
• “What is it?” “A touch table?” “Is it a freezer?”
• …some encouragement needed
• “Touch me!” icon
• Opportunities for integrating apps into library space
• Discussing 10 examples of touch apps
• Collection-focused: Science Fiction
• Event-focused: Abel Prize, Hidden Figures, ..
• Exhibition-focused: Bonnevie
• Integrative approaches
62. The event-based applications shown in reading room
and foyer were each used in 200-300 sessions
during a temporary exhibition of approx. 4 weeks.
How many people used the apps?
Variety of numbers
• depending on placement
(in foyer, reading room, sci-fi collection, exhibition)
• and placement duration
(usually 2-4 weeks, sometimes longer)
63. Note: ‘honey pot’ effect (Brignull & Rogers, 2003)
at times, multiple people use a touch app simultaneously
How many people used the apps?
64. Can a touch app increase collection use?
Before: 29 sci-fi loans (3 in touch app)
for a 3 week period:
After: 81 sci-fi loans (11 in touch app)
+279% (+366%) ;-)
65.
Lessons along the way… (4)
• Developing a “toolbox” for analytics b/o usage data
• microticks: gather data
• python scripts: automatically summarize data
• Monitoring and detecting issues
• navigation: “clicks leading to nowhere”, swipes
• Unused app content (depth vs breadth)
• (Re)designs based on usage data
• Substantial usage of touch apps
• 1.000+ sessions (for 6 apps w/logs in different locations)
• Increase* of use SciFi collection