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#ixlab
Interaction Lab
THROUGH THE (GOOGLE)
LOOKING GLASS
@bowmanspartan
@amperjay
@DKWesterman
#ICA15
HIGHLIGHTS
• Wearable technologies augment F2F with extra-
dyadic information that might violate expectations
In a randomized case/control study:
– Non-wearers perceived wearers as more physically
attractive and interpersonally close; conversation as
demanding, and reported lower state self-esteem
– Wearers were less attentive to conversation
– Glass conversations were less on-topic
CYBORGS
“… popular culture is rife with [characters]
embodying integrations of the human and the
technological – the etymological “cybernetic
organism” (see Clynes & Kline, 1960).
However, cyborgs are more than fiction [as]
humans are becoming more technicized and
technologies more humanized (e.g., Bowker
and Star, 2000; Haraway, 1991).” (p. 1)
TRANSPARENT TECHNOLOGY
“Clark (2003) argues that the least-
intrusive technologies – those that are
physically and socially transparent
and human-centered – are the most
likely candidates to be incorporated
into the modern cyborg. (p. 2)”
GLASS HALO OR GLASSHOLE?
“…the presence of a wearable technology – representing a
“cyborgic” interaction partner perceived as too disparate
of an “other” – could be an expectancy violation.” (p. 8)
RQ1: How might the introduction of Google Glass into a face-to-
face conversation impact perceptions of the interaction partner?
Augmented
Sociality allows
us to gather
extra-dyadic
information
without breaking
FtF modality;
hyper-hypersonal
communication
leads to deeper
meaning.
Augmented Sociality
introduces extra-
dyadic information
that requires
additional
processing,
resulting in
information
transaction over
interpersonal
interaction.
THE SELF + THE INTERACTION
How might the introduction of Google Glass impact (RQ2) self-
perceptions and (RQ3) perceptions of conversation dynamics?
The introduction of a cyborgic other that does not conform to
[expected] mental models for social interaction could affect
self-evaluation, both for device-wearers and for non-
wearers whose interaction partners don the device.” (p. 9)
SAMPLE
• N = 78 (~ 21yrs, 71%
♀, 90% White)
• Dyads discussed “a
campus transportation
issue” [PRT]
• Google “Looking
Glass” randomly
assigned
Dependent Variables
• Interpersonal attraction
(McCroskey/McCain)
• Partner perceptions
(Sunnafrank)
• PICS (Popovics et al)
• SSES (Heatherton/Polivy)
• Social Presence (Short et al)
• Task Demand (NASA-TLX;
Bowman et al.)
• Emergent coding of open
data (Corbin/Strauss)
SAMPLE “LOOKING GLASS” POSTS
Control
partner
(n = 30)
“nonwearer”
(Glass
partner)
(n = 24)
t (df)* p-value
(two-tail)
Cohen’s d
(effect size r)
Partner Perceptions (RQ1)
Social attractiveness 4.78 (.551) 4.78 (.595) .019 (52) .985 .005 (.003)
Physical
attractiveness
4.47 (1.11) 4.85 (.701) 1.44 (50) .156 .407 (.200)
Perceived
anthropomorphism
4.93 (.783) 4.98 (1.00) .233 (52) .816 .065 (.032)
Future interactions with
partner
4.28 (.731) 4.26 (.814) .091 (52) .928 .025 (.013)
Self-Perceptions (RQ2)
Perceived
interpersonal distance
3.63 (1.33) 3.14 (1.28) 1.28 (46) .208 .377 (.185)
Self-Esteem 3.93 (.798) 3.83 (.547) .543 (52) .590 .151 (.075)
Conversation Dynamics (RQ3)
Social presence 4.68 (.750) 4.62 (.821) .289 (52) .774 .080 (.040)
Mentally Demanding 5.00 (4.26) 6.13 (4.54) .908 (48) .369 .262 (.130)
Physically Demanding 1.20 (1.58) 2.29 (2.87) 1.63 (44) .111 .491 (.239)
Annoying to Have 1.00 (1.72) 1.14 (1.53) .293 (43) .771 .090 (.044)
Table 1. Impact of talking to
a Glass-wearer or non-
wearer on perceptions
(effects greater than
Cohen’s d = .200 bolded)
KEYS
• Glass-wearing
partner was
more attractive,
less distant
• Glass
conversations
were more
demanding
Non-
wearers
(n = 24)
Google
Glass
Wearers
(n = 24)
t (df)* p-value
(two-tail)
Cohen’s d
(effect size r)
Partner Perceptions (RQ1)
Social attractiveness 4.78 (.595) 4.68 (.443) .651 (46) .518 .192 (.096)
Physical attractiveness 4.85 (.701) 4.54 (.652) 1.59 (46) .119 .469 (.228)
Perceived
anthropomorphism
4.98 (1.00) 4.92 (.750) .261 (46) .795 .077 (.038)
Future interactions
with partner
4.26 (.814) 4.04 (.785) .933 (46) .356 .275 (.136)
Self-Perceptions (RQ2)
Perceived
interpersonal distance
3.12 (1.28) 3.40 (1.14) .679 (39) .501 .217 (.108)
Self-Esteem 3.83 (.547) 4.05 ( .410) 1.61 (46) .114 .475 (.231)
Conversation Dynamics (RQ3)
Social presence 4.62 (.821) 4.62 (.604) .000 (46) ~1.00 ~.000
Mentally Demanding 6.13 (4.53) 5.29 (3.26) .730 (45) .469 .218 (.108)
Physically Demanding 2.29 (2.87) 2.75 (3.42) .472 (39) .639 .205 (.102)
Annoying to Have 1.14 (1.53) 1.90 (3.18) .980 (39) .333 .313 (.155)
Table 2. Impact of Google
Glass wearing vs. non-
wearing on perceptions of
the other (effects greater
than Cohen’s d = .200
bolded)
KEYS
• Glass-wearing
partner was
more attractive,
less distant
• Glass-wearers
felt more
distant, were
more annoyed
• Non-wearers
had lower state
self-esteem
Representative language Glass-
Wear
No-
Wear
Ctrl F(2,71) η2
Closeness behaviors (analogous to partner perceptions; RQ1)
Physical
Proximity
We were a good distance apart. (+) 47.8%
8n
42.9%
6n,5+
36.7%
9n,3+
.328 .009
Discrete Social Behaviors He did not disclose any personal
information. (n)
17.9%
5+
28.6%
2n,2+
30.0%
4n,3+,
2-
.592 .016
Broad Social Behaviors We had a nice conversation. (+) 8.70%
4+,1-
33.3%
1n,2+
33.3%
3n,6+,
2-
2.60 .068
Closeness feelings (analogous to self-perceptions; RQ2)
Similarity with Partner Since we go to the same school, we
experienced the same issues. (n)
34.8%
4n,3+,
1-
14.9%
1+,2-
50.0%
11n,3
+,1-
3.66 .093
Conversational Comfort At times the silence was awkward for
me. (-)
47.8%
5n,5+,
1-
52.4%
5n,2+,
4-
23.3%
3n,4+
2.81 .073
Quality of Conversation It was a nice, easy conversation. (+) 30.4%
1n,5+
38.1%
1n,7+
33.3%
1n,9+
.141 .004
Conversation context (analogous to conversation dynamics; RQ3)
Physical Environment/
Context
The table between us kept us from
being too close. (n)
21.7%
3n,1+,
1-
9.52%
1n,1-
23.3%
7n
.839 .023
Subject-matter mentions We talked about what could be
improved with the train system. (n)
26.1%
6n
14.3%
2n,1-
43.3%
10n,3-
2.68 .070
Table 3. List of non-
exclusive emergent
themes from open-
ended participant
responses.
KEYS
• Glass-wearers
reference fewer
social
behaviors
• Non-wearers
made few
references to
similarity
• Non-wearers
were most
likely to
reference
discomfort
• Control group
was most on-
point
DISCUSSION
“The introduction of wearable
technologies into FtF interactions calls
to question the role of communication
technology into spaces long considered
“free” of mediation.” (p. 24)
“…the path to relative interpersonal closeness is different
for each – for non-wearers as a function of attractiveness,
novelty, and engagement, and for Glass-wearers as a function
of what we affectionately call the “cool kid effect” as they
experienced a sort of ego-boost from awareness of their own
novelty. In these ways, not only may humans be in transition
as they augment human interaction (Giordano, 2013), so may
sociality be in transition.” (p. 26)
FUTURE
“One reason Glass might
impact FtF interaction is that
the use of the device could
introduce unique
“channelesics” into the
conversation – that is,
nonverbal-like cues interpreted
by the recipient of a message
(O’Sullivan, 2004).” (p. 26).
Since the “Glasshole” effect really didn’t manifest in our study, what are
some of the channelesics that YOU think are associated with wearables?
Let us know at @bowmanspartan, @amperjay, & @DKWesterman! #ICA15
FOR MORE INFORMATION
ND Bowman (Nicholas.Bowman@mail.wvu.edu)
JD Banks (jabanks@mail.wvu.edu)
DK Westerman (david.k.westerman@ndsu.edu)
http://comm.wvu.edu/
fs/research/lab
#ixlab
Interaction Lab

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Through the Looking Glass (Self): The impact of wearable technology on perceptions of face-to-face

  • 1. #ixlab Interaction Lab THROUGH THE (GOOGLE) LOOKING GLASS @bowmanspartan @amperjay @DKWesterman #ICA15
  • 2. HIGHLIGHTS • Wearable technologies augment F2F with extra- dyadic information that might violate expectations In a randomized case/control study: – Non-wearers perceived wearers as more physically attractive and interpersonally close; conversation as demanding, and reported lower state self-esteem – Wearers were less attentive to conversation – Glass conversations were less on-topic
  • 3. CYBORGS “… popular culture is rife with [characters] embodying integrations of the human and the technological – the etymological “cybernetic organism” (see Clynes & Kline, 1960). However, cyborgs are more than fiction [as] humans are becoming more technicized and technologies more humanized (e.g., Bowker and Star, 2000; Haraway, 1991).” (p. 1)
  • 4. TRANSPARENT TECHNOLOGY “Clark (2003) argues that the least- intrusive technologies – those that are physically and socially transparent and human-centered – are the most likely candidates to be incorporated into the modern cyborg. (p. 2)”
  • 5. GLASS HALO OR GLASSHOLE? “…the presence of a wearable technology – representing a “cyborgic” interaction partner perceived as too disparate of an “other” – could be an expectancy violation.” (p. 8) RQ1: How might the introduction of Google Glass into a face-to- face conversation impact perceptions of the interaction partner? Augmented Sociality allows us to gather extra-dyadic information without breaking FtF modality; hyper-hypersonal communication leads to deeper meaning. Augmented Sociality introduces extra- dyadic information that requires additional processing, resulting in information transaction over interpersonal interaction.
  • 6. THE SELF + THE INTERACTION How might the introduction of Google Glass impact (RQ2) self- perceptions and (RQ3) perceptions of conversation dynamics? The introduction of a cyborgic other that does not conform to [expected] mental models for social interaction could affect self-evaluation, both for device-wearers and for non- wearers whose interaction partners don the device.” (p. 9)
  • 7. SAMPLE • N = 78 (~ 21yrs, 71% ♀, 90% White) • Dyads discussed “a campus transportation issue” [PRT] • Google “Looking Glass” randomly assigned Dependent Variables • Interpersonal attraction (McCroskey/McCain) • Partner perceptions (Sunnafrank) • PICS (Popovics et al) • SSES (Heatherton/Polivy) • Social Presence (Short et al) • Task Demand (NASA-TLX; Bowman et al.) • Emergent coding of open data (Corbin/Strauss)
  • 8.
  • 10. Control partner (n = 30) “nonwearer” (Glass partner) (n = 24) t (df)* p-value (two-tail) Cohen’s d (effect size r) Partner Perceptions (RQ1) Social attractiveness 4.78 (.551) 4.78 (.595) .019 (52) .985 .005 (.003) Physical attractiveness 4.47 (1.11) 4.85 (.701) 1.44 (50) .156 .407 (.200) Perceived anthropomorphism 4.93 (.783) 4.98 (1.00) .233 (52) .816 .065 (.032) Future interactions with partner 4.28 (.731) 4.26 (.814) .091 (52) .928 .025 (.013) Self-Perceptions (RQ2) Perceived interpersonal distance 3.63 (1.33) 3.14 (1.28) 1.28 (46) .208 .377 (.185) Self-Esteem 3.93 (.798) 3.83 (.547) .543 (52) .590 .151 (.075) Conversation Dynamics (RQ3) Social presence 4.68 (.750) 4.62 (.821) .289 (52) .774 .080 (.040) Mentally Demanding 5.00 (4.26) 6.13 (4.54) .908 (48) .369 .262 (.130) Physically Demanding 1.20 (1.58) 2.29 (2.87) 1.63 (44) .111 .491 (.239) Annoying to Have 1.00 (1.72) 1.14 (1.53) .293 (43) .771 .090 (.044) Table 1. Impact of talking to a Glass-wearer or non- wearer on perceptions (effects greater than Cohen’s d = .200 bolded) KEYS • Glass-wearing partner was more attractive, less distant • Glass conversations were more demanding
  • 11. Non- wearers (n = 24) Google Glass Wearers (n = 24) t (df)* p-value (two-tail) Cohen’s d (effect size r) Partner Perceptions (RQ1) Social attractiveness 4.78 (.595) 4.68 (.443) .651 (46) .518 .192 (.096) Physical attractiveness 4.85 (.701) 4.54 (.652) 1.59 (46) .119 .469 (.228) Perceived anthropomorphism 4.98 (1.00) 4.92 (.750) .261 (46) .795 .077 (.038) Future interactions with partner 4.26 (.814) 4.04 (.785) .933 (46) .356 .275 (.136) Self-Perceptions (RQ2) Perceived interpersonal distance 3.12 (1.28) 3.40 (1.14) .679 (39) .501 .217 (.108) Self-Esteem 3.83 (.547) 4.05 ( .410) 1.61 (46) .114 .475 (.231) Conversation Dynamics (RQ3) Social presence 4.62 (.821) 4.62 (.604) .000 (46) ~1.00 ~.000 Mentally Demanding 6.13 (4.53) 5.29 (3.26) .730 (45) .469 .218 (.108) Physically Demanding 2.29 (2.87) 2.75 (3.42) .472 (39) .639 .205 (.102) Annoying to Have 1.14 (1.53) 1.90 (3.18) .980 (39) .333 .313 (.155) Table 2. Impact of Google Glass wearing vs. non- wearing on perceptions of the other (effects greater than Cohen’s d = .200 bolded) KEYS • Glass-wearing partner was more attractive, less distant • Glass-wearers felt more distant, were more annoyed • Non-wearers had lower state self-esteem
  • 12. Representative language Glass- Wear No- Wear Ctrl F(2,71) η2 Closeness behaviors (analogous to partner perceptions; RQ1) Physical Proximity We were a good distance apart. (+) 47.8% 8n 42.9% 6n,5+ 36.7% 9n,3+ .328 .009 Discrete Social Behaviors He did not disclose any personal information. (n) 17.9% 5+ 28.6% 2n,2+ 30.0% 4n,3+, 2- .592 .016 Broad Social Behaviors We had a nice conversation. (+) 8.70% 4+,1- 33.3% 1n,2+ 33.3% 3n,6+, 2- 2.60 .068 Closeness feelings (analogous to self-perceptions; RQ2) Similarity with Partner Since we go to the same school, we experienced the same issues. (n) 34.8% 4n,3+, 1- 14.9% 1+,2- 50.0% 11n,3 +,1- 3.66 .093 Conversational Comfort At times the silence was awkward for me. (-) 47.8% 5n,5+, 1- 52.4% 5n,2+, 4- 23.3% 3n,4+ 2.81 .073 Quality of Conversation It was a nice, easy conversation. (+) 30.4% 1n,5+ 38.1% 1n,7+ 33.3% 1n,9+ .141 .004 Conversation context (analogous to conversation dynamics; RQ3) Physical Environment/ Context The table between us kept us from being too close. (n) 21.7% 3n,1+, 1- 9.52% 1n,1- 23.3% 7n .839 .023 Subject-matter mentions We talked about what could be improved with the train system. (n) 26.1% 6n 14.3% 2n,1- 43.3% 10n,3- 2.68 .070 Table 3. List of non- exclusive emergent themes from open- ended participant responses. KEYS • Glass-wearers reference fewer social behaviors • Non-wearers made few references to similarity • Non-wearers were most likely to reference discomfort • Control group was most on- point
  • 13. DISCUSSION “The introduction of wearable technologies into FtF interactions calls to question the role of communication technology into spaces long considered “free” of mediation.” (p. 24) “…the path to relative interpersonal closeness is different for each – for non-wearers as a function of attractiveness, novelty, and engagement, and for Glass-wearers as a function of what we affectionately call the “cool kid effect” as they experienced a sort of ego-boost from awareness of their own novelty. In these ways, not only may humans be in transition as they augment human interaction (Giordano, 2013), so may sociality be in transition.” (p. 26)
  • 14. FUTURE “One reason Glass might impact FtF interaction is that the use of the device could introduce unique “channelesics” into the conversation – that is, nonverbal-like cues interpreted by the recipient of a message (O’Sullivan, 2004).” (p. 26). Since the “Glasshole” effect really didn’t manifest in our study, what are some of the channelesics that YOU think are associated with wearables? Let us know at @bowmanspartan, @amperjay, & @DKWesterman! #ICA15
  • 15. FOR MORE INFORMATION ND Bowman (Nicholas.Bowman@mail.wvu.edu) JD Banks (jabanks@mail.wvu.edu) DK Westerman (david.k.westerman@ndsu.edu) http://comm.wvu.edu/ fs/research/lab #ixlab Interaction Lab