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PNG PRESENTATION:
                    THE EVOLVE
                    PROJECT
Evolveproject.org   Presented by: Brian Pichman & Dave Hesse
Evolve Project Intro Video




         http://youtu.be/gFaXvkrd-
Future of Libraries
   Dangers Facing Libraries
     Books
       People are able to get “e-books” from local resources
        and subscription based services starting at $10.
       Free e-book content out there as well.
     Internet
      Ican access this from home, get a $30 subscription to
       the internet.
     Reference   Help
      Ican access this from home using free blogs and
       other tools.
So why would I want go to the library?
Create a Public VALUE
   Not be a “process” but an experience
   Move from physical to digital
   Create new ways to learn and explore
   Libraries should be creating stories
Evolveproject.org   EVOLVE
                    Into Your Future
Evolve Project’s Themes

 Innovation
 Interactivity

 Collaboration
     Discovery

     Adventure

     Engaging

     Exploration

     Educational
Themes: Innovation
   Innovation [in the public sector] must be an
    original disruptive act
   Innovation is the embodiment, combination,
    and/or synthesis of knowledge in novel,
    relevant, valued new products, processes, or
    services
   Innovation generally refers to the creation of
    better or more effective products, processes,
    technologies, or ideas
   Innovation signifies a substantial positive change
    compared to incremental changes.
Themes: Interactivity /
Collaboration
   Interactivity and collaboration leads to
    discovery of new ideas and processes.
   Both create engaging environments, which is
    necessary and paramount for a child’s
    development and educational needs.
   These will then lead to adventures and
    discoveries, that will be a longer lasting
    memory than just “getting” the information
Evolve: A Library Playground
   Fab Lab / “Hackerspace”
    A  location where people with common interests,
      usually in computers, technology, science, or
      digital or electronic art can meet, socialize and/or
      collaborate.
     Can be viewed as open community labs
      incorporating elements of workshops and/or
      studios where people can come together to share
      resources and knowledge to build and make
      things and ideas.
     Combining the positive & fun aspects of schools,
      museums, and playgrounds, into one “entity”.
Current “New Technology”
*Smart Tables
*Multimedia Room
*Laser Tag
Smart Tables
   Two Smart Tables
     Interactive   Touch
      Table Top
     Easy to load and
      install games
     Up to 8 children can
      play, 100 finger
      touches
Multimedia Room
   Room Set Up Features:
     Clickers
       Allows   for jeopardy style gaming
     Smart  Board (interactive white board)
     Full DVD/BluRay/Sound System
     Easy to use and start (Touch Panel System)

   We use this rooms for :
     Jeopardy
     Movie Nights
     Presentations / Interactive Style Board Game
      Night
Laser Tag (Yes inside the
library)
   Ubisoft Laser Tag
    System
     Up to 8 children can
      play
     Multiple different
      game scenarios
What makes up the new “Childrens Area”
Read up on the project’s progress at www.evolveproject.org
Outcomes of Demo Design
   Sifteo Cubes
     Children loved them
     All understood
     No need to show
      them, most got it right
      away
     Eager to check out

   Sphero Balls
     Beyond amazed
     Wanted to know when
      they could check them
      out and be first on the
      list.
Creation Station
   Area includes (oh, this can all be checked out
    too)
     Lego   Education
       Interactive   Motorized Lego’s
     Sifteo   Cubes
       Interactive   cubes that sense when other cubes are
       nearby
     ScienceKits
     Sphero Balls
Creation Station - Why
   Creation:
     Allows  children to learn in new exciting ways
     This type of environment will encourage more
      families to come into the library with their children
   Design Concept
     Five Touch Screen Computers so children can
      learn, build, share , and interact with the creation
      sets
Gaming Stations
   Have Kiosks setup with:
     Xbox   360 Kinect and Wii
   No Time Limits
     This
         will encourage kids to learn to share and
     maintain the open environment
   Gaming Stools next to the Kiosk so children
    can make it their own friendly environment
   “Sound Proof” Felt Barriers
Gaming Stations - Why
   Involvement and communication
   Attract new target audiences
   Economy makes it hard for kids to experience
    gamification
     Gamificationis the use of game design
      techniques and mechanics to solve problems and
      engage audiences
   Video Games are actually “stories” with a plot
    and theme.
   Encourages kids to come to the library
     familiarity.
The Menageri-E
   A “Digital Petting Zoo” or “E-Bar”
   Containing:
     Tablets   (Andriod and Windows)
     Ipads

     E-Readers    (Kindle, Nook, Sony…)
   Have Fact Sheets about each technology
The Menageri-E – Why?
   Low Pressure, No Sale Environment
     Allows people to learn and interact with
      technology without having a sales person
   Leads to discovery of new technology and
    ability to make comparisons
   A great way to offer training and learning of
    existing devices so patrons can decide what
    best technology suits their needs
   A great community addition
The Open Play Coliseum
   Imagination Board
     Allow children to submit reviews of books using a
      giant white board / green screen as the backdrop.
     Kids can draw on white board / tell a story

   Play A Movie…All Day.
       Include related books -> with a “map” to find them
   All day activities that are related to the playing
    movie / related books…a story hour all day
   Display a child driven art gallery – children can opt
    to make them “circulating”
The Open Play Coliseum –
    Why?
   Encourages creativity
   The review board allows children to tell other children
    (in their own words) what they think of a book
   Crafts are fun, engaging, and helps children learn
   White board allows for fun and interaction
   Building a review with video is helpful to a child’s
    development (telling a story)
   The “story all day” motto allows people regardless of
    work schedule to come in with their children to
    participate in craft building and fun
   The art gallery idea would allow children to express
    themselves and take pride in their work as family and
    friends “check out” their material
Computer Lab
   Remodel the desks of the computer lab
    To Flip-It Desks. Allows for more space and can be
      used as a desktop or a worktop.
   We have a laptop training lab in the works, we
    can use those as usable mobile stations for
    the children to use.
     Kidsare more capable to
     using a laptop correctly
     since most families don’t
     own desktops
Music Station
   Music Pods – Relax
    and play music off
    computer
   Tablet Devices to
    play and stream
    music from our self-
    hosted music
    system
     Ampjuke
Music Station - Why
   Interactive and Fun
   Schools are cutting music programs
   Promoting the Arts – recorded music can be
    saved and shared
   Music is an exploration, and listening to new
    music genres/styles expands their knowledge
   Reflects the interest of the community
Children’s Collection
   Rotating Collection
       Provides an “always new” environment
   Child Friendly Shelves
       Bin style shelving, so children can “flip” through books
   Props to show collection (not books)
   Interactive Book Ends
       Allow children to find, discover, and hear reviews of
        books, all via a touch screen computer mounted at the
        end of a the shelf
   Merging Easy Readers with Junior Books
       Most children have to go back and forth between the
        sections finding the books they like. Not many other
        libraries separate like this. We can still maintain the J and
        E labeling though.
Workflow Environment
   Self Check Out Units
       Children are highly receptive to the ability to do things
        on their own and utilize technology
   Mobile Check Out / Catalog Units
       Allow people to use an iPad to either search or check
        out material
   Standing “Help Desk”
       Either a single Circulation Clerk or one Page that can
        man it while circulating the floor.
           Offer suggestions, help, and guidance
   Head of department will be on floor in an
    accessible area so children can interact
    comfortably
Contact Us

Brian Pichman               Dave Hesse

   @bpichman                  @dhesse75
   815.534.0403               815.534.0402
   bpichman@mokena.lib.i      dhesse@mokena.lib.il.us
    l.us

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Evolve Project _ PNG Regional Conference 2012

  • 1. PNG PRESENTATION: THE EVOLVE PROJECT Evolveproject.org Presented by: Brian Pichman & Dave Hesse
  • 2. Evolve Project Intro Video http://youtu.be/gFaXvkrd-
  • 3. Future of Libraries  Dangers Facing Libraries  Books  People are able to get “e-books” from local resources and subscription based services starting at $10.  Free e-book content out there as well.  Internet Ican access this from home, get a $30 subscription to the internet.  Reference Help Ican access this from home using free blogs and other tools. So why would I want go to the library?
  • 4.
  • 5. Create a Public VALUE  Not be a “process” but an experience  Move from physical to digital  Create new ways to learn and explore  Libraries should be creating stories
  • 6. Evolveproject.org EVOLVE Into Your Future
  • 7. Evolve Project’s Themes  Innovation  Interactivity  Collaboration  Discovery  Adventure  Engaging  Exploration  Educational
  • 8. Themes: Innovation  Innovation [in the public sector] must be an original disruptive act  Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services  Innovation generally refers to the creation of better or more effective products, processes, technologies, or ideas  Innovation signifies a substantial positive change compared to incremental changes.
  • 9. Themes: Interactivity / Collaboration  Interactivity and collaboration leads to discovery of new ideas and processes.  Both create engaging environments, which is necessary and paramount for a child’s development and educational needs.  These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information
  • 10. Evolve: A Library Playground  Fab Lab / “Hackerspace” A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
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  • 13. Current “New Technology” *Smart Tables *Multimedia Room *Laser Tag
  • 14. Smart Tables  Two Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  • 15. Multimedia Room  Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System)  We use this rooms for :  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night
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  • 17. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 children can play  Multiple different game scenarios
  • 18. What makes up the new “Childrens Area” Read up on the project’s progress at www.evolveproject.org
  • 19. Outcomes of Demo Design  Sifteo Cubes  Children loved them  All understood  No need to show them, most got it right away  Eager to check out  Sphero Balls  Beyond amazed  Wanted to know when they could check them out and be first on the list.
  • 20. Creation Station  Area includes (oh, this can all be checked out too)  Lego Education  Interactive Motorized Lego’s  Sifteo Cubes  Interactive cubes that sense when other cubes are nearby  ScienceKits  Sphero Balls
  • 21. Creation Station - Why  Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children  Design Concept  Five Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  • 22. Gaming Stations  Have Kiosks setup with:  Xbox 360 Kinect and Wii  No Time Limits  This will encourage kids to learn to share and maintain the open environment  Gaming Stools next to the Kiosk so children can make it their own friendly environment  “Sound Proof” Felt Barriers
  • 23. Gaming Stations - Why  Involvement and communication  Attract new target audiences  Economy makes it hard for kids to experience gamification  Gamificationis the use of game design techniques and mechanics to solve problems and engage audiences  Video Games are actually “stories” with a plot and theme.  Encourages kids to come to the library  familiarity.
  • 24. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”  Containing:  Tablets (Andriod and Windows)  Ipads  E-Readers (Kindle, Nook, Sony…)  Have Fact Sheets about each technology
  • 25. The Menageri-E – Why?  Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person  Leads to discovery of new technology and ability to make comparisons  A great way to offer training and learning of existing devices so patrons can decide what best technology suits their needs  A great community addition
  • 26. The Open Play Coliseum  Imagination Board  Allow children to submit reviews of books using a giant white board / green screen as the backdrop.  Kids can draw on white board / tell a story  Play A Movie…All Day.  Include related books -> with a “map” to find them  All day activities that are related to the playing movie / related books…a story hour all day  Display a child driven art gallery – children can opt to make them “circulating”
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  • 28. The Open Play Coliseum – Why?  Encourages creativity  The review board allows children to tell other children (in their own words) what they think of a book  Crafts are fun, engaging, and helps children learn  White board allows for fun and interaction  Building a review with video is helpful to a child’s development (telling a story)  The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun  The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  • 29. Computer Lab  Remodel the desks of the computer lab To Flip-It Desks. Allows for more space and can be used as a desktop or a worktop.  We have a laptop training lab in the works, we can use those as usable mobile stations for the children to use.  Kidsare more capable to using a laptop correctly since most families don’t own desktops
  • 30. Music Station  Music Pods – Relax and play music off computer  Tablet Devices to play and stream music from our self- hosted music system  Ampjuke
  • 31. Music Station - Why  Interactive and Fun  Schools are cutting music programs  Promoting the Arts – recorded music can be saved and shared  Music is an exploration, and listening to new music genres/styles expands their knowledge  Reflects the interest of the community
  • 32. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Props to show collection (not books)  Interactive Book Ends  Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf  Merging Easy Readers with Junior Books  Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
  • 33. Workflow Environment  Self Check Out Units  Children are highly receptive to the ability to do things on their own and utilize technology  Mobile Check Out / Catalog Units  Allow people to use an iPad to either search or check out material  Standing “Help Desk”  Either a single Circulation Clerk or one Page that can man it while circulating the floor.  Offer suggestions, help, and guidance  Head of department will be on floor in an accessible area so children can interact comfortably
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  • 36. Contact Us Brian Pichman Dave Hesse  @bpichman  @dhesse75  815.534.0403  815.534.0402  bpichman@mokena.lib.i  dhesse@mokena.lib.il.us l.us