SlideShare une entreprise Scribd logo
1  sur  9
Télécharger pour lire hors ligne
Mobile UX
(my beliefs, thoughts and
ramblings)
Tuesday, April 23, 13
• Owner of Eccra Solutions, LLC.
• 15 years experience in development/consulting
• Specialize in Mobile Development
• Focusing on Ruby on Rails,Appcelerator and PhoneGap
• Member of the AppceleratorTitan Program &TCAD
• Loves Indie Music, Food and the Reds
• Twitter: @Eccra
• URL: www.eccra.com
• GitHub: bradenpowers
Who am I?
Tuesday, April 23, 13
1. Functionality
2. Usability
3. Content & Context
4. Design
5. Oh $#!%
MY KEYSTO MOBILE UX
Tuesday, April 23, 13
Functionality
• Core Functionality-80/20 rule
• Remember you are mobile-quick and fast
• Use what the device gives you-barscanner
• Offline features
• Don’t go down the rabbit hole Alice
Tuesday, April 23, 13
Usability
• Know your audience and your user
• Make sure they know how something works-Intuitive doesn’t
always work
• One hand or two? Reach
• Outside or Inside,Active or Inactive
• Sizing of Buttons and placement
• Keep User Input to a minimum (depending on the app)
Tuesday, April 23, 13
Content & Context
• Make content mobile friendly
• Mix it up (multimedia)
• Keep it short
• Make it relevant
Tuesday, April 23, 13
DESIGN
• You are not sitting at your desk
• Guide users through the app
• How is the app going to be used
• Don’t make the user think
• Know your audience
• Keep normal navigation patterns
Tuesday, April 23, 13
OH $#!%
• This HAS to be social-Why?
• Cross Platform Considerations-Not Just Android vs. iOS
• Breaking Conventions-MailBox,Tempo,Path
• What is “Hip”
• Marketing
• Trust
• Never sit in the backseat-DRIVE!!!!!!
Tuesday, April 23, 13
resouRces
• Apple Store-Really
• Web-UX Booth,TechCrunch(I know),RWW(I know, I know)
• Twitter
• Meetups
Tuesday, April 23, 13

Contenu connexe

Similaire à Mobile UX

Intuit's Accessibility Champion Program - Coaching and Celebrating
Intuit's Accessibility Champion Program - Coaching and Celebrating Intuit's Accessibility Champion Program - Coaching and Celebrating
Intuit's Accessibility Champion Program - Coaching and Celebrating Ted Drake
 
Human Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsHuman Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsMatt Curtin
 
Institutional Team January 2013
Institutional Team January 2013Institutional Team January 2013
Institutional Team January 2013tmeisenbach
 
Night Login Web Design & Development Community (NLWC) - First Meeting
Night Login Web Design & Development Community (NLWC) - First MeetingNight Login Web Design & Development Community (NLWC) - First Meeting
Night Login Web Design & Development Community (NLWC) - First MeetingVina Sectiana
 
How to leap from good mobile assets to great mobile assets?
How to leap from good mobile assets to great mobile assets?How to leap from good mobile assets to great mobile assets?
How to leap from good mobile assets to great mobile assets?inFullMobile
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataMohamed Shehata
 
PhoneGap in a Day
PhoneGap in a DayPhoneGap in a Day
PhoneGap in a DayTroy Miles
 
User Testing for Accessibility
User Testing for AccessibilityUser Testing for Accessibility
User Testing for AccessibilityUsability Matters
 
Android UI Design Tips
Android UI Design TipsAndroid UI Design Tips
Android UI Design TipsLuis Abreu
 
Nulab startitupTH
Nulab startitupTHNulab startitupTH
Nulab startitupTHthumbsup
 
SharePoint Exchange Forum - How to Make a SharePoint Site Intuitive
SharePoint Exchange Forum - How to Make a SharePoint Site IntuitiveSharePoint Exchange Forum - How to Make a SharePoint Site Intuitive
SharePoint Exchange Forum - How to Make a SharePoint Site IntuitiveMarcy Kellar
 
UX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppUX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppNicole Warner
 
Build Accessibly - Community Day 2012
Build Accessibly - Community Day 2012Build Accessibly - Community Day 2012
Build Accessibly - Community Day 2012Karen Mardahl
 
Information Architecture the Basics - User Needs
Information Architecture the Basics - User NeedsInformation Architecture the Basics - User Needs
Information Architecture the Basics - User NeedsKero Yu
 
Mobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - PrototypingMobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - PrototypingMark Billinghurst
 
Groovy & Grails eXchange 2012 - Building an e-commerce business with gr8 tec...
Groovy & Grails eXchange 2012 - Building an  e-commerce business with gr8 tec...Groovy & Grails eXchange 2012 - Building an  e-commerce business with gr8 tec...
Groovy & Grails eXchange 2012 - Building an e-commerce business with gr8 tec...Domingo Suarez Torres
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
 
Easy & Effective Usability Testing at CodeMash 2012
Easy & Effective Usability Testing at CodeMash 2012Easy & Effective Usability Testing at CodeMash 2012
Easy & Effective Usability Testing at CodeMash 2012Carol Smith
 

Similaire à Mobile UX (20)

Intuit's Accessibility Champion Program - Coaching and Celebrating
Intuit's Accessibility Champion Program - Coaching and Celebrating Intuit's Accessibility Champion Program - Coaching and Celebrating
Intuit's Accessibility Champion Program - Coaching and Celebrating
 
Human Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsHuman Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of Microinteractions
 
Institutional Team January 2013
Institutional Team January 2013Institutional Team January 2013
Institutional Team January 2013
 
Night Login Web Design & Development Community (NLWC) - First Meeting
Night Login Web Design & Development Community (NLWC) - First MeetingNight Login Web Design & Development Community (NLWC) - First Meeting
Night Login Web Design & Development Community (NLWC) - First Meeting
 
How to leap from good mobile assets to great mobile assets?
How to leap from good mobile assets to great mobile assets?How to leap from good mobile assets to great mobile assets?
How to leap from good mobile assets to great mobile assets?
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed Shehata
 
PhoneGap in a Day
PhoneGap in a DayPhoneGap in a Day
PhoneGap in a Day
 
User Testing for Accessibility
User Testing for AccessibilityUser Testing for Accessibility
User Testing for Accessibility
 
Android UI Design Tips
Android UI Design TipsAndroid UI Design Tips
Android UI Design Tips
 
Life After 2.0
Life After 2.0Life After 2.0
Life After 2.0
 
Nulab startitupTH
Nulab startitupTHNulab startitupTH
Nulab startitupTH
 
SharePoint Exchange Forum - How to Make a SharePoint Site Intuitive
SharePoint Exchange Forum - How to Make a SharePoint Site IntuitiveSharePoint Exchange Forum - How to Make a SharePoint Site Intuitive
SharePoint Exchange Forum - How to Make a SharePoint Site Intuitive
 
UX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppUX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile App
 
Build Accessibly - Community Day 2012
Build Accessibly - Community Day 2012Build Accessibly - Community Day 2012
Build Accessibly - Community Day 2012
 
Information Architecture the Basics - User Needs
Information Architecture the Basics - User NeedsInformation Architecture the Basics - User Needs
Information Architecture the Basics - User Needs
 
Mobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - PrototypingMobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - Prototyping
 
Groovy & Grails eXchange 2012 - Building an e-commerce business with gr8 tec...
Groovy & Grails eXchange 2012 - Building an  e-commerce business with gr8 tec...Groovy & Grails eXchange 2012 - Building an  e-commerce business with gr8 tec...
Groovy & Grails eXchange 2012 - Building an e-commerce business with gr8 tec...
 
Software patterns
Software patternsSoftware patterns
Software patterns
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR Interfaces
 
Easy & Effective Usability Testing at CodeMash 2012
Easy & Effective Usability Testing at CodeMash 2012Easy & Effective Usability Testing at CodeMash 2012
Easy & Effective Usability Testing at CodeMash 2012
 

Mobile UX

  • 1. Mobile UX (my beliefs, thoughts and ramblings) Tuesday, April 23, 13
  • 2. • Owner of Eccra Solutions, LLC. • 15 years experience in development/consulting • Specialize in Mobile Development • Focusing on Ruby on Rails,Appcelerator and PhoneGap • Member of the AppceleratorTitan Program &TCAD • Loves Indie Music, Food and the Reds • Twitter: @Eccra • URL: www.eccra.com • GitHub: bradenpowers Who am I? Tuesday, April 23, 13
  • 3. 1. Functionality 2. Usability 3. Content & Context 4. Design 5. Oh $#!% MY KEYSTO MOBILE UX Tuesday, April 23, 13
  • 4. Functionality • Core Functionality-80/20 rule • Remember you are mobile-quick and fast • Use what the device gives you-barscanner • Offline features • Don’t go down the rabbit hole Alice Tuesday, April 23, 13
  • 5. Usability • Know your audience and your user • Make sure they know how something works-Intuitive doesn’t always work • One hand or two? Reach • Outside or Inside,Active or Inactive • Sizing of Buttons and placement • Keep User Input to a minimum (depending on the app) Tuesday, April 23, 13
  • 6. Content & Context • Make content mobile friendly • Mix it up (multimedia) • Keep it short • Make it relevant Tuesday, April 23, 13
  • 7. DESIGN • You are not sitting at your desk • Guide users through the app • How is the app going to be used • Don’t make the user think • Know your audience • Keep normal navigation patterns Tuesday, April 23, 13
  • 8. OH $#!% • This HAS to be social-Why? • Cross Platform Considerations-Not Just Android vs. iOS • Breaking Conventions-MailBox,Tempo,Path • What is “Hip” • Marketing • Trust • Never sit in the backseat-DRIVE!!!!!! Tuesday, April 23, 13
  • 9. resouRces • Apple Store-Really • Web-UX Booth,TechCrunch(I know),RWW(I know, I know) • Twitter • Meetups Tuesday, April 23, 13