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Collaborative Design
Workshop
Hosted by ASIS&T UW Chapter 


1.18.14
factorfirm.com
Design and Modeling of
Information and Experiences
Why do digital projects fail?
“More software projects have gone
awry for lack of calendar time than
for all other causes combined.
Why is this cause of disaster so
common?”
Fred Brooks
Brooks’ Law: 

“Adding
manpower to
a late
software
project makes
it later.”
Brooks’ Law
Corollary:

Nine women can’t 

make a baby in a month.
How old is Brooks’ Law?
The insights that led to Brooks’ Law were
a result of Fred Brooks work on IBM OS/
360 in the early 1960’s.

Brooks’ Law is half a century old, and
it’s more relevant today than ever.
Who cares? What did software produced by this guy Fred
Brooks ever accomplish?

This.
Computers used at Nasa’s Manned Spacecraft
Center in Houston during the Apollo program:
IBM System/360 Model 75.
A Brief History of Digital Collaboration:
The Mythical Man-Month - 1975

The Cathedral and the Bazaar - 1997

Cluetrain Manifesto - 1999

Agile Manifesto - 2001
The Cathedral and the Bazaar
“Plan to throw one away; you
will, anyhow.”
!
“Treating your users as 

co-developers is your leasthassle route to rapid code
improvement and effective
debugging.”!
!
The Cluetrain Manifesto

!
!
“Markets are conversations.
!
Hyperlinks subvert hierarchy.”
!
Agile Manifesto
“Individuals and interactions over processes and tools.
!
Working software over comprehensive documentation.
!
Customer collaboration over contract negotiation.
!
Responding to change over following a plan.”
Openness
Transparency
Performance Continuum
Collaboration

5

Control

4

3

2

1

0

1

2

3

Collaboration

4

5

Control

Median

2

1

Mean

2

Mode
Small,
Multi-disciplinary
Teams
Narrow focus, one clearly
articulated, common goal.
Iteration
Barriers
Timelines
Availability
Work Life
Egos / Agendas
Lack of Process
Team Composition
Use of Time
How we collaborate
At Factor, we practice some of these
collaborative techniques....
Face to Face
Document Collaboration
Design Workshops
Working the Walls
Client and Customer Collaboration
Prototyping
Design Workshop Exercise
Goals of the Exercise
●
●
●
●
●
●
●

Generate lots of ideas without limits
Get everyone designing
Use different parts of your brain
Separate creation and critique
Work in teams / collaborate
Work iteratively
Intentionally work within extreme time constraints
Charrette Benefits
Draw out agendas, pre-conceptions
Inspire an environment of collaboration and teamsmanship
Bring the best work forward quickly

•
•
Workshop Agenda
Part 1: Individual Sketching - 5:00
Each person generates as many concepts as possible.

!

Sketch whatever is required to communicate your concept.
Part 2: Consolidation - 10:00
Come together as a team to synthesize everyone’s concepts.
Combine concepts to integrate and strengthen.
Part 3: Pitch Development - 10:00
Create a 3 minute pitch that concisely states your experience concept.

!

Remember, you will pitch your concept to the whole room!
Part 4: Present to the group
Each team has 3 minutes to pitch its concept to the rest of the room.

!

Every team member must be part of the presentation!
Form 5 Groups
Count off 1 thru 5 (remember your number!!)

!

Find your group.

!

Get your supplies, meet your team, wait for instructions.
Challenge: Design a Locavore
Produce App/Service.
!

Account for customers, staff, systems, and processes.
●
You may include environmental design, touch screens, personal devices, web, etc. Anything goes!
Discussion, Q&A - 5:00
Ask us anything!
DESIGN AND MODELING OF INFORMATION AND EXPERIENCES

THANK YOU!

1.18.14
info@factorfirm.com
http://factorfirm.com
@factorfirm

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