Head mounted displays (HMD’s) are display systems which help the end user view texts, maps, images, schematics and other information that can be generated by a computer or any other electronic system.
Head mounted display market global forecast & analysis (2012 2017) by products, components
1. HEAD MOUNTED DISPLAY MARKET
GLOBAL FORECAST & ANALYSIS (2012 -
2017) BY PRODUCTS, COMPONENTS
Head mounted displays (HMD’s) are display systems which help the end user view texts, maps, images,
schematics and other information that can be generated by a computer or any other electronic system.
The main advantage of these head mounted displays compared to computer systems are that these are
portable displays unlike a computer which cannot be carried from one place to the other.
Head Mounted Display (HMD) or wearable display can be a pair of goggles or a full helmet. In a head
mounted display, the output peripheral places a small microdisplay in front of the eyes of the user for the
user to perceive the image that is generated from a computer or any other electronic source. Most HMDs
include a head tracker so that the system can respond to head movements. HMDs are available with day
and night vision mode. Augmented reality can be incorporated in HMD.
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Report Details:
Published: August 2012
No. of Pages: 185
Price: Single User License – US$4650 Corporate User License – US$7150
The “Head Mounted Display Market 2012-2017: Global Forecasted and Analyzed by Products,
Components, Application, and Geography” provides a comprehensive review of the industry with insights
into application areas like military / defense (ground and aviation), engineering, science, medical, gaming,
sports, training and simulation. The report also captures the market roadmap with market size estimates,
revenue forecasts, value chain, market & product trends, competitive landscape, leading players, and
their key developments, strategies and profile.
TABLE OF CONTENTS
2. 1 INTRODUCTION
1.1 KEY TAKE-AWAYS
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 STAKEHOLDERS
1.5 RESEARCH METHODOLOGY
1.5.1 MARKET SIZE
1.5.2 KEY DATA POINTS FROM SECONDARY SOURCES
1.5.3 KEY DATA POINTS FROM PRIMARY SOURCES
1.6 ASSUMPTIONS MADE
1.6.1 LIST OF COMPANIES COVERED DURING THE REPORT
2 EXECUTIVE SUMMARY
3 MARKET OVERVIEW
3.1 MARKET DEFINITION
3.2 EVOLUTION OF HMD SYSTEM
3.3 SEGMENTATION OF HMD MARKET
3.4 APPLICATIONS LIFECYCLE OF HMDS
3.5 VALUE CHAIN
3.6 PORTER’S FIVE FORCES ANALYSIS FOR HMD INDUSTRY
3.6.1 ENTRY BARRIERS
3.6.2 THREAT FROM SUBSTITUTES
3.6.3 RIVALS
3.6.4 BUYERS’ POWER
3.6.5 SUPPLIERS’ POWER
3.7 MARKET DYNAMICS
3.7.1 DRIVERS
3.7.1.1 Improved user experience
3.7.1.2 Connectivity to the content
3.7.1.3 Video gaming sector
3.7.1.4 Regulated defense market
3.7.1.5 Decline in cost of microdisplays and components
3.7.1.6 Consumer acceptance of QVGA resolution and availability of VGA
3.7.2 RESTRAINTS
3.7.2.1 Prices for consumer and non-consumer market
3.7.2.2 Lack of technical solution
3.7.3 OPPORTUNITIES
3.7.3.1 Cloud computing
3.7.3.2 Automotive prototyping
3.7.4 BURNING ISSUE
3.7.4.1 Infrastructure for content connectivity
3.7.5 WINNING IMPERATIVES
3.7.5.1 Increasing penetration in various application sector
3. 4 HEAD MOUNTED DISPLAY, BY PRODUCTS
4.1 INTRODUCTION
4.2 HELMET MOUNTED DISPLAYS
4.3 HEAD MOUNTED DISPLAYS/WEARABLE (EYE WEAR) GLASS
4.3.1 HEAD MOUNTED COMPUTING
5 HEAD MOUNTED DISPLAY, BY COMPONENTS
5.1 INTRODUCTION
5.2 HELMET MOUNTED DISPLAY
5.2.1 PROJECTOR/MICRODISPLAY
5.2.1.1 Pico projectors technologies
5.2.1.2 Digital light processing (DLP)
5.2.1.3 Liquid crystal on silicon (LCOS)
5.2.1.4 Laser-beam-steering (LBS)
5.2.2 RELAY OPTICS
5.2.2.1 Glass
5.2.3 COMBINED MIRROR
5.2.4 CONTROL UNIT
5.2.5 HELMET
5.2.6 ACCESSORIES
5.2.7 MICRODISPLAYS
5.2.8 OTHERS
5.3 HEAD MOUNTED DISPLAY/HEAD MOUNTED COMPUTING/ WEARABLE GLASS
5.3.1 GOGGLES
5.3.2 MICRODISPLAY
5.3.2.1 Digital micro mirror devices (DMD)
5.3.2.2 Liquid crystal on-silicon technology (LCOS)
5.3.2.3 Organic light emitting diode (OLED)
5.3.3 HEAD TRACKER (REAL TIME POSITION TRACKER)
5.3.4 BATTERY
5.3.5 COMPUTING
5.3.6 ACCESSORIES
5.3.7 CONTROLLER
6 HEAD MOUNTED DISPLAY, APPLICATIONS MARKET
6.1 INTRODUCTION
6.2 MILITARY/DEFENSE
6.2.1 AVIATION (AIRCRAFT & HELICOPTER) (REPHRASE CONTENT AS A MILITARY HELMET)
6.2.2 TACTICAL (GROUND OPERATIONS)
6.3 CONSUMER MARKET
6.3.1 VIDEO GAMING
6.3.2 AUGMENTED REALITY
6.4 NON-CONSUMER/INDUSTRIAL MARKET
6.4.1 TRAINING & SIMULATION
6.4.2 INDUSTRIAL/ENGINEERING