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Augmenting Education:
The Collision of Real and Virtual Worlds
              Presented as part the Visual Resources Association’s 31st Annual Conference
                 session, “Enhancing Education Beyond the Classroom Experience via
                                      Visualization Technologies.”




 Bryan Loar

 Senior Director, Research & Knowledge Management
WHAT’S AR?

        Bryan Loar +
Augmented Reality By DanieleCivello
                                                                                             Detail of Google Glass By zugaldia




                                            augmented reality game bibliotheek deventer By
Augmented Reality Brings 3-D to Retail By   nilsmengedoht                                    Concept Art 'Tijdmachine' By Tijdmachine
IntelFreePress


    Augmented Reality (AR) is the augmentation
    of the visual field of a user by enhancing the
    current field of vision with additional
    information- Caudell and Mizell
                                                                                              Bryan Loar +
[SlideShare: See next slide for video]




MOVABLESCREEN
ALLARD PIERSON MUSEUM, AMSTERDAM
      http://youtu.be/0UODkvUTnAU
                                            Bryan Loar +
AR’s
EDUCATIONAL
VALUE                                                                                     ACTIVE NOT PASSIVE
                                                                         New understanding based on interactions with virtual objects

 Objects too large or too small to be manipulated can be brought into a student‟s personal space at a scale and in a form easy to
                                                                                                       understand and work with



                                                                                           SITUATED LEARNING
The ability to transfer learning from one context to another is a significant skill, one that AR can facilitate in its overt use of context
                                                                                                                               and layering



                                                                  FORMAL + INFORMALLEARNING
                                            Contribute to the evolution of a learning ecology that transcends educational institutions




                                                                                              Bryan Loar +
AR’sIMPORTANCE
     TO THE VISUAL
  RESOURCES FIELD
METADATA                                                    PATRON TRAINING
How should they be treated? A work? An image?
 What about “didactic works” like video?                    As with e-readers, information professionals in public
                                                              workplaces and educators may be asked to have a
                                                              deep understanding of the technology in order to
VRA Core: Many elements exist to handle AR digital
 objects, but can it adequately describe the object?          train patrons.


Cataloging Cultural Objects (CCO): The same
 questions arise.
                                                            WORKFLOW
                                                            In the not too distant future, educators, image
                                                               professionals, librarians, and information
Getty Research Institute‟s Art & Architecture Thesaurus
 (AAT): Does the appropriate controlled vocabulary             professionals could be using augmented reality
 exist? Virtual reality exists but not augmented reality.      glasses to enhance their current responsibilities.


                                                                                Bryan Loar +
Real Environment       Augmented Reality (AR)   Augmented Virtuality (AV)                    Virtual Environment




   OSU Fine Arts
   Library - Nike By                              Global kids Screens By NMC Second
   Bryan Loar                                     Life [Modified]
                                     3 m.




MIXED REALITY
CONTINUUM
                                                                              Bryan Loar +
BEGINNINGS                                                             Ivan
                                                                       Sutherland‟s
                                                                       work at MIT
                                                                       starting in 1966
                                                                       led to the first
                                                                       head-mounted
                                                                       display
                                                                       exhibited in
                                                                       1968. The



                                                         1968
                                                                       display‟s
                                                                       translucent
                                                                       properties made
 Sutherland, Ivan E. A Head-Mounted Three-Dimensional
 Display. Proceedings of the AFIPS Fall Joint Computer                 it a precursor to
 Conference Washington, D.C.: Thompson Books, 1968, p.
 757-764.                                                              AR.


AR& Virtual Reality (VR) share a
common ancestry.

                                                            Bryan Loar +
EARLY
MOBILITY
In the late 1990‟s,
researchers like Wayne
Piekarski began to
develop mobile AR
solutions. Some of the
hardware could be
purchased ready to use,
some modified, and
some created. Many of
these systems used a
backpack design to
carry the array of
necessary equipment.      Tinmith-Endeavour backpack By Wayne Piekarski




                                                                          Bryan Loar +
AR
TOOLS TODAY

        Bryan Loar +
HEAD
           “Utilizing Vuzix‟s patented quantum
           optic see-thru technology, the STAR
           1200XL enables you to see the real
           world directly through its



MOUNTED
           transparent widescreen video
           displays. Computer content, such
           as text, images and video, are
           overlaid on the displays in full color



DISPLAYS
           2D or 3D in a display overlay
           equivalent to a 75-inch flat panel
           display, as seen from 10 feet
           (~3m).” - Vuzix




                   Bryan Loar +
Exploring In Situ with Layar By Mosman
                            Council




MOBILE DEVICES
                                                                     junaio on iPad 2 - Augmented Reality 2.0 By metaioAR
Patti Maes Projects [Detail] By jurvetson




                                                                                                                  Bryan Loar +
AR TECHNIQUES
& POTENTIAL
EDUCATIONAL
USES
         Bryan Loar +
GEO-
                                                   LOCATED
                                                   AR

TagWhat AR App - SW Portland By Robin M. Ashford




                                                      Bryan Loar +
I thought the      ATTENTION: Meet the
       artist        sculptor today at noon                 Museum patrons‟
  demonstrated          and hear a talk …                   experience can be
 technical ability                                          enhanced with
and executed their                                          additional information,
    vision well.                                            including time-sensitive
                                                            information.
 Jane Doe 12:35
  4/3/13 Twitter                                            Students can produce
                                                            geo-located,
  @Jane, why?
                                                            asynchronous
                                                            discourse.
John Smith 10:07
  4/4/13 Twitter



           AR CAMPUS
                              RISD Sculpture By Mr. Ducke




         EXPLORATION
                                                            Bryan Loar +
The Getty Museum's Augmented Reality Demo By The
                                                    MARKERS
Getty Museum



    “The Augsburg Display
    Cabinet, the Getty
    Museum‟s 17th-century
    „cabinet of curiosities‟…                         [SlideShare: See next slide for video]
    [The] “AR feature is
    intended to generate
    excitement for what
    museums are all about:
    discovery and wonder.” -
    Anne Martens, J. Paul
    Getty Trust
                                                   http://youtu.be/6UGkFU-ahFo
                                                                         Bryan Loar +
EXHIBIT
MARKERS

       Picasso en AcciónBy algargos


Increase engagement and
understanding by using markers to
enhance students‟ and museum
patrons‟ knowledge.

Markers can be placed on exhibition
placards, posters or other associated     AR fiduciary marker mockup of the Virginia Museum of Fine Arts
                                        (VMFA) and The Martin Agency‟s poster for VMFA‟s exhibit Picasso:
ephemera.                                      Masterpieces from the Musée National Picasso, Paris.


                                                       Bryan Loar +
“The same spherical clock
                       hangs from the high domed
                       ceiling, much like a similar
                       clock hangs in the
                       converted train station in
                       Paris that is now the Musee
                       d‟Orsay.

                       The clock is one of several
                       remnants of the historic
                       bank building that decorate
                       the interior of what is now
                       the Rhode Island School of
                       Design‟s Fleet Library.”

                       http://www.browndailyherald.c
                       om/2013/02/12/risd-library-
                       fuses-modern-style-with-old-
                       architecture/




MARKERLESS
 Clock by dose.daily




                                  Bryan Loar +
INSTRUCTION
                                                                                       EVERYWHERE


                                                                                       A teacher, creator, or
                                              Appreciating Art Lecture Series -
                                              Sculpture as Contemporary Art By         student can create
                                              nhbnhb1                                  videos that give greater
                                                                                       insight to objects in situ
                                                                                       where specific points
                                                                                       need to be stressed or
                                                                                       where little-to-no
                                                                                       information exists. The
                                                                                       power of seeing the
                                                                                       object in situ combined
                                                                                       with a deeper
                                                                                       understanding can lead
                                                                                       to more in-depth
                                                                                       discussions.
Arthur Carter Sculpture By Brown University




MARKERLESS
                                                                                  Bryan Loar +
TODAY’S
AR
PIONEERS

           Bryan Loar +
AUGMENTED
TYPOGRAPHY
                                                                    Graffiti artist DAIM
                                                                    partnered with the
                                                                    creative agency
                                                                    Jung von
                                                                    Matt/next GmbH
                                                                    to create an
                                                                    innovative form of
                                                                    typography that
                                                                    can be viewed 360
                                                                    degrees. The
                                                                    process brings a
                                                                    kinetic element to
                                                                    the creation of
 "Tagged in Motion" (en) - digital light writing By daimorg
                                                                    digital typography.

                                                              Bryan Loar +
AUGMENTED
TYPOGRAPHY
Fiduciary markers, a
head-mounted display
(HMD), software, and
3 cameras were used
to create 3-D graffiti




                         "Tagged in Motion" (en) - digital light writing By daimorg




                                                                                      Bryan Loar +
AUGMENTED
TYPOGRAPHY
The video feed is fed
through a computer and       [SlideShare: See next slide for video]
the software recognizes
the markers.




                          http://youtu.be/d4WZpYFRhg4

                                                   Bryan Loar +
T(ether)
                                                                                                                              “A Spatially-
                                                                                                                              and Body-
                                                                                                                              Aware
                                                                                                                              Window for
                                                                                                                              Collaborative
                                                                                                                              Editing and
                                                                                                                              Animation of
                                                                                                                              3D Virtual
T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible
Media Group
                                                                                                                              Objects” –
                                                                                                                              Tangible
                                                                                                                              Media Group

                                         Tangible Media Group
                                                MIT Media Lab
                                                                                                               Bryan Loar +
T(ether)



     T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group




 Object size, shape, and location can be altered by the use of a glove with
 markers.

                                                                                                       Bryan Loar +
T(ether)

                       [SlideShare: See next slide for video]




Multiple collaborators can manipulate their own objects as well as other‟s objects.
                  http://vimeo.com/42173010
                                                         Bryan Loar +
AR
DESIGN & CULTURAL
HERITAGE
Students explore changing the
textiles of virtual curtains in a real
room by selecting real materials
with radio frequency identification
(RFID) tags in them. Because they
have virtualized the real textile and
their system recognizes the ids,
real and virtual worlds are uniquely
intertwined.
                                         Figure 15: Touching the RFID tagged textiles at the pole changes the texture of the virtual
                                         curtains in the room. By Jurjen Caarls et al.



                                                                                 Bryan Loar +
AR
DESIGN & CULTURAL
HERITAGE

Virtual furniture designs with some
that are animated to demonstrate
the assembly process.




                                      Figure 17: Virtual furniture designs; some are animated to show the assembly process. By
                                      Jurjen Caarls et al.



                                                                            Bryan Loar +
AR
DESIGN &
CULTURAL
                                                         Figure 21. The rapid prototypes can be touched. By
                                                         Jurjen Caarls et al.




HERITAGE
                                                         Figure 23. Screen-based AR as low cost solution.
Fragile museum artifacts were scanned in a CT            By Jurjen Caarls et al.
scanning system, replicas were constructed, and 3-D
virtual models were created.

Patrons could touch and study the replicas giving them
a greater understanding of the artifact.

Using markers and replicated artifact shards, patrons    Figure 20. AR visualization of cultural heritage using a
could see how the objects could have appeared.           rapid prototyped earthenware piece with marker. By
                                                         Jurjen Caarls et al.



                                                          Bryan Loar +
AR
CHALLENGES
CHALLENGES TO INCORPORATING AUGMENTED REALITY

DEVICE AVAILABILITY
 Not all students or patrons can be expected to have smart mobile devices.
 SOLUTIONS: In academic settings, create teams ensuring one person has a smart mobile device. In
   cultural institutions, some have used mounted displays while others have created auditoriums filled with
   tablets that have a large range of movement but their housing is tethered to the seating.
APP FATIGUE
 Students and patrons may not want to download another app.
 SOLUTION: Demonstrate the added value of the information provided through guided demonstrations or
   pre-recorded video.
AUTHORITY
 If everyone is submitting user-generated content, then some of that content may not be relevant.
 SOLUTION: Create a unique hashtag to gather the information and weed out the rest.*
OFF-SITE ACCESS
 Not all student have transportation to visit sites off campus.
 SOLUTION: Keep sites on campus as much as possible. This will also give the student a deeper
   appreciation of the school.

                                                                           Bryan Loar +
AR TOMORROW

       Bryan Loar +
GOOGLE GLASS

Project Glass: One day... [Detail] By Google




Project Glass eyewear By robpegoraro           Google Glass By Stuck in Customs



                                                                                  Bryan Loar +
CONTACT                                                                       In 2011, researchers under
                                                                              Babak Parviz at the University
                                                                              of Washington successfully



LENSES
                                                                              tested a 1-pixel lens “powered
                                                                              by a remote radio frequency
                                                                              transmitter in free space…on a
                                                                              live rabbit.” (Lingley et al.,
                                                                              2011)




A single-pixel wireless contact lens display By A R Lingley
et al.


                                                              Raygun Studio




                                                                                    Bryan Loar +
Imagine working with
                   students where only
                   part of the class is
                   present in real life and
                   the rest are virtual
                   holograms visible
                   through a head-
                   mounted display
                   (HMD).
                   Now imagine projects
                   where their
                   actionsarerecorded
                   and your interaction
                   does not have to be at
                   the same time (i.e.
                   asynchronous
                   collaboration through




MIXED MASS
                   AR)




COLLABORATION
         Bryan Loar +
Explore AR
Today!                          Why wait for tomorrow‟s tools. Begin
                                exploring augmented reality today!


Many apps are available for both iPhones and Android-based smart phones.




   Aurasma                                Wikitude                   Junaio



              Tagwhat                                      Slin'Gooz




                                                      Bryan Loar +
THANK YOU

 Find this presentation & more at
                bryanloar.com
For more resources on AR, please go to
           bit.ly/vra2013-AR
        All images and videos were used for educational, non-commercial purposes only.


                                                                      Bryan Loar +

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Augmenting Education: The Collision of Real and Virtual Worlds [VRA]

  • 1. Augmenting Education: The Collision of Real and Virtual Worlds Presented as part the Visual Resources Association’s 31st Annual Conference session, “Enhancing Education Beyond the Classroom Experience via Visualization Technologies.” Bryan Loar Senior Director, Research & Knowledge Management
  • 2. WHAT’S AR? Bryan Loar +
  • 3. Augmented Reality By DanieleCivello Detail of Google Glass By zugaldia augmented reality game bibliotheek deventer By Augmented Reality Brings 3-D to Retail By nilsmengedoht Concept Art 'Tijdmachine' By Tijdmachine IntelFreePress Augmented Reality (AR) is the augmentation of the visual field of a user by enhancing the current field of vision with additional information- Caudell and Mizell Bryan Loar +
  • 4. [SlideShare: See next slide for video] MOVABLESCREEN ALLARD PIERSON MUSEUM, AMSTERDAM http://youtu.be/0UODkvUTnAU Bryan Loar +
  • 5. AR’s EDUCATIONAL VALUE ACTIVE NOT PASSIVE New understanding based on interactions with virtual objects Objects too large or too small to be manipulated can be brought into a student‟s personal space at a scale and in a form easy to understand and work with SITUATED LEARNING The ability to transfer learning from one context to another is a significant skill, one that AR can facilitate in its overt use of context and layering FORMAL + INFORMALLEARNING Contribute to the evolution of a learning ecology that transcends educational institutions Bryan Loar +
  • 6. AR’sIMPORTANCE TO THE VISUAL RESOURCES FIELD METADATA PATRON TRAINING How should they be treated? A work? An image? What about “didactic works” like video? As with e-readers, information professionals in public workplaces and educators may be asked to have a deep understanding of the technology in order to VRA Core: Many elements exist to handle AR digital objects, but can it adequately describe the object? train patrons. Cataloging Cultural Objects (CCO): The same questions arise. WORKFLOW In the not too distant future, educators, image professionals, librarians, and information Getty Research Institute‟s Art & Architecture Thesaurus (AAT): Does the appropriate controlled vocabulary professionals could be using augmented reality exist? Virtual reality exists but not augmented reality. glasses to enhance their current responsibilities. Bryan Loar +
  • 7. Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment OSU Fine Arts Library - Nike By Global kids Screens By NMC Second Bryan Loar Life [Modified] 3 m. MIXED REALITY CONTINUUM Bryan Loar +
  • 8. BEGINNINGS Ivan Sutherland‟s work at MIT starting in 1966 led to the first head-mounted display exhibited in 1968. The 1968 display‟s translucent properties made Sutherland, Ivan E. A Head-Mounted Three-Dimensional Display. Proceedings of the AFIPS Fall Joint Computer it a precursor to Conference Washington, D.C.: Thompson Books, 1968, p. 757-764. AR. AR& Virtual Reality (VR) share a common ancestry. Bryan Loar +
  • 9. EARLY MOBILITY In the late 1990‟s, researchers like Wayne Piekarski began to develop mobile AR solutions. Some of the hardware could be purchased ready to use, some modified, and some created. Many of these systems used a backpack design to carry the array of necessary equipment. Tinmith-Endeavour backpack By Wayne Piekarski Bryan Loar +
  • 10. AR TOOLS TODAY Bryan Loar +
  • 11. HEAD “Utilizing Vuzix‟s patented quantum optic see-thru technology, the STAR 1200XL enables you to see the real world directly through its MOUNTED transparent widescreen video displays. Computer content, such as text, images and video, are overlaid on the displays in full color DISPLAYS 2D or 3D in a display overlay equivalent to a 75-inch flat panel display, as seen from 10 feet (~3m).” - Vuzix Bryan Loar +
  • 12. Exploring In Situ with Layar By Mosman Council MOBILE DEVICES junaio on iPad 2 - Augmented Reality 2.0 By metaioAR Patti Maes Projects [Detail] By jurvetson Bryan Loar +
  • 14. GEO- LOCATED AR TagWhat AR App - SW Portland By Robin M. Ashford Bryan Loar +
  • 15. I thought the ATTENTION: Meet the artist sculptor today at noon Museum patrons‟ demonstrated and hear a talk … experience can be technical ability enhanced with and executed their additional information, vision well. including time-sensitive information. Jane Doe 12:35 4/3/13 Twitter Students can produce geo-located, @Jane, why? asynchronous discourse. John Smith 10:07 4/4/13 Twitter AR CAMPUS RISD Sculpture By Mr. Ducke EXPLORATION Bryan Loar +
  • 16. The Getty Museum's Augmented Reality Demo By The MARKERS Getty Museum “The Augsburg Display Cabinet, the Getty Museum‟s 17th-century „cabinet of curiosities‟… [SlideShare: See next slide for video] [The] “AR feature is intended to generate excitement for what museums are all about: discovery and wonder.” - Anne Martens, J. Paul Getty Trust http://youtu.be/6UGkFU-ahFo Bryan Loar +
  • 17. EXHIBIT MARKERS Picasso en AcciónBy algargos Increase engagement and understanding by using markers to enhance students‟ and museum patrons‟ knowledge. Markers can be placed on exhibition placards, posters or other associated AR fiduciary marker mockup of the Virginia Museum of Fine Arts (VMFA) and The Martin Agency‟s poster for VMFA‟s exhibit Picasso: ephemera. Masterpieces from the Musée National Picasso, Paris. Bryan Loar +
  • 18. “The same spherical clock hangs from the high domed ceiling, much like a similar clock hangs in the converted train station in Paris that is now the Musee d‟Orsay. The clock is one of several remnants of the historic bank building that decorate the interior of what is now the Rhode Island School of Design‟s Fleet Library.” http://www.browndailyherald.c om/2013/02/12/risd-library- fuses-modern-style-with-old- architecture/ MARKERLESS Clock by dose.daily Bryan Loar +
  • 19. INSTRUCTION EVERYWHERE A teacher, creator, or Appreciating Art Lecture Series - Sculpture as Contemporary Art By student can create nhbnhb1 videos that give greater insight to objects in situ where specific points need to be stressed or where little-to-no information exists. The power of seeing the object in situ combined with a deeper understanding can lead to more in-depth discussions. Arthur Carter Sculpture By Brown University MARKERLESS Bryan Loar +
  • 20. TODAY’S AR PIONEERS Bryan Loar +
  • 21. AUGMENTED TYPOGRAPHY Graffiti artist DAIM partnered with the creative agency Jung von Matt/next GmbH to create an innovative form of typography that can be viewed 360 degrees. The process brings a kinetic element to the creation of "Tagged in Motion" (en) - digital light writing By daimorg digital typography. Bryan Loar +
  • 22. AUGMENTED TYPOGRAPHY Fiduciary markers, a head-mounted display (HMD), software, and 3 cameras were used to create 3-D graffiti "Tagged in Motion" (en) - digital light writing By daimorg Bryan Loar +
  • 23. AUGMENTED TYPOGRAPHY The video feed is fed through a computer and [SlideShare: See next slide for video] the software recognizes the markers. http://youtu.be/d4WZpYFRhg4 Bryan Loar +
  • 24. T(ether) “A Spatially- and Body- Aware Window for Collaborative Editing and Animation of 3D Virtual T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group Objects” – Tangible Media Group Tangible Media Group MIT Media Lab Bryan Loar +
  • 25. T(ether) T(ether) – a Spatially- and Body-Aware Window for Collaborative Editing and Animation of 3D Virtual Objects By Tangible Media Group Object size, shape, and location can be altered by the use of a glove with markers. Bryan Loar +
  • 26. T(ether) [SlideShare: See next slide for video] Multiple collaborators can manipulate their own objects as well as other‟s objects. http://vimeo.com/42173010 Bryan Loar +
  • 27. AR DESIGN & CULTURAL HERITAGE Students explore changing the textiles of virtual curtains in a real room by selecting real materials with radio frequency identification (RFID) tags in them. Because they have virtualized the real textile and their system recognizes the ids, real and virtual worlds are uniquely intertwined. Figure 15: Touching the RFID tagged textiles at the pole changes the texture of the virtual curtains in the room. By Jurjen Caarls et al. Bryan Loar +
  • 28. AR DESIGN & CULTURAL HERITAGE Virtual furniture designs with some that are animated to demonstrate the assembly process. Figure 17: Virtual furniture designs; some are animated to show the assembly process. By Jurjen Caarls et al. Bryan Loar +
  • 29. AR DESIGN & CULTURAL Figure 21. The rapid prototypes can be touched. By Jurjen Caarls et al. HERITAGE Figure 23. Screen-based AR as low cost solution. Fragile museum artifacts were scanned in a CT By Jurjen Caarls et al. scanning system, replicas were constructed, and 3-D virtual models were created. Patrons could touch and study the replicas giving them a greater understanding of the artifact. Using markers and replicated artifact shards, patrons Figure 20. AR visualization of cultural heritage using a could see how the objects could have appeared. rapid prototyped earthenware piece with marker. By Jurjen Caarls et al. Bryan Loar +
  • 30. AR CHALLENGES CHALLENGES TO INCORPORATING AUGMENTED REALITY DEVICE AVAILABILITY Not all students or patrons can be expected to have smart mobile devices. SOLUTIONS: In academic settings, create teams ensuring one person has a smart mobile device. In cultural institutions, some have used mounted displays while others have created auditoriums filled with tablets that have a large range of movement but their housing is tethered to the seating. APP FATIGUE Students and patrons may not want to download another app. SOLUTION: Demonstrate the added value of the information provided through guided demonstrations or pre-recorded video. AUTHORITY If everyone is submitting user-generated content, then some of that content may not be relevant. SOLUTION: Create a unique hashtag to gather the information and weed out the rest.* OFF-SITE ACCESS Not all student have transportation to visit sites off campus. SOLUTION: Keep sites on campus as much as possible. This will also give the student a deeper appreciation of the school. Bryan Loar +
  • 31. AR TOMORROW Bryan Loar +
  • 32. GOOGLE GLASS Project Glass: One day... [Detail] By Google Project Glass eyewear By robpegoraro Google Glass By Stuck in Customs Bryan Loar +
  • 33. CONTACT In 2011, researchers under Babak Parviz at the University of Washington successfully LENSES tested a 1-pixel lens “powered by a remote radio frequency transmitter in free space…on a live rabbit.” (Lingley et al., 2011) A single-pixel wireless contact lens display By A R Lingley et al. Raygun Studio Bryan Loar +
  • 34. Imagine working with students where only part of the class is present in real life and the rest are virtual holograms visible through a head- mounted display (HMD). Now imagine projects where their actionsarerecorded and your interaction does not have to be at the same time (i.e. asynchronous collaboration through MIXED MASS AR) COLLABORATION Bryan Loar +
  • 35. Explore AR Today! Why wait for tomorrow‟s tools. Begin exploring augmented reality today! Many apps are available for both iPhones and Android-based smart phones. Aurasma Wikitude Junaio Tagwhat Slin'Gooz Bryan Loar +
  • 36. THANK YOU Find this presentation & more at bryanloar.com For more resources on AR, please go to bit.ly/vra2013-AR All images and videos were used for educational, non-commercial purposes only. Bryan Loar +

Notes de l'éditeur

  1. Caudell, T. and Mizell, D. Augmented reality: An application of heads-up display technology to manual manufacturing processes. In Proceedings of the Hawaii International Conference on System Sciences, volume 25, pages 659–659. IEEE INSTITUTE OF ELECTRICAL AND ELECTRONICS, 1992.[Tom Caudell and David Mizell]
  2. Educause 2011 Horizon Reporthttp://www.educause.edu/library/resources/2011-horizon-report7 Things You Should Know About Augmented Reality - Educausehttp://net.educause.edu/ir/library/pdf/eli7007.pdf
  3. Educause 2011 Horizon Reporthttp://www.educause.edu/library/resources/2011-horizon-report7 Things You Should Know About Augmented Reality - Educausehttp://net.educause.edu/ir/library/pdf/eli7007.pdf
  4. Augmented Reality: A class of displays on the reality-virtuality continuumPaul Milgram, HaruoTakemura, Akira Utsumi, Fumio Kishinohttp://web.cs.wpi.edu/~gogo/hive/papers/Milgram_Takemura_SPIE_1994.pdfAdapted milgrams VR-AR continuum.pnghttp://en.wikipedia.org/wiki/File:Adapted_milgrams_VR-AR_continuum.png#filehistory
  5. http://en.wikipedia.org/wiki/The_Sword_of_Damocles_%28virtual_reality%29
  6. http://www.tinmith.net/wayne/thesis/piekarski-ch7-hardware.htmSystems like this are still being tested today. However, the increase of broadband networks, the processing power of mobile devices, and the adoption of cloud-based processing and services has given rise to augmented reality solutions for much smaller devices.
  7. http://www.vuzix.com/augmented-reality/products_star1200xl.html#overview
  8. Smart phones and tablets act as a “magic window” into the virtual world overlaid on the real world. However, prototypes like MIT’s SixthSense, can project information onto real world objects. For example, the system can recognize books and project Amazon ratings as well as other information right onto the real world book.http://www.media.mit.edu/research/groups/1461/sixthsense
  9. Information from third parties like Wikipedia and user-generated content are combined in a single application and visible in specific locations. Notice the radar in the upper-right corner. The application tells you what other points of interest are nearby. In this case, the application Tagwhat indicates that there are a number of user-generated points (those in blue) and Wikipedia points (those in gold) nearby and in what direction they are in relation to the direction of the user.
  10. Geo-located Tweets or geo-located posts on Facebook can be viewed through a number of AR browsers including Tagwhat. By moving discourse outside the classroom and at the convenience of students, educators deepen the learning experience. By directing people to additional resources such as lectures, institutions can further broaden their knowledge base.
  11. http://blogs.getty.edu/iris/cabinet-of-wonders/Fiduciary Markers are symbols that trigger particular actions. Actions can include the appearance to two-dimensional imagery, thee-dimensional models as seen here from the Getty Museum, or even videos.
  12. More information about VMFA and The Martin Agency’s QR code campaign and augmented reality can be viewed at http://www.vmfa.state.va.us/Press_Room/VMFA_News/Social_media_campaign_brings_Picasso%E2%80%99s_art_to_life.aspx#
  13. Other systems use the actual object as the trigger. In this slide we can see additional information about the object, RISD Fleet Library’s clock, by holding up a smart mobile device. The markerless technique works best with static imagery.
  14. http://daim.org/site/en/2008/05/tagged-in-motion-digital-light-writing-video/Note: DAIM is pronounced “Dime.” Additionally, typography become sculptural. Users can walk in and through the object to obtain a greater appreciation of the spatial relationship the object has within its environment.
  15. http://daim.org/site/en/2008/05/tagged-in-motion-digital-light-writing-video/
  16. Imagine being able to understand a work of digital art by walking around and through the piece as well as see it created in 3-dimensions before your eyes long after the artist has completed the work. Students and patrons can gain a greater understanding and appreciation of the work through augmented reality.
  17. http://vimeo.com/42173010
  18. http://vimeo.com/42173010
  19. “Augmented Reality for Art, Design and Cultural Heritage—System Design and Evaluation” by Jurjen Caarls, Pieter Jonker, Yolande Kolstee, Joachim Rotteveel, and Wim van Eck“Manipulation of real objects that influence (through RFID) the virtual world is “magic” for many people.“ - Jurjen Caarls et al.Dutcheese exhibition at the SaloneInternazionale del Mobile 2008 in Milan, Italy.
  20. Dutcheese exhibition at the SaloneInternazionale del Mobile 2008 in Milan, Italy.
  21. Sgraffito in 3Dat The Boijmans van Beuningen Museum, Rotterdam, Netherlands. 2008-2009.
  22. “66% of those ages 18-29 own smart phones” – The Pew Research Center's Internet & American Life Project, Sept. 2012. http://pewinternet.org/Reports/2012/Smartphone-Update-Sept-2012.aspx*While searches can be conducted in Twitter for hashtags, it is not known if the same is true for any of the augmented reality applications.
  23. http://www.youtube.com/watch?v=9c6W4CCU9M4Hands-free mobility combined with voice and image recognition make Google Glass an interesting development. Google glass was introduced in 2012, and will begin shipping to a limited number of buyers in 2013. Currently, the product relies on being tethered to a networked mobile device.In the image at the top illustrates how Google Glass can recognize imagery (in this case a movie poster), make a recommendation to purchase tickets, and then the user could respond user his or her voice.
  24. http://iopscience.iop.org/0960-1317/21/12/125014The image on the left is an illustration of the contact lens developed at the University of Washington. The image on the right illustrates how may we may see information via contacts in the future.
  25. This may also be an interesting case for Massive, Open Online Courses (MOOCs).
  26. Most of the AR browser apps include third party content like geo-located tweets.Aurasmaempowers users to swap one image for another or an image for a video.Another popular app not included above is Acrossair.I found it to be too focused on marketing. NearestWiki works on the Acrossair browser, shows geo-located wiki info, and is a paid app. Other apps like Tagwhat include Wikipedia information for free.