SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez nos Conditions d’utilisation et notre Politique de confidentialité.
SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez notre Politique de confidentialité et nos Conditions d’utilisation pour en savoir plus.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
Fuck the advertising and media
industries for capitalising the word ‘Creative’, pretending it’s magic pixie dust and selling it back to us at a day rate of hundreds to keep us permanently dissatisﬁed.
Fuck the advertising and media
industries for capitalising the word – Joseph Beuys ” Everyone is an artist ‘Creative’, pretending it’s magic pixie dust and selling it back to us at a day rate of hundreds to keep us permanently dissatisﬁed.
..the architect first as a
formulator, an inventor of relations what will be called in this context the ‘ Combinative’, that is, the set of combinations and permutations that is possible under different categories of analysis (space, movement, event, technique, symbol, etc), as opposed to the more traditional play between function or use and form or style. Bernard Tschumi.
+ !1 !2 !3 ◊
Designing for Interaction - Innovation - Linear vs Dynamic ◊ ! 1/2 - Goals vs Accidents - Framing / Positioning !4 X - Interactive vs Reactive + !1 - Experience vs Tool !3 - Ownership ! 4/2 ! 3/2 ◊
In recent years we've seen
a number of artists put aside their brushes in favour of IDEs, frameworks and compilers. We've also seen developers start experimenting with more creative endeavours. Do tools such as Processing (and variants iProcessing, Processing,js, OpenFrameworks and Cinder++) help to facilitate art on mobile devices, or merely provide a convenient means of repetition within a certain style?
We have artists such as
David Hockney and Lang Lang picking up these devices and having great fun experimenting with them today. Do you think we might one day see serious works created exclusively for these types of devices? (ie: an arrangement by Phillip Glass for 8 iPhones and 3 iPads over a 3G network...)
The iPad (and to a
lesser extent the iPhone) have been heavily criticised for being 'content consumption' rather than 'content creation' devices. With this in mind, where do you see the potential for apps such as Brushes, Sketchbook Pro, Magic Piano, etc. Are they merely frivolous distractions, or could these apps be used for serious works?
Apps such as Granimator allow
users with little artistic ability to create wonderful compositions using elements from various artists and palettes. Unlike Brushes and Sketchbook Pro, Granimator is a much more accessible tool for people to scratch their creative itches. How can developers create apps than enable creative play and exploration for non-artistic users?
Apparently "real artists steal"... what
ideas can developers 'borrow' from such creative/art related applications, and how could they apply them to more traditional productivity related (aka business focused) apps? What are the useful consequences of such art related applications? Are there any?