1. Lidija Kozina
Croatia
Te a c h m e e t B E T T 2 0 2 3
Virtual museums as a tool for learning
@li di j a_koz i na
#BETT2023
2. WHY USE VIRTUAL MUSEUMS?
FLEXIBILITY
ACCESSIBILITY
INTERACTIVITY
ENGAGEMENT
3. This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission canno
be held responsible for any use which may be made of the information contained therein
THE VIRTUAL MUSEUM OF STEM
The goal:
• To create the first European virtual museum for
STEM education at secondary level, that will
include the needs of students with learning
disorders
• To use innovative methods to motivate students
for STEM field
• Immersive, interactive and engaging experience
4. STRUCTURE OF THE MUSEUM
20 collections
SCIENCE
EXHIBITION
10 collections
EXHIBITION OF
TECHNOLOGICAL
ADVANCEMENTS
20 collections
EXHIBITION
OF HIDDEN
MATHEMATICS
10 collections
CONTEMPORARY
ENGINEERING
EXHIBITION
5. COLLECTIONS IN THE MUSEUM
Defibrilators
Tesla Turbine
DNA and RNA
Periodic Table
Electromagnetism
Artificial diamonds
Elephant toothpase
Electricity experiment
Viruses and outbreaks
The science of evolution
Fossils
X-ray
Atom
Gravity
Telescope
Morse code
Optical fiber
Albert Einstein
Nuclear Fission
Big Bang Theory
Laser
Internet
Tesla coil
The wheel
Solar panels
Steam engine
Water jett cutting
Magnetic levitation train
How do bicycles work?
Aerodynamics in F1 cars
Quadratic equation
Binomial theorem
Euclidean algorithm
Math function dance
Archimedean solids
Earth’s circumference
Descartes’ rule of signs
Pythagorean theorem
Tower of Hanoi problem
Functions: one to one and
onto
Orbits
Tesellation
Probability
Rubik’s cube
Dragon curve
Finding Pi (π)
Conic sections
Prime numbers
Platonic solids
Thales theorem
60 Renewable energy
Augmented reality
Bluetooth and WiFi
AI and machine learning
Facial analysis tehnology
GPS
Windmill
Sputnik 1
3D printing
Microcontrollers