10. WHERE WE WANT TO GO
[Example of goal]
“To be able to complete
more assignments
on time ,
with less stress
and more laughter!”
http://blog.crisp.se/mattiasskarin/2011/05/16/1305497493763.html
12. lean
manifacturing
(from TPS -Toyota Production System)
• eliminate waste
• reduce costs and time to market
• continuous improvement
13. lean
software development
2003 - Mary Poppendieck, Tom Poppendieck,
“Lean Software Development: An Agile Toolkit”
“maximize customer value
while
minimizing waste”
14. Agile Software Development
• Individuals and interactions over
processes and tools
• Customer collaboration over con-
tract negotiation
• Responding to change over follow-
ing a plan
[www.agilemanifesto.org - 2001]
16. VISUALIZE
Choose simple and efficient tools, where everybody can visualize the
state of your project(s!) and of single tasks inside them.
Whenever possible, opt for phisical (vs digital) tools, like boards on the
team room walls.
Always know where we are / how far we got.
17. MEASURE
Being able to measure both our goal and our current situation is
a key step in order to understand and see the actual distance be-
tween the two.
Es. How do we define the SUCCESS of this web project (Page
views? Ads revenue? Registered users? ...)
Define actionable goals.
I can measure my productivity, the number of bugs closed after the
product release, the average delivery time of an additional feature,
...
Metrics are essentials to measure, compare and make corrections.
18. INSPECT
AND ADAPT
ALWAYS do retrospectives.
Try to understand what did not work the way it was expected to,
last time.
Find the cause(s). Fix the process.
19. PROTOTIPE
WP is perfect for prototiping! The 1st “demo” can be online in a
flash!
Use that, with your customer, and limit meetings, plans, require-
ments, based on “abstract ideas” .
20. DELIVERY
OFTEN
Make small, progressive releases. Minimize risks!
Remember to prioritize most relevant things / features
(importance in terms of business value).
21. COMUNICATE
With your customers. And with your colleagues.
Talk. Ask. And listen.
(Which does not mean to spend whole days in endless meetings ;-)
22. COLLABORATE
Work together, with the colleagues, and the customers, and not against
them (nor anybody by his/her own).
The project success must be a shared goal.
(This is also called “alignment”)
23. LIMIT (IT)
Do not add unnecessary complexity.
Do not code unrequested features.
Do your best, to “obtain more with less”.
(Ex: Choosing hosting for a WP project. Maybe for that site
wp.com is just great, or godaddy is fine, or ...)
Limit Work in Progress (WIP)
24. IMPROVE
Put yourself in a mood of constant self-improvement and continuous
learning (KAIZEN)
26. Embrace change!
Things change. It’s a fact.
We have to live with it.
(requirements change, budgets change, customers change, technolo-
gies change, stakeholders, market, competitors, WP changes ;-)
We can do our best to manage change.
Smartly. To work better.
We’re NOT predestined to mental strain,
headache, rage, overwork.
27. REDUCE
WASTE
“Eliminate waste”.
Unfinished features are waste. As well as delivered features never
used. And unread documentation. And meetings without a clear
focus and scope. And sofware defects. And pauses in software de-
velopment (while waiting for ...)
All that does not produce value is potentially muda (waste).
28. FOCUS
ON VALUE
What does actually generate value, for my customer, in this web
app? (ie: “makes him earn money”) What’s superfluous?
What, in my organization, is central in respect to this value produc-
tion? What’s superfluous?
30. Study, take part, share!
www.agileday.it (Roma, November 2011)
www.webdebs.org (Brescia , once a month)
http://tech .groups.yahoo.com/group/milano-xpug/
www.linkedin .com/groups/Lean-Agile-Italy-1944601
and much , much , much more !