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Game Audio Education: A Case Study
                Michael Sweet, Associate Professor
                          Berklee College of Music
                             msweet@berklee.edu
Why we started teaching Game Audio Education?
• Student Demand
      Students organized to create the Video Game Music
      Club at Berklee in 2007. The group now has over 200
      members.

      This group pushed the college to add faculty and classes
      that taught video game scoring techniques and game
      audio techniques.

• Many of our graduates ended up working in video games, so
  we realized the importance for us to teach students the
  specific skills required to work in game industry.
Game audio is cross-disciplinary.

                                        Scoring / Writing




Performance/ Synthesis / Sound Design                       Production / Dialog / Mixing



                                         Implementation
Jobs in Video Game Audio
1.    Audio Director
2.    Composer
3.    Assistant Composer
4.    Arranger / Orchestrator
5.    Session Musician
6.    Sound Designer
7.    Recording Engineers (Dialog, Music, Field)
8.    Editors (Dialog, Music)
9.    Mixing
10.   Music Supervisor / Editor / Licensing
11.   Audio Implementer
12.   Audio Programmer
The Tough Questions
How competitive is this field? Are there enough jobs in
the industry to absorb graduates?

   - no more difficult than any other creative field or
   endeavor such as film and television
   - more games being made than ever before
   - game and interactive skills are used in a variety of
   industries such as the web, teaching tools,
   installations, museums, toys, etc
   - successful musicians are entrepreneurs
Curriculum Development




Curriculum Development
• 4 Year Accredited Bachelor of Music Degree Program
               • 12 Different Majors (Film Scoring, Songwriting, Performance, etc)
               • Student Population: 4,000
               • Each student plays an instrument,
               • Each student receives at least 4 semesters of music skills including
               music theory, ear training, harmony, etc.

Curriculum Development
Wait! Were a school of musicians?

   How do you teach Video Game
   Audio to students without actually
   having programmers, artists,
   game designers and producers at
   the school?




Curriculum Development
Collaborative Approach:
  Finding partners to work with.

                               1. Working on actual games.
                               2. Learn to work within a team
                               3. Start networking in the game
                               community before they leave Berklee.




Curriculum Development
Tools and Infrastructure:
  Build tools that teach basic concepts.

                                • Build tools to teach interactive music
                                concepts for the curriculum.
                                • Use mod’ing as a tool for learning
                                ideas, and navigating through conceptual
                                design.




Curriculum Development
Film Scoring Department
Started in Fall 2008
Developed a series of video game scoring
curriculum.

   FS-271                FS-371                FS-471
   Introduction to       Interactive Scoring   Advanced Scoring and
   Interactive & Video   for Video Games       Implementation for
                                               Video Games
   Game Music



Curriculum Development
Music Technology Division
Started in Fall 2007
Developed a series of video game audio
production curriculum.

         MTEC-321           MTEC-421
         Audio Production   (launching fall 2011)
               for Games    Advanced Audio
                            Production and
                            Implementation for
                            Games


Curriculum Development
Collaborative Approach:
  Within the College
          Music               Writing               Performance
                 Technology
          Sound Design        Interactive Writing   Ensemble
          Dialog Production   Scoring to Visuals    Recording
          Mixing              Cut Scene Scoring     Performance




Curriculum Development
Resources
      Leverage learning outside the specific classes.


                • Liberal Arts
                • Math
                • Engineering
                • Business
                • History
                • Music




Curriculum Development
Video Game Scoring Minor
 Launched Fall 2010

     LHUM-P433 Digital Narrative Theory and Practice
     PW-365 Orchestral Mock-Up Production
     FS-271 Introduction to Video Game/Interactive Music
     FS-371 Interactive Scoring for Video Games
     FS-471 Advanced Scoring and Implementation for Video Games




Curriculum Development
Facilities

Hardware / Software Needs
   middleware solutions - fmod, wwise, xact / xna
   platforms - xbox / ps3 / wii / handhelds
   consoles - demonstration and development
Workstations
Studios
How were we able to address the needs so quickly?
Administration Support

Money for Labs / Hardware / Software
(a lot of infrastructure already in place)

Money for Bringing in Advisers / Guest Lecturers

Setting Up Corporate Relationships - Microsoft / Sony

External Universities Support - USC, SCAD, MIT Gambit

Ability to hire faculty.
Supporting the Curriculum




Supporting the Curriculum
Video Game Music Club

                                   • 200+ Members

                                   • Sponsored and Organized Many Berklee Learning
                                   Center Events

                                   • VGMC Ensemble played at the GANG (Game
                                   Audio Network Guild) Awards
                                   2008, 2009



Supporting the Curriculum
Video Game Music Summer Institute


                                 Two programs available:
                                     • 5 day intensive writing institute
                                     • 3 day video game audio workshop

                                 4-5 Guest Speakers




Supporting the Curriculum
Berklee Music Online
      Introduction to Game Audio:
      An audio professional working in
      the gaming industry is required to
      possess not only musical and audio
      talent, but also knowledge and
      experience with typical game audio
      workflow. Introduction to Game
      Audio prepares you for a career in
      the industry by covering the many
      facets of sound production and
      engineering that are particular to
      games.




Supporting the Curriculum
Guest Speakers
                                   Nobuo Uematsu – Final Fantasy Series
                                   Tommy Tallarico – Video Games Live
                                   Jack Wall – Mass Effect
                                   Clint Bajakian - Sony
                                   Wataru Hokoyama – Afrika
                                   Chance Thomas - Avatar
                                   Norihiko Hibino – Metal Gear Solid
                                   Olivier Deriviere - Alone in the Dark
                                   Duncan Watt – Brothers in Arms
                                   Paul Lipson - President of GANG
                                   Chuck Doud - Sony


Supporting the Curriculum
Video Game Orchestra

                                  The VGO was founded in the spring of 2008,
                                  by Berklee senior Shota Nakama, bringing
                                  together musicians from Berklee as well as the
                                  Boston Conservatory and the New England
                                  Conservatory of Music.




Supporting the Curriculum
What do I want to make our program better?
Access to proprietary tools.

Bigger labs, more studios.

Dedicated ensembles for video games.

More guest artists, and special events.

More staff, and faculty.

Ongoing internships with game companies.
Where to look for help?
Resources: IASIG Education Guidelines
Questions?




                      michael sweet
                 associate professor
            berklee college of music
              msweet@berklee.edu


Questions

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Michael sweet education_summit_gameaudioeducation.key

  • 1. Game Audio Education: A Case Study Michael Sweet, Associate Professor Berklee College of Music msweet@berklee.edu
  • 2. Why we started teaching Game Audio Education? • Student Demand Students organized to create the Video Game Music Club at Berklee in 2007. The group now has over 200 members. This group pushed the college to add faculty and classes that taught video game scoring techniques and game audio techniques. • Many of our graduates ended up working in video games, so we realized the importance for us to teach students the specific skills required to work in game industry.
  • 3. Game audio is cross-disciplinary. Scoring / Writing Performance/ Synthesis / Sound Design Production / Dialog / Mixing Implementation
  • 4. Jobs in Video Game Audio 1. Audio Director 2. Composer 3. Assistant Composer 4. Arranger / Orchestrator 5. Session Musician 6. Sound Designer 7. Recording Engineers (Dialog, Music, Field) 8. Editors (Dialog, Music) 9. Mixing 10. Music Supervisor / Editor / Licensing 11. Audio Implementer 12. Audio Programmer
  • 5.
  • 6. The Tough Questions How competitive is this field? Are there enough jobs in the industry to absorb graduates? - no more difficult than any other creative field or endeavor such as film and television - more games being made than ever before - game and interactive skills are used in a variety of industries such as the web, teaching tools, installations, museums, toys, etc - successful musicians are entrepreneurs
  • 8. • 4 Year Accredited Bachelor of Music Degree Program • 12 Different Majors (Film Scoring, Songwriting, Performance, etc) • Student Population: 4,000 • Each student plays an instrument, • Each student receives at least 4 semesters of music skills including music theory, ear training, harmony, etc. Curriculum Development
  • 9. Wait! Were a school of musicians? How do you teach Video Game Audio to students without actually having programmers, artists, game designers and producers at the school? Curriculum Development
  • 10. Collaborative Approach: Finding partners to work with. 1. Working on actual games. 2. Learn to work within a team 3. Start networking in the game community before they leave Berklee. Curriculum Development
  • 11. Tools and Infrastructure: Build tools that teach basic concepts. • Build tools to teach interactive music concepts for the curriculum. • Use mod’ing as a tool for learning ideas, and navigating through conceptual design. Curriculum Development
  • 12. Film Scoring Department Started in Fall 2008 Developed a series of video game scoring curriculum. FS-271 FS-371 FS-471 Introduction to Interactive Scoring Advanced Scoring and Interactive & Video for Video Games Implementation for Video Games Game Music Curriculum Development
  • 13. Music Technology Division Started in Fall 2007 Developed a series of video game audio production curriculum. MTEC-321 MTEC-421 Audio Production (launching fall 2011) for Games Advanced Audio Production and Implementation for Games Curriculum Development
  • 14. Collaborative Approach: Within the College Music Writing Performance Technology Sound Design Interactive Writing Ensemble Dialog Production Scoring to Visuals Recording Mixing Cut Scene Scoring Performance Curriculum Development
  • 15. Resources Leverage learning outside the specific classes. • Liberal Arts • Math • Engineering • Business • History • Music Curriculum Development
  • 16. Video Game Scoring Minor Launched Fall 2010 LHUM-P433 Digital Narrative Theory and Practice PW-365 Orchestral Mock-Up Production FS-271 Introduction to Video Game/Interactive Music FS-371 Interactive Scoring for Video Games FS-471 Advanced Scoring and Implementation for Video Games Curriculum Development
  • 17. Facilities Hardware / Software Needs middleware solutions - fmod, wwise, xact / xna platforms - xbox / ps3 / wii / handhelds consoles - demonstration and development Workstations Studios
  • 18. How were we able to address the needs so quickly? Administration Support Money for Labs / Hardware / Software (a lot of infrastructure already in place) Money for Bringing in Advisers / Guest Lecturers Setting Up Corporate Relationships - Microsoft / Sony External Universities Support - USC, SCAD, MIT Gambit Ability to hire faculty.
  • 20. Video Game Music Club • 200+ Members • Sponsored and Organized Many Berklee Learning Center Events • VGMC Ensemble played at the GANG (Game Audio Network Guild) Awards 2008, 2009 Supporting the Curriculum
  • 21. Video Game Music Summer Institute Two programs available: • 5 day intensive writing institute • 3 day video game audio workshop 4-5 Guest Speakers Supporting the Curriculum
  • 22. Berklee Music Online Introduction to Game Audio: An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical game audio workflow. Introduction to Game Audio prepares you for a career in the industry by covering the many facets of sound production and engineering that are particular to games. Supporting the Curriculum
  • 23. Guest Speakers Nobuo Uematsu – Final Fantasy Series Tommy Tallarico – Video Games Live Jack Wall – Mass Effect Clint Bajakian - Sony Wataru Hokoyama – Afrika Chance Thomas - Avatar Norihiko Hibino – Metal Gear Solid Olivier Deriviere - Alone in the Dark Duncan Watt – Brothers in Arms Paul Lipson - President of GANG Chuck Doud - Sony Supporting the Curriculum
  • 24. Video Game Orchestra The VGO was founded in the spring of 2008, by Berklee senior Shota Nakama, bringing together musicians from Berklee as well as the Boston Conservatory and the New England Conservatory of Music. Supporting the Curriculum
  • 25. What do I want to make our program better? Access to proprietary tools. Bigger labs, more studios. Dedicated ensembles for video games. More guest artists, and special events. More staff, and faculty. Ongoing internships with game companies.
  • 26. Where to look for help? Resources: IASIG Education Guidelines
  • 27. Questions? michael sweet associate professor berklee college of music msweet@berklee.edu Questions

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