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This is NOT a talk
                                    about...




May 11, 2012
The Rules
1st RULE: You do not talk about SOCIAL MEDIA.

2nd RULE: You DO NOT talk about SOCIAL MEDIA.

3rd RULE: If someone says “stop” or goes limp or taps
out, it’s over.

4th RULE: It takes at least two to have a conversation.

5th RULE: We will only focus on one conversation at a
time.

6th RULE: No shirts, no shoes.

7th RULE: Conversations will go on as long as they
have to.

8th RULE: If this is your first experience with SOCIAL
MEDIA, you HAVE to participate.
Let’s start at the beginning...
Media: “a technology that affects society
 5

not by its content but by its characteristics.”




         Marshal McLuhan
characteristics = difference
6
Characteristics of Media
speed: how fast does it transmit information?
reach: how many people can receive it?
longevity: how long does it last?
reproducibility: how easy is it to copy?
interactivity: how easy is it for receiver to react to sender?
sense modality: what senses does it affect?
         *
authority: what’s the social standing of the sender?


                                                  *as perceived by receiver
speed: fast (w/in range)

       reach: very low

       longevity: ephemeral

       reproducibility: none

       interactivity: conversational/synchronous

       sense modality: visual, auditory, tactile

       authority: personal
oral
speed: very slow
          reach: low
          longevity: extremely durable
          reproducibility: minimal to none
          interactivity: none
          sense modality: visual, tactile
          authority: high, impersonal
written
speed: slow to moderate
          reach: low to moderate
          longevity: fairly durable
          reproducibility: moderate
          interactivity: little to none
          sense modality: visual, tactile
          authority: high, impersonal

printed
speed: fast
                        reach: high
                        longevity: somewhat ephemeral
                        reproducibility: difficult
                        interactivity: little to none
                        sense modality: visual, auditory
electronic mass media   authority: high, impersonal
speed: virtually instantaneous
           reach: global
           longevity: ephemeral/variable
           reproducibility: unlimited
           interactivity: variable/asynchronous
           sense modality: visual, auditory
           authority: variable, impersonal
internet
speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
speed: fast (w/in range)

                reach: very low

                longevity: ephemeral

                reproducibility: none

                interactivity: conversational/synchronous

                sense modality: visual, auditory, tactile

                authority: variable, personal
      oral



               speed: virtually instantaneous

               reach: global

               longevity: ephemeral

               reproducibility: unlimited

               interactivity: conversational/asynchronous

               sense modality: visual, auditory

               authority: variable, personal

social media
15

     “media”




     Sender    information or data   Receiver
15



 “mass media”
                                           Receiver
                broadcasting

                                 or data
                       ma tion
                      r
                 info
     Sender     information or data        Receiver
                info
                    rma
                         tion
                                or d
                                    ata


                                           Receiver
16


     social media
                                                 Participant

                                      or data
                                  n
                        rm atio
                    info




      Participant     information or data        Participant




                    infor
                           mati
                               on o
                                        r dat
                                             a
                                                 Participant
16

                      conversation
     social media
                                                 Participant

                                      or data
                                  n
                        rm atio
                    info




      Participant     information or data        Participant




                    infor
                           mati
                               on o
                                        r dat
                                             a
                                                 Participant
Sender
               Receiver
Speed




        Time
18


Social Media:


technologies that facilitate conversations
19                A (somewhat incomplete) Timeline of Social Media
                                                                                                       not to scale




                                                     USENET
                                                      1979       listserv            Napster                                        flickr
                                                                   1986               1999                                          2004
          pneumatic post
              1865



                                                                                                                      SecondLife
                                                                                                                         2003
 postal service
 Persia, 550BC
                                                                        The Palace
                              radio      ARPANET                                         Wikipedia
                                                                           1994                                                               twitter
                              1891         1969                                            2001
                                                           The WELL                                                   Facebook                 2006
                                                             1985                                    Friendster         2003
                                                                                                        2002




                                       @                                                                               MySpace              YouTube
                                       email
                                                                                 Third Voice                            2003                  2005
                                       1966         BBS               IRC           1999
                                                    1978              1988
                           telephone
                                                                                                                      del.icio.us
                             ~1890
                                                                                                                        2003
      telegraph
     France, 1792                                   MUD1
                                                                                     Blogger
                                                    1978
                                                                                      1999

                                       CompuServe                     MoveOn
                                          1969                         1998                                                         digg
                                                                                     epinions                                       2004
                                                                                       1999
20
NOT SURE IF SOCIAL MEDIA IS COOL




  OR JUST A SCAM TO GET ME TO
     WRITE TWICE AS MUCH
20
NOT SURE IF SOCIAL MEDIA IS COOL




  OR JUST A SCAM TO GET ME TO
     WRITE TWICE AS MUCH




       Why Social Media?
21




             Reason 1:
               They’re
     talking about you
               anyway.
22

US Population:
311,591,917

Internet Users:
249,273,534

Facebook Users:
157,348,340
23



Facebook: 845M active users
Twitter: 157M active users
LinkedIn: 150M active users
Google+: 90M active users
Pintrest: 21M unique visitors
Reddit: 5.5M unique visitors
Digg: 4.6M unique visitors
            http://mashable.com/2012/03/09/social-media-demographics/social-media-demographics-972/
24        http://www.infosolutionsgroup.com/2010_PopCap_Social_Gaming_Research_Results.pdf




 2010 Social Games Survey




Average age: 48
Average domestic
situation:
Married w/kids @ home
25
25
26




     Text
27




             Reason 2:
     Media ain’t what it
           used to be.
28
 5                                                                   DRAFT




                                                                      Text




 source: http://www.bullcitymutterings.com/2009_11_01_archive.html
29
 6                                       DRAFT

Total US Music Sales




                       Source: http://money.cnn.com/2010/02/02/news/companies/napster_music_industry/
30
 7   DRAFT
31
Global e-Book Sales Figures




     http://idpf.org/about-us/industry-statistics#Additional_Global_eBook_Sales_Figures
32
 Print Book Sales vs. e-Book Sales




     http://radar.oreilly.com/2009/02/state-of-the-computer-book-mar-24.html
33
       Broadcast: $38.5B
         Internet: $31.7B
             Cable: $30B
     Newspapers: $20.7B
        Magazines: $18B
           Radio: $15.2B
     Out-of-home: $6.5B
       Video Games: $1B

      2011 MEDIA SPENDING
34

Reason 3:
The Expectation of Access
35




         EV
       EV ER
     EV ER YW
       ER YT HE
          YO HIN RE
            NE G




     http://about.americanexpress.com/news/pr/2012/gcsb.aspx
36
          Reason 5:
         Brands are
     collaborations
37




     http://www.nevillehobson.com/2010/02/01/recruiters-really-care-about-your-online-reputation-even-if-you-dont/
38




                                  Taking the plunge
     225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
39




     Hope is not a strategy.
                        Rick Page
40
41


Speed
            Trafalgar, Spain                London
                                17 days
     1805                                            2.7 mph
                               1100 miles




             Nobi, Japan        1 day       London

     1891                                            246 mph
                               5916 miles




            Sichaun, China                  London
                               7 minutes
     2008                                            38,250 mph*
                               5100 miles




                                                               *potentially 204,000 mph
42
Reach
        one to 2,267,233,742 (December 2011)
43
     Reproducibility
43
     Sharing
44
     Conversation
45
46
     What is...

     What can I do with social
     media that I can’t do in
     any other medium?
                  Text




          $1 Gajillion
47
48
49
50
50
51
Social media:




     Engage(ment)!
52




     (not engagement)
53


     Highly engaged brands
54
ENGAGEMENT=
55

      •inquiries
      •mentions in blogs
      •links shared
      •repeat visits
      •subscriptions
      •applications
      •retweets
      •comments
      •etc.
56




     What to do
57




Aggregation
58




Facilitation
59




Curation
60




Collaboration
61




Location
62




Creation
63




Recommendation
64




Disintermediation
65


     Taking
     Action!
           Text
66
66

 – What are we trying to accomplish?
66

 – What are we trying to accomplish?
 – Why use social media?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
 – Who will maintain our social media presence?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
 – Who will maintain our social media presence?
 – Do we have the resources?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
 – Who will maintain our social media presence?
 – Do we have the resources?
 – How does this integrate with our overall communications
   strategy?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
 – Who will maintain our social media presence?
 – Do we have the resources?
 – How does this integrate with our overall communications
   strategy?
 – What does “success” mean? What does “failure” mean?
66

 – What are we trying to accomplish?
 – Why use social media?
 – What kinds of social media will help us achieve our goals?
 – Are we prepared to let go of our brand (at least a little!) and
   engage with our audiences?
 – What will we do to encourage participation in our social
   media program?
 – Who will maintain our social media presence?
 – Do we have the resources?
 – How does this integrate with our overall communications
   strategy?
 – What does “success” mean? What does “failure” mean?
 – What will we do less of if we’re spending resources on
   social media?
67




“Social media is the
vehicle, Not the
destination”
Erica Swallow, Mashable.com




                              225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
68
68




     Measurable
68




     Measurable
     Actionable
68




     Measurable
     Actionable
      Relevant
69




                                                                       “The odds of
                                                                       even 1,000
                                                                       people viewing
                                                                       your video in a
                                                                       month’s time are
                                                                       only 3%”
                                                                        Chris Wilson, Slate




     225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
70
     Why should they care?
Define “success”
 71
72
     Think:
72
                    Think:
     Conversation vs. Publication
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
     Community vs. “Users”
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
     Community vs. “Users”
     Accessibility vs. Hierarchy
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
     Community vs. “Users”
     Accessibility vs. Hierarchy
     Real-Time vs. Scheduled
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
     Community vs. “Users”
     Accessibility vs. Hierarchy
     Real-Time vs. Scheduled
     Organic vs. Synthetic
72
                    Think:
     Conversation vs. Publication
     Engagement vs. Broadcast
     Personal vs. Impersonal
     Community vs. “Users”
     Accessibility vs. Hierarchy
     Real-Time vs. Scheduled
     Organic vs. Synthetic
     Collaborating vs. Controlling
73
73




     1st RULE: You do not talk about
     SOCIAL MEDIA.
73




     1st RULE: You do not talk about
     SOCIAL MEDIA.

     2nd RULE: You DO NOT talk
     about SOCIAL MEDIA.
74




Let’s talk!
sean.carton@idfive.com

@idfive

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This is NOT a talk about social media

  • 1. This is NOT a talk about... May 11, 2012
  • 2. The Rules 1st RULE: You do not talk about SOCIAL MEDIA. 2nd RULE: You DO NOT talk about SOCIAL MEDIA. 3rd RULE: If someone says “stop” or goes limp or taps out, it’s over. 4th RULE: It takes at least two to have a conversation. 5th RULE: We will only focus on one conversation at a time. 6th RULE: No shirts, no shoes. 7th RULE: Conversations will go on as long as they have to. 8th RULE: If this is your first experience with SOCIAL MEDIA, you HAVE to participate.
  • 3.
  • 4.
  • 5.
  • 6. Let’s start at the beginning...
  • 7. Media: “a technology that affects society 5 not by its content but by its characteristics.” Marshal McLuhan
  • 9. Characteristics of Media speed: how fast does it transmit information? reach: how many people can receive it? longevity: how long does it last? reproducibility: how easy is it to copy? interactivity: how easy is it for receiver to react to sender? sense modality: what senses does it affect? * authority: what’s the social standing of the sender? *as perceived by receiver
  • 10. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: personal oral
  • 11. speed: very slow reach: low longevity: extremely durable reproducibility: minimal to none interactivity: none sense modality: visual, tactile authority: high, impersonal written
  • 12. speed: slow to moderate reach: low to moderate longevity: fairly durable reproducibility: moderate interactivity: little to none sense modality: visual, tactile authority: high, impersonal printed
  • 13. speed: fast reach: high longevity: somewhat ephemeral reproducibility: difficult interactivity: little to none sense modality: visual, auditory electronic mass media authority: high, impersonal
  • 14. speed: virtually instantaneous reach: global longevity: ephemeral/variable reproducibility: unlimited interactivity: variable/asynchronous sense modality: visual, auditory authority: variable, impersonal internet
  • 15. speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 16. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 17. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 18. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 19. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 20. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 21. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 22. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 23. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 24. speed: fast (w/in range) reach: very low longevity: ephemeral reproducibility: none interactivity: conversational/synchronous sense modality: visual, auditory, tactile authority: variable, personal oral speed: virtually instantaneous reach: global longevity: ephemeral reproducibility: unlimited interactivity: conversational/asynchronous sense modality: visual, auditory authority: variable, personal social media
  • 25. 15 “media” Sender information or data Receiver
  • 26. 15 “mass media” Receiver broadcasting or data ma tion r info Sender information or data Receiver info rma tion or d ata Receiver
  • 27. 16 social media Participant or data n rm atio info Participant information or data Participant infor mati on o r dat a Participant
  • 28. 16 conversation social media Participant or data n rm atio info Participant information or data Participant infor mati on o r dat a Participant
  • 29. Sender Receiver Speed Time
  • 30. 18 Social Media: technologies that facilitate conversations
  • 31. 19 A (somewhat incomplete) Timeline of Social Media not to scale USENET 1979 listserv Napster flickr 1986 1999 2004 pneumatic post 1865 SecondLife 2003 postal service Persia, 550BC The Palace radio ARPANET Wikipedia 1994 twitter 1891 1969 2001 The WELL Facebook 2006 1985 Friendster 2003 2002 @ MySpace YouTube email Third Voice 2003 2005 1966 BBS IRC 1999 1978 1988 telephone del.icio.us ~1890 2003 telegraph France, 1792 MUD1 Blogger 1978 1999 CompuServe MoveOn 1969 1998 digg epinions 2004 1999
  • 32. 20 NOT SURE IF SOCIAL MEDIA IS COOL OR JUST A SCAM TO GET ME TO WRITE TWICE AS MUCH
  • 33. 20 NOT SURE IF SOCIAL MEDIA IS COOL OR JUST A SCAM TO GET ME TO WRITE TWICE AS MUCH Why Social Media?
  • 34. 21 Reason 1: They’re talking about you anyway.
  • 36. 23 Facebook: 845M active users Twitter: 157M active users LinkedIn: 150M active users Google+: 90M active users Pintrest: 21M unique visitors Reddit: 5.5M unique visitors Digg: 4.6M unique visitors http://mashable.com/2012/03/09/social-media-demographics/social-media-demographics-972/
  • 37. 24 http://www.infosolutionsgroup.com/2010_PopCap_Social_Gaming_Research_Results.pdf 2010 Social Games Survey Average age: 48 Average domestic situation: Married w/kids @ home
  • 38. 25
  • 39. 25
  • 40. 26 Text
  • 41. 27 Reason 2: Media ain’t what it used to be.
  • 42. 28 5 DRAFT Text source: http://www.bullcitymutterings.com/2009_11_01_archive.html
  • 43. 29 6 DRAFT Total US Music Sales Source: http://money.cnn.com/2010/02/02/news/companies/napster_music_industry/
  • 44. 30 7 DRAFT
  • 45. 31 Global e-Book Sales Figures http://idpf.org/about-us/industry-statistics#Additional_Global_eBook_Sales_Figures
  • 46. 32 Print Book Sales vs. e-Book Sales http://radar.oreilly.com/2009/02/state-of-the-computer-book-mar-24.html
  • 47. 33 Broadcast: $38.5B Internet: $31.7B Cable: $30B Newspapers: $20.7B Magazines: $18B Radio: $15.2B Out-of-home: $6.5B Video Games: $1B 2011 MEDIA SPENDING
  • 49. 35 EV EV ER EV ER YW ER YT HE YO HIN RE NE G http://about.americanexpress.com/news/pr/2012/gcsb.aspx
  • 50. 36 Reason 5: Brands are collaborations
  • 51. 37 http://www.nevillehobson.com/2010/02/01/recruiters-really-care-about-your-online-reputation-even-if-you-dont/
  • 52. 38 Taking the plunge 225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
  • 53. 39 Hope is not a strategy. Rick Page
  • 54. 40
  • 55. 41 Speed Trafalgar, Spain London 17 days 1805 2.7 mph 1100 miles Nobi, Japan 1 day London 1891 246 mph 5916 miles Sichaun, China London 7 minutes 2008 38,250 mph* 5100 miles *potentially 204,000 mph
  • 56. 42 Reach one to 2,267,233,742 (December 2011)
  • 57. 43 Reproducibility
  • 58. 43 Sharing
  • 59. 44 Conversation
  • 60. 45
  • 61. 46 What is... What can I do with social media that I can’t do in any other medium? Text $1 Gajillion
  • 62. 47
  • 63. 48
  • 64. 49
  • 65. 50
  • 66. 50
  • 67. 51 Social media: Engage(ment)!
  • 68. 52 (not engagement)
  • 69. 53 Highly engaged brands
  • 70. 54
  • 71. ENGAGEMENT= 55 •inquiries •mentions in blogs •links shared •repeat visits •subscriptions •applications •retweets •comments •etc.
  • 72. 56 What to do
  • 81. 65 Taking Action! Text
  • 82. 66
  • 83. 66 – What are we trying to accomplish?
  • 84. 66 – What are we trying to accomplish? – Why use social media?
  • 85. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals?
  • 86. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences?
  • 87. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program?
  • 88. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program? – Who will maintain our social media presence?
  • 89. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program? – Who will maintain our social media presence? – Do we have the resources?
  • 90. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program? – Who will maintain our social media presence? – Do we have the resources? – How does this integrate with our overall communications strategy?
  • 91. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program? – Who will maintain our social media presence? – Do we have the resources? – How does this integrate with our overall communications strategy? – What does “success” mean? What does “failure” mean?
  • 92. 66 – What are we trying to accomplish? – Why use social media? – What kinds of social media will help us achieve our goals? – Are we prepared to let go of our brand (at least a little!) and engage with our audiences? – What will we do to encourage participation in our social media program? – Who will maintain our social media presence? – Do we have the resources? – How does this integrate with our overall communications strategy? – What does “success” mean? What does “failure” mean? – What will we do less of if we’re spending resources on social media?
  • 93. 67 “Social media is the vehicle, Not the destination” Erica Swallow, Mashable.com 225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
  • 94. 68
  • 95. 68 Measurable
  • 96. 68 Measurable Actionable
  • 97. 68 Measurable Actionable Relevant
  • 98. 69 “The odds of even 1,000 people viewing your video in a month’s time are only 3%” Chris Wilson, Slate 225 e. redwood street baltimore, md 21202 410.837.5555 www.idfive.com
  • 99. 70 Why should they care?
  • 101. 72 Think:
  • 102. 72 Think: Conversation vs. Publication
  • 103. 72 Think: Conversation vs. Publication Engagement vs. Broadcast
  • 104. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal
  • 105. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal Community vs. “Users”
  • 106. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal Community vs. “Users” Accessibility vs. Hierarchy
  • 107. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal Community vs. “Users” Accessibility vs. Hierarchy Real-Time vs. Scheduled
  • 108. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal Community vs. “Users” Accessibility vs. Hierarchy Real-Time vs. Scheduled Organic vs. Synthetic
  • 109. 72 Think: Conversation vs. Publication Engagement vs. Broadcast Personal vs. Impersonal Community vs. “Users” Accessibility vs. Hierarchy Real-Time vs. Scheduled Organic vs. Synthetic Collaborating vs. Controlling
  • 110. 73
  • 111. 73 1st RULE: You do not talk about SOCIAL MEDIA.
  • 112. 73 1st RULE: You do not talk about SOCIAL MEDIA. 2nd RULE: You DO NOT talk about SOCIAL MEDIA.

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