Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
2. Agenda:
• Understand Immersive Technologies and see how they will impact everything
ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to
introduce spatial computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning
and teaching.
• See what libraries can do to make use of immersive technologies to create
new user experiences.
3. Immersive Technologies imitate or extend our physical world via digital simulations
to give us the sense of immersion (i.e., to be completely absorbed into something.)
4. About: https://bit.ly/2M3MlHM
Committed to supporting the production,
availability, and preservation of
knowledge in its many manifestations. In
order to do this successfully for emerging
intellectual digital assets, it is essential that
library staff directly engage in the
knowledge-creation life cycle to ensure the
distribution of and ongoing access to
knowledge for generations to come.
Do immersive digital environments impact how
we create meaning or interpret phenomena? If
so, how? Can this impact be transformational?
5. “PLAY” by David Kaplan and Eric Zimmerman
Watch: https://youtu.be/8nWlR_LmCGc
7. XR is Extended Reality
• The X is a variable that can stand for anything.
• Right now, it includes 360°/360°virtual reality (VR), true VR, augmented reality (AR), mixed reality
(MR), spatial computing, holograms, etc. It’s the full spectrum of Immersive Technology.
• With spatial computing, programming also follows rules of gravity, space etc. so we will start to
see new immersive learning environments.
• Devices supporting these forms of immersive applications can be referred to as XR devices.
• XR technologies are being seen in many industries (e.g., art, education, real estate, medicine,
engineering, entertainment, interior design, music, libraries, etc.).
• Hyper Reality is a term used sometimes, too.
Source: https://goo.gl/bgyBC1
8. Source: https://bit.ly/2HjsFyX
When XR is expected to become mainstream
1% - never
6% - already is
8% - 10+ years
29% - 1-3 years
34% - 4-5 years
22% - 6-10 years
9. Source: http://goo.gl/51gGTb
Virtual reality completely isolates one from
the physical world and is surrounded by digital content while
able to interact with a synthetic world.
A head-mounted display (HMD) displays the image which is
modified when one moves their head and/or interacts with the
content via other input modalities (e.g., hand controllers, voice
commands, MRTouch etc.)
Essentially, VR is a computer that is trying to trick your brain into
believing that you are in a completely different environment.
18. Adding AR features to browsers will hopefully start a research paper
revolution. Immersive journalism undoubtedly will run with this!
Source: https://goo.gl/vopDg6
Try the AR section in the New York Times app.
19. Remember Google Glasses?
Fit: Adjustable nosepads and durable frame fits any face. Extra
nosepads in two sizes.
Display : High resolution display is the equivalent of a 25-inch-high
definition screen from eight feet away.
Camera: Photos - 5 MP; Videos - 720p
Audio: Bone Conduction Transducer
Connectivity: Wi-Fi - 802.11b/g; Bluetooth
Storage: 12 GB of usable memory, synced with Google cloud storage.
16 GB Flash total.
Battery: One day of typical use. Some features, like video recording,
are more battery intensive.
Charger: Included Micro USB cable and charger.
24. Mixed Reality (MR) real and virtual worlds to produce new environments and
visualizations where physical and digital objects co-exist and interact in real time.
25. The Weather Channel’s “immersive mixed reality” (IMR) videos are intense!
Video: https://youtu.be/69nUZmQ2w8A
28. Spatial Computing combines computer vision and artificial intelligence to
seamlessly integrate visual content into the real-world around us.
Use physical space as a medium to interact with technology.
44. Accessibility Guidelines
Spatial or Positional Sound Effects: creating sounds
that mimic the location of augmented objects allow users
with mobility impairments to locate objects without
requiring movement.
Adjustable Location of Augmented Reality
Objects: allowing users to move the augmented object
that they are required to interact prevents users from
requiring movement such as reaching, bending, or
accessing areas that are restricted to wheelchair users.
Avoid Space Conflicts: allowing augmented objects to
be unfixed forms increase options in the type of
movement, the angle of movement and the direction of
movement needed for interaction.
Source: https://bit.ly/32KT2Vd
Age concerns?
53. • Structure Sensor w/ Skanect
• Merge Cubes
• Merge VR Goggles
• 3D scanning projects for AR/VR
Source: https://goo.gl/Ee1W2j
Video: https://goo.gl/ZhxqzW
New workshops!
Video: https://goo.gl/A3EHAE
https://structure.io
54. Partnering with Museums!
360° and 3D scanning project, Seminole Historical Society
3D scanned object in VR, prototype for Imagine Museum
Showing artist/philanthropist, Trish Duggan,
what is possible using Magic Leap.
A meeting about VR inside VR.
Holograms via MERGE Cube
58. Best tools for building an augmented reality experience
For Programmers:
Vuforia - Deliver AR innovation with the market-leading Vuforia platform
Kudan AR - Artificial Perception technologies
Wikitude - location-based, marker or markerless AR experiences
For Non-programmers:
Blippbuilder - Transform packaging, ads, magazines, posters and more.
HP Reveal - Adding value to printed content through visual interactivity
Source: https://goo.gl/1yLalY
63. Godot Engine Now Has OpenVR and AR Support!
Source: https://goo.gl/eFqLw6
Download at https://godotengine.org
64. WebGL (Web Graphics Library) is a JavaScript API for
rendering interactive 3D and 2D graphics within any
compatible web browser without the use of plug-ins.
Source: https://goo.gl/UdqnLV
https://get.webgl.org
67. 360° Photo using Mozilla's A-Frame VR framework to
render it in the browser using WebGL
Try it!
RoundMe 360° iLab tour: https://goo.gl/QY8cJw
Dr. Sylvia Earle's childhood home, Seminole Historical Society, Low Season live