Charlie Fink is a columnist, writing about VR, AR and new media for Forbes. An author and a futurist, he was EVP & COO of VR pioneer, Virtual World Entertainment. He was also a Story Development & Production VP at Disney from 1985-1992, giving him a unique perspective on media, entertainment, and technology. Join us as Charlie gives an overview of AR, economics and its potential to augment and transform media and ourselves.
"Harness The Disruptive Power of AR" Presented at VR On The Lot 10 14-17
1. The Disruptive Power
of Augmented Reality
Charlie Fink
Contributor, Forbes
Contributing Editor, VR Voice
@charliefink
2. About Me
• Columnist and Author, Forbes ,
Huff Po, VR Voice, Cinematic VR,
etc.
• Entrepreneur (2 for 4 on
startups)
• Producer of 30 Theater
Productions
• President, AG Interactive 00-04
• SVP, America Online 95-99
• EVP, COO, Virtual World
Entertainment 92-95
• VP, Disney 85-92
3. 40 Years of Disruption
• Audio Cassettes
• Video Cassettes
• Personal Computers
• Cellular Phones
• The Internet
• Smart Phones (handheld computing)
• AR & VR
4. Things I Know Are True
•Technology succeeds when it makes what we are
already doing better, cheaper and faster
•The killer app is other people
•Everyone overestimates the short term and
underestimates the long term
16. Microsoft Mixed Reality Spectrum
Windows Mixed Reality – Holographic headsets (see-through)
Windows Mixed Reality – Immersive headsets (occluded)
VR todayAR today
PHYSICAL
REALITY
DIGITAL
REALITY
MIXED REALITY (MR)
Mixed reality blends the physical and digital worlds to produce new environments where physical and digital objects co-
exist and can be interacted with as if all of them were real.
27. State of AR Today
• AR Capable Hand Held Computing
• Google Pixel, Lenovo Phab2
• Apple iOS 11 Phones & iPads
• Facial Recognition, Depth Sensing
• Experiential Marketing
• Filters
• Art
• Toys
• Games
29. • Microsoft – Hololens, Windows 10 MR
• Apple – iPhone 8, ARKit, VR Peripheral
• Facebook – Rift, Oculus Store, “Pacific” AR HMD
• Google – Cardboard, Daydream, Stand Alone VR
• Samsung –Gear VR
• Sony - Playstation VR
The Big Guys Are Making Big Bets
30.
31. • Personal Computer
• Email
• Shopping
• Social Media
• Smart Phones
• Messaging
• Photography
• Maps
• Music/Media
Killer Apps
32. App Killers
• Poor Ergonomics
• Bad Economics
• Phone Upgrade Cycle
• Compatibility
• Missing Infrastructure
• The AR Cloud
33. Enterprise Goes First
• Military
• Building Design & Construction
• Industrial Maintenance
• Remote Experts
• Medical
• Monitor Consolidation
• Heads Up Display
• Sales & Marketing
34. Experiential Marketing With AR
•Social Media
•Product Marketing
•Projection Mapping
•Tabletop AR
•“Floating” Holograms
•AR Enhanced Shopping
•Fan Experiences
35. Biggest Challenge: Must-Have Content
• Experiences and apps
• The people connection
• E-Sports
• The Value of Franchises
36. Platform Builders Underwrite Early Content
• Pay developers before platform reaches scale
• Oculus 250 M investment in content
• HTC ViveX Venture Fund, Oculus Story Studio
37. Cinematic AR & VR
• Tools
• Blocker
• The D.W. Griffith of AR/VR
• Nominations
• New Strategies
• Agency and immersion
• Who, What, Where
• Worlds, Instructions
40. Cinematic Realism in AR and VR
• Holograms and Volumetric Capture
• Photogrammertry
• AI
• Transferability of assets
41. Getting In On The Action
• App Sales
• Licensing
• Location Based
• Experiential Marketing
• Theme Parks
• Sports, e-Sports
• Production Arts & Services
• Animation, Game Design, Programming
• 360 Video Production, Services
• Capture & Photogrammertry
How to end the slavery of screens.
The consumer doesn’t know about the coming revolution or war on screens. You have to show them the product. How you’re going to do it. They have to see the benefits.
Teeny Tiny, first adopters
If I had to buy one today, I’d get the Meta.
3 D camera needed for Telepresence
Cloud needed for Cloud AR
The known unknown
The Tesla of AR
It’s all about what the guys at the top of the pryamid do – Tim Merel
And they big guys are doing a lot. They are all investing billions.
Note all are headworn, some AR, some VR