Over the last two years we have built not just the game and the supporting software for what it takes to make an online game, but the team and the culture to support it. Using the tools for the right job: programming languages, frameworks, external services, open source tooling, development patterns and processes, we've been able to do so without over-hiring and instead fully embracing a DevOps culture.
In this talk you'll experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player XBox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You'll hear how we leveraged Elixir, Unity, Chef, C# on Mono, and other tools to create the foundations of Undead's online platform while simultaneously developing multiple games and the personnel required for the studio's future.
https://youtu.be/0LcxsYdP_Oc
63. Configurable,Module
variable "route-servers" {
default = "3"
description = "The number of route server instances to launch."
}
variable "app-servers" {
default = "3"
description = "The number of app server instances to launch."
}
variable "replication_servers" {
default = "1"
description = "The number of database replication servers to launch."
}