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    The Future of Gaming in Public Libraries




                                                A presentation by:
                                                    Rachael Black
                                                     Sara Killough
                                               and Chris Magnifico
Seattle Public Library
                                   Facts


                                                                                In 2010:
                                                                                •Central Library + 26 Branches
                                                                                •Circulated 11,376,194 items. 
                                                                                Including:
                                                                                     •5,199,449 AV items
                                                                                     •232,902 digital items
                                                                                •Collection of 2,287,730 items. 
                                                                                Including:
                                                                                     •77, 631 digital items
                                                                                •14,221,230 visitors




http://upload.wikimedia.org/wikipedia/commons/4/4d/Seattle_Public_Library.jpg
Benefits of Gaming




                 • Educational
                    • Information Seeking
                    • Improving literacy

                 • Community Building
                    • Third place for
                      Teens
                    • Brings together all
                      ages




http://cdn.ripten.com/wp‐content/uploads/2009/11/books‐games‐tough‐choice.jpg
Benefits of Gaming




                                                                         •   Encourages
                                                                             reluctant readers

                                                                         •   Builds literacies
                                                                             beyond print.




http://www.waltsense.com/storage/articles/20100111_Illiterate‐Goat.jpg
Professional Organizations




                  • ALA

                          • Supports gaming in
                            Public Libraries

                          • Encourages
                            programming

                          • Supports building a
                            circulating collection




http://cdn.gamingangels.com/wp‐content/uploads/2009/11/ala_logo.jpg
Professional Organizations



                    • YALSA

                            • Encourages gaming events for teens

                            • National Gaming Day initiative




http://2.bp.blogspot.com/_meIxUgKkmTE/TMGidL0c6uI/AAAAAAAAABM/BUU‐hBxVhKs/s400/ALA_NGD_A.jpg
Despite these benefits, there is some 
resistance towards including video games 
in public libraries…




     …from library professionals…




              …and from the general public.
                                              http://guildzilla.com/content/uploads/80/2b/802b2cca52c0e360a78822a1de34bba1.jpg
http://kotaku.com/5164768/librarians‐explain‐why‐video‐games‐at‐the‐library
In public libraries, there is some controversy as to whether librarians should prioritize




                                                                                              Circulating collections.
                                                                     or
                       Programming




http://3.bp.blogspot.com/‐‐qJOgp‐w‐XE/Ta9k‐eW0E2I/AAAAAAAAAJI/Q2j‐GIBTX3c/s200/couple_arguing.jpg
Gaming at SPL




  • Programming Based

          • Events for Teens

          • Third Place

          • No circulating
            collection




http://3.bp.blogspot.com/‐leOBxW4_yUw/Tay_RfOUyeI/AAAAAAAAAms/FtEjKL9Cd8E/s1600/Wii.jpeg
Instead, Seattle Public Library uses gaming kits to hold events at the library,
                                                                 The kits focus on the social aspect of gaming.




http://www.dropshipstrategy.com/imgs/products/game‐console.jpg
In reality, the gaming kits look a lot more like this:
In order to update library
 service with technology that is
      readily available…



                                                                                      We believe Seattle
                                                                                         Public Library
                                                                                     should implement a
                                                                                     circulating collection
                                                                                        of video games.




         However, several
      problems arise from this
            approach.
http://www.beautiful‐libraries.com/library%20photos/libraries%20in%20film/7113.jpg
Therefore, we believe the future of video games in
libraries…




                                                                                     …lies in digital distribution.
http://www.beautiful‐libraries.com/library%20photos/libraries%20in%20film/7113.jpg
OverDrive
  Media
 Console




             Currently used for
                eBook digital
            distribution in many
                   libraries
…while pausing your game.
Digital Rights Management
Origin vs. Steam




No install                              No install
restrictions                          restrictions

Online                                      Online
authentication                      authentication

“Offline Mode”                       Offline Mode

                                    Guest Passes
Imagine the implications of digital distribution in a library setting…




          …especially when considering cloud technology…
The Future of Gaming in Public Libraries

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The Future of Gaming in Public Libraries