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A PRACTICAL
INTRODUCTION
USER RESEARCH
Claudio Pires Franco
digital media research consultant
COVERING
• prep: a bit of theory
• prep: our working example
• 1. discovery (exploration of needs)
• 2. alpha (sketching and prototyping)
• 3. beta (analytics and testing)
• wrap up: teams, tools, processes
THEORY
10 MINS
WHAT’S THE POINT OF
DOING USER RESEARCH?
WHO WORKS IN TEAMS
THAT DO USER
RESEARCH?
https://www.interaction-design.org
https://www.interaction-design.org/literature/topics/user-centered-design
https://www.gov.uk/service-manual/phases
https://userresearch.blog.gov.uk/2015/05/27/doing-user-research-in-the-discovery-phase/
A WORKING EXAMPLE
FOR TODAY’S EXERCISES
YOUR MISSION
• you have a nice little house in a historic
European city - Porto
• you want to start renting it out as a holiday
home
• you start by listing it on Airbnb and Booking -
but you also want to have your own website
• here you’ll be both the researcher, the
designer and the product owner - very wrong!
1. DISCOVERY
(DEFINING NEEDS)
45 MINS
UNDERSTAND
USERS
https://www.gov.uk/service-manual
EXERCISE:
THE SURVEY
CONTEXT
THE SURVEY
• Who is your target audience?
• Are there core targets but also other
potential targets?
• How can we identify the ideal people
to do research with?
• What would you want to know from
potential users / customers?
• What assumptions can you test?
In real life it’d also be wise
to: do some desk research
for reports and stats; talk
to competitors and
stakeholders; look at
competitor and similar
websites
CONSIDER: the sample -
who should answer it? who
should you include or
exclude? e.g. a survey for a
nuts-based ice cream
product could go out to ice
cream lovers, and also to
dessert lovers
TASKS
THE SURVEY
1. MAKE A LIST OF QUESTIONS
YOU’D WANT ANSWERING
(MAX. 10, INCLUDE
ASSUMPTIONS TO TEST)
ASSUMPTIONS examples:
people who don’t like
cooking always stay in
hotels;
people rent holiday homes
because they’re cheaper
than hotels.
5 MINS
DESIGN
THE SURVEY
• Next you’d design your very own survey
• You can use free tools such as Google
Forms (on Google Drive)
• Google Surveys offers more options
and recruitment too, at a cost
• You’ll now see one I quickly designed
yesterday
If you struggle to think
what to ask, do some
interviews, even ask
some people you know
as a starting point…
TASKS
THE SURVEY
2. FILL SURVEY
(AS A CUSTOMER)
5 MINS
https://bit.ly/2FXjHH6
SURVEY
ANALYSIS
• Let’s quickly look at the survey results
• You can start building a picture of your target users
• You can generate more questions for when you do deeper
research with users face-to-face
THE SURVEY
ANALYSIS
SURVEY RESULTS
5 MINS
CITY BREAKS IN EUROPE
ONLY OUTSIDE EUROPE
BEACH
BREAKS IN
EUROPE
ONLY
HOTELS
ONLY
HOMES
MIX HOMES
& OTHER
Mapping user types /
personas onto behaviour
diagrams/axes is often
productive, and a good
way of explaining to
other people…
You can recruit different
kinds of users based on
the survey results - or try
and find them elsewhere,
perhaps using the survey
again as a selection tool.
CITY BREAKS IN EUROPE
ONLY OUTSIDE EUROPE
BEACH
BREAKS IN
EUROPE
ONLY
HOTELS
ONLY
HOMES
GLOBAL
JETSETTERS
HOTELERS
HOME
RENTERS
CITY HOME RENTERS
CITY BREAK MIXERS
PORTO
PLANNERS
GLOBAL
EXPLORERS
MIX HOMES
& OTHER
EXERCISE:
THE INTERVIEW
If you rent / consider
holiday homes, if you
like European city
breaks, and /or would
like to go to Porto,
you’ll be a CORE USER
in the interview exercise
It’s crucial to
do research
with the right
people
IDEAL PARTICIPANT PROFILE
THE INTERVIEW
Remember your ideal user:
• likes holidays in historic cities in Europe
• prefers houses to hotels - or at least considers houses
• books directly with house owners - or at least looks for info
on the house website even if later books on a large platform
• wants to go to Porto - or at least is considering as an option
CHOOSE ONE RESEARCHER,
ONE USER AND NOTE-TAKERS
BREAK INTO 4-5 GROUPS
Start with very
open, generic
questions - wait
for the detail,
the specific
THE INTERVIEW
SOME TIPS
Do NOT ask
leading or very
framing
questions; ask
few, listen loads
Always be polite
and keep your
views (mostly) to
yourself
Bring people
back to the main
line of enquiry -
in a nice way
Take good, clear
notes of what’s
being said -
remember key
questions
Notes: capitals,
short, factual -
what user does
or says - not
your opinion
SCRIPT
THE INTERVIEW
• How do you choose a city to visit? How much do you usually know about the
destination? What do you want to know about the destination?
• How do you choose a place to stay (hotel, house, other)? What websites do you
use?
• When looking at houses to stay in, what factors matter most to you? Are multiple
factors involved? Please order them, show how they interact…
• Who else is involved in the decision process? How much of a say do they have? Is
there a multi-person decision process?
• What kinds of things do you / does your group want to know about a house that you
may consider booking? Are there things that are more important than others?
Please write them down and place them in order of importance.
• Other questions you thought were important - from your list of 10 things you’d
want to know
3. DO THE INTERVIEW &
TAKE NOTES
10 MINS
EXERCISE:
ANALYSIS
ANALYSIS - SORTING
THE INTERVIEW
Some tips for efficient analysis:
• collective, democratic
• sort notes onto themes / blocks of stuff, e.g. factors
when choosing a home to rent
OUTPUT:
• key info user would need on a website promoting a
holiday home in Porto - split or labelled into 2-3
categories/groups: crucial, important, nice to have
• write these onto separate post-its - these will later be
COMPONENTS of your website’s user journey
IDEA: use your key
questions as a
framework for the
analysis
4. SORT YOUR
DATA
15 MINS
HOW DID IT GO?
BREAK TIME
15 MINS
2. ALPHA (SKETCHING
AND PROTOTYPING)
20 MINS
https://www.gov.uk/service-manual/phases
CREATE A USER
JOURNEY
MAPPING
THE USER JOURNEY
A good user journey should:
• reflect the flow of a user on the website
• be clear, with thorough logical branching
• identify gaps and more questions to ask
• consider how users would get there in first place
• include any offline parts in the journey and other websites / tools
User journeys are
desired routes via a
digital product that
you’re about to design
Sometimes less is more
5. SKETCH A USER
JOURNEY MAP
15 MINS
BREAK INTO SAME GROUPS
HOW DID IT GO?
PROTOTYPING
METHODS AND TOOLS
ALPHA PROTOTYPING
• Paper prototypes
• Balsamiq-type sketches / PowerPoint hyperlinks
• More advanced prototyping tools
• face-to-face testing with users
• remote testing
• unmoderated testing
• accessibility testing
User Research
Planning
Design
Update
Prototype
Prioritisation
New
Observations
Ready for
backlog?
Affinity
Sort
User Research
Session
Access to Work : UX Process
We’ve seen…
We believe this
is because…
So if we…
We’ll see…
HypothesisRESEARCH
3. BETA (ANALYTICS
AND TESTING)
40 MINS
https://www.gov.uk/service-manual/phases
ANALYTICS
ANALYTICS
BETA
1. pretend you go all the way to book the house - just don’t do
the payment!
2. find info: how many bedrooms? how many guests in total?
3. find info: can I bring a baby? is there any baby equipment?
4. learn more about Porto and whether it appeals to you
• You can leave FEEDBACK on any page directly from the website
6. CHOOSE A ‘TASK’ TO TRY THE WEBSITE
5 MINS
WWW.MIRADOURO25.COM
ANALYTICS
BETA
Let’s look at the data generated
5 MINS
ANALYTICS
BETA
Let’s look at the data generated
5 MINS
YOU WOULD THEN DO USABILITY TESTING
TO TACKLE ANY ISSUES IDENTIFIED WITH
ANALYTICS - AND ALSO TO TEST NEW
FEATURES, BACKLOG STUFF, ETC.
USABILITY TESTING
RESEARCH LABS
I NEED A VOLUNTEER NOW TO
TRY A FEW WEBSITES AS IF WE
WERE IN A RESEARCH LAB…
USABILITY TESTING
BETA
What to do in a lab:
• focus and take good notes
• all capitals, legible
• what users do and say
• not what you think they are thinking
• or your solutions / ideas (but keep them too)
7. OBSERVE A USABILITY LAB
Be organised; choose
your post-its colours and
stick to them over time.
Colurs have meanings -
you choose which.
10 MINS
[PROVIDE A SCENARIO / CONTEXT]
Imagine you decided to go to Porto with friends…
you’re in a group of five adults, and want to go any
time in May for 6 days. You googled ‘Porto holiday
rental’ and found the website
[START WITH A FAIRLY OPEN QUESTION]
How would you ensure the house is a good choice for
you?
[LISTEN, TAKE QUICK NOTES OF STUFF TO PROBE
ON; PROBE; ASK USER TO EXPAND INTERESTING OR
UNCLEAR POINTS]
[IF THERE ARE SPECIFIC FEATURES / COMPONENTS
THAT YOU ARE PARTICULARLY WANTING TO TEST -
AND IF THE USER HASN’T ALREADY TRIED THEM
WHEN NAVIGATING THE WEBSITE SPONTAENOUSLY -
YOU CAN GIVE THE USER SOME TASKS]
Imagine that you:
• Have a baby and want to make sure the house is
suitable
• want to know how you could get to the house from
nearest airport
• want to know whether you could invite another 5
friends
• want to know what attractions can be found near the
house
[BY THIS POINT YOU SHOULD HAVE GOT SOME
IMPLICIT OR EXPLICIT COMMENTS AND
SUGGESTIONS FROM THE USER ON THINGS THAT
CAN BE IMPROVED… BUT YOU CAN ALSO ASK
AFTER AN INITIAL PERIOD OF OBSERVATION AND
PROBING]
How could we improve this website? Is there anything
missing? Anything that could be better? [GO BACK
THROUGH THE JOURNEY IF EASIER, SHOW SCREENS
AGAIN]
[THEN YOU CAN ALSO TEST YOUR VERY OWN IDEAS
FOR IMPROVEMENTS - SOMETIMES SHOWING
MOCK-UPS OR ALTERNATIVE PAGES / DESIGNS…]
Would these make the website better? Tell me how
better in a scale of 1-5 where 5 is the maximum (i.e. a
lot better)
• ratings and more reviews from guests
• map with nearby attractions
• a way to request personalised suggestion for your
trip - even before you book
Can you think of any other improvements?
A POSSIBLE INTERVIEW SCRIPT
“USER RESEARCH
IS A TEAM SPORT”
BETA
“USER RESEARCH IS A TEAM SPORT”
https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your-
recommended-dose-of-research/user-research-is-a-team-sport/
USABILITY TESTING
BETA
• sort your notes
• draw key findings in ORANGE
• derive key design challenges / ideas in GREEN
• discuss a few ideas for solutions / improvements
• define hypotheses and how you’d measure success
8. ANALYSE YOUR LAB NOTES
Clearly define key
findings - but stop
yourself from
solutionising straight
away - create design
challenges that clearly
set goals
10 MINS
BREAK INTO SAME GROUPS
ANY OPPORTUNITIES
FOR IMPROVEMENT?
LET’S WRAP UP NOW…
WITH SOME EXAMPLES OF
TOOLS AND PROCESSES…
TEAMS, TOOLS
AND PROCESSES
RESEARCH IN PRACTICE
10 MINS
TEAM
CONTENT
DESIGNER
USER
RESEARCHER
INTERACTION
DESIGNER
BUSINESS
ANALYST
PRODUCT
OWNER
DEVELOPERS
AND QA
TESTERS
UX TEAM
TRACKING
RESEARCH FINDINGS
EXAMPLE
Welcome
(and Map)
Some users
thought the text
about nearby
attractions
wasn’t easy to
follow
A user suggested
it’d easier if also in
a map
How can we
clearly (perhaps
visually) show that
the house is near
lots of attractions?
How can we cater
for different
tastes?
If we add a
more visual
way of
representin
g nearby
attractions
users will
get a
clearer
idea - and
more likely
to book
concentric
circles with
distances
to some
10-15 key
attractions?
map with
places to
go, with
icons for
different
kids /
tastes?
organise a
design
huddle with
designers,
product
owner and
front-end /
backend
devs (at least
to check
feasibility
and
technical
difficulty of
any
solutions)
PT-21-
improve
attractions
info
ONTO JIRA
^ INCLUDE ANY SCREENSHOTS, DIAGRAMS, SKETCHES,
ETC. THAT HELP DEVELOPERS AND OTHERS WHO’LL PICK
THIS LATER - BE CLEAR, CONSISTENT.
WHEN HAPPY WITH
DESIGN > PASS ONTO
DEV TEAM
^ working on it,
doing discovery,
interviews, design
workshops, sketches,
desk research,
whatever… then
more proper designs
ready to test
^ designed, ready to
test
^ tested well, let’s pass
to devs, but first 3
amigos sometimes,
and then refinement
session (look ahead)
with devs prior to
sprint planning
^ here leave any tickets
that have gone to
refinement / passed onto
devs, but that contain
elements of analytics that
need to be discussed with
digital analyst… then
move onto done
(analytics tickets can be
created to ensure the
analysis gets done and
reported later, to measure
impact of changes…
^ yeah, done
although analytics
may show that a
change we thought
would be good
actually is negative,
and we need to go
back to the drawing
board… do constant
iteration to a point
where improvements
are too small to
justify the effort /
cost
AND THAT’S HOW RESEARCH
(AND UCD) CAN FEED INTO THE
LIFECYCLE OF A DIGITAL PRODUCT
GET IN TOUCH
zoomkind.co.uk
Claudio Pires Franco
claudio.pires.franco@gmail.com

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User research - a practical introduction

  • 1. A PRACTICAL INTRODUCTION USER RESEARCH Claudio Pires Franco digital media research consultant
  • 3. • prep: a bit of theory • prep: our working example • 1. discovery (exploration of needs) • 2. alpha (sketching and prototyping) • 3. beta (analytics and testing) • wrap up: teams, tools, processes
  • 5. WHAT’S THE POINT OF DOING USER RESEARCH?
  • 6. WHO WORKS IN TEAMS THAT DO USER RESEARCH?
  • 11. A WORKING EXAMPLE FOR TODAY’S EXERCISES
  • 13. • you have a nice little house in a historic European city - Porto • you want to start renting it out as a holiday home • you start by listing it on Airbnb and Booking - but you also want to have your own website • here you’ll be both the researcher, the designer and the product owner - very wrong!
  • 18. CONTEXT THE SURVEY • Who is your target audience? • Are there core targets but also other potential targets? • How can we identify the ideal people to do research with? • What would you want to know from potential users / customers? • What assumptions can you test? In real life it’d also be wise to: do some desk research for reports and stats; talk to competitors and stakeholders; look at competitor and similar websites CONSIDER: the sample - who should answer it? who should you include or exclude? e.g. a survey for a nuts-based ice cream product could go out to ice cream lovers, and also to dessert lovers
  • 19. TASKS THE SURVEY 1. MAKE A LIST OF QUESTIONS YOU’D WANT ANSWERING (MAX. 10, INCLUDE ASSUMPTIONS TO TEST) ASSUMPTIONS examples: people who don’t like cooking always stay in hotels; people rent holiday homes because they’re cheaper than hotels. 5 MINS
  • 20. DESIGN THE SURVEY • Next you’d design your very own survey • You can use free tools such as Google Forms (on Google Drive) • Google Surveys offers more options and recruitment too, at a cost • You’ll now see one I quickly designed yesterday If you struggle to think what to ask, do some interviews, even ask some people you know as a starting point…
  • 21. TASKS THE SURVEY 2. FILL SURVEY (AS A CUSTOMER) 5 MINS
  • 24. • Let’s quickly look at the survey results • You can start building a picture of your target users • You can generate more questions for when you do deeper research with users face-to-face THE SURVEY ANALYSIS
  • 26. CITY BREAKS IN EUROPE ONLY OUTSIDE EUROPE BEACH BREAKS IN EUROPE ONLY HOTELS ONLY HOMES MIX HOMES & OTHER Mapping user types / personas onto behaviour diagrams/axes is often productive, and a good way of explaining to other people…
  • 27. You can recruit different kinds of users based on the survey results - or try and find them elsewhere, perhaps using the survey again as a selection tool. CITY BREAKS IN EUROPE ONLY OUTSIDE EUROPE BEACH BREAKS IN EUROPE ONLY HOTELS ONLY HOMES GLOBAL JETSETTERS HOTELERS HOME RENTERS CITY HOME RENTERS CITY BREAK MIXERS PORTO PLANNERS GLOBAL EXPLORERS MIX HOMES & OTHER
  • 28. EXERCISE: THE INTERVIEW If you rent / consider holiday homes, if you like European city breaks, and /or would like to go to Porto, you’ll be a CORE USER in the interview exercise It’s crucial to do research with the right people
  • 29. IDEAL PARTICIPANT PROFILE THE INTERVIEW Remember your ideal user: • likes holidays in historic cities in Europe • prefers houses to hotels - or at least considers houses • books directly with house owners - or at least looks for info on the house website even if later books on a large platform • wants to go to Porto - or at least is considering as an option CHOOSE ONE RESEARCHER, ONE USER AND NOTE-TAKERS BREAK INTO 4-5 GROUPS
  • 30. Start with very open, generic questions - wait for the detail, the specific THE INTERVIEW SOME TIPS Do NOT ask leading or very framing questions; ask few, listen loads Always be polite and keep your views (mostly) to yourself Bring people back to the main line of enquiry - in a nice way Take good, clear notes of what’s being said - remember key questions Notes: capitals, short, factual - what user does or says - not your opinion
  • 31. SCRIPT THE INTERVIEW • How do you choose a city to visit? How much do you usually know about the destination? What do you want to know about the destination? • How do you choose a place to stay (hotel, house, other)? What websites do you use? • When looking at houses to stay in, what factors matter most to you? Are multiple factors involved? Please order them, show how they interact… • Who else is involved in the decision process? How much of a say do they have? Is there a multi-person decision process? • What kinds of things do you / does your group want to know about a house that you may consider booking? Are there things that are more important than others? Please write them down and place them in order of importance. • Other questions you thought were important - from your list of 10 things you’d want to know 3. DO THE INTERVIEW & TAKE NOTES 10 MINS
  • 33. ANALYSIS - SORTING THE INTERVIEW Some tips for efficient analysis: • collective, democratic • sort notes onto themes / blocks of stuff, e.g. factors when choosing a home to rent OUTPUT: • key info user would need on a website promoting a holiday home in Porto - split or labelled into 2-3 categories/groups: crucial, important, nice to have • write these onto separate post-its - these will later be COMPONENTS of your website’s user journey IDEA: use your key questions as a framework for the analysis 4. SORT YOUR DATA 15 MINS
  • 34. HOW DID IT GO?
  • 36. 2. ALPHA (SKETCHING AND PROTOTYPING) 20 MINS
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  • 43. MAPPING THE USER JOURNEY A good user journey should: • reflect the flow of a user on the website • be clear, with thorough logical branching • identify gaps and more questions to ask • consider how users would get there in first place • include any offline parts in the journey and other websites / tools User journeys are desired routes via a digital product that you’re about to design Sometimes less is more 5. SKETCH A USER JOURNEY MAP 15 MINS BREAK INTO SAME GROUPS
  • 44. HOW DID IT GO?
  • 46. METHODS AND TOOLS ALPHA PROTOTYPING • Paper prototypes • Balsamiq-type sketches / PowerPoint hyperlinks • More advanced prototyping tools • face-to-face testing with users • remote testing • unmoderated testing • accessibility testing
  • 47. User Research Planning Design Update Prototype Prioritisation New Observations Ready for backlog? Affinity Sort User Research Session Access to Work : UX Process We’ve seen… We believe this is because… So if we… We’ll see… HypothesisRESEARCH
  • 48. 3. BETA (ANALYTICS AND TESTING) 40 MINS
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  • 59. ANALYTICS BETA 1. pretend you go all the way to book the house - just don’t do the payment! 2. find info: how many bedrooms? how many guests in total? 3. find info: can I bring a baby? is there any baby equipment? 4. learn more about Porto and whether it appeals to you • You can leave FEEDBACK on any page directly from the website 6. CHOOSE A ‘TASK’ TO TRY THE WEBSITE 5 MINS WWW.MIRADOURO25.COM
  • 60. ANALYTICS BETA Let’s look at the data generated 5 MINS
  • 61. ANALYTICS BETA Let’s look at the data generated 5 MINS
  • 62. YOU WOULD THEN DO USABILITY TESTING TO TACKLE ANY ISSUES IDENTIFIED WITH ANALYTICS - AND ALSO TO TEST NEW FEATURES, BACKLOG STUFF, ETC.
  • 64. I NEED A VOLUNTEER NOW TO TRY A FEW WEBSITES AS IF WE WERE IN A RESEARCH LAB…
  • 65. USABILITY TESTING BETA What to do in a lab: • focus and take good notes • all capitals, legible • what users do and say • not what you think they are thinking • or your solutions / ideas (but keep them too) 7. OBSERVE A USABILITY LAB Be organised; choose your post-its colours and stick to them over time. Colurs have meanings - you choose which. 10 MINS
  • 66. [PROVIDE A SCENARIO / CONTEXT] Imagine you decided to go to Porto with friends… you’re in a group of five adults, and want to go any time in May for 6 days. You googled ‘Porto holiday rental’ and found the website [START WITH A FAIRLY OPEN QUESTION] How would you ensure the house is a good choice for you? [LISTEN, TAKE QUICK NOTES OF STUFF TO PROBE ON; PROBE; ASK USER TO EXPAND INTERESTING OR UNCLEAR POINTS] [IF THERE ARE SPECIFIC FEATURES / COMPONENTS THAT YOU ARE PARTICULARLY WANTING TO TEST - AND IF THE USER HASN’T ALREADY TRIED THEM WHEN NAVIGATING THE WEBSITE SPONTAENOUSLY - YOU CAN GIVE THE USER SOME TASKS] Imagine that you: • Have a baby and want to make sure the house is suitable • want to know how you could get to the house from nearest airport • want to know whether you could invite another 5 friends • want to know what attractions can be found near the house [BY THIS POINT YOU SHOULD HAVE GOT SOME IMPLICIT OR EXPLICIT COMMENTS AND SUGGESTIONS FROM THE USER ON THINGS THAT CAN BE IMPROVED… BUT YOU CAN ALSO ASK AFTER AN INITIAL PERIOD OF OBSERVATION AND PROBING] How could we improve this website? Is there anything missing? Anything that could be better? [GO BACK THROUGH THE JOURNEY IF EASIER, SHOW SCREENS AGAIN] [THEN YOU CAN ALSO TEST YOUR VERY OWN IDEAS FOR IMPROVEMENTS - SOMETIMES SHOWING MOCK-UPS OR ALTERNATIVE PAGES / DESIGNS…] Would these make the website better? Tell me how better in a scale of 1-5 where 5 is the maximum (i.e. a lot better) • ratings and more reviews from guests • map with nearby attractions • a way to request personalised suggestion for your trip - even before you book Can you think of any other improvements? A POSSIBLE INTERVIEW SCRIPT
  • 67. “USER RESEARCH IS A TEAM SPORT”
  • 68. BETA “USER RESEARCH IS A TEAM SPORT” https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your- recommended-dose-of-research/user-research-is-a-team-sport/
  • 69. USABILITY TESTING BETA • sort your notes • draw key findings in ORANGE • derive key design challenges / ideas in GREEN • discuss a few ideas for solutions / improvements • define hypotheses and how you’d measure success 8. ANALYSE YOUR LAB NOTES Clearly define key findings - but stop yourself from solutionising straight away - create design challenges that clearly set goals 10 MINS BREAK INTO SAME GROUPS
  • 71. LET’S WRAP UP NOW… WITH SOME EXAMPLES OF TOOLS AND PROCESSES…
  • 72. TEAMS, TOOLS AND PROCESSES RESEARCH IN PRACTICE 10 MINS
  • 73. TEAM
  • 76. EXAMPLE Welcome (and Map) Some users thought the text about nearby attractions wasn’t easy to follow A user suggested it’d easier if also in a map How can we clearly (perhaps visually) show that the house is near lots of attractions? How can we cater for different tastes? If we add a more visual way of representin g nearby attractions users will get a clearer idea - and more likely to book concentric circles with distances to some 10-15 key attractions? map with places to go, with icons for different kids / tastes? organise a design huddle with designers, product owner and front-end / backend devs (at least to check feasibility and technical difficulty of any solutions) PT-21- improve attractions info
  • 78.
  • 79. ^ INCLUDE ANY SCREENSHOTS, DIAGRAMS, SKETCHES, ETC. THAT HELP DEVELOPERS AND OTHERS WHO’LL PICK THIS LATER - BE CLEAR, CONSISTENT.
  • 80. WHEN HAPPY WITH DESIGN > PASS ONTO DEV TEAM
  • 81. ^ working on it, doing discovery, interviews, design workshops, sketches, desk research, whatever… then more proper designs ready to test ^ designed, ready to test ^ tested well, let’s pass to devs, but first 3 amigos sometimes, and then refinement session (look ahead) with devs prior to sprint planning ^ here leave any tickets that have gone to refinement / passed onto devs, but that contain elements of analytics that need to be discussed with digital analyst… then move onto done (analytics tickets can be created to ensure the analysis gets done and reported later, to measure impact of changes… ^ yeah, done although analytics may show that a change we thought would be good actually is negative, and we need to go back to the drawing board… do constant iteration to a point where improvements are too small to justify the effort / cost
  • 82. AND THAT’S HOW RESEARCH (AND UCD) CAN FEED INTO THE LIFECYCLE OF A DIGITAL PRODUCT
  • 83.