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Preschoolers and
Technology: Is there
an App for that?
Jordan Schugar, Ph.D.
Chris Penny, Ph.D.
West Chester University
So what does the research
really say on screen time
for kids?
It’s Complicated…
Who the media is designed for in the
first place is important!
“…infant exposure to adult-oriented
media was associated with less
cognitive development, but exposure
to child-oriented media was not
associated with any cognitive
outcome.”
“…it really is not so simple as to
say that screens are or aren’t
good…Nor is abstinence the
answer. It’s more about using
screens in a quality way…”
- Non-Profit Zero to Three
Reading from mobile devices can be:
Motivating and Engaging
Innovative
Cost-Effective
Time-Effective
About the focus on “fun” & “function”
Reading from mobile devices is the future.
We need to prepare our kids for this future.
This preparation starts at home.
And….
Children Struggle with
eReading
www.APPitic.com
1. Familiarity with the Basics of the Device
2. Transfer Print Reading to eReading
Skills
3. Beware of Gimmicks and Distractions
4. Interactive eBooks aren’t “Parenting”
SEDUCTIVE INTERACTIONS
Distracting
Supporting
Extending
Distracting/Just for Fun
Supporting
Extending
Thank You....Questions?
jschugar@wcupa.edu
cpenny@wcupa.edu
@jschugar @chrispenny

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Keep calm and parent on

Notes de l'éditeur

  1. Welcome and thank you for coming.
  2. We teach at WCU but we come to you today as PARENTS first and foremost
  3. Three kids under age 5. Explains why I’m in desperate need of a haircut. I have bags/dark circles under my eyes, and I’m drinking coffee by the box.
  4. Want the best for them…
  5. We see this headline all the time …tablet use hurts child development The Guardian http://www.theguardian.com/technology/2015/feb/01/toddler-brains-research-smartphones-damage-social-development
  6. scary headlines that too often mislead readers about research that is much less clear or consistent than claimed.
  7. One 2010 study by Rachel Barr and colleagues. TV study. http://www.jstor.org/discover/10.2307/23098082?sid=21105260801151&uid=3739256&uid=4&uid=2
  8. Screen time recommendations
  9. Freakinomics Baby Einstein DVD’s
  10. Theory aside. Witnessing the last generation of students with backpacks and bad backs. Moving from Gen-C to Gen-T.
  11. J - Much of the focus on using mobile devices for reading instruction has been on the “fun” and not the “function.” Examples of games and widgets. Also depends on purpose…pleasure or informational reading. It’s not replacing education. Need mediation. Reading app wont’ teach kids how to read. Research out of Temple — when Parents sat down with iPad and kids — more emphasis on function not meaning of the text/content.
  12. J - Newness of devices. Reading from paper for many many years. Novelty effect. Generation C to Generation T. Difference between using smart device for pleasure and for education. Teachers are eager to embrace devices but not sure where/how to start.
  13. J - University Reading Clinic, Public School Classroom (k-4), College Classrooms, High Schools and Home with our boys. What is an interactive ebook? Initially just ePubs. Nook and Kindle. But then the iPad came out...had some great features. But the stories weren’t that good. And they were often filled with a variety of interactions. Like when PPT came out and people dressed up their slides with all sorts of transitions and builds. Distracts from the message. Tried to understand the process because these weren’t paper books. Not internet reading.
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  17. J - It’s not about the APPS. Assumptions that students know how to read. We let devices do the scaffolding. Replacing the need for living, breathing parents. Babysitting? Some programming provides scaffolding. See Toca Boca
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  21. H - Based on Garner’s Seductive Details Effect, where students were often distracted by things like “interesting, but unimportant information” (George Washington had wooden teeth), Sidebar informations, etc. found in informational books. These seductive details made it difficult for students to comprehend the main ideas of the text. We see something similar happening with interactive ebooks used to promote and/or teach reading to young students. We have identified 3 different types of seductive interactions in these texts, some which appear to impede comprehension while others may actually help students to comprehend a text.
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  25. Education using this SAMR Model. “Teach Above the Line”. “Parent Above the Line!” Share some examples of this with you…
  26. Apps - Collections, Hardware + Apps - OSMO, Dash & Dot
  27. Apps - Toca Boca apps, Endless Alphabet/Numbers, Math Doodle, Dragon Box, Little Bit Studio apps Hardware + Apps - OSMO, Dash & Dot