The world is changing - it's getting more exciting, more stimulating, more addictive. However, this comes at a cost. Our attention span, which according to some research is now below that of a goldfish!
One of the ways of trying to recapture our students' attention is to gamify their learning experience. These are the slides from Ebrahim Adam's presentation at "@CTIVSIT 2016 - Durban" where he discussed our research into the impact of gamification on one of our courses.
16. www.gamified.co.za | @gamifiedZA
Gami-what?!
Gamificationis the integration of gamedesign, game
mechanicsand game dynamicsinto real-worldcontextsto
motivatebehaviour.
integration game design
game mechanics game dynamics
real-worldcontexts motivatebehaviour
19. www.gamified.co.za | @gamifiedZA
What makesa good game?
• Clearly defined goals
• Better scorekeeping and scorecards
• More frequentfeedback
• A higher degree of personal choice of methods
• Consistentcoaching
29. www.gamified.co.za | @gamifiedZA
• “The gamificationis good for students inorder tocompletewhileunderstandingtheir
academic work.”
• “I really liketheway the course/gamificationhashelped medevelop self-confidence
especiallyseeing mywork rewarded (badges).”
• “The gamekept uscompetitive andmotivated to give alittle bitmore to ensurewe can
do well inthe game.”
• “I wish at least50% of IST Honours modulescanswitchto gamification– itsawesome.”
• “Having pointswas helpful with realisingprogress but displayingthesepoints on a
leaderboard shouldnot beshown.”
• “The gamificationwas great, althoughfor some activities, I did notunderstandhow I
missed someof thebadges.”
• “Sometimes thedeadlines were tight, especiallygivenour commitmentsinother
courses.“
• “I thinkthe pointsandthe badge allocationshouldbe madeclearas to what exactly
is expected before-hand.”