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FROM STORYTELLING TO
IMMERSIVE SIMULATION
            Debbie Richards
            Creative Interactive Ideas
            debbie@cre8iveii.com
            http://twitter.com/cre8iveii
            http://cre8iveii.blogspot.com/
Files
• http://cii-ftp.com/eldc2012/samples.zip


• http://cii-ftp.com/eldc2012/documents.zip
OVERVIEW
Introduction
Storytelling has changed through
immersive simulations.

Simulations allows the audience to
interact with the story instead of
just passively taking in the story.

It allows the audience to be a part
of the story and become the
storyteller as well.
Topics
• Basics of storytelling and how it can be adapted to
  immersive simulations
• Storyboard examples and techniques
• Technology-based tools used to create immersive
  simulations
STORYTELLING 101
1. Point of View What is the main point of the story and what is the perspective of the author?
2. A Dramatic Question A key question that keeps the viewer's attention and will be answered
     by the end of the story.
3.   Emotional Content Serious issues that come alive in a personal and powerful way and
     connects the story to the audience.
4.   The Gift of Your Voice A way to personalize the story to help the audience understand the
     context.
5.   The Power of the Soundtrack Music or other sounds that support and embellish the
     storyline.
6.   Economy Using just enough content to tell the story without overloading the viewer.
7.   Pacing The rhythm of the story and how slowly or quickly it progresses.
STORYBOARD
eLearning Storyboard
• Document that specifies:
  • Visual elements
  • Text elements
  • Audio elements
  • Interactions and branching


• Many people also add the learning objectives to
 the storyboard.
Creating a Storyboard
1. Create a template in Word (in landscape mode) and let
   each page represent one screen.
2. Create a template in PowerPoint and let each slide
   represent one screen.
3. For the rapid development approach, begin writing the
   course directly in the authoring tool, such as Captivate
   or PowerPoint (for Articulate and others).
What Goes in the Template?
• Section
• Page Title
• Page # or Screen #
• Area for on-screen text
• Area for audio
• Area for interactions
• Area for branching instructions
Word Storyboard
http://www.articulate.com/blog/elearning-storyboarding-101/

http://articulate-wom.s3.amazonaws.com/blog/wp-
content/uploads/2011/DaveBeckerSample/player.html
Storyboards
• Multimedia Storyboard – Studio 1151
• Storyboards for eLearning – The eLearning Coach
• Storyboard Depot - – The eLearning Coach
• Free Storyboarding Template – eLearningLive.com
• Creating Scripts and Storyboards for e-Learning – e-
  LearningGuru
• Really Fast Storyboarding for e-Learning Projects –
  Learning & Performance Tips
• Example of a storyboard in MS Word – Learning &
  Performance Tips
SIMULATIONS
Definition
• A simulation is a form of experiential learning.
• Simulations are instructional scenarios where the learner
  is placed in a "world" defined by the teacher.
• They represent a reality within which students interact.
• The teacher controls the parameters of this "world" and
  uses it to achieve the desired instructional results.
• Simulations are in way, a lab experiment where the
  students themselves are the test subjects.
http://cisl.stanford.edu/what_is/
Simulations - The Basics
• Who is your audience?


• What should the student be able to do after finishing the
 simulation? What’s the goal?
Simulations - The Basics
• What are the learning objectives for the simulation?


• Is there a process or method the student will need to
 follow?

• What are the actions the student will need to perform to
 demonstrate understanding of the process or method?
Simulations - The Basics
• How will we measure success?


• How will we test the student?
• Will the simulation be a “practice” or a test?
• Will the student receive a score?
• What type of feedback will the student receive?
• Will the simulation loop?
Scenario Design
• What’s the setting? (Where does the scene take
  place?)
• Who are the characters? What are their roles in
  the simulation? What are their personalities?
• Are there any other factors that will complicate
  the story? (time restrictions, past experiences
  clouding current experiences)
• What is the story?
Simulation Writing
• Write the ideal scene first – use that as the foundation
    for the mediocre and bad paths
•   Keep it conversational – sound like real people talking
•   Keep it short and sweet – deal with one info chunk at a
    time
•   Keep choices to equal lengths – uneven choices stand
    out as wrong or right
•   Maintain the general plot regardless of the
    conversation path
•   Use feedback for more info
•   Play characters off one another – one character can
    take one point of view and the other person can take the
    opposite view
SIMULATION
STORYBOARDS
Word Example
Word Example
Green represents the correct
path.

Dark green are places where the
scenario is expanded and the
learner has to make a choice.

Red represents wrong choices.

In this scenario, the learner gets
feedback based on the choice
made and then is redirected to
the correct path.
Free Map – Mind Mapping Software




http://freemind.sourceforge.net/wiki/index.php/Main_Page
TOOLS
Adobe Captivate
• Adobe Captivate training scenarios deliver
  information to learners, much like
  PowerPoint presentations, and present
  learners with decision points that require
  them to interact.
• Each decision can include multiple
  responses.
• Each response can trigger text or audio
  feedback and can cause the presentation
  to branch to the most appropriate slide,
  anywhere in the presentation.
• You control the decision points, feedback,
  and branching of the presentation when
  you create the scenario.
      http://www.adobe.com/products/captivate.html
SimWriter Simplicity
• Makes it easy to create
  engaging, decision-based
  Immersive Learning
  Simulations.
• With fast and convenient pick-
  and-click functionality,
  PowerPoint import, and audio
  capture capability, Simplicity
  allows one person to develop              http://www.nexlearn.com/simshowcase/
  effective training that used to
  require a team of instructional
  writers, graphic designers, and
  program engineers to create.
http://www.nexlearn.com/simwriter-simplicity/
Articulate Storyline
• Ability to develop scenarios
  with different characters is
  really powerful.
• You can create libraries of
  different characters and then
  weave them into scenarios
  which use branching to take
  the learners on different routes
  through the content.
• To make the scenario more
  believable you can even alter
  each character’s expression to
  suit the situation.
                 http://www.articulate.com/products/storyline-overview.php
EXAMPLES
Adobe Captivate
Adobe Captivate




http://blogs.adobe.com/captivate/2012/02/learn-through-mistakes-a-scenario-
based-course-using-adobe-captivate-5-5.html
NexLearn Simwriter




http://www.nexlearn.com/download/ILU/wtf/WTF.html
Articulate Storyline




http://elearningexamples.com/sales-orientation/
RESOURCES
Examples
• http://blogs.adobe.com/captivate/2012/02/learn-through-
  mistakes-a-scenario-based-course-using-adobe-
  captivate-5-5.html
• http://blogs.adobe.com/captivate/2012/03/my-experience-
  with-creating-a-scenario-based-course-part-1.html
• http://elearningexamples.com/examples/multimedia-
  learning/multimedia-storytelling/
General
• http://www.storycenter.org/
• http://digitalstorytelling.coe.uh.edu/


• http://www.microsoft.com/education/en-
 us/teachers/guides/Pages/digital_storytelling.aspx

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Storytelling

  • 1. FROM STORYTELLING TO IMMERSIVE SIMULATION Debbie Richards Creative Interactive Ideas debbie@cre8iveii.com http://twitter.com/cre8iveii http://cre8iveii.blogspot.com/
  • 4. Introduction Storytelling has changed through immersive simulations. Simulations allows the audience to interact with the story instead of just passively taking in the story. It allows the audience to be a part of the story and become the storyteller as well.
  • 5. Topics • Basics of storytelling and how it can be adapted to immersive simulations • Storyboard examples and techniques • Technology-based tools used to create immersive simulations
  • 7. 1. Point of View What is the main point of the story and what is the perspective of the author? 2. A Dramatic Question A key question that keeps the viewer's attention and will be answered by the end of the story. 3. Emotional Content Serious issues that come alive in a personal and powerful way and connects the story to the audience. 4. The Gift of Your Voice A way to personalize the story to help the audience understand the context. 5. The Power of the Soundtrack Music or other sounds that support and embellish the storyline. 6. Economy Using just enough content to tell the story without overloading the viewer. 7. Pacing The rhythm of the story and how slowly or quickly it progresses.
  • 9. eLearning Storyboard • Document that specifies: • Visual elements • Text elements • Audio elements • Interactions and branching • Many people also add the learning objectives to the storyboard.
  • 10. Creating a Storyboard 1. Create a template in Word (in landscape mode) and let each page represent one screen. 2. Create a template in PowerPoint and let each slide represent one screen. 3. For the rapid development approach, begin writing the course directly in the authoring tool, such as Captivate or PowerPoint (for Articulate and others).
  • 11. What Goes in the Template? • Section • Page Title • Page # or Screen # • Area for on-screen text • Area for audio • Area for interactions • Area for branching instructions
  • 14. Storyboards • Multimedia Storyboard – Studio 1151 • Storyboards for eLearning – The eLearning Coach • Storyboard Depot - – The eLearning Coach • Free Storyboarding Template – eLearningLive.com • Creating Scripts and Storyboards for e-Learning – e- LearningGuru • Really Fast Storyboarding for e-Learning Projects – Learning & Performance Tips • Example of a storyboard in MS Word – Learning & Performance Tips
  • 16. Definition • A simulation is a form of experiential learning. • Simulations are instructional scenarios where the learner is placed in a "world" defined by the teacher. • They represent a reality within which students interact. • The teacher controls the parameters of this "world" and uses it to achieve the desired instructional results. • Simulations are in way, a lab experiment where the students themselves are the test subjects.
  • 18. Simulations - The Basics • Who is your audience? • What should the student be able to do after finishing the simulation? What’s the goal?
  • 19. Simulations - The Basics • What are the learning objectives for the simulation? • Is there a process or method the student will need to follow? • What are the actions the student will need to perform to demonstrate understanding of the process or method?
  • 20. Simulations - The Basics • How will we measure success? • How will we test the student? • Will the simulation be a “practice” or a test? • Will the student receive a score? • What type of feedback will the student receive? • Will the simulation loop?
  • 21. Scenario Design • What’s the setting? (Where does the scene take place?) • Who are the characters? What are their roles in the simulation? What are their personalities? • Are there any other factors that will complicate the story? (time restrictions, past experiences clouding current experiences) • What is the story?
  • 22. Simulation Writing • Write the ideal scene first – use that as the foundation for the mediocre and bad paths • Keep it conversational – sound like real people talking • Keep it short and sweet – deal with one info chunk at a time • Keep choices to equal lengths – uneven choices stand out as wrong or right • Maintain the general plot regardless of the conversation path • Use feedback for more info • Play characters off one another – one character can take one point of view and the other person can take the opposite view
  • 26. Green represents the correct path. Dark green are places where the scenario is expanded and the learner has to make a choice. Red represents wrong choices. In this scenario, the learner gets feedback based on the choice made and then is redirected to the correct path.
  • 27. Free Map – Mind Mapping Software http://freemind.sourceforge.net/wiki/index.php/Main_Page
  • 28. TOOLS
  • 29. Adobe Captivate • Adobe Captivate training scenarios deliver information to learners, much like PowerPoint presentations, and present learners with decision points that require them to interact. • Each decision can include multiple responses. • Each response can trigger text or audio feedback and can cause the presentation to branch to the most appropriate slide, anywhere in the presentation. • You control the decision points, feedback, and branching of the presentation when you create the scenario. http://www.adobe.com/products/captivate.html
  • 30. SimWriter Simplicity • Makes it easy to create engaging, decision-based Immersive Learning Simulations. • With fast and convenient pick- and-click functionality, PowerPoint import, and audio capture capability, Simplicity allows one person to develop http://www.nexlearn.com/simshowcase/ effective training that used to require a team of instructional writers, graphic designers, and program engineers to create. http://www.nexlearn.com/simwriter-simplicity/
  • 31. Articulate Storyline • Ability to develop scenarios with different characters is really powerful. • You can create libraries of different characters and then weave them into scenarios which use branching to take the learners on different routes through the content. • To make the scenario more believable you can even alter each character’s expression to suit the situation. http://www.articulate.com/products/storyline-overview.php
  • 38. Examples • http://blogs.adobe.com/captivate/2012/02/learn-through- mistakes-a-scenario-based-course-using-adobe- captivate-5-5.html • http://blogs.adobe.com/captivate/2012/03/my-experience- with-creating-a-scenario-based-course-part-1.html • http://elearningexamples.com/examples/multimedia- learning/multimedia-storytelling/
  • 39. General • http://www.storycenter.org/ • http://digitalstorytelling.coe.uh.edu/ • http://www.microsoft.com/education/en- us/teachers/guides/Pages/digital_storytelling.aspx