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KESEGS MANOR
 ( battle strategies)
KESEGS MANOR
   ( battle strategies)
By Sir Ellen of Kesegs, Elisabeth Wife of
   William the Page, and Lord Tilly
Weapons
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.

Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.

Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.

Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.

Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.

Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Weapons
Polearms‐
a
razor
sharp
sword
attached
to
a
wooden
shaft/pole
that
was
used
by
knights
on

horses.
It
was
not
ideal
for
close
combat.

All
of
ours
include
langets,
which
strengthen
the

weapon
by
reinforcing
and
providing
extra
protection
to
the
weak
points
of
the
weapons

head/shaft.


Battle
Axes‐
Used
for
close
combat
and
could
easily
be
hurled
at
appoints.
The
axes
used
are

so
strong
that
can
cause
signiDicant
injuries
to
even
nights
with
armor
and
they
can
cut
of

limbs
in
one
stroke.


Maces‐
Used
in
either
close
combat
or
on
a
horse
and
could
also
apply
injures
on
even
night

wearing
armor.
They
were
also
very
cheap
to
make
so
our
manor
contains
a
lot
of
them.

Therefore,
our
knights
and
soldiers
are
very
skillful
with
maces.


Billhook‐
Used
for
close
combat
and
contains
an
8
to
10
inch
long
blade,
which
could
cut
of

limbs
and
inDlict
soldiers
in
armor
easily.
It
could
also
injure
the
opponent’s
horses.


Caltrops‐
contains
four
metal
points,
which
are
perfect
for
inDlicting
hooves
of
horses.
This

causes
the
horses
to
move
slower.


Flail‐
used
by
horseman
and
footman
and
was
a
spiked
metal
ball
attached
to
a
handle
that

had
a
chain
attached.
Could
cause
signiDicant
injuries
to
men
in
armor
and
some
had
multiple

chains
to
make
the
weapon
even
more
deadly.
Other Weapons
Other Weapons
Halberd
Other Weapons
Halberd

Longbow
Other Weapons
Halberd

Longbow

Bows
Crossbow
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Other Weapons
Halberd

Longbow

Bows
Crossbow

Pike

Poleaxe

Quarterstaff

Spears

War
Hammer

Batons

Scimitar

Catipolt
Armor
Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.
Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.
Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.
Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Armor
Kite
Shields‐
Rounded
at
the
top
and
tampered
at
the
body,
which
provides
full

body
covering.

Heater
Shields‐
Were
small
and
used
to
compliment
full
suits
of
armor.
Were

better
suited
for
horseback.

The
Buckler‐
A
small,
round
metal
shield,
which
hung
fro
a
belt
and
was
used
for

hand‐to‐hand
combat.


The
Pavise‐
Used
by
crossbows
and
provided
tall
protection
for
when
they

reloaded
their
bows.

The
Targe‐
a
round
shield.

Fighting Strategies
Fighting Strategies
The
Deercreek
manor
is
our
allies.
If
we
are
out
numbered
in
Dighters,
we
will
send
a

knight
to
Deercreek.
He
will
then
bring
back
more
Dighters
to
help
us
win
the
battle.

Fighting Strategies
The
Deercreek
manor
is
our
allies.
If
we
are
out
numbered
in
Dighters,
we
will
send
a

knight
to
Deercreek.
He
will
then
bring
back
more
Dighters
to
help
us
win
the
battle.


We
made
sure
all
of
our
soldiers
were
active
participants
in
the
church
and
that
they

were
all
headed
for
heaven.
We
also
made
sure
that
we
had
God
on
our
side.
Therefore,

we
have
a
greater
chance
of
winning
against
teams
that
have
nights
that
don’t
agree

with
the
church’s
or
God’s
ways.
Fighting Strategies
The
Deercreek
manor
is
our
allies.
If
we
are
out
numbered
in
Dighters,
we
will
send
a

knight
to
Deercreek.
He
will
then
bring
back
more
Dighters
to
help
us
win
the
battle.


We
made
sure
all
of
our
soldiers
were
active
participants
in
the
church
and
that
they

were
all
headed
for
heaven.
We
also
made
sure
that
we
had
God
on
our
side.
Therefore,

we
have
a
greater
chance
of
winning
against
teams
that
have
nights
that
don’t
agree

with
the
church’s
or
God’s
ways.

We
had
knights
who
ran
around
and
would
try
to
invade
the
opposing
teams
area
and

steel
their
food
and
animals.
They
would
then
run
out
of
food
faster
and
not
have
as

many
horsemen,
causing
them
to
have
less
in
the
battle.
We
can
easily
conquer
the

opposing
team.

Fighting Strategies
The
Deercreek
manor
is
our
allies.
If
we
are
out
numbered
in
Dighters,
we
will
send
a

knight
to
Deercreek.
He
will
then
bring
back
more
Dighters
to
help
us
win
the
battle.


We
made
sure
all
of
our
soldiers
were
active
participants
in
the
church
and
that
they

were
all
headed
for
heaven.
We
also
made
sure
that
we
had
God
on
our
side.
Therefore,

we
have
a
greater
chance
of
winning
against
teams
that
have
nights
that
don’t
agree

with
the
church’s
or
God’s
ways.

We
had
knights
who
ran
around
and
would
try
to
invade
the
opposing
teams
area
and

steel
their
food
and
animals.
They
would
then
run
out
of
food
faster
and
not
have
as

many
horsemen,
causing
them
to
have
less
in
the
battle.
We
can
easily
conquer
the

opposing
team.


Battering
Ram‐
This
is
was
a
strategy
used
to
break
open
walls
and
doors.
Several

soldiers
would
Dind
a
heavy
log
and
hit
the
castle
doors/walls.

Fighting Strategies
The
Deercreek
manor
is
our
allies.
If
we
are
out
numbered
in
Dighters,
we
will
send
a

knight
to
Deercreek.
He
will
then
bring
back
more
Dighters
to
help
us
win
the
battle.


We
made
sure
all
of
our
soldiers
were
active
participants
in
the
church
and
that
they

were
all
headed
for
heaven.
We
also
made
sure
that
we
had
God
on
our
side.
Therefore,

we
have
a
greater
chance
of
winning
against
teams
that
have
nights
that
don’t
agree

with
the
church’s
or
God’s
ways.

We
had
knights
who
ran
around
and
would
try
to
invade
the
opposing
teams
area
and

steel
their
food
and
animals.
They
would
then
run
out
of
food
faster
and
not
have
as

many
horsemen,
causing
them
to
have
less
in
the
battle.
We
can
easily
conquer
the

opposing
team.


Battering
Ram‐
This
is
was
a
strategy
used
to
break
open
walls
and
doors.
Several

soldiers
would
Dind
a
heavy
log
and
hit
the
castle
doors/walls.


Mining
and
Sapping‐
We
would
did
a
tunnel
under
the
castle
and
we
would
put
anything

Dlammable
in
it.
We
would
then
allow
attackers
to
go
into
the
tunnel
and
we
would
set

the
tunnel
on
Dire.


Supplies and Logistics
Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.

Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.

Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.


1
small
sized
boat
used
to
get
across
moats.
(Takes
5
serfs
to
carry
it)
Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.


1
small
sized
boat
used
to
get
across
moats.
(Takes
5
serfs
to
carry
it)

200
serve
to
help
us
carry
our
weapons,
goods,
etc.

Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.


1
small
sized
boat
used
to
get
across
moats.
(Takes
5
serfs
to
carry
it)

200
serve
to
help
us
carry
our
weapons,
goods,
etc.


Enough
food
to
last
seven
days
(1,401,407
meals),
but
hunted
most
meals
and

just
brought
extra
necessities
such
as
Dlower,
salt,
etc.
Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.


1
small
sized
boat
used
to
get
across
moats.
(Takes
5
serfs
to
carry
it)

200
serve
to
help
us
carry
our
weapons,
goods,
etc.


Enough
food
to
last
seven
days
(1,401,407
meals),
but
hunted
most
meals
and

just
brought
extra
necessities
such
as
Dlower,
salt,
etc.

380,000
bags
of
grain
for
our
horses
Supplies and Logistics

Enough
armor
and
swords
for
each
warrior
to
have
an
extra
incase
we
needed
it.


We
have
hidden
shacks
along
the
way
that
contained
extra
food,
weapons,
and

other
needed
supplies.


1
small
sized
boat
used
to
get
across
moats.
(Takes
5
serfs
to
carry
it)

200
serve
to
help
us
carry
our
weapons,
goods,
etc.


Enough
food
to
last
seven
days
(1,401,407
meals),
but
hunted
most
meals
and

just
brought
extra
necessities
such
as
Dlower,
salt,
etc.

380,000
bags
of
grain
for
our
horses

We
only
took
the
horses
that
could
travel
about
10
miles
or
more
Castle and Manor Features
Castle and Manor Features
Castle and Manor Features
Mote
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle

Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote


Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote

Hidden
forts
in
manor
for
during

battle
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features
Mote

Guards
watching
inside
and
out
of

castle


Supply
room
for
extra
weapons
if

needed

Hiding
places
for
sneak
attacks
in

castle

Alligators
in
mote

                                      Hidden
boat
inside
castle
Sink
hole
at
bottom
of
the
mote
                                      Sink
hole
in
mote
around
castle
in

Hidden
forts
in
manor
for
during
     case
anybody
tries
to
walk
or

battle                                swim
through
Castle and Manor Features Cont.
Castle and Manor Features Cont.
 Manor
rooms:
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel

Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon
Castle and Manor Features Cont.
 Manor
rooms:

 The
Great
hall
of
the
Manor
House

 The
Solar

 The
Garderobe

 The
Kitchen

 The
Buttery

 The
Pantry

 Storerooms

 The
Chapel


 The
Dongon

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Notes de l'éditeur

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