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IBM and Virtual Worlds



Web 2.0 e Virtual Worlds
Educação e trabalho no mundo virtual
O Case IBM

        Cezar Taurion
        Gerente de Novas Tecnologias Aplicadas
        Iniciativas Estratégicas
        ctaurion@br.ibm.com
IBM and Virtual Worlds
           Estamos vivendo mais uma etapa na evolução da internet

                                                     Web 2.0 e Internet 3D
                     Início

            Acesso     Busca      Dividir                                     Co-Criação
                                                Participar     Colaborar
Conteúdo




                                               Usuários gerando
                     Paginas                                               Ambiente altamente
                                               conteúdo via blogs,
                 informativas com                                           social, criado pelo
                                               wikis, mashups
                  texto e gráficos                                               usuário



                                                                           Desenvolvimento de
Negócios




                Comunicação, RH,                    Colaboração,           Produtos/ Serviços,
                   Compras,                         Treinamento ,             Otimizarão do
                   Marketing,                         Marketing            Trabalho, Educação,
                  Treinamento
                                                                              Comunidades




     2                IM AR
IBM and Virtual Worlds


     Virtual Worlds na evolução da Internet
                                                                                      Internet 3D
                                                                              Participate and Co-Create
                                                     Web 2.0
                                              Share and Collaborate

                         Early Web
Level of Interaction




                       Access and Find



                                                                                Co-creation Platforms

                                                                       Participation Platforms
                                                              Commerce Platforms
                                                            Collaboration Platforms
                                              Search Platforms

                                                    Access Platforms

                                                              Time
3                          IM AR
IBM and Virtual Worlds


    Mudanças no comportamento social…Nativos da
    geração digital!

      “ Um rapaz de 17 anos criou uma comunidade para uma banda de rock que já tem 70.000
         membros. “Só para administrá-la fico 3 horas conectado ao Orkut”.
         Seu círculo de amizades virtuais é formado por meio milhão de pessoas.

      “Quando a gente conhece uma pessoa virtualmente a amizade nasce pelo que ela é, não
        pela aparência física”.


      Estima-se que 260 milhões de pessoas frequentem sites de relacionamento virtual em
        todo o mundo.

      O mais notável na nova geração é o fim da separação entre o mundo real e o virtual. Um
        diálogo por IM é hoje tão intenso quanto um encontro cara a cara e pode ser até mais
        íntimo…

      As incursões no mundo virtual comçam cada vez mais cedo: a média atual é de pouco
        mais de 6 anos!

      Os adolescentes usam a Internet como laboratório social, para testar limites do
        relacionamento.



4              IM AR
IBM and Virtual Worlds


    Mudanças no comportamento social…

      Who do you trust? Word of mouth rank high for all




5          IM AR
IBM and Virtual Worlds


Cada geração tem seu próprio conjunto de
experiências e expectativas de aprendizado e trabalho
                                             Traditionalist                       Boomer                               Gen X                               Gen Y
                                                                             Too much and I’ll                 Required to keep                        Continuous &
      Training                                   The hard way
                                                                                                                                                         expected
                                                                                  leave                              me
                                                                                                                                                      Collaborative &
      Learning style                               Classroom                                                       Independent
                                                                                  Facilitated
                                                                                                                                                        networked

      Communication                                                                 Guarded
                                                    Top down                                                                                           Collaborative
                                                                                                                  Hub & spoke

      Problem-solving                                                                                              Independent
                                                  Hierarchical                     Horizontal                                                          Collaborative

      Decision-making                                                                                            Team included                         Team decided
                                                Seeks approval                 Team informed

                                                  Command &
      Leadership style                                                                                                                                      Partner
                                                                             Get out of the way                        Coach
                                                    control
                                              No news is good
      Feedback                                                                                                                                           On demand
                                                                                Once per year                      Weekly/daily
                                                   news
                                                                                                                                                  Unfathomable if not
                                                                                                                 Unable to work
      Technology use                            Uncomfortable                        Unsure
                                                                                                                                                       provided
                                                                                                                   without it
                                                                                                                                                     Part of my daily
      Job changing                                   Unwise                      Sets me back                       Necessary
                                                                                                                                                         routine


    Source: Lancaster, L.C. and Stillman, D. When Generations Collide: Who They Are. Why They Clash. How to Solve the Generational Puzzle at Work. Wheaton, IL. Harper Business, 2003.

6                          IM AR
IBM and Virtual Worlds


Visualização: Interações sociais mais próximas da vida real?




7        IM AR
IBM and Virtual Worlds


    Que tal uma Internet imersiva, explorando
    visualização e interações sociais?

      Espaços online em 3-D onde seu
      “avatar” pode explorar simulações do
      mundo real

      Construir máquinas e construções
      virtuais, socializar e trocar idéias com
      otras pessoas – e até mesmo
      negócios…


    …Estaremos satisfazendo dois aspectos
    chave dos seres humanos: nossa natureza
    social e visual…
8           IM AR
IBM and Virtual Worlds




                           Limitações do Second Life


                          50.000 usuários online ao mesmo
                                        tempo

                         60 a 80 avatares na mesma “ilha” ao
                                     mesmo tempo

                                       Delays

                               Curva de aprendizado

                                 Churn rate de 85%
IBM and Virtual Worlds


 Explorando os Mundos Virtuais

                                 Colaboração e
     Comércio
                                       eventos




       Educação
                                   Outras
       e Treinamento               aplicações (quais?)




10      IM AR
IBM and Virtual Worlds


 Early Adopters – Comércio

     Melhorar serviços ao cliente



     Simular experiências de
     entretenimento

     Design personalizado em um ambiente
     3D : como os produtos ficarão em sua
     casa?




11        IM AR
IBM and Virtual Worlds




12   IM AR
IBM and Virtual Worlds


  Deutsche Bank branch of the future
 Bridges real and virtual worlds with IBM
Business challenge
Deutsche Bank wanted to promote its future model of branch
banking and explore new ways of interacting with clients
online. In particular, the bank needed an experimental
platform to bridge the gap between real and virtual worlds,
enabling it to gain experience in new modes of interaction.
Solution
Working with IBM, Deutsche Bank successfully launched a
virtual version of its futuristic Q110 Berlin branch, giving in-
branch clients the opportunity to experience the Second Life
platform. IBM worked closely with Deutsche Bank’s
marketing agency, providing deep programming skills and
Second Life know-how to back up the agency’s design skills.
Benefits
     Rapid creation of complex interactive 3D environment
     Experimental platform to examine the convergence of
     real and virtual worlds
     Innovative approach to finding new ways of connecting
     with clients on a more emotional level




 13               IM AR
IBM and Virtual Worlds


 Early Adopters – Colaboração

     Eventos globais, participação
     da audiência

     Virtual meetings




     Mais próximo da vida real que
     teleconferências e web chats




14        IM AR
IBM and Virtual Worlds


 IBMers Using A Virtual Business Rehearsal Studio




15      IM AR
IBM and Virtual Worlds


 Early Adopters - Laboratórios sociais
     University of California, Davis:
     Peter Yellowlees, professor de
     psiquiatria da UCD usa Second
     Life para simular e criar
     experiências com esquizofrenia

     Simulações

     Projeto ASME (Anatomic and
     Symbolic Mapper Engine) do IBM
     Research Zurich: representação
     3D do corpo humano (Google
     Earth para o corpo humano…)




16          IM AR
IBM and Virtual Worlds

     The Operations Control Room In IBM’s 3-D Data Center




                     The Operations Control Room In IBM’s

     Outras iniciativas: Virtual Business Center, BlueGrass Project…
17           IM AR
IBM and Virtual Worlds

 Virtual Worlds na IBM – Recrutamento




18     IM AR
IBM and Virtual Worlds

 Virtual Worlds na IBM – Recrutamento
     You Play World of Warcraft? You're Hired!




19           IM AR
IBM and Virtual Worlds




“If you want to see what business leadership may look like in three to five years,
look at what’s happening in online games”
   Byron Reeves, PhD, the Paul C. Edwards Professor of Communication
   Stanford University and co-founder of Seriosity, Inc
IBM and Virtual Worlds


 Final words for virtual worlds…(My personal opinions)
     The environment of higher education is
       changing rapidly

     Increasing globalization is changing the
        way we work, collaborate and
        communicate

     Assessment of new forms of work
       continues to present a challenge to
       educators

     Technologies to watch:
       User created content
       Social networking
       Mobile Phones
       Virtual Worlds
       Massively Multiplayer Educational
       Gaming




21              IM AR
IBM and Virtual Worlds




             Cezar Taurion
             Gerente de Novas Tecnologias Aplicadas
             Iniciativas Estratégicas
             ctaurion@br.ibm.com
             Blog: www.ibm.com/developerworks/blogs/page/ctaurion

22   IM AR

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Second Life Na Educacao Case IBM

  • 1. IBM and Virtual Worlds Web 2.0 e Virtual Worlds Educação e trabalho no mundo virtual O Case IBM Cezar Taurion Gerente de Novas Tecnologias Aplicadas Iniciativas Estratégicas ctaurion@br.ibm.com
  • 2. IBM and Virtual Worlds Estamos vivendo mais uma etapa na evolução da internet Web 2.0 e Internet 3D Início Acesso Busca Dividir Co-Criação Participar Colaborar Conteúdo Usuários gerando Paginas Ambiente altamente conteúdo via blogs, informativas com social, criado pelo wikis, mashups texto e gráficos usuário Desenvolvimento de Negócios Comunicação, RH, Colaboração, Produtos/ Serviços, Compras, Treinamento , Otimizarão do Marketing, Marketing Trabalho, Educação, Treinamento Comunidades 2 IM AR
  • 3. IBM and Virtual Worlds Virtual Worlds na evolução da Internet Internet 3D Participate and Co-Create Web 2.0 Share and Collaborate Early Web Level of Interaction Access and Find Co-creation Platforms Participation Platforms Commerce Platforms Collaboration Platforms Search Platforms Access Platforms Time 3 IM AR
  • 4. IBM and Virtual Worlds Mudanças no comportamento social…Nativos da geração digital! “ Um rapaz de 17 anos criou uma comunidade para uma banda de rock que já tem 70.000 membros. “Só para administrá-la fico 3 horas conectado ao Orkut”. Seu círculo de amizades virtuais é formado por meio milhão de pessoas. “Quando a gente conhece uma pessoa virtualmente a amizade nasce pelo que ela é, não pela aparência física”. Estima-se que 260 milhões de pessoas frequentem sites de relacionamento virtual em todo o mundo. O mais notável na nova geração é o fim da separação entre o mundo real e o virtual. Um diálogo por IM é hoje tão intenso quanto um encontro cara a cara e pode ser até mais íntimo… As incursões no mundo virtual comçam cada vez mais cedo: a média atual é de pouco mais de 6 anos! Os adolescentes usam a Internet como laboratório social, para testar limites do relacionamento. 4 IM AR
  • 5. IBM and Virtual Worlds Mudanças no comportamento social… Who do you trust? Word of mouth rank high for all 5 IM AR
  • 6. IBM and Virtual Worlds Cada geração tem seu próprio conjunto de experiências e expectativas de aprendizado e trabalho Traditionalist Boomer Gen X Gen Y Too much and I’ll Required to keep Continuous & Training The hard way expected leave me Collaborative & Learning style Classroom Independent Facilitated networked Communication Guarded Top down Collaborative Hub & spoke Problem-solving Independent Hierarchical Horizontal Collaborative Decision-making Team included Team decided Seeks approval Team informed Command & Leadership style Partner Get out of the way Coach control No news is good Feedback On demand Once per year Weekly/daily news Unfathomable if not Unable to work Technology use Uncomfortable Unsure provided without it Part of my daily Job changing Unwise Sets me back Necessary routine Source: Lancaster, L.C. and Stillman, D. When Generations Collide: Who They Are. Why They Clash. How to Solve the Generational Puzzle at Work. Wheaton, IL. Harper Business, 2003. 6 IM AR
  • 7. IBM and Virtual Worlds Visualização: Interações sociais mais próximas da vida real? 7 IM AR
  • 8. IBM and Virtual Worlds Que tal uma Internet imersiva, explorando visualização e interações sociais? Espaços online em 3-D onde seu “avatar” pode explorar simulações do mundo real Construir máquinas e construções virtuais, socializar e trocar idéias com otras pessoas – e até mesmo negócios… …Estaremos satisfazendo dois aspectos chave dos seres humanos: nossa natureza social e visual… 8 IM AR
  • 9. IBM and Virtual Worlds Limitações do Second Life 50.000 usuários online ao mesmo tempo 60 a 80 avatares na mesma “ilha” ao mesmo tempo Delays Curva de aprendizado Churn rate de 85%
  • 10. IBM and Virtual Worlds Explorando os Mundos Virtuais Colaboração e Comércio eventos Educação Outras e Treinamento aplicações (quais?) 10 IM AR
  • 11. IBM and Virtual Worlds Early Adopters – Comércio Melhorar serviços ao cliente Simular experiências de entretenimento Design personalizado em um ambiente 3D : como os produtos ficarão em sua casa? 11 IM AR
  • 12. IBM and Virtual Worlds 12 IM AR
  • 13. IBM and Virtual Worlds Deutsche Bank branch of the future Bridges real and virtual worlds with IBM Business challenge Deutsche Bank wanted to promote its future model of branch banking and explore new ways of interacting with clients online. In particular, the bank needed an experimental platform to bridge the gap between real and virtual worlds, enabling it to gain experience in new modes of interaction. Solution Working with IBM, Deutsche Bank successfully launched a virtual version of its futuristic Q110 Berlin branch, giving in- branch clients the opportunity to experience the Second Life platform. IBM worked closely with Deutsche Bank’s marketing agency, providing deep programming skills and Second Life know-how to back up the agency’s design skills. Benefits Rapid creation of complex interactive 3D environment Experimental platform to examine the convergence of real and virtual worlds Innovative approach to finding new ways of connecting with clients on a more emotional level 13 IM AR
  • 14. IBM and Virtual Worlds Early Adopters – Colaboração Eventos globais, participação da audiência Virtual meetings Mais próximo da vida real que teleconferências e web chats 14 IM AR
  • 15. IBM and Virtual Worlds IBMers Using A Virtual Business Rehearsal Studio 15 IM AR
  • 16. IBM and Virtual Worlds Early Adopters - Laboratórios sociais University of California, Davis: Peter Yellowlees, professor de psiquiatria da UCD usa Second Life para simular e criar experiências com esquizofrenia Simulações Projeto ASME (Anatomic and Symbolic Mapper Engine) do IBM Research Zurich: representação 3D do corpo humano (Google Earth para o corpo humano…) 16 IM AR
  • 17. IBM and Virtual Worlds The Operations Control Room In IBM’s 3-D Data Center The Operations Control Room In IBM’s Outras iniciativas: Virtual Business Center, BlueGrass Project… 17 IM AR
  • 18. IBM and Virtual Worlds Virtual Worlds na IBM – Recrutamento 18 IM AR
  • 19. IBM and Virtual Worlds Virtual Worlds na IBM – Recrutamento You Play World of Warcraft? You're Hired! 19 IM AR
  • 20. IBM and Virtual Worlds “If you want to see what business leadership may look like in three to five years, look at what’s happening in online games” Byron Reeves, PhD, the Paul C. Edwards Professor of Communication Stanford University and co-founder of Seriosity, Inc
  • 21. IBM and Virtual Worlds Final words for virtual worlds…(My personal opinions) The environment of higher education is changing rapidly Increasing globalization is changing the way we work, collaborate and communicate Assessment of new forms of work continues to present a challenge to educators Technologies to watch: User created content Social networking Mobile Phones Virtual Worlds Massively Multiplayer Educational Gaming 21 IM AR
  • 22. IBM and Virtual Worlds Cezar Taurion Gerente de Novas Tecnologias Aplicadas Iniciativas Estratégicas ctaurion@br.ibm.com Blog: www.ibm.com/developerworks/blogs/page/ctaurion 22 IM AR