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Business Insights Consumer Technology Portfolio

                   Overview




                                         Richard Absalom
                                         Business Insights Technology Analyst
                                         rabsalom@globalbusinessinsights.com
                                         +44 (0)20 7551 9428
                                         August 2010




                        1
What is BI Tech’s focus?



                                     Internet, Cloud &
                                                              TV
           Converging Consumer        Social Networks
             Technology areas:
                                                                               Music
           Technology, Content and
              Business Models
                                        Telecoms            Gaming




                 Market disruption




                                                           Portability
                                       Convergence
                                                           / Mobility
           Key Trends & Consumer                                           Specialization /
                  Behaviour                                                Differentiation
                                          Social
                                                         Personalization
                                        Networking
BI Tech’s content…                                  How do we differ from the competition?

… is strategically focused – provides a top level   A Core focus on emerging technology and
view of each market, giving executives the big      disruption – we don’t have as rigid a production
picture                                             schedule as others, don’t simply update the same
                                                    reports year on year, can react quickly to the
                                                    market to produce in-depth reports (c.150 pages)
                                                    before anyone else
… is future focused – what changes do we expect
to see? How can businesses adapt and deal with
change successfully?                                Quality and depth of reports – where else can you
                                                    find such complete overviews of the TV, Home
                                                    Entertainment, or Mobile Internet markets, for
                                                    example?
… provides unique insight and thought
leadership on the most important strategic issues
                                                    We don’t have a particularly small niche. With
affecting any Consumer Tech business
                                                    business models, content and technology
                                                    converging, why go to a supplier that only deals
                                                    with one area of Consumer Tech when they are all
… combines primary and secondary research to        becoming increasingly inter-related?
make use of the most reliable data available
                                                    We show the big picture – how do developments
                                                    in one area affect players in others? Telcos can
… examines emerging and major players in each       understand how changes in the gaming market will
market, analyzing their business models and         affect them, for example
providing examples of both success and failure,
and their impact on the market                      We cover areas that have a huge footprint on
                                                    consumer behaviour, which no other mainstream
                                                    provider covers in detail or from the same angle
                                                    e.g. Adult Entertainment, Gambling, size of the
                                                    Social Networking market

                                                    Reports written by external authors with years of
                                                    industry experience – the inside view

                                                    User-friendly interactive system
Who is our content relevant to, and why?

Service Providers (Telcos, ISPs, Cable Providers            Device / Hardware Manufacturers
etc)                                                        Constant disruption,    race   to   keep   up   with   the
Customer churn                                              competition
•Caused by network strain. What is causing this strain?     Emergence of new technologies, interfaces, changing
Are these trends set to continue? What can providers do     consumer demands and business models
about it?                                                   Commoditization of components and resulting slide in
•Caused by lack of differentiation from competitors. How    margins
can providers improve their offerings (bundling, content,   Recent / upcoming reports that deal with these
added value etc) to compete and retain customers?           issues:
Recent / upcoming reports that deal with these              •The Top 10 Consumer Electronics Manufacturers
issues:
                                                            •The Future of Natural User Interfaces
•The Future of 4G Technologies
                                                            •The Future of Digital Home Entertainment
•The Future of Consumer VoIP
                                                            •The Future of TV
•The Future of PC/Mobile Convergence
                                                            •The Future of Video Content Convergence
•The Future of Triple-Play
                                                            •Trends in Disruptive Consumer Technologies
•The Future of PC/TV Convergence
                                                            •The Future of PC/Mobile Convergence
•The Future of Digital Home Entertainment
                                                            •The Future of PC/TV Convergence
•The Future of TV
                                                            •The Future of 4G Technologies
•The Future of Video Content Convergence
                                                            •The Future of Consumer VoIP
•Trends in Disruptive Consumer Technologies
                                                            •The Video Gaming Market Outlook
•The Social Networking Market Opportunity
                                                            •The Digital Music Market Outlook
•Consumers and the Cloud
                                                            •Emerging Hardware Vendors
•The Future of Digital Gambling
•The Future of Online Adult Entertainment
•Key Mobile Telecoms Service Providers in Emerging
Markets
Who is our content relevant to, and why? (cont.)

Content Providers (TV, Video, Music, Gaming,       Software Vendors, Internet Companies
Internet Companies etc)                            Traditional ways of distribution being disrupted – how to
Consumer demands for more access to content –      adapt in new environment of the Cloud, Apps, mobility,
anyhow, anywhere, anytime                          ubiquitous Internet
Content platform convergence – how to monetize,    Recent / upcoming reports that deal with these
maintain margins?                                  issues:
Recent / upcoming reports that deal with these     •Consumers and the Cloud
issues:                                            •The Social Networking Market Opportunity
•The Future of Video Content Convergence           •The Future of Digital Home Entertainment
•The Future of Digital Home Entertainment          •The Future of PC/Mobile Convergence
•The Future of TV                                  •The Future of PC/TV Convergence
•The Video Gaming Market Outlook                   •The Future of 4G Technologies
•The Digital Music Market Outlook                  •The Future of Natural User Interfaces
•Trends in Disruptive Consumer Technologies        •New Mobile Purchasing Opportunities
•The Future of PC/Mobile Convergence               •Trends in Disruptive Consumer Technologies
•The Future of PC/TV Convergence
•The Future of 4G Technologies
•The Future of Natural User Interfaces
•Consumers and the Cloud
•The Social Networking Market Opportunity
•The Future of Digital Gambling
•The Future of Online Adult Entertainment

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Bi Tech Overview Aug2010

  • 1. Business Insights Consumer Technology Portfolio Overview Richard Absalom Business Insights Technology Analyst rabsalom@globalbusinessinsights.com +44 (0)20 7551 9428 August 2010 1
  • 2. What is BI Tech’s focus? Internet, Cloud & TV Converging Consumer Social Networks Technology areas: Music Technology, Content and Business Models Telecoms Gaming Market disruption Portability Convergence / Mobility Key Trends & Consumer Specialization / Behaviour Differentiation Social Personalization Networking
  • 3. BI Tech’s content… How do we differ from the competition? … is strategically focused – provides a top level A Core focus on emerging technology and view of each market, giving executives the big disruption – we don’t have as rigid a production picture schedule as others, don’t simply update the same reports year on year, can react quickly to the market to produce in-depth reports (c.150 pages) before anyone else … is future focused – what changes do we expect to see? How can businesses adapt and deal with change successfully? Quality and depth of reports – where else can you find such complete overviews of the TV, Home Entertainment, or Mobile Internet markets, for example? … provides unique insight and thought leadership on the most important strategic issues We don’t have a particularly small niche. With affecting any Consumer Tech business business models, content and technology converging, why go to a supplier that only deals with one area of Consumer Tech when they are all … combines primary and secondary research to becoming increasingly inter-related? make use of the most reliable data available We show the big picture – how do developments in one area affect players in others? Telcos can … examines emerging and major players in each understand how changes in the gaming market will market, analyzing their business models and affect them, for example providing examples of both success and failure, and their impact on the market We cover areas that have a huge footprint on consumer behaviour, which no other mainstream provider covers in detail or from the same angle e.g. Adult Entertainment, Gambling, size of the Social Networking market Reports written by external authors with years of industry experience – the inside view User-friendly interactive system
  • 4. Who is our content relevant to, and why? Service Providers (Telcos, ISPs, Cable Providers Device / Hardware Manufacturers etc) Constant disruption, race to keep up with the Customer churn competition •Caused by network strain. What is causing this strain? Emergence of new technologies, interfaces, changing Are these trends set to continue? What can providers do consumer demands and business models about it? Commoditization of components and resulting slide in •Caused by lack of differentiation from competitors. How margins can providers improve their offerings (bundling, content, Recent / upcoming reports that deal with these added value etc) to compete and retain customers? issues: Recent / upcoming reports that deal with these •The Top 10 Consumer Electronics Manufacturers issues: •The Future of Natural User Interfaces •The Future of 4G Technologies •The Future of Digital Home Entertainment •The Future of Consumer VoIP •The Future of TV •The Future of PC/Mobile Convergence •The Future of Video Content Convergence •The Future of Triple-Play •Trends in Disruptive Consumer Technologies •The Future of PC/TV Convergence •The Future of PC/Mobile Convergence •The Future of Digital Home Entertainment •The Future of PC/TV Convergence •The Future of TV •The Future of 4G Technologies •The Future of Video Content Convergence •The Future of Consumer VoIP •Trends in Disruptive Consumer Technologies •The Video Gaming Market Outlook •The Social Networking Market Opportunity •The Digital Music Market Outlook •Consumers and the Cloud •Emerging Hardware Vendors •The Future of Digital Gambling •The Future of Online Adult Entertainment •Key Mobile Telecoms Service Providers in Emerging Markets
  • 5. Who is our content relevant to, and why? (cont.) Content Providers (TV, Video, Music, Gaming, Software Vendors, Internet Companies Internet Companies etc) Traditional ways of distribution being disrupted – how to Consumer demands for more access to content – adapt in new environment of the Cloud, Apps, mobility, anyhow, anywhere, anytime ubiquitous Internet Content platform convergence – how to monetize, Recent / upcoming reports that deal with these maintain margins? issues: Recent / upcoming reports that deal with these •Consumers and the Cloud issues: •The Social Networking Market Opportunity •The Future of Video Content Convergence •The Future of Digital Home Entertainment •The Future of Digital Home Entertainment •The Future of PC/Mobile Convergence •The Future of TV •The Future of PC/TV Convergence •The Video Gaming Market Outlook •The Future of 4G Technologies •The Digital Music Market Outlook •The Future of Natural User Interfaces •Trends in Disruptive Consumer Technologies •New Mobile Purchasing Opportunities •The Future of PC/Mobile Convergence •Trends in Disruptive Consumer Technologies •The Future of PC/TV Convergence •The Future of 4G Technologies •The Future of Natural User Interfaces •Consumers and the Cloud •The Social Networking Market Opportunity •The Future of Digital Gambling •The Future of Online Adult Entertainment