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HTML5 Game Development
Introductions and state o’ the art
Pascal Rettig
@cykod
Wednesday, November 17, 2010
Who Are we?
0
5
10
15
20
Chrome Firefox Safari Opera IE
Favorite Browser
0
2
4
6
8
Mario Luigi Peach Wario Other
Favorite Character
Wednesday, November 17, 2010
This talk
The What,The Why,The How (later)
Wednesday, November 17, 2010
What is HTML5?
Wednesday, November 17, 2010
What is HTML5?
Eh,You’ve heard this before...
Wednesday, November 17, 2010
What is HTML5
Game Development?
Basically
HTML5 Game Development = Plugin Free Game Development
Wednesday, November 17, 2010
What is HTML5
Game Development?
We don’t care much about: New Semantic Tags, MicroData
We care a little about: CSS3, Local Storage,Web Workers, GeoLocation
Wednesday, November 17, 2010
What is HTML5
Game Development?
We Care a lot about:
Canvas, Video, Audio,Web Sockets
Wednesday, November 17, 2010
For the most part, we’re talking
about Canvas
Wednesday, November 17, 2010
Why Canvas?
Wednesday, November 17, 2010
Just give us a f^%#$ buffer already
DirectDraw (DirectX) all over again
Game Development on Windows didn’t flourish until developers got
direct access to a fast video buffer
Wednesday, November 17, 2010
But, there’s wiggle room...
AVES Game engine uses DOM Objects for better performance
Browsers are optimized to render DOM objects
(But we may never see it, as they just got bought by Zynga...)
Wednesday, November 17, 2010
HTML5 Performance
Wednesday, November 17, 2010
Here’s my current project...
Wednesday, November 17, 2010
Wednesday, November 17, 2010
Sorry, wrong slide...
Wednesday, November 17, 2010
Wednesday, November 17, 2010
Actually it’s not that bad..
Wednesday, November 17, 2010
Where We are
1985-90 1991-94 1995-20001977-84
Wednesday, November 17, 2010
Where we are
Q4 2010 Q2 2011 Q4 2011Q1 2010
Wednesday, November 17, 2010
Awesome is:
20Years of Game Development
Compressed down to 2 years
Wednesday, November 17, 2010
Next Generation of Browsers
Hardware acceleration on Canvas
WebGL (FF, Safari, Chrome)
Audio
http://www.chromium.org/developers/demos-gpu-acceleration-and-webgl
Wednesday, November 17, 2010
Why should you care?
Top Ten Reasons
Wednesday, November 17, 2010
Reason 1:
Wednesday, November 17, 2010
It’s new and shiny
If you write a crappy 2d game and write a tutorial,
you’ll actually get some attention for it.
Wednesday, November 17, 2010
Reason 2:
Wednesday, November 17, 2010
We can get a little retro
(And again, people will actually care)
Wednesday, November 17, 2010
How about a
Commander Keen-era
platformer?
Wednesday, November 17, 2010
Reason 3:
It’s Cross-platform
You can leverage the same codebase for a whole bunch
of different platforms
(Akihabara running on iPhone,Android, Firefox, ...)
Wednesday, November 17, 2010
Reason 4:
Wednesday, November 17, 2010
It’s kinda easy
Chances are you already know some Javascript,
so there’s not that much new to learn to make simple games
Wednesday, November 17, 2010
Reason 5:
Casual gaming
Huge industry, with a consumer base that cares lot less about
graphics, etc than hardcore gamers used to.
Wednesday, November 17, 2010
Reason 6:
(follows from 5)
Wednesday, November 17, 2010
Indie games have a chance
MineCraft....that’s all I have to say
Wednesday, November 17, 2010
Reason 7:
It’s coming
Apple (obviously), Microsoft are saying it’s the future
Microsoft just adjusted their SilverLight strategy.
Wednesday, November 17, 2010
Reason 8:
Wednesday, November 17, 2010
Games are fun
(And you’re going to have to learn HTML5 anyway)
Wednesday, November 17, 2010
Reason 9:
Wednesday, November 17, 2010
It’s Open
No restrictions on tools, open standards and
“development environments”
Closed is why I stopped game development mid 2000’s
Wednesday, November 17, 2010
Reason 10:
Wednesday, November 17, 2010
You can go back to basics
And not feel like you’re wasting your time:
Needed: 2D Physics, Collision detection,Vector Math, Sprite libraries
Wednesday, November 17, 2010
Bonus Reason
Wednesday, November 17, 2010
Create Game Mechanics
that don’t suck
By moving Game development into the normal browser
environment, we’re taking it out of it’s special box.
Wednesday, November 17, 2010
What I’ve been doing...
Trying to build as many mini-engines as possible to
get a sense for performance, capabilities,
design patterns, cross-browser support.
Wednesday, November 17, 2010
What you can do: Present!
Libraries
JavaScript Best Practices
JavaScript Patterns
WebGL
Web Sockets
Hacking Akihabara
New Audio API
Node.js
Wednesday, November 17, 2010

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HTML5 Game Development Introduction