SlideShare une entreprise Scribd logo
1  sur  16
Games Marketing Initially when the games industry was in its infancy games marketing tended not too focus on the game’s graphics – mainly as they were not as eye catching as they are now. Atari VCS2600 packaging Original Pong Box
There was often a discrepancy between the box art and the graphics… E.T. (1982) Gauntlet (1985)
This ‘hiding’ of graphics still goes on today… Call of Duty 2: Finest Hour was released in 2005 with this advert that didn’t represent the game actual graphics despite the fact that they weren’t that bad. Then EA got into trouble by using Xbox 360 visuals when adverting the Wii version of Tiger Woods PGA Tour 09. 360 Version Wii version
Then here’s the X-Men Legends 2TV advert and here’s what the game looks like. X-Men Legends 2 (2005)
Then there was marketing directly aimed at the adolescent boy market that existed during the 80s and 90s. The beat-’em-up Barbarian came with a free poster of Page 3 stunna Maria Whittaker with it. Also that’s Wolf from Gladiators on the front. This wasn’t an inclusive way of marketing and perpetuated the idea that games were only for a certain demographic.
There also many instances of ‘synergy’ with spin off cartoons, movies and pop songs. Sonic had his own Saturday morning cartoon. The Nintendo endorsed The Wizard starring Fred Savage came out in 1989. Pokémon became the phenomenon it was due to the success of both the games, cards and the cartoon series.
Today games companies are far more sophisticated and eager to show off their graphics, often in abstract or interesting ways such as this Gears of War advert. Also you still get challenging and controversial adverting such as this Xbox advert from 2002 and this 360 one from 2005. Both were banned.
Now however the console makers are keen to market their hardware as more than just games machines. This is to expand the market and attract new consumers. Nintendo’s marketing strategy is more focused on the users and some feel more like a denture advertisements. Mario KartAnt and Dec do Wii Fit Sony are pushing the technological convergence of the PlayStation with their The Game is Just the Start campaign. Microsoft have done a similar thing with for their 360 marketing.
Marketing has gone beyond conventional print and TV campaigns due to the amount of time potential consumers spend on the internet.  There’s banner and trailer advertising on both mainstream and specialist websites. Most new games have their own website containing new assets and updates on development
Social Media (new technologies, media convergence) is also playing a huge role in marketing campaigns.  Most games have their own Facebook page and twitter feeds making contact with consumers far easier and more direct, such as this Call of Duty page. Apps are designed to promote interest in the game such as this Red Dead RPG. This is a great example of viral marketing as consumers actively gets their social network to join up.
For the release of Splinter Cell: Conviction publishers Ubisoft created this Facebook page for the Third Echelon, the fictional black-ops organisation the games’ hero, Sam Fisher, works for. Fans were encouraged to update any ‘sightings’ of Fisher. Sam Fisher even has his own ‘spoof’ twitter feed so you can keep up with his day to day activities.
Other examples of this online viral marketing can be seen on the Just Cause 2 official website. Here you’ll find a banner ad for the fictional local paper for the island of Panua, the setting of the game.  Scrawled onto the paper is a url for the fictional journalist Robert Carter’s blog. This in turn leads to Carter’s flickr site. The idea is that as the consumers have discovered all this stuff themselves, they will feel ‘ownership’ of the information and be more inclined to pass it on to peers and friends.
There’s apps that can be downloaded for Facebook that inform your friends of every new PS3 Trophy or 360 Achievement you receive in game, which is almost automated viral marketing. Then there’s social networking appearing in actual games – racing game Blur allows you to access twitter in game so you can inform followers about events or lap times. In Just Cause 2 you can capture 30 second highlights and update them to Youtube just using the in-game options menu.
The latest marketing tool is called ‘augmented reality’. It’s a technique that allows real world items interact with virtual items. This has been used in several games magazines where a symbol is show up to a web cam that activates the (downloaded) augmented reality software and suddenly still images become animated. Esquire recently did a whole augmented reality issue with a cover that sprang to life and loads of advertising that became animated. Esquire’s Editor explains how it all works here. This is great example of old and new media coming together (media convergence) to create a new experience, but there’s loads more uses for augmented reality than just making mags come to life.
Point of sale marketing is changing as well. Rather than offering free gifts such as soundtrack CD or T-shirts, now consumers can get virtual items that can be used in game. For Red Dead Redemption consumers can get several different items depending on where they pre-order the game. Pre order at Game and you get the The Deadly Assassin Outfit – that causes your Dead Eye meter to regenerate at twice the speed. Pre-order at Amazon to get the Golden Guns Weapon Pack that gives you more in-game ‘fame’.And pre-order at HMV to get the The War Horse which is stronger and tougher than other horses. This is all downloadable content that can be accessed by a use-once code, so if consumers pick up Red Dead second hand they won’t be able to download the content a second time. This is an attempt to get consumers to pay full price for new copies rather than for pre-own items.
Downloadable content is becoming increasingly important for games marketing as can be seen by the $50 millions Microsoft paid Rockstar to get exclusivity for the GTA 4 DLC – Lost and the Damned and The Ballad of Gay Tony. In EA’s FIFA World Cup 2010 several player celebrations can only be downloaded using a code obtained from certain Coca Cola products. This is an interesting example of synergy. Ubisoft are taking an interesting stand point by allowing all DLC to be available to both consumers who buy their games new or pre-owned as they see value on being on the consumers ‘side’.

Contenu connexe

En vedette

Adele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical AnalysisAdele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical Analysisdavewilliamharrison
 
BMG Presentation Template - Ideas
BMG Presentation Template - IdeasBMG Presentation Template - Ideas
BMG Presentation Template - IdeasSamarpan Theodore
 
How to use mobile games within your brand marketing strategy
How to use mobile games within your brand marketing strategyHow to use mobile games within your brand marketing strategy
How to use mobile games within your brand marketing strategyWingzStudio®
 
Promo Games for Movies and TV Shows
Promo Games for Movies and TV ShowsPromo Games for Movies and TV Shows
Promo Games for Movies and TV ShowsBen Chong
 
Legacy Games 2013 - Leader in Branded Games
Legacy Games 2013 - Leader in Branded GamesLegacy Games 2013 - Leader in Branded Games
Legacy Games 2013 - Leader in Branded GamesAriella Lehrer
 
Branded Games - The Dark Horse in Digital Advertising
Branded Games - The Dark Horse in Digital AdvertisingBranded Games - The Dark Horse in Digital Advertising
Branded Games - The Dark Horse in Digital AdvertisingBen Chong
 
Branded Games by InfinixSoft
Branded Games by InfinixSoftBranded Games by InfinixSoft
Branded Games by InfinixSoftPablo Ruiz
 
Why your brand needs digital signage games
Why your brand needs digital signage gamesWhy your brand needs digital signage games
Why your brand needs digital signage gamesBen Chong
 
Top Ten Devices to Get on the Web
Top Ten Devices to Get on the WebTop Ten Devices to Get on the Web
Top Ten Devices to Get on the Webmatthewjfrederick2
 
Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Renatus Media, LLC
 

En vedette (14)

Videogames intro part 2
Videogames intro part 2Videogames intro part 2
Videogames intro part 2
 
Sample 10 page doc
Sample 10 page docSample 10 page doc
Sample 10 page doc
 
Adele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical AnalysisAdele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical Analysis
 
Ten page document
Ten page documentTen page document
Ten page document
 
6077475 red dead revision
6077475 red dead revision6077475 red dead revision
6077475 red dead revision
 
BMG Presentation Template - Ideas
BMG Presentation Template - IdeasBMG Presentation Template - Ideas
BMG Presentation Template - Ideas
 
How to use mobile games within your brand marketing strategy
How to use mobile games within your brand marketing strategyHow to use mobile games within your brand marketing strategy
How to use mobile games within your brand marketing strategy
 
Promo Games for Movies and TV Shows
Promo Games for Movies and TV ShowsPromo Games for Movies and TV Shows
Promo Games for Movies and TV Shows
 
Legacy Games 2013 - Leader in Branded Games
Legacy Games 2013 - Leader in Branded GamesLegacy Games 2013 - Leader in Branded Games
Legacy Games 2013 - Leader in Branded Games
 
Branded Games - The Dark Horse in Digital Advertising
Branded Games - The Dark Horse in Digital AdvertisingBranded Games - The Dark Horse in Digital Advertising
Branded Games - The Dark Horse in Digital Advertising
 
Branded Games by InfinixSoft
Branded Games by InfinixSoftBranded Games by InfinixSoft
Branded Games by InfinixSoft
 
Why your brand needs digital signage games
Why your brand needs digital signage gamesWhy your brand needs digital signage games
Why your brand needs digital signage games
 
Top Ten Devices to Get on the Web
Top Ten Devices to Get on the WebTop Ten Devices to Get on the Web
Top Ten Devices to Get on the Web
 
Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.
 

Plus de davewilliamharrison

8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentation8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentationdavewilliamharrison
 
10333056 media and collective identity
10333056 media and collective identity10333056 media and collective identity
10333056 media and collective identitydavewilliamharrison
 
6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lake6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lakedavewilliamharrison
 
2967519 hoodies strike fear in british cinema
2967519 hoodies strike fear in british cinema2967519 hoodies strike fear in british cinema
2967519 hoodies strike fear in british cinemadavewilliamharrison
 

Plus de davewilliamharrison (20)

Game design doc template
Game design doc   templateGame design doc   template
Game design doc template
 
Mag workshop worksheet
Mag workshop worksheetMag workshop worksheet
Mag workshop worksheet
 
Black swan target audience
Black swan target audienceBlack swan target audience
Black swan target audience
 
Total film target audience
Total film target audienceTotal film target audience
Total film target audience
 
Brand eye
Brand eyeBrand eye
Brand eye
 
10428630 spy thriller
10428630 spy thriller10428630 spy thriller
10428630 spy thriller
 
10428627 crime thriller
10428627 crime thriller10428627 crime thriller
10428627 crime thriller
 
10428626 action thriller
10428626 action thriller10428626 action thriller
10428626 action thriller
 
10428629 psychological thriller
10428629 psychological thriller10428629 psychological thriller
10428629 psychological thriller
 
8476616 example questionnaire
8476616 example questionnaire8476616 example questionnaire
8476616 example questionnaire
 
8431539 pitch document
8431539 pitch document8431539 pitch document
8431539 pitch document
 
8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentation8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentation
 
10333056 media and collective identity
10333056 media and collective identity10333056 media and collective identity
10333056 media and collective identity
 
6381132 character research
6381132 character research6381132 character research
6381132 character research
 
6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lake6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lake
 
6381130 carty from-away_days
6381130 carty from-away_days6381130 carty from-away_days
6381130 carty from-away_days
 
6381129 misfits nathan-new
6381129 misfits nathan-new6381129 misfits nathan-new
6381129 misfits nathan-new
 
6381126 cook from-skins
6381126 cook from-skins6381126 cook from-skins
6381126 cook from-skins
 
2967519 hoodies strike fear in british cinema
2967519 hoodies strike fear in british cinema2967519 hoodies strike fear in british cinema
2967519 hoodies strike fear in british cinema
 
6078353 mark scheme
6078353 mark scheme6078353 mark scheme
6078353 mark scheme
 

Dernier

mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 

Dernier (20)

mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 

Games Marketing

  • 1. Games Marketing Initially when the games industry was in its infancy games marketing tended not too focus on the game’s graphics – mainly as they were not as eye catching as they are now. Atari VCS2600 packaging Original Pong Box
  • 2. There was often a discrepancy between the box art and the graphics… E.T. (1982) Gauntlet (1985)
  • 3. This ‘hiding’ of graphics still goes on today… Call of Duty 2: Finest Hour was released in 2005 with this advert that didn’t represent the game actual graphics despite the fact that they weren’t that bad. Then EA got into trouble by using Xbox 360 visuals when adverting the Wii version of Tiger Woods PGA Tour 09. 360 Version Wii version
  • 4. Then here’s the X-Men Legends 2TV advert and here’s what the game looks like. X-Men Legends 2 (2005)
  • 5. Then there was marketing directly aimed at the adolescent boy market that existed during the 80s and 90s. The beat-’em-up Barbarian came with a free poster of Page 3 stunna Maria Whittaker with it. Also that’s Wolf from Gladiators on the front. This wasn’t an inclusive way of marketing and perpetuated the idea that games were only for a certain demographic.
  • 6. There also many instances of ‘synergy’ with spin off cartoons, movies and pop songs. Sonic had his own Saturday morning cartoon. The Nintendo endorsed The Wizard starring Fred Savage came out in 1989. Pokémon became the phenomenon it was due to the success of both the games, cards and the cartoon series.
  • 7. Today games companies are far more sophisticated and eager to show off their graphics, often in abstract or interesting ways such as this Gears of War advert. Also you still get challenging and controversial adverting such as this Xbox advert from 2002 and this 360 one from 2005. Both were banned.
  • 8. Now however the console makers are keen to market their hardware as more than just games machines. This is to expand the market and attract new consumers. Nintendo’s marketing strategy is more focused on the users and some feel more like a denture advertisements. Mario KartAnt and Dec do Wii Fit Sony are pushing the technological convergence of the PlayStation with their The Game is Just the Start campaign. Microsoft have done a similar thing with for their 360 marketing.
  • 9. Marketing has gone beyond conventional print and TV campaigns due to the amount of time potential consumers spend on the internet. There’s banner and trailer advertising on both mainstream and specialist websites. Most new games have their own website containing new assets and updates on development
  • 10. Social Media (new technologies, media convergence) is also playing a huge role in marketing campaigns. Most games have their own Facebook page and twitter feeds making contact with consumers far easier and more direct, such as this Call of Duty page. Apps are designed to promote interest in the game such as this Red Dead RPG. This is a great example of viral marketing as consumers actively gets their social network to join up.
  • 11. For the release of Splinter Cell: Conviction publishers Ubisoft created this Facebook page for the Third Echelon, the fictional black-ops organisation the games’ hero, Sam Fisher, works for. Fans were encouraged to update any ‘sightings’ of Fisher. Sam Fisher even has his own ‘spoof’ twitter feed so you can keep up with his day to day activities.
  • 12. Other examples of this online viral marketing can be seen on the Just Cause 2 official website. Here you’ll find a banner ad for the fictional local paper for the island of Panua, the setting of the game. Scrawled onto the paper is a url for the fictional journalist Robert Carter’s blog. This in turn leads to Carter’s flickr site. The idea is that as the consumers have discovered all this stuff themselves, they will feel ‘ownership’ of the information and be more inclined to pass it on to peers and friends.
  • 13. There’s apps that can be downloaded for Facebook that inform your friends of every new PS3 Trophy or 360 Achievement you receive in game, which is almost automated viral marketing. Then there’s social networking appearing in actual games – racing game Blur allows you to access twitter in game so you can inform followers about events or lap times. In Just Cause 2 you can capture 30 second highlights and update them to Youtube just using the in-game options menu.
  • 14. The latest marketing tool is called ‘augmented reality’. It’s a technique that allows real world items interact with virtual items. This has been used in several games magazines where a symbol is show up to a web cam that activates the (downloaded) augmented reality software and suddenly still images become animated. Esquire recently did a whole augmented reality issue with a cover that sprang to life and loads of advertising that became animated. Esquire’s Editor explains how it all works here. This is great example of old and new media coming together (media convergence) to create a new experience, but there’s loads more uses for augmented reality than just making mags come to life.
  • 15. Point of sale marketing is changing as well. Rather than offering free gifts such as soundtrack CD or T-shirts, now consumers can get virtual items that can be used in game. For Red Dead Redemption consumers can get several different items depending on where they pre-order the game. Pre order at Game and you get the The Deadly Assassin Outfit – that causes your Dead Eye meter to regenerate at twice the speed. Pre-order at Amazon to get the Golden Guns Weapon Pack that gives you more in-game ‘fame’.And pre-order at HMV to get the The War Horse which is stronger and tougher than other horses. This is all downloadable content that can be accessed by a use-once code, so if consumers pick up Red Dead second hand they won’t be able to download the content a second time. This is an attempt to get consumers to pay full price for new copies rather than for pre-own items.
  • 16. Downloadable content is becoming increasingly important for games marketing as can be seen by the $50 millions Microsoft paid Rockstar to get exclusivity for the GTA 4 DLC – Lost and the Damned and The Ballad of Gay Tony. In EA’s FIFA World Cup 2010 several player celebrations can only be downloaded using a code obtained from certain Coca Cola products. This is an interesting example of synergy. Ubisoft are taking an interesting stand point by allowing all DLC to be available to both consumers who buy their games new or pre-owned as they see value on being on the consumers ‘side’.