User Experience Design (UX) is a hot term in software these days, but as a relatively new and evolving field there has been confusion as to what this discipline entails and how it relates to other design practices. In this talk, Dorothy will provide an overview of current user experience design and research best practices, touch on how these methods have evolved in recent years, and discuss what many practitioners believe to be core philosophies behind "User Experience Design" as an approach to software design. In addition, Dorothy will walk through a software product lifecycle using case study examples to illustrate how common UX methods can be leveraged to improve a product. The presentation will be followed by an open discussion about where User Experience Design methods parallel or counter other human factors and ergonomics practices.
Takeaways - Participants will walk away with a clear understanding of User Experience Design as a practice, an overview of current methods, and insight into how these practices might relate to broader human factors and ergonomics approaches.
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UX Evolution Mindset & Methods
1. User Experience Design
Evolution, Mindset, and Methods
Prepared by Dorothy M. Danforth for DelVal HF&ES
2. About Me
Dorothy M. Danforth
President, Danforth Media
● Design strategy consultant
● 20 years practicing user-centered design
● Trained as fine artist, PDS & Metalwork
● Software programmer, web designer
● Kayaker, DIY-er, science nerd
3. Presentation
Evolution, Mindset, Methods
1. The User Experience Revolution
2. The Role of Research
3. User-Centered Case Study
4. Iterative Design Case Study
7. Common Vision, Different Flavors
● Human Computer Interaction
• 1980s
• Usability
• Goal Directed Design
• User Centered Design
• User Experience Design
…and many more.
1990s
8. An Evolving Definition
…it’s not User Interface
…it’s not Usability
…it’s not Marketing
…but it is...
(Basically, we still can’t agree.)
‘‘User experience’
encompasses all aspects of
the end-user's interaction with
the company, its services,
and its products.” – NN/g
9. UX in 200 Words…
● “UX is community”
● “UX: An RX for Humanity”
● “User Experience is a
commitment to developing
products and services with
purpose, compassion, and
integrity”
● “UX as an approach for
organizations to add value to
what they offer”
http://www.giantux.com/category/ux-in-200-words-or-less/
10. So, really, what is it?
● User Experience Design
● Visual Design
● Interaction Design
● Information Architecture
● Content Strategy
…and so on
● User Centered Design
● Contextual Inquiries
● Personas
● User Narratives
● User Testing
…and so on
11. ● Empathy
Empathy. Think like a user to design for one. ..
● Active Listening?
16. Applied Research
● Its not really science
(or academia)
● Exploratory
● Insights, not proof
● Best practice methods
Dramatization: A user study gone very wrong.
17. Design Research Strategy
Good strategies
use multiple methods
to uncover a breadth
and depth of
information
Quantitative
Chris Jordan’s ‘Cans Seurat’ (2007)
Qualitative
27. User Narratives
“Missy is just back from lunch and would
like to continue processing trailers that
have been “inbounded” in the morning.
Workers have been uploading scanners
as they complete each trailer. Scanner
information is automatically updated so
when Missy begins, everything is ready and up to date in the system.
Missy clicks on the application window already open to the Inbound
screen. From Inbound she clicks through to the Trailers screen to view
the status of all trailers…”
28. User Narratives
Missy will get lost if we
include all those options
and something goes
wrong…so, what specific
decisions will Missy need
to make here?