12. Gradus[n_] :=
Plus @@ (Flatten[Table[#1, {#2}] & @@@ FactorInteger[n]] - 1) + 1
a(n) = A001414(n) - A001222(n) + 1
where
A001414 = sum of primes dividing n (with repetition)
A001222 = Number of prime divisors of n counted with multiplicity
https://oeis.org/A275314
15. SOCIAM: The Theory and Practice of Social Machines is funded by the UK Engineering and Physical Sciences Research Council
(EPSRC) under grant number EPJ017728/1 and comprises the Universities of Southampton, Oxford and Edinburgh. See sociam.org
16. Ecosystem
Perspective
• We see a community of
living, hybrid organisms,
rather than a set of
machines which happen to
have humans amongst
their components
• Their successes and
failures inform the design
and construction of their
offspring and successors
19. The Web
Observatory
Tiropanis, T., Hall, W., Shadbolt, N., De Roure, D.,
Contractor, N. and Hendler, J. 2013. The Web Science
Observatory, IEEE Intelligent Systems 28(2) pp 100–104.
20. Observer of
one social
machine
Observers using third
party observatory
Observer of
multiple social
machines
Human
participants in
Social
Machine
Human participants in
multiple Social Machines
Observer of Social
Machine infrastructure
1
4
2
3
5
6
SM
SM
SM
Social Machine
Observing Social
Machines
7
@dder
21. By Ségolène Tarte, David De Roure
and Pip Willcox
Working out the Plot
The Role of Stories in
Social Machines
Tarte, S.M., De Roure, D. and Willcox, P. 2014. Working out the Plot: the Role of
Stories in Social Machines. SOCM2014: The Theory and Practice of Social
Machines, Seoul, Korea, International World Wide Web Conferences pp. 909–914
22. STORYTELLING AS A STETHOSCOPE
FOR SOCIAL MACHINES
1. Sociality through storytelling potential
and realization
2. Sustainability through reactivity and
interactivity
3. Emergence through collaborative
authorship and mixed authority
Zooniverse is a highly
storified Social Machine
Facebook doesn’t allow
for improvisa/on
Wikipedia assigns
authority rights rigidly
http://ora.ox.ac.uk/objects/ora:8033
24. Tarte, S. Willcox, P., Glaser, H. and De Roure, D. 2015. Archetypal Narratives in Social
Machines: Approaching Sociality through Prosopography. ACM Web Science 2015.
SégolèneTarte
31. Thanks to Graham Klyne for assistance
in capturing and encoding the First Folio
provenance
Pip Willcox
32. The Printing and Proof-Reading of the First
Folio of Shakespeare by Hinman makes
the case for compositors A to E
http://collation.folger.edu/2016/03/fallen-type/
http://internetshakespeare.uvic.ca/doc/JC_TextIntro/section/1/
Pip Willcox
33. Normal Science – computer science is a
puzzle-solving activity under our current
paradigm, inspired by great achievements.
Successful social machines, like Wikipedia, are
the anomaly. They do not yield to standard
techniques despite attempts to extend those
techniques and fit social machines in as
machines. cf Newtonian mechanics.
Kuhn cycle
We are in the period of crisis, where the failure of established
methods permits us to experiment with new methods to crack
the anomaly. We experiment with social machines as an
underpinning model.
If successful, social machines become the new paradigm and
scientific revolution has occurred. This is evidenced by the
papers and books that train the next generation.
De Roure, D. 2014. The
Emerging Paradigm of Social
Machines, Digital
Enlightenment Yearbook 2014
227 K. O’Hara et al. (Eds.)
IOS Press, 2014. pp 227-234.
41. New Forms of Data
▶ Internet data, derived from social
media and other online interactions
(including data gathered by
connected people and devices, eg
mobile devices, wearable
technology, Internet of Things)
▶ Tracking data, monitoring the
movement of people and objects
(including GPS/geolocation data,
traffic and other transport sensor
data, CCTV images etc)
▶ Satellite and aerial imagery (eg
Google Earth, Landsat, infrared,
radar mapping etc) http://www.oecd.org/sti/sci-tech/new-data-for-
understanding-the-human-condition.htm
42. Seizing the tiger by the tail
▶ The Internet of Things
describes a world in which
everyday objects are
connected to a network so that
data can be shared
▶ But it is really as much about
people as the inanimate object
▶ It is impossible to anticipate
all the social changes that
could be created by connecting
billions of devices
https://www.gov.uk/government/publications/internet-of-things-blackett-review
45. There is no such thing as a closed system
Humans are creative and subversive
The Rise of the Bots A Swarm of Drones
Accidents happen (in the lab, bin)
Holding machines to account Software vulnerability
Where are the throttle points?
@dder
51. • An exergame (and cultural heritage app) with massive
takeup
– A behavioural intervention
– Leads to real-world social interactions (also see Death Tracker)
• What is it about the design pattern that makes it so
successful?
– Appeals to collector instinct
– Appeals to gaming/training instinct
– “The pokes are quite cute” cf soft toys
• Compare with
– Zooniverse, e.g. Galaxy Zoo, Snapshot Serengeti (gotta catch
‘em all)
– Linked in (seriously!)
• Do we create games in our own image?
52. In the Beginning, There Is the Designer
The Designer Creates an Experience
The Experience Takes Place in a Venue
The Experience Rises Out of a Game
The Game Consists of Elements
The Elements Support a Theme
The Game Begins with an Idea
The Game Improves through Iteration
The Game Is Made for a Player
The Experience Is in the Player’s Mind
The Player’s Mind Is Driven by the
Player’s Motivation
Some Elements Are Game Mechanics
Game Mechanics Must Be in Balance
Game Mechanics Support Puzzles
Players Play Games through an Interface
Experiences Can Be Judged by Their
Interest Curves
One Kind of Experience Is the Story
Story and Game Structures Can Be
Artfully Merged with Indirect Control
Stories and Games Take Place in Worlds
Worlds Contain Characters
Worlds Contain Spaces
The Look and Feel of a World Is Defined
by Its Aesthetics
Some Games Are Played with Other
Players
The Designer Usually Works with a Team
The Team Sometimes Communicates
through Documents
Good Games Are Created through
Playtesting
The Team Builds a Game with
Technology
Your Game Will Probably Have a Client
The Designer Gives the Client a Pitch
The Designer and Client Want the Game
to Make a Profit
Games Transform Their Players
Designers Have Certain Responsibilities
Each Designer Has a Purpose
55. Nigel Shadbolt
David De Roure
Tim Berners-Lee
Ursula Martin
Grant Miller
Jason Nurse
Petar Radanliev
Ségolène Tarte
Max Van Kleek
Pip Willcox
Wendy Hall
Luc Moreau
Leslie Carr
Kieron O'Hara
Aastha Madaan
Elena Simperl
Ramine Tinati
Thanassis Tiropanis
Dave Robertson
Peter Buneman
Stuart Anderson
Amy Guy
David Murray-Rust
Claudia Pagliari
Michael Rovatsos
56. david.deroure@oerc.ox.ac.uk
@dder
Supported by SOCIAM: The Theory and Practice of Social Machines, funded by the UK Engineering and Physical
Sciences Research Council (EPSRC) under grant number EP/J017728/1, also Cyber Security of the Internet of Things
EP/N02334X/1, and Smart Society: Hybrid and Diversity-Aware Collective Adaptive Systems: When People Meet
Machines to Build a Smarter Society, funded under the European Commission FP7-ICT FET Proactive Initiative:
Fundamentals of Collective Adaptive Systems (FOCAS), Project Reference 600854.