Jadi infrastruktur TI berjalan diatas infrastruktur publik seperti listrik, gedung dll. Dalam infrastruktur TI dapat dilihat tidak hanya terdiri dari perngakta keras tapi juga terdiri dari perangkat lunak seperti OS, aplikasi middleware dan database.
Kecenderungan infrastruktur semakin hari semakin merambat naik. Semakin banyak komponen perangkat lunak yang menjadi dasar bagi komponen perangkat lunak yang lain untuk dapat bekerja. Contohnya adalah library bahasa pemrograman. Template template design (theme) yang dapat digunakan oleh banyak aplikasi.
Bahkan trend sekarang ada yang disebut SOA (Service Oriented Architecture) yang menyediakan dirinya (aplikasi) untuk dapat digunakan secara bersama oleh aplikasi yang lain. Pengertian infrastruktur dalam TI sudah tidak lagi berarti sesuatu yang statik (hardware) tapi sudah menjadi sesuatu yang lebih fleksible (software).
2. 2
Indonesia is The 4th Largest Mobile
Subscribers
China India USA Indonesia Brazil Russia
With 249 million
subscribers in 2011,
Indonesia is the 4th
largest mobile
market in the world.
sources: cia.gov (last updated April 2013) http://pacificcontrols.net/solutions/ict.html
3. 3
Indonesia is The 8th Largest
Internet Users
China IndiaUSA IndonesiaBrazil RussiaJapan Germany UK France
sources: internetworldstats.com (last updated April 2013)
In 2011, the number of internet users in Indonesia is around 55
million.
Internet users in Indonesia also are highly social and active.
Indonesia is the 3rd largest facebook users and the 5th largest
twitter users in the world.
4. 4
The Strategic Roles of ICT for
Indonesia
ICT is an important
infrastructure for
citizens
ICT is a trigger for
economic growth and
productivity
ICT is a strategic
sector and
Government valuable
assets
5. (1) mengolah → membuat program/aplikasi;
(2) menyimpan → mengembangkan basis data
(3) menyalurkan → jaringan komputer, internet
Apa itu TIK (atau ICT)?
6. • Hardware
• Software
• Operating System
• Internet
• Basis Data (Database)
• Networking
• Interdisipliner (hukum, sosial-budaya)
Dimensi Teknologi Informasi
18. 18
Is Indonesia Under Attack???
• Over the last three years,
Indonesia was attacked
3,9 millions in cyber
space. (Sources: Minister
of ICT, April 3rd, 2013).
• During January-October
2012, The most attacked
website is Government
websites/domain: go.id
(Sources: ID-SIRTII,
2012).
Sources: ID-
SIRTII
Sources: Detikinet, 2013
20. 20
Three Dimensions of Cyber
Threat/Attack
• Cyber
threat/attack
can be divided
into three
dimensions.
• These threats
potentially
destroying the
economy and
destabilize the
country's
security.
Social
/
Cultur
al
Attac
k
Sources: Indonesia National ICT Council, DETIKNAS 2013
23. 23
Definisi e-Learning
• Distance Education is instructional delivery
that does not constrain the student to be
physically present in the same location as the
instructor (Ornager, UNESCO, 2003).
• Distance Learning is a type of education
where students on their own at home or at the
office and communicate with faculty and other
students via e-mail, electronic forums,
videoconferencing and other forms of
computer-based communication (Webopedia,
2003).
24. 24
Definisi e-Learning
• Web-based courses: courses available in the
Web that can be accessed anytime, anywhere
via internet and web browser (Cathy A.
Sympson, Northern Virginia Community College,
2003).
• E-Learning is learning facilitated and
supported through the use of information and
communications technology (ICT) (Martin
Jenkins and Janet Hanson, Generic Center,
2003).
25. Tipe e-Learning
• Purely online
“Pembelajaran yang dilakukan tanpa tatap muka
dan proses pembelajaran dilakukan secara
langsung melalui media elektronik yang
tersedia”
• Blended Learning
“Pembelajaran yang dilakukan dengan
melakukan media elektronik dan diselingi
dengan pertemuan tatap muka”
25
26. Pergeseran Paradigma:
Dari Teacher-centered ke Student-Centered
Traditional:
One way
Instructional:
Two ways
Interactive:
Multi ways
Online
Lab
E-lib
Student
Lecturer
Internet
26
36. INTERNET Jumlah Pengguna
Walaupun Indonesia urutan ke-5 besar di Asia
Jika dilihat dari penetrasi masih jauh di bawah Malaysia, Vietnam, Thailand
Bersiap meninggalkan Era Seluler dan memasuki Era Data
37. Peran Teknologi Informasi :Peran Teknologi Informasi :
Transformasi KapabilitasTransformasi Kapabilitas
(unleash, democratize, empower)(unleash, democratize, empower)
Freedom of
Time, Place,
Form
Speed
Real-time process
Flexibility
Adaptibility of Change
Coverage
Borderless
Knowledge
Sharing Media
Creativity
Open Collaboration
on new ideas
Cost Efficiency
Transaction, Energy, &
Operational
Sumber : Indra Utoyo, Dir IT PT Telkom
38. Impact of Digital TechnologyImpact of Digital Technology
Power
Moore’s Law
says that
computing
power doubles
every
18 months
X1.3 pa
Bandwidth
Gilder’s Law
says that
Telecom BW
triples
every
12 months
X3 pa
Network
Metcalfe’s
Law says that
the value of a
network is the
square of its
nodes
x n x n
Diversity
Kao’s Law
says that
creativity rises
exponentially
with
diversity
x exp (d)
X X X=
Impact
Of
Technology
Source: Peter Fisk, Marketing Genius
39. It’s a New Age…..It’s a New Age…..
The Upcoming Era of Conceptual AgeThe Upcoming Era of Conceptual Age
Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005
18th
century 19th
century 20th
century 21st
century
AGRICULTURE AGE
(farmers)
INDUSTRIAL AGE
(factory workers)
INFORMATION AGE
(knowledge workers)
CONCEPTUAL AGE
(creators & empathizers)
ATG (affluence,
technology,
globalization)
to
from
“The Next decade will be the Value Era- the refining & institutionalizing of
the concept of value. Value isn’t just money.
Its intellectual capital, ideas, innovation”.
Gordon Petrash, PWC- Intellectual Asset Management Practice
41. TREND Aplikasi & Teknologi untuk Communication, Entertainment, dan Lifestyle membutuhkan sarana internet dengan
Bandwidth yagn besar/lebar = kebutuhan solusi “Broadband Access”.
Source: VENTURE DATA, 2005, IMS ASIA 2006
Nggak kebayang kan
jika Kita menikmati
Youtube
menggunakan Inet
Dial-Up? Cape
deeh!!!
43. 1. Teknologi Digital telah merambah ke banyak bidang kehidupan
2. Aplikasi Web 2.0 yg memungkinkan setiap orang menjadi Prosumer (Producer +
Consumer) scr mudah & instan
3. Aplikasi WEB Multimedia dan interaktif : Video website, Social Network,
mendorong promosi Many-to-Many yg lebih efektif dan murah daripada iklan
konvensional
4. Bisnis RBT lebih menguntungkan daripada Penjualan Kaset & CD
5. Larisnya penjualan Smart Mobile Gadget berkonten yg memungkinkan always
Updated & Connected (Iphone, Android, Blackberry, Nokia, SonyEr, Laptop
Netbook, Tablet)
6. Fenomena Air-Asia, pesan on-line 1 tahun sebelum terbang
44. ``
Menjadikan bisnis penerbangan menjadi lebih
efisien Registrasi online sebagai senjata utama
memangkas biaya reseller (travel agent)
•
Link Hotel dan akomodasi terintegrasi (One-
Stop online services : kemudahan untuk
konsumen)
Menjadikan bisnis penerbangan menjadi lebih
efisien Registrasi online sebagai senjata utama
memangkas biaya reseller (travel agent)
•
Link Hotel dan akomodasi terintegrasi (One-
Stop online services : kemudahan untuk
konsumen)
49. • TREND : Mengikuti ? Memprediksi ? Membuat Trend Baru ?
• Riset Pasar, mencari “The Most Wanted Thing” ->
Memprediksi Trend
• Inovasi & Kreativitas -> Membuat Trend Baru
• Peluang Niche Market
– Mudah & Murah belum tentu lebih laris
– Mahal & Bergengsi belum tentu susah laris
50. • Content Provider
• Jasa ICT System Integrator
• Jasa Konsultan IT Security, Jasa Cyber-Lawyer,
• Production House : Digital Animasi, Digital Music
• Sertifikasi IT, IT Audit
• Jasa Sistem Monitoring (surveilance), Jasa VPN
• Jasa Terpadu IT-Ekspor utk support KUKM
• On-line Product Reseller, Jasa Reservasi On-Line
• IT Clinic for Dummies
• Jasa perbaikan & pemeliharaan (Remote, Visit) Komputer & LAN
• Internet Booth (Warnet Mini)