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Bami
1. BAMI: An Interactive Toy Design for Helping Kids
Go to Bed Independently
Dee Kim, JeeHyun Moon, Jaewon Song, Seungjin Chung & Prof. Euichul Jung
2. Contents
1. Introduction
2. Process Specifics
3. Design Process
3-1 Experience Design
3-2 Function & Instruction
3-3 Interactive Prototype
4. Conclusion
3. BAMI: An Interactive Toy Design
1. Introduction: Goal for Helping Kids Go to Bed Independently
Critical factor in child development
Sleep
-rise of two income family
-decrease in parental time
Interactive toy
to help kids to go to bed independently
providing appropriate bedside interactions
for 3~6 year old kids at bedside
4. BAMI: An Interactive Toy Design
1. Introduction: Process for Helping Kids Go to Bed Independently
Preliminary Secondary Design Design Final
Research Research Concept Development Design
theory -observation -synthesize function -system application
research -parent interview -analyze development -prototype development
-market research
5. BAMI: An Interactive Toy Design
2. Process specifics for Helping Kids Go to Bed Independently
Preliminary Secondary Design
Research Research Concept
theory research observation/ parent interview/ market research synthesize/analyze
• What is mother’s role at bedtime?
• What kind of requests are made by kids at bed time?
• What are kid’s favorite characters?
• What are the things that comfort a kid?
• Are there tips to make a kid go to bed ?
Understanding the target through shadowing
Acquiring general knowledge
importance of providing gradual process for establishing
healthy sleep habits
6. BAMI: An Interactive Toy Design
2. Process specifics for Helping Kids Go to Bed Independently
Preliminary Secondary Design
Research Research Concept
theory research observation/ parent interview/ market research synthesize/analyze
familiar abstract form
form
function role
simple functions with feeling of a mother
minimized stimulus
7. BAMI: An Interactive Toy Design
2. Process specifics for Helping Kids Go to Bed Independently
Preliminary Secondary Design Design Final
Research Research Concept Development Design
theory -observation -synthesize function -system application
research -parent interview -analyze development -prototype development
-market research
8. BAMI: An Interactive Toy Design
2. Process specifics for Helping Kids Go to Bed Independently
Design Development Final Design
function development -system application
-prototype development
select/apply function
set up interaction concepts for
experience design
9. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
Experience Design of BAMI
Implicit interaction
Explicit interaction
or
10. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
Direct Interaction:
Kid & Bami
Provide psychological satisfaction through variations in
Interactive functions based on the needs of kids
Implicit interaction
-Be a bedtime friend
-reduce fear of the kid
Explicit interaction
convey sensory effect to
react to kid’s request
11. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
Indirect Interaction:
Kid & Mother
12. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
Indirect Interaction:
Kid & Mother
maintain the bond with the mother while she is separated from the kid
Implicit interaction
-transitional object
-comfort mother and kid
Explicit interaction
-deliver mother’s voice
13. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
<indirect interaction>
<direct interaction>
I would like to
I don’t want to
give as much as care
sleep alone.
to my child.
I miss my mom.
relief sense of security
psychological effect
light
recorded visual effect
message sound
acoustic effect
warmth
tactile effect
14. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
Scenario
It is 9pm. Min’s mother is doing household chores after she came back from work.
Min, 5 years old, prepares to go to bed by herself. Min holds ‘Bami’ and lies down
on her bed. ‘Bami’ senses Min’s body temperature, warms her up, and glows to
help Min get used to the darkness.
Min calls out ‘Bami’ with the name ‘Mimi’ she set beforehand. Bami asks about
Min’s day and plays Min’s favorite songs, messages and tales recorded by her
mother. Min responds to some of the questions and hum a tune. Soon, she falls
asleep with ‘Bami’. After finishing chores, Min’s mother looks over Min and ‘Bami.’
‘Bami’ is placed on a shelf next to the bed.
15. BAMI: An Interactive Toy Design
3-1. Experience Design for Helping Kids Go to Bed Independently
visual, acoustic, and tactile effects
components of ‘mothering’
enables the kid to create what he or she needs
16. BAMI: An Interactive Toy Design
3-2. Function & Instruction for Helping Kids Go to Bed Independently
17. BAMI: An Interactive Toy Design
3-2. Function & Instruction for Helping Kids Go to Bed Independently
Listening
function instruction
Record
acoustic
1. press the record button
• recording and voice and record messages
using the embedded mic.
recognition function
2. set a nickname using the
• enables listening to the
initialize button
messages recorded
by the mother 3. call the nickname
to play messages
4. recall the nickname for
different messages
help the kid to overcome the or press the off button
fear of sleeping alone
18. BAMI: An Interactive Toy Design
3-2. Function & Instruction for Helping Kids Go to Bed Independently
Light function instruction
Battery visual
• small, rounded
egg-shape form starts to glow when
the light is turned off
• main body part uses
luminous material (the product should be kept in
a well lighted place when not
in use to ensure that luminous
function works well)
develop intimacy with
a kid and help him/her adjust
to the darkness
19. BAMI: An Interactive Toy Design
3-2. Function & Instruction for Helping Kids Go to Bed Independently
function instruction
tactual
• temperature-responsive
smart material on the yellow
automatically senses
feather part body temperature of the kid
and adjust to it
(sustain the heat for 2 hours) Warmth
give a warm falling as if
the kid is in
the mother’s arm
20. BAMI: An Interactive Toy Design
3-2. Function & Instruction for Helping Kids Go to Bed Independently
induce kid
to go to bed
parent’s parent’s function
inner view action
turn off light
kid’s kid’s
inner view action
2 hours
action time light glow automatic light-off
register
name wish someone
is near
record voice
call name touch
message
play message emit heat
sense body
want to listen to a want to stop the
temperature
different one voice message
and adjust to it
recall name stop button
play message(x) X=4
2 hours
automatic stop
when message
is finished automatic stop
21. BAMI: An Interactive Toy Design
3-3. Interactive prototype for Helping Kids Go to Bed Independently
22. BAMI: An Interactive Toy Design
3-3. Interactive prototype for Helping Kids Go to Bed Independently
23. BAMI: An Interactive Toy Design
4. Conclusion for Helping Kids Go to Bed Independently
define the interactive environment that can assist kids go to bed
goal
independently and design a product based on the findings
• focus on psychological implications than
meaning • substitute parental roles (x)
• support attachment relationship (o)
• model for a future transitional object
future
possibilities
• two-way interaction customized by users
• serve as a mediator for family communication
24. references
• Jung, O.B., <Child Development>, Hakjisa, 2005.
• Bruner, J., <The Process of Education>, Harvard University Press, 1977.
• Hanool Robotics, <Development of interactive human sensitivity toy robot using the data base
of human sensitivity>, Ministry of Science and Technology, 2003.
• Winnicott, D., <Transitional objects and transitional phenomena>, Int. J. Psychoanal, 1953.