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Intermediate videography
techniques
Don Goble
Ladue Horton Watkins High School
St. Louis, MO
dgoble@ladueschools.net
@dgoble2001
Goals for the Session
Build some common language
Teach you new methods or validate
what you are already doing
Presentation will be uploaded to my
SlideShare account for review
http://www.slideshare.net/dgoble
Audio
• You don’t have VIDEO without AUDIO
• “Audio is just as important, if not more,
than the video!”

• Always shoot for SOUND
click the image to play video
wide
medium shot
shot

Ten Finger
sound
reaction

lighting

tight
shot

nose
eyes

action

background
click the image to play
Extreme Wide
•

Extreme wide shot – XWS : very
distant view of subjects, relative
to other shots.

•

Establishing shot - ES: first seconds
of video, shows setting & sets
mood in our broadcasts.
Wide
•

Long shot – LS/Wide shot - WS: shows the big
picture from side to side and front to back.
Location, the characters, and the
relationship between characters &
location; a person's entire body is visible on
the screen.
Head to toe.

•

Similar to the XWS as it shows a lot of the area
and environment around the subject, but in this
case, the WS moves closer to the subject so it
can been seen more easily.
Medium
•

Medium shot – MS: closer to scene;
advances action & information to
understand why of location &
action; shows a person from the
waist up.

•

Medium close-up – MCU: shows a
person from the chest

•

This is how we see the world. Must
break away from only MS.
Tight
Tight shot or Close-up – T/CU: on a single
object; person's head & down to just
below shoulder; reveals details of
emotion & personality, tension &
excitement on person’s face
Extreme tight Close-up – XT/XCU: relative
to other shots, a small part of person’s
body; it is OK to cut off the top of a
person's head, but never cut off their
chin--remember the rule of thirds about a
person's eyes!
•
•
•
•
•
•
•
•
•

Composition
Eye Level
Rule of Thirds
High Angle
Low Angle
Oblique/Canted Angle
Zoom In & Zoom Out
Pan Left & Pan Right
Hand Held Shots
The Bird’s Eye View
Eye Level

•

A fairly neutral shot

•

The camera is positioned as
though it is a human actually
observing a scene, so that
characters' heads are on a level
with the focus.

•

The camera will be placed
approximately five to six feet
from the ground.

•

Most journalistically sound,
especially when covering issues
with 2 sides
•

Rule of Thirds

•

Eyes on Third

•

No Head room

•

Nose Room

•

Shoot to edit protocol - give
extra time

•

Don’t forget the XWS
• Establishes the setting

•

Always shoot in sequences
• Wide
• Medium
• Tight

Framing
High Angle
•

Camera is elevated above the
action.

•

Make the object seem smaller,
and less significant (or scary).

•

The object or character often
gets swallowed up by their
setting - they become part of a
wider picture.
•

These increase height and give a
sense of speeded motion.

•

Sense of confusion to a viewer, of
powerlessness within the action of
a scene.

•

Background will tend to be just
sky or ceiling, the lack of detail
about the setting adding to the
disorientation of the viewer.

•

Added height of the object may
make it inspire fear and insecurity
in the viewer.

Low Angle
Oblique/Canted Angle
•

Camera is tilted (i.e. is not placed
horizontal to floor level)

•

Suggests imbalance, transition
and instability

•

POV=Point-of-View shots
• Camera becomes the 'eyes' of
one particular character,
seeing what they see
• Hand held camera is often
used for this).
Zoom In & Zoom Out
•

Slowly include a WS slow zoom
to CU and hold the shot.

•

Then slowly begin a shot at a
CU and zoom to a WS and
hold the shot.
Pan Left & Pan Right
•

Moving the camera to the left or
right side.

•

Helps follow action or show the
landscape of your shot.

•

Must be used sparingly and slowly.
Hand Held Shots
•

Allows camera operator to move in
and out of scenes with greater speed.

•

Gives a jerky, ragged effect, totally at
odds with the organized smoothness of
a tripod shot,
• Good for a gritty realism, which
involves the viewer very closely with
a scene.

•

If possible, ALWAYS use a Tripod when
filming. Shaky shots can be VERY
distracting.
The Bird’s Eye View
•

Shows a scene from directly overhead,
a very unnatural and strange angle.

•

Familiar objects viewed from this angle
might seem totally unrecognizable at
first (umbrellas in a crowd, dancers'
legs).

•

Shot puts the audience in a godlike
position, looking down on the action.

•

People can be made to look
insignificant, ant-like, part of a wider
scheme of things.
click the image to play video
Light
•

White Balance - use a sheet of
white paper to help set

•

Natural Light

•

Florescent Lights

•

Light kits

•

Aluminum foil & cardboard
Camera Placement
• 180 degree rule
Crossing the Axis

• 180 degree rule
Crossing the Axis

• 180 degree rule
Crossing the Axis

• 180 degree rule
Shooting Tips !
For BEST results:

•
•
•
•

Use a tripod

•

Zoom your feet, not only the lens

Use Manual focus on the camera
Be mindful of your light
Shoot more footage than you need from as many
angles as possible
Always:

Shooting Tips !

•

Remove hats and glasses (eyes are windows to the
soul)

•

Avoid bright backgrounds (windows, whiteboards,
etc.)

•
•
•

Get a variety of angles (not just eye level)
Avoid movement (pan & zoom while recording)
Shoot for SOUND
click the image to play video
click the image to video
6 words + 6 shots video story

• Click here for the
lesson
Q&A
Don Goble
Ladue Horton Watkins High School
St. Louis, MO
dgoble@ladueschools.net
@dgoble2001

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Intermediate Videography - JEA/NSPA National Convention

  • 1. Intermediate videography techniques Don Goble Ladue Horton Watkins High School St. Louis, MO dgoble@ladueschools.net @dgoble2001
  • 2. Goals for the Session Build some common language Teach you new methods or validate what you are already doing Presentation will be uploaded to my SlideShare account for review http://www.slideshare.net/dgoble
  • 3. Audio • You don’t have VIDEO without AUDIO • “Audio is just as important, if not more, than the video!” • Always shoot for SOUND
  • 4. click the image to play video
  • 6. click the image to play
  • 7. Extreme Wide • Extreme wide shot – XWS : very distant view of subjects, relative to other shots. • Establishing shot - ES: first seconds of video, shows setting & sets mood in our broadcasts.
  • 8. Wide • Long shot – LS/Wide shot - WS: shows the big picture from side to side and front to back. Location, the characters, and the relationship between characters & location; a person's entire body is visible on the screen. Head to toe. • Similar to the XWS as it shows a lot of the area and environment around the subject, but in this case, the WS moves closer to the subject so it can been seen more easily.
  • 9. Medium • Medium shot – MS: closer to scene; advances action & information to understand why of location & action; shows a person from the waist up. • Medium close-up – MCU: shows a person from the chest • This is how we see the world. Must break away from only MS.
  • 10. Tight Tight shot or Close-up – T/CU: on a single object; person's head & down to just below shoulder; reveals details of emotion & personality, tension & excitement on person’s face Extreme tight Close-up – XT/XCU: relative to other shots, a small part of person’s body; it is OK to cut off the top of a person's head, but never cut off their chin--remember the rule of thirds about a person's eyes!
  • 11. • • • • • • • • • Composition Eye Level Rule of Thirds High Angle Low Angle Oblique/Canted Angle Zoom In & Zoom Out Pan Left & Pan Right Hand Held Shots The Bird’s Eye View
  • 12. Eye Level • A fairly neutral shot • The camera is positioned as though it is a human actually observing a scene, so that characters' heads are on a level with the focus. • The camera will be placed approximately five to six feet from the ground. • Most journalistically sound, especially when covering issues with 2 sides
  • 13. • Rule of Thirds • Eyes on Third • No Head room • Nose Room • Shoot to edit protocol - give extra time • Don’t forget the XWS • Establishes the setting • Always shoot in sequences • Wide • Medium • Tight Framing
  • 14. High Angle • Camera is elevated above the action. • Make the object seem smaller, and less significant (or scary). • The object or character often gets swallowed up by their setting - they become part of a wider picture.
  • 15. • These increase height and give a sense of speeded motion. • Sense of confusion to a viewer, of powerlessness within the action of a scene. • Background will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. • Added height of the object may make it inspire fear and insecurity in the viewer. Low Angle
  • 16. Oblique/Canted Angle • Camera is tilted (i.e. is not placed horizontal to floor level) • Suggests imbalance, transition and instability • POV=Point-of-View shots • Camera becomes the 'eyes' of one particular character, seeing what they see • Hand held camera is often used for this).
  • 17. Zoom In & Zoom Out • Slowly include a WS slow zoom to CU and hold the shot. • Then slowly begin a shot at a CU and zoom to a WS and hold the shot.
  • 18. Pan Left & Pan Right • Moving the camera to the left or right side. • Helps follow action or show the landscape of your shot. • Must be used sparingly and slowly.
  • 19. Hand Held Shots • Allows camera operator to move in and out of scenes with greater speed. • Gives a jerky, ragged effect, totally at odds with the organized smoothness of a tripod shot, • Good for a gritty realism, which involves the viewer very closely with a scene. • If possible, ALWAYS use a Tripod when filming. Shaky shots can be VERY distracting.
  • 20. The Bird’s Eye View • Shows a scene from directly overhead, a very unnatural and strange angle. • Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). • Shot puts the audience in a godlike position, looking down on the action. • People can be made to look insignificant, ant-like, part of a wider scheme of things.
  • 21. click the image to play video
  • 22. Light • White Balance - use a sheet of white paper to help set • Natural Light • Florescent Lights • Light kits • Aluminum foil & cardboard
  • 24. Crossing the Axis • 180 degree rule
  • 25. Crossing the Axis • 180 degree rule
  • 26. Crossing the Axis • 180 degree rule
  • 27. Shooting Tips ! For BEST results: • • • • Use a tripod • Zoom your feet, not only the lens Use Manual focus on the camera Be mindful of your light Shoot more footage than you need from as many angles as possible
  • 28. Always: Shooting Tips ! • Remove hats and glasses (eyes are windows to the soul) • Avoid bright backgrounds (windows, whiteboards, etc.) • • • Get a variety of angles (not just eye level) Avoid movement (pan & zoom while recording) Shoot for SOUND
  • 29. click the image to play video
  • 30. click the image to video
  • 31. 6 words + 6 shots video story • Click here for the lesson
  • 32. Q&A Don Goble Ladue Horton Watkins High School St. Louis, MO dgoble@ladueschools.net @dgoble2001