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Envisioning Augmented Reality: Smart
               Technology for the Future
                                     Poonsri Vate-U-Lan, Ed.D.
                                 College of Internet Distance Educationg
                                  Assumption University of Thailand
                                        poonsri.vate@gmail.com

Abstract— This article presents the                        the AR technology involves the exhibit and
important foundation of Augmented                          manipulation of 2D and 3D objects. The real
Reality (AR) technology. Its main                          images or 3D and the text of AR application
objective is to envision the past, present                 appear on the computer screen when the
and future of Augmented Reality                            camera device installs the software by
technology.       Augmented          Reality               capturing the marker through Radio
technology especially on the mobile device                 Frequency Identification (RFID) [1]. The
will be widely used in the daily life in the               marker is simply a symbol of a graphic
near future. In order to comprehend                        printed on paper or similar material.
foundation of Augmented Reality, this                        The main objective of this paper is to
paper has been categorized into three                      present the brief history, outline current
sections: 1) comparison of Augmented                       development and envision the future of AR
Reality and Virtual Reality (VR) 2)                        technology. The first section compares AR
understanding Augmented Reality hype                       and VR while the second section includes the
cycle and 3) facts about Augmented                         fact about AR hype cycle. Then, the last
Reality. Its future directions and areas                   section includes the facts about AR
requiring further research are discussed.                  technology which is soon to come on stream.
Keywords— Augmented reality, Internet,                              II. COMPARISON OF AR AND VR
Mobile phone technology, new media,                          Both Virtual Reality (VR) and AR were
Virtual reality                                            created in the 60s. They are older than or
                I. INTRODUCTION                            nearly as old as the entire computer graphics
  This paper focuses on basic knowledge and                field itself [2]-[3]-[4]-[5]. AR is ‘the virtual
information about Augmented Reality (AR)                   augmenting the real’. Augmented virtually is
which will be universally used in the future               when ‘the real augments the virtual’ [6]. The
especially on mobile devices. Augmented                    popularity of VR increased dramatically
Reality has various levels of application. It is           when the Second Life bloomed and the Multi
fundamentally an engaging technological                    User Virtual Environments (MUVEs)
process of combining live video with                       emerged as the new kind of web browser.
computer-generated data and visualizations
at one level. At another, it is using
technology to import computerized graphics
against a real environment background.
Those fortunate enough to see the film
Avatar in 3D would have witnessed parts of
this film incorporating a real background
with superimposed computer-generated
                                                             Figure 1. Comparison of Augmented Reality and
images overlaid on it, merging the two                         Virtual Reality by Google Insights for Search
“dimensions” or “realities”. The level of AR
describes in this article has been started from
basic to advance. The general definition of


     The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand
Poonsri Vate-U-Lan, Ed.D.



  According to data on Google Insights for                   Augmented Reality, and level three -
Search (Figure 1), from 2009 AR has                          Augmented Vision [4]. Based on Figure 2,
become a more common topic in both search                    the levels of AR can read from right to left,
volume index terms and news reference                        level zero - physical world hyper linking,
volume than VR. This result seems to reflect                 encompassing the oldest form which was a
the ubiquitous growth of mobile technology                   way to link the physical world to the virtual
as well as featured camera technology and                    world [9].
the ease of touch screen mobile phones with
Global Positioning System (GPS) such as the
iPhone and Android phones as the main
factors in the development of AR projects.
AR will be widely used for educational
purposes within 2-3 years as reported by the
2010 Horizon Report, an annual report on
modern learning and teaching technologies.
This report was first issued in 2002 by the
New      Media      Consortium     and    the
EDUCAUSE Learning Initiative [7].
  In order to produce the AR projects for
specific purposes, there are many aspects
that require consideration and planning. The                        Figure 2. Augmented Reality Hype Cycle
computer technology is the main part but                                    Adapted from Source [4]
levels of AR technology have needed to be                     Level Zero - Physical World
explained to the stakeholders involved which                    Hyperlinking
was explained through the Augmented                            This is the simplest AR that did not engage
Reality Hype Cycle which is a graphic                        users with real time rendering and display of
representation of the maturity and adoption                  graphics. This level of AR was the most
of technologies. The hype cycle evolves and                  developed and the adoption of this level zero
provides over time an accurate source of                     happened in 2010. This zero level included:
insight to manage AR deployment within the                   1Dimensional bar code which was the
context of a specific goals [8].                             identifier as registered in the database
                                                             (Figure 3), 2Dimensionals Quick Response-
  III. AUGMENTED REALITY HYPE CYCLE                          codes (QR-codes) which was a specific
  The history and future of AR is explained                  matrix barcode (Figure 4), readable by
through the Augmented Reality Hype Cycle.                    dedicated QR barcode readers and camera
The AR Hype Cycle has been presented in                      phones, and the last of this group –
the format of the technology availability                    2Dimensionals image recognition which is
model using the Gartner Hype Cycle as a                      popular on mobile applications to recognize
model. AR development moved to the fore                      a company logo or film poster (Figure 5) [9]-
through technological creativity and the                     [10]. The main reason that supported the
force of computer and Internet technology.                   level zero adoption was an availability of
The crucial element that triggered AR                        software both generating and reading the 2D
projects into practice has been the integration              code which freely services on smart phones.
of demand, creativity and the knowhow from
AR technology. In order to categorize levels
of AR, the Gartner Hype Cycle has been
used as a model [9]. Figure 2 reveals four
levels of AR: level zero - physical world
hyperlinking, level one – marker based                            Figure 3.1Dimensional bar code, Source [11]
Augmented Reality, level two - markerless


 Special Issue of the International Journal of the Computer, the Internet and Management, Vol.19 No. SP2, February, 2012
Envisioning Augmented Reality: Smart Technology for the Future




              Figure 4. 2Dimensionals
               Quick Response-codes
                                                                 Figure 6. Simple marker, source [12]-[13]




    Figure 5. 2Dimensionals image recognition,                  Figure 7. 3D recognition marker, source [14]
                   source [10]
 Level One - Marker based                                  Level Two - Markerless
   Augmented Reality                                          Augmented Reality
  Marker based Augmented Reality occupies                    Markerless Augmented Reality is almost at
the highest point on the graph. The simple                 the peak of inflated expectations; it has
marker referred to the black and white square              started in 2010. This markerless AR can
image that needed to be printed out and held               work isolated from any recognition as
in front of the web camera in order to                     marker based required. The main factor
augment a 3D animation (Figure 6) [9]. The                 driving the popularity of markerless AR was
marker based AR is the most exciting                       GPS and its compass which is common in
innovation for an amateur user since it is                 smart phones. The AR application on the
fascinating to see 3D objects superimposed                 phone recognized the position of GPS
on the marker [1]. The cooler marker was a                 followed by capturing the direction based on
3D recognition when the camera captured                    the compass, then augmenting the 3D or
the recognized physical objects such as an                 information on the screen correctly (Figure
apple, or a chair and then with the focus                  8). The markerless AR using GPS still has
maintained on the object to augment a 3D                   some challenges to overcome since GPS is
animation (Figure 7) [9]. The marker enabled               probably only accurate to within 9 meters
real time processing of ‘reality’ and                      (30 feet) and does not have enough accuracy
subsequently real time rendering and display               indoors,     although     improved    image
of graphics and the 3D model on top of its                 recognition technology may be able to help
reality. This level one marker based AR                    [15].
became ubiquitous in 2011 in both online
and offline mode. The main reason in
support of this level one was due to it
providing the increased opportunity of
production which offered both free and open
source code along with “fancy” or elaborate
commercial      software.    Moreover,     its
popularity became realistic since AR
technology can be viewed through the Adobe
Flash Player. Another reason why the marker                     Figure 8. Markerless using GPS recognition,
based AR became popular is the promotion                                        source [24]
of AR Game uses for commercial products.


     The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand
Poonsri Vate-U-Lan, Ed.D.



 Level Three - Augmented Vision                               The AR hype cycle explains the levels of
  Augmented Vision, which is at the start of                 AR technology as a flow from the beginning
the graph, existed only in the laboratory [9].               of the development through to imminent
In 2009, Babak Amir Parviz from the Human                    development. The factor increasing the
Interface Technology Center, University of                   growth of AR is its ease of use.
Washington, invented the special contact
lens (Figure 9) that introduced the AR                         IV. FACTS ABOUT AUGMENTED REALITY
technology into the human eye [16]. The lens                   AR is in high demand not only for
used sensors and wireless technology to                      educational purposes but also has become
allow bionic eyesight. People who wore this                  important for strategies in advertising and
AR contact lens were able to monitor their                   marketing. The commercial software of the
heart by making use of tiny circuits and                     AR creator is very advanced but definitely
Light-Emitting Diode (LEDs) [16]. The                        expensive. This has become an obvious
result of the first Augmented Vision product                 obstacle given the very few open sources
will revolutionize medical science in many                   available. Thus, two main concerns when
aspects. The example of simulation for a user                constructing AR projects are: 1) the need of
who wears Augmented Vision will see more                     an expensive budget to deal with numerous
information of any object already                            technical complexities involved in the long
programmed as revealed in Figure 10. This                    process of production and 2) the
idea of Augmented Vision has been                            development and planning of a quality
presented before the complete technology                     analysis phase to ensure an acceptable
was developed and appeared in the fantasy                    quality level and a return on investment [18].
film “The Terminator”. Augmented Vision                         The potential of AR technology to
was in high demand to be developed and                       influence people’s behavior as shown in the
researched not only in the academic field but                research that about three quarters (74%) of
also in other fields especially commercial                   parents who experienced a toy demonstration
entertainment.                                               via AR considered buying the product but
                                                             less than half (45%) who viewed the 2D
                                                             paper-based      demonstration      considered
                                                             buying the same product [19]. AR
                                                             technology has been used to support
                                                             marketing in various ways and the most
                                                             popular is an integration of AR technology
                                                             on brochures (Figure 11).




      Figure 9. Augmented vision, source [16]

                                                                 Figure 11. How AR is being used, source [20]

                                                                            V. CONCLUSION
                                                               AR technology will be used to contribute
                                                             to smart innovation projects in the future
                                                             because of its potentials and fascination. The
                                                             usefulness of AR technology encourages
                                                             researchers and programmers to create
                                                             innovative products which should make life
   Figure 10. Envision of computing, source [17]             more interesting in the future.



 Special Issue of the International Journal of the Computer, the Internet and Management, Vol.19 No. SP2, February, 2012
Envisioning Augmented Reality: Smart Technology for the Future



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     5th IEEE International Conference on E-               [14] Y. Azam. "Augmented Reality - Wanna see
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     2011) the Crown Conference Centre,                         http://www.yassarazam.com/blog/2009/09/a
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[2] W. Carlson. "A Critical History of                          than.html.
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[3] R. Saquete. "Evolution of the virtual                       ted-reality4.htm.
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[4] L. Jongedijk. "History of AR and Key                        augmented-reality-in-a-contact-lens/0,
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[5] D. Wagner. "History of Mobile Augmented                     http://designmind.frogdesign.com/blog/envi
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     https://www.icg.tugraz.at/~daniel/HistoryOf           [18] E. Kaplan-Leiserson. "Trend: Augmented
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[6] S. Wheeler, "eXtending the Web New and                      http://www.neiu.edu/~sdundis/textresources
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[8] Gartner Inc. "Gartner Hype Cycle," May 16,                  _brain/2011/09/the-reality-of-augmented-
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     h/methodologies/hype-cycle.jsp.                            strategies: the how to guide for marketers,"
[9] C. Boonstra, R. V. D. Klein, and M. Lens-                   Mar 31, 2011;
     Fitzgerald. "The Augmented Reality Hype                    http://www.hiddenltd.com/marketingguides/
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     reality-hype-cycle/.
[10] J. Kelly. "Cool: Augmented Reality
     Advertisements," May 7, 2011;
     http://www.futulab.com/2008/12/19/cool-
     augmented-reality-advertisements/.
[11] PaperHost.com. "The Importance of
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[12] Inglobe Technologies. "Default Marker for
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     The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand

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Envisioning the Future of Augmented Reality

  • 1. Envisioning Augmented Reality: Smart Technology for the Future Poonsri Vate-U-Lan, Ed.D. College of Internet Distance Educationg Assumption University of Thailand poonsri.vate@gmail.com Abstract— This article presents the the AR technology involves the exhibit and important foundation of Augmented manipulation of 2D and 3D objects. The real Reality (AR) technology. Its main images or 3D and the text of AR application objective is to envision the past, present appear on the computer screen when the and future of Augmented Reality camera device installs the software by technology. Augmented Reality capturing the marker through Radio technology especially on the mobile device Frequency Identification (RFID) [1]. The will be widely used in the daily life in the marker is simply a symbol of a graphic near future. In order to comprehend printed on paper or similar material. foundation of Augmented Reality, this The main objective of this paper is to paper has been categorized into three present the brief history, outline current sections: 1) comparison of Augmented development and envision the future of AR Reality and Virtual Reality (VR) 2) technology. The first section compares AR understanding Augmented Reality hype and VR while the second section includes the cycle and 3) facts about Augmented fact about AR hype cycle. Then, the last Reality. Its future directions and areas section includes the facts about AR requiring further research are discussed. technology which is soon to come on stream. Keywords— Augmented reality, Internet, II. COMPARISON OF AR AND VR Mobile phone technology, new media, Both Virtual Reality (VR) and AR were Virtual reality created in the 60s. They are older than or I. INTRODUCTION nearly as old as the entire computer graphics This paper focuses on basic knowledge and field itself [2]-[3]-[4]-[5]. AR is ‘the virtual information about Augmented Reality (AR) augmenting the real’. Augmented virtually is which will be universally used in the future when ‘the real augments the virtual’ [6]. The especially on mobile devices. Augmented popularity of VR increased dramatically Reality has various levels of application. It is when the Second Life bloomed and the Multi fundamentally an engaging technological User Virtual Environments (MUVEs) process of combining live video with emerged as the new kind of web browser. computer-generated data and visualizations at one level. At another, it is using technology to import computerized graphics against a real environment background. Those fortunate enough to see the film Avatar in 3D would have witnessed parts of this film incorporating a real background with superimposed computer-generated Figure 1. Comparison of Augmented Reality and images overlaid on it, merging the two Virtual Reality by Google Insights for Search “dimensions” or “realities”. The level of AR describes in this article has been started from basic to advance. The general definition of The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand
  • 2. Poonsri Vate-U-Lan, Ed.D. According to data on Google Insights for Augmented Reality, and level three - Search (Figure 1), from 2009 AR has Augmented Vision [4]. Based on Figure 2, become a more common topic in both search the levels of AR can read from right to left, volume index terms and news reference level zero - physical world hyper linking, volume than VR. This result seems to reflect encompassing the oldest form which was a the ubiquitous growth of mobile technology way to link the physical world to the virtual as well as featured camera technology and world [9]. the ease of touch screen mobile phones with Global Positioning System (GPS) such as the iPhone and Android phones as the main factors in the development of AR projects. AR will be widely used for educational purposes within 2-3 years as reported by the 2010 Horizon Report, an annual report on modern learning and teaching technologies. This report was first issued in 2002 by the New Media Consortium and the EDUCAUSE Learning Initiative [7]. In order to produce the AR projects for specific purposes, there are many aspects that require consideration and planning. The Figure 2. Augmented Reality Hype Cycle computer technology is the main part but Adapted from Source [4] levels of AR technology have needed to be  Level Zero - Physical World explained to the stakeholders involved which Hyperlinking was explained through the Augmented This is the simplest AR that did not engage Reality Hype Cycle which is a graphic users with real time rendering and display of representation of the maturity and adoption graphics. This level of AR was the most of technologies. The hype cycle evolves and developed and the adoption of this level zero provides over time an accurate source of happened in 2010. This zero level included: insight to manage AR deployment within the 1Dimensional bar code which was the context of a specific goals [8]. identifier as registered in the database (Figure 3), 2Dimensionals Quick Response- III. AUGMENTED REALITY HYPE CYCLE codes (QR-codes) which was a specific The history and future of AR is explained matrix barcode (Figure 4), readable by through the Augmented Reality Hype Cycle. dedicated QR barcode readers and camera The AR Hype Cycle has been presented in phones, and the last of this group – the format of the technology availability 2Dimensionals image recognition which is model using the Gartner Hype Cycle as a popular on mobile applications to recognize model. AR development moved to the fore a company logo or film poster (Figure 5) [9]- through technological creativity and the [10]. The main reason that supported the force of computer and Internet technology. level zero adoption was an availability of The crucial element that triggered AR software both generating and reading the 2D projects into practice has been the integration code which freely services on smart phones. of demand, creativity and the knowhow from AR technology. In order to categorize levels of AR, the Gartner Hype Cycle has been used as a model [9]. Figure 2 reveals four levels of AR: level zero - physical world hyperlinking, level one – marker based Figure 3.1Dimensional bar code, Source [11] Augmented Reality, level two - markerless Special Issue of the International Journal of the Computer, the Internet and Management, Vol.19 No. SP2, February, 2012
  • 3. Envisioning Augmented Reality: Smart Technology for the Future Figure 4. 2Dimensionals Quick Response-codes Figure 6. Simple marker, source [12]-[13] Figure 5. 2Dimensionals image recognition, Figure 7. 3D recognition marker, source [14] source [10]  Level One - Marker based  Level Two - Markerless Augmented Reality Augmented Reality Marker based Augmented Reality occupies Markerless Augmented Reality is almost at the highest point on the graph. The simple the peak of inflated expectations; it has marker referred to the black and white square started in 2010. This markerless AR can image that needed to be printed out and held work isolated from any recognition as in front of the web camera in order to marker based required. The main factor augment a 3D animation (Figure 6) [9]. The driving the popularity of markerless AR was marker based AR is the most exciting GPS and its compass which is common in innovation for an amateur user since it is smart phones. The AR application on the fascinating to see 3D objects superimposed phone recognized the position of GPS on the marker [1]. The cooler marker was a followed by capturing the direction based on 3D recognition when the camera captured the compass, then augmenting the 3D or the recognized physical objects such as an information on the screen correctly (Figure apple, or a chair and then with the focus 8). The markerless AR using GPS still has maintained on the object to augment a 3D some challenges to overcome since GPS is animation (Figure 7) [9]. The marker enabled probably only accurate to within 9 meters real time processing of ‘reality’ and (30 feet) and does not have enough accuracy subsequently real time rendering and display indoors, although improved image of graphics and the 3D model on top of its recognition technology may be able to help reality. This level one marker based AR [15]. became ubiquitous in 2011 in both online and offline mode. The main reason in support of this level one was due to it providing the increased opportunity of production which offered both free and open source code along with “fancy” or elaborate commercial software. Moreover, its popularity became realistic since AR technology can be viewed through the Adobe Flash Player. Another reason why the marker Figure 8. Markerless using GPS recognition, based AR became popular is the promotion source [24] of AR Game uses for commercial products. The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand
  • 4. Poonsri Vate-U-Lan, Ed.D.  Level Three - Augmented Vision The AR hype cycle explains the levels of Augmented Vision, which is at the start of AR technology as a flow from the beginning the graph, existed only in the laboratory [9]. of the development through to imminent In 2009, Babak Amir Parviz from the Human development. The factor increasing the Interface Technology Center, University of growth of AR is its ease of use. Washington, invented the special contact lens (Figure 9) that introduced the AR IV. FACTS ABOUT AUGMENTED REALITY technology into the human eye [16]. The lens AR is in high demand not only for used sensors and wireless technology to educational purposes but also has become allow bionic eyesight. People who wore this important for strategies in advertising and AR contact lens were able to monitor their marketing. The commercial software of the heart by making use of tiny circuits and AR creator is very advanced but definitely Light-Emitting Diode (LEDs) [16]. The expensive. This has become an obvious result of the first Augmented Vision product obstacle given the very few open sources will revolutionize medical science in many available. Thus, two main concerns when aspects. The example of simulation for a user constructing AR projects are: 1) the need of who wears Augmented Vision will see more an expensive budget to deal with numerous information of any object already technical complexities involved in the long programmed as revealed in Figure 10. This process of production and 2) the idea of Augmented Vision has been development and planning of a quality presented before the complete technology analysis phase to ensure an acceptable was developed and appeared in the fantasy quality level and a return on investment [18]. film “The Terminator”. Augmented Vision The potential of AR technology to was in high demand to be developed and influence people’s behavior as shown in the researched not only in the academic field but research that about three quarters (74%) of also in other fields especially commercial parents who experienced a toy demonstration entertainment. via AR considered buying the product but less than half (45%) who viewed the 2D paper-based demonstration considered buying the same product [19]. AR technology has been used to support marketing in various ways and the most popular is an integration of AR technology on brochures (Figure 11). Figure 9. Augmented vision, source [16] Figure 11. How AR is being used, source [20] V. CONCLUSION AR technology will be used to contribute to smart innovation projects in the future because of its potentials and fascination. The usefulness of AR technology encourages researchers and programmers to create innovative products which should make life Figure 10. Envision of computing, source [17] more interesting in the future. Special Issue of the International Journal of the Computer, the Internet and Management, Vol.19 No. SP2, February, 2012
  • 5. Envisioning Augmented Reality: Smart Technology for the Future REFERENCES [13] C. Kapp. "ZooBurst, Augmented Reality 3D [1] P. Vate-U-Lan, "Augmented Reality 3D Pop-up Books," May 7, 2011; Pop-up Children Book: Instructional Design http://zooburst.media.s3.amazonaws.com/im for Hybrid Learning." paper presented at the ages/zooburstmarker.pdf. 5th IEEE International Conference on E- [14] Y. Azam. "Augmented Reality - Wanna see Learning in Industrial Electronics (ICELIE more than what’s real!," May 7, 2011; 2011) the Crown Conference Centre, http://www.yassarazam.com/blog/2009/09/a Melbourne Australia, 2011. ugmented-reality-wanna-see-more- [2] W. Carlson. "A Critical History of than.html. Computer Graphics and Animation," Oct [15] K. Bonsor. "How Augmented Reality 24, 2011; Works: Limitations and the Future of https://design.osu.edu/carlson/history/lesson Augmented Reality," April 19, 2011; 17.html. http://computer.howstuffworks.com/augmen [3] R. Saquete. "Evolution of the virtual ted-reality4.htm. reality," Oct 24, 2011; [16] B. A. Parviz, "Augmented Reality in a http://www.computableminds.com/post/Virt Contact Lens," IEEE Spectrum Inside ual-Reality/3D/Head-tracking/Artificial- Technology, Vision. http://spectrum.ieee.org/biomedical/bionics/ [4] L. Jongedijk. "History of AR and Key augmented-reality-in-a-contact-lens/0, Researchers," Oct 24, 2011; [September, 2009]. http://augreality.pbworks.com/w/page/9469 [17] S. Martin. "Envisioning Your Future in 037/History-of-AR-and-Key-Researchers-. 2020," Oct 22, 2011; [5] D. Wagner. "History of Mobile Augmented http://designmind.frogdesign.com/blog/envi Reality," Oct 24, 2011; sioning-your-future-in-2020.html. https://www.icg.tugraz.at/~daniel/HistoryOf [18] E. Kaplan-Leiserson. "Trend: Augmented MobileAR/. Reality Check," April 15, 2011; [6] S. Wheeler, "eXtending the Web New and http://www.neiu.edu/~sdundis/textresources emerging learning technologies." /New%20Technology_Programs/Augmente [7] the New Media Consortium, and the d%20Reality.pdf. EDUCAUSE Learning Initiative an [19] M. Trubow. "Selling with Augmented EDUCAUSE Program, "The 2010 Horizon Reality Infographic," Mar 22, 2011; Report," the New Media Consortium, 2010. http://blog.creamglobal.com/right_brain_left [8] Gartner Inc. "Gartner Hype Cycle," May 16, _brain/2011/09/the-reality-of-augmented- 2011; reality-1.html. http://www.gartner.com/technology/researc [20] M. Trubow. "Augmented reality marketing h/methodologies/hype-cycle.jsp. strategies: the how to guide for marketers," [9] C. Boonstra, R. V. D. Klein, and M. Lens- Mar 31, 2011; Fitzgerald. "The Augmented Reality Hype http://www.hiddenltd.com/marketingguides/ Cycle," April 15, 2011; Augmented-reality-marketing-strategies- http://www.sprxmobile.com/the-augmented- the-how-to-guide-for-marketers__.pdf. reality-hype-cycle/. [10] J. Kelly. "Cool: Augmented Reality Advertisements," May 7, 2011; http://www.futulab.com/2008/12/19/cool- augmented-reality-advertisements/. [11] PaperHost.com. "The Importance of Document Scanning Services," May 6, 2011; http://www.paperhost.com/services_docume nt_scanning.html. [12] Inglobe Technologies. "Default Marker for AR-media™ Player v2.1," May 7, 2011; http://www.inglobetechnologies.com/en/ne w_products/arplayer/download/_current_/M arker.pdf. The Eighth International Conference on eLearning for Knowledge-Based Society, 23-24 February 2012, Thailand