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Introducing Augmented Reality
                     for Education Purposes
                                    Poonsri Vate-U-Lan, Ed.D.
                                College of Internet Distance Education
                                 Assumption University of Thailand
                                      poonsri.vate@gmail.com

Abstract— This article is an introduction                 AR projects. This is because it may be
to Augmented Reality technology for                       difficult to understand the new abstract ideas
educational purposes whose aim is to                      regarding the various technologies which
provide a superior learning experience. Its               work together in an integrated fashion.
main objective is to act as a starting point              Moreover, each AR project reflects the
for anyone interested in researching or                   definition in its own way depending mainly
using Augmented Reality for educational                   on the functions, objectives and details of
purposes which can be simply defined as                   each AR project.
an interactive 3D environment which links                    In practice, AR is an innovation that has
physical reality and the virtual world by                 been invented to serve the human
Radio Frequency Identification (RFID).                    imagination. It has been found that the
Augmented Reality will be widely used                     information on the Internet concerning AR is
within the near future. This paper                        growing and being expanded all the time.
describes many projects of Augmented                      Currently, the new AR projects and the
Reality which support educational                         resulting AR reports are being disseminated
projects in both on-line and off-line                     and shared on the Internet. Many AR
modes. The paper also includes                            projects directly involve computer techno-
information of how augmented reality                      logy, the Internet and either portable devices
works in different environments. Its                      or wearable computers or mobile smart
future directions and areas requiring                     phones. Basically, AR has been used widely
further research are discussed.                           in many areas such as education, advertising
                                                          and the print media. Google Trend shows
Keywords— Augmented reality,
                                                          that the average interest level of Internet
eLearning, Internet, Mobile phone
                                                          users around the world towards AR has
technology, new media, Virtual reality
                                                          grown significantly since 2009 (see Fig. 1).
           1I. INTRODUCTION
   This article aims to provide background
information about Augmented Reality (AR)
projects used for educational purposes. It is
divided into two main parts. The first part
provides     detailed   information    about
Augmented Reality. The second details some
AR projects for education.
   AR technology causes people to feel
fascinated from the first time of their                      Fig. 1 The average interest level of Internet users
                                                                  around the world in Augmented Reality
involvement. In theory, augmented reality
began to be imaginatively invented towards                The annual report that focuses on modern
the end of the 1960s [1]. Before outlining a              learning and teaching technologies, namely
definition of AR, it is necessary to                      the Horizon Report which was first issued in
understand the working processes of simple                2002 by the New Media Consortium and the


   The Seventh International Conference on eLearning for Knowledge-Based Society, 16-17 December 2010, Thailand
Srisakdi Charmonman



EDUCAUSE Learning             Initiative  [1]                 Internet to demonstrate information through
estimated in its 2010 report that simple AR                   the browser by installing Java Script and
would be widely used for educational                          Flash Player version 9.0.115 or newer and 2)
purposes within 2-3 years. According to the                   a computer not connected to the Internet,
Emerging Technology Hype 2010 by the                          where there needs to be installed the
Gartner Firm from the United States of                        software able to exhibit AR such as ARIUX,
America, there were an estimated 1,800                        ‘AR Player’, Unifeye etc..
technologies that have been studied. The
results found that AR occupies the highest                       Not only does the software need to be
point on the graph [2]. Gartner Firm reported                 installed, but also the AR project file is
that AR will be widely recognized in 2-5                      required to be run during the demonstration.
years from 2010 as shown in Fig. 2 [2].                       In order to demonstrate an AR project, users
                                                              need to open an AR project file on the
                                                              computer which has a web camera and
                                                              software to display AR. Recently, most of
                                                              the AR companies compile the project into
                                                              ‘*. exe’ or execute file.
                                                              C. Marker
                                                                 The marker is a symbol printed on any
                                                              type of material; the symbol is defined by the
                                                              particular AR project. Some companies also
     Fig. 2 Emerging Technology Hype in 2010                  called the marker as ‘pattern’. The markers
                    Source [2]                                used in the commercial AR projects are
                                                              unlimited forms. The markers might be a real
        II. PROCESS OF USING AR
                                                              object or printed in a booklet, book,
   The processes of using AR technology                       magazine, flyer, brochure, shirt, skin and so
can be explained simply in terms of normal                    on.
computer technology such as hardware and
software. The needed equipment is as
follows.
A. Hardware
The hardware consists of two main
categories: 1) a computer which refers either
to a desktop computer or a handheld
computer that connects to 2) a web camera.
Please note that it is not necessary to have a
three-dimensional video card in the
computer. It is recommended to have a
speaker connected to the computer in order
to play the sound from any multimedia                          Fig. 3 Augmented Reality processes of a computer
channels of the AR projects. The hardware
for AR also includes any smart mobile phone                      The set-up for a simple AR project is
or iPhone which can perform normal                            shown in Fig. 3, that is, the AR project will
functions as a computer and includes a                        be demonstrated on the computer screen
camera able to connect to the Internet.                       when 1) the hardware such as a computer is
                                                              already connected to a web camera 2) the
B. Software                                                   software that displays particular AR projects
   The software is an important tool in                       and the AR projects file are both installed on
displaying AR. It can be divided into two                     the computer and 3) the marker is displayed
types: 1) a computer connected to the                         to the front of web camera. Then, the AR
  Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008,

                                                        2.2
project is displayed on the computer screen.                  tracking is required to sustain the illusion.”
Simulations in different situations are                       [3].
illustrated in the following figures.




                                                                     Fig. 5 Using Head Mounted Displays
 Fig. 4 Process of Augmented Reality on a portable                          for Augmented Reality
                     computer                                                     Source [4]

   The set-up of an AR project on a portable                     EON Reality Inc, an Interactive 3D and
computer is shown in Fig. 4, that is, the AR                  Simulation-Based         Learning     Software
project will be demonstrated on the portable                  provider for business and education based on
computer screen when 1) the hardware such                     Virtual    Reality      technology,     defined
as a portable computer has a camera 2) the                    Augmented Reality as “an interactive 3-
software that display particular AR projects                  Dimensional environment that blends with
and the AR projects file are both installed on                our physical reality; the capability to link the
the computer and 3) the marker has been                       virtual world with the physical world
captured in front of a camera. Referring to                   through for example a “superman vision”
the Fig. 4, the marker is the real object that is             where a video image is superimposed with a
an apple. The AR project augments detail of                   3-Dimensional environment model of the
nutrition information of an apple on the                      same environment and adding hidden
computer screen.                                              information accessible from sensors like
                                                              Radio Frequency Identification.” [5].
           III. DEFINITION OF AR
                                                                 One definition of AR by an academic is
   The idea of Augmented Reality started                      “live or direct view of a physical real-world
with the desire to present more information                   environment, in 3-Dimensional whose
about an object on the limited space of the                   elements are augmented by virtual or
board. Tom Caudell invented the first AR                      computer-generated images” [6].
projects in 1960 [1]. It is crucial to review
the definitions of AR from many projects                         According to Wheeler, a lecturer in the
and then summarize them into a general                        Faculty of Education, University of
definition as described below.                                Plymouth, Augmented Reality is when
                                                              people interact with computers by using
  The Human Interface Technology                              objects in the physical world [7]. Wheeler
Laboratory (HITLab) at the University of                      proposed a diagram of the “Virtuality
Washington in Seattle defined Augmented                       Continuum” which he adapted from Nijholt
Reality as “The use of transparent Head                       and Traum (2005) (see Fig. 6). The real
Mounted Displays (HMDs) to overlay                            world is on one site and the virtual world is
computer generated images onto the physical                   on another site; when both worlds merge
environment. Precisely calibrated, rapid head                 together it is ‘mixed reality’. Augmented

  Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008,

                                                        2.3
Srisakdi Charmonman



Reality is ‘the virtual augmenting the real’.                 project are far beyond a computer simulation
Augmented virtually is when ‘the real                         program since the users can use their hands
augments the virtual’ [7].                                    to physically practice on the reality; they do
                                                              not use a mouse to click or function.




             Fig. 6 Virtuality Continuum
                      Source [7]
                                                                           Fig. 7 AR Surgical training
   Therefore, information about the meaning                                        Source [8]
of Augmented Reality has been gathered - its
                                                              B. AR Orthopedic Course
concise definition can be Augmented Reality
is the display and manipulation of 3-                             The marker-less AR project for teaching
Dimensional objects or multimedia or a                        an orthopedic class (Fig. 8) is the project that
movie that show up at the same time that                      has been designed to use a real human organ
the reality on the computer screen appears                    as marker. The Augmented Reality will be
when the camera of the device which                           presented on the computer screen, when
installs the software captures the marker                     users present their limbs such as an arm in
through Radio Frequency Identification                        front of the web camera. The project in the
(RFID).                                                       classroom simply amazes since interaction
                                                              between users and computer is simple and
       IV. EXAMPLES OF AR FOR
                                                              effective. The potential of this AR project is
              EDUCATION
                                                              not only to creating student interest but also
   AR projects have been created and used                     to increase retention of the information.
to be of benefit in many sectors, especially
for education. This section presents some AR
projects for educational purposes. AR
technology has extended the potential for
teaching and learning in amazing and
achievable ways.
A. AR Surgical training
   The AR Surgical training project uses AR
to simulate human organs (Fig. 7). The
project was designed to use multiple                                     Fig. 8 AR Orthopedic Course
                                                                                  Source [9]
markers, head mounted displays, a camera
and sensors altogether at once. The AR starts                 C. AR for BMW
when the camera captures the markers, and
the augmented reality will demonstrate                           The Bavarian Motor Works (BMW)
through the head mounted displays together                    company has created speech recognition AR
seeing the real objects. The results of this                  project in order to demonstrate how to
  Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008,

                                                        2.4
assemble the parts of a motorcar. They aim
to train staff and have utilized the innovation
to convince customers they are the leader of
high quality services and technology. The
AR training has definitely benefited the
company. This AR project has also
represented the way to apply and design AR
technology to suit the conditions of the real
needs which are working in the open area
such as the garage environment and have no
available hand to function the mouse.




         Fig. 9 Augmented Reality for BMW
                    Source [10]

   Referring to the above examples, AR has
been created by the imaginations of people,
and AR has benefited many projects,
especially in education.

              V. CONCLUSION
    AR can be used as an innovative
technology integrating actual reality and
virtual reality. This article described in a
general way augmented reality, the process
of using AR, definitions of AR and examples
of AR projects for educational purposes.
This is to introduce AR and to present the
capabilities of the new computer technology
and for improving learning materials. The
research and development of AR for
education is in very high demand because of
the capacity of the technology to create a
learning environment almost ‘miraculous’ in
its dimensions.

REFERENCES




  Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008,

                                                        2.5

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Introduce Augmented Reality for Education

  • 1. Introducing Augmented Reality for Education Purposes Poonsri Vate-U-Lan, Ed.D. College of Internet Distance Education Assumption University of Thailand poonsri.vate@gmail.com Abstract— This article is an introduction AR projects. This is because it may be to Augmented Reality technology for difficult to understand the new abstract ideas educational purposes whose aim is to regarding the various technologies which provide a superior learning experience. Its work together in an integrated fashion. main objective is to act as a starting point Moreover, each AR project reflects the for anyone interested in researching or definition in its own way depending mainly using Augmented Reality for educational on the functions, objectives and details of purposes which can be simply defined as each AR project. an interactive 3D environment which links In practice, AR is an innovation that has physical reality and the virtual world by been invented to serve the human Radio Frequency Identification (RFID). imagination. It has been found that the Augmented Reality will be widely used information on the Internet concerning AR is within the near future. This paper growing and being expanded all the time. describes many projects of Augmented Currently, the new AR projects and the Reality which support educational resulting AR reports are being disseminated projects in both on-line and off-line and shared on the Internet. Many AR modes. The paper also includes projects directly involve computer techno- information of how augmented reality logy, the Internet and either portable devices works in different environments. Its or wearable computers or mobile smart future directions and areas requiring phones. Basically, AR has been used widely further research are discussed. in many areas such as education, advertising and the print media. Google Trend shows Keywords— Augmented reality, that the average interest level of Internet eLearning, Internet, Mobile phone users around the world towards AR has technology, new media, Virtual reality grown significantly since 2009 (see Fig. 1). 1I. INTRODUCTION This article aims to provide background information about Augmented Reality (AR) projects used for educational purposes. It is divided into two main parts. The first part provides detailed information about Augmented Reality. The second details some AR projects for education. AR technology causes people to feel fascinated from the first time of their Fig. 1 The average interest level of Internet users around the world in Augmented Reality involvement. In theory, augmented reality began to be imaginatively invented towards The annual report that focuses on modern the end of the 1960s [1]. Before outlining a learning and teaching technologies, namely definition of AR, it is necessary to the Horizon Report which was first issued in understand the working processes of simple 2002 by the New Media Consortium and the The Seventh International Conference on eLearning for Knowledge-Based Society, 16-17 December 2010, Thailand
  • 2. Srisakdi Charmonman EDUCAUSE Learning Initiative [1] Internet to demonstrate information through estimated in its 2010 report that simple AR the browser by installing Java Script and would be widely used for educational Flash Player version 9.0.115 or newer and 2) purposes within 2-3 years. According to the a computer not connected to the Internet, Emerging Technology Hype 2010 by the where there needs to be installed the Gartner Firm from the United States of software able to exhibit AR such as ARIUX, America, there were an estimated 1,800 ‘AR Player’, Unifeye etc.. technologies that have been studied. The results found that AR occupies the highest Not only does the software need to be point on the graph [2]. Gartner Firm reported installed, but also the AR project file is that AR will be widely recognized in 2-5 required to be run during the demonstration. years from 2010 as shown in Fig. 2 [2]. In order to demonstrate an AR project, users need to open an AR project file on the computer which has a web camera and software to display AR. Recently, most of the AR companies compile the project into ‘*. exe’ or execute file. C. Marker The marker is a symbol printed on any type of material; the symbol is defined by the particular AR project. Some companies also Fig. 2 Emerging Technology Hype in 2010 called the marker as ‘pattern’. The markers Source [2] used in the commercial AR projects are unlimited forms. The markers might be a real II. PROCESS OF USING AR object or printed in a booklet, book, The processes of using AR technology magazine, flyer, brochure, shirt, skin and so can be explained simply in terms of normal on. computer technology such as hardware and software. The needed equipment is as follows. A. Hardware The hardware consists of two main categories: 1) a computer which refers either to a desktop computer or a handheld computer that connects to 2) a web camera. Please note that it is not necessary to have a three-dimensional video card in the computer. It is recommended to have a speaker connected to the computer in order to play the sound from any multimedia Fig. 3 Augmented Reality processes of a computer channels of the AR projects. The hardware for AR also includes any smart mobile phone The set-up for a simple AR project is or iPhone which can perform normal shown in Fig. 3, that is, the AR project will functions as a computer and includes a be demonstrated on the computer screen camera able to connect to the Internet. when 1) the hardware such as a computer is already connected to a web camera 2) the B. Software software that displays particular AR projects The software is an important tool in and the AR projects file are both installed on displaying AR. It can be divided into two the computer and 3) the marker is displayed types: 1) a computer connected to the to the front of web camera. Then, the AR Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008, 2.2
  • 3. project is displayed on the computer screen. tracking is required to sustain the illusion.” Simulations in different situations are [3]. illustrated in the following figures. Fig. 5 Using Head Mounted Displays Fig. 4 Process of Augmented Reality on a portable for Augmented Reality computer Source [4] The set-up of an AR project on a portable EON Reality Inc, an Interactive 3D and computer is shown in Fig. 4, that is, the AR Simulation-Based Learning Software project will be demonstrated on the portable provider for business and education based on computer screen when 1) the hardware such Virtual Reality technology, defined as a portable computer has a camera 2) the Augmented Reality as “an interactive 3- software that display particular AR projects Dimensional environment that blends with and the AR projects file are both installed on our physical reality; the capability to link the the computer and 3) the marker has been virtual world with the physical world captured in front of a camera. Referring to through for example a “superman vision” the Fig. 4, the marker is the real object that is where a video image is superimposed with a an apple. The AR project augments detail of 3-Dimensional environment model of the nutrition information of an apple on the same environment and adding hidden computer screen. information accessible from sensors like Radio Frequency Identification.” [5]. III. DEFINITION OF AR One definition of AR by an academic is The idea of Augmented Reality started “live or direct view of a physical real-world with the desire to present more information environment, in 3-Dimensional whose about an object on the limited space of the elements are augmented by virtual or board. Tom Caudell invented the first AR computer-generated images” [6]. projects in 1960 [1]. It is crucial to review the definitions of AR from many projects According to Wheeler, a lecturer in the and then summarize them into a general Faculty of Education, University of definition as described below. Plymouth, Augmented Reality is when people interact with computers by using The Human Interface Technology objects in the physical world [7]. Wheeler Laboratory (HITLab) at the University of proposed a diagram of the “Virtuality Washington in Seattle defined Augmented Continuum” which he adapted from Nijholt Reality as “The use of transparent Head and Traum (2005) (see Fig. 6). The real Mounted Displays (HMDs) to overlay world is on one site and the virtual world is computer generated images onto the physical on another site; when both worlds merge environment. Precisely calibrated, rapid head together it is ‘mixed reality’. Augmented Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008, 2.3
  • 4. Srisakdi Charmonman Reality is ‘the virtual augmenting the real’. project are far beyond a computer simulation Augmented virtually is when ‘the real program since the users can use their hands augments the virtual’ [7]. to physically practice on the reality; they do not use a mouse to click or function. Fig. 6 Virtuality Continuum Source [7] Fig. 7 AR Surgical training Therefore, information about the meaning Source [8] of Augmented Reality has been gathered - its B. AR Orthopedic Course concise definition can be Augmented Reality is the display and manipulation of 3- The marker-less AR project for teaching Dimensional objects or multimedia or a an orthopedic class (Fig. 8) is the project that movie that show up at the same time that has been designed to use a real human organ the reality on the computer screen appears as marker. The Augmented Reality will be when the camera of the device which presented on the computer screen, when installs the software captures the marker users present their limbs such as an arm in through Radio Frequency Identification front of the web camera. The project in the (RFID). classroom simply amazes since interaction between users and computer is simple and IV. EXAMPLES OF AR FOR effective. The potential of this AR project is EDUCATION not only to creating student interest but also AR projects have been created and used to increase retention of the information. to be of benefit in many sectors, especially for education. This section presents some AR projects for educational purposes. AR technology has extended the potential for teaching and learning in amazing and achievable ways. A. AR Surgical training The AR Surgical training project uses AR to simulate human organs (Fig. 7). The project was designed to use multiple Fig. 8 AR Orthopedic Course Source [9] markers, head mounted displays, a camera and sensors altogether at once. The AR starts C. AR for BMW when the camera captures the markers, and the augmented reality will demonstrate The Bavarian Motor Works (BMW) through the head mounted displays together company has created speech recognition AR seeing the real objects. The results of this project in order to demonstrate how to Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008, 2.4
  • 5. assemble the parts of a motorcar. They aim to train staff and have utilized the innovation to convince customers they are the leader of high quality services and technology. The AR training has definitely benefited the company. This AR project has also represented the way to apply and design AR technology to suit the conditions of the real needs which are working in the open area such as the garage environment and have no available hand to function the mouse. Fig. 9 Augmented Reality for BMW Source [10] Referring to the above examples, AR has been created by the imaginations of people, and AR has benefited many projects, especially in education. V. CONCLUSION AR can be used as an innovative technology integrating actual reality and virtual reality. This article described in a general way augmented reality, the process of using AR, definitions of AR and examples of AR projects for educational purposes. This is to introduce AR and to present the capabilities of the new computer technology and for improving learning materials. The research and development of AR for education is in very high demand because of the capacity of the technology to create a learning environment almost ‘miraculous’ in its dimensions. REFERENCES Proceedings of the Fifth International Conference on eLearning for Knowledge-Based Society, December 11-12, 2008, 2.5