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A story about
             storytelling
Books, cross-media and The Swiss Family Robinson
PROLOGUE
Storytelling through the Ages: New
        Lands to Discover
OUR KNOWLEDGE: Kids’ Media & Entertainment
How$Do$Children$Aged$7116$Spend$Their$Free$Time?$

                   100%$    Note:$Book$readers$survey$

 Read books


                   95%$                        73%$                        53%$
   Watch TV                Play games on console         Games on mobile

                   91%$                        67%$
                                                                           45%$
Use the internet           Play games on computer
                                                         Play with toys
                   76%$                        55%$                        44%$

Watch DVDs or videos       Read magazines                 Play games
OUR KNOWLEDGE: Kids’ Media & Entertainment

14
13
12
11
10
 9
 8
 7
 6
 5
 4
 3
 2
 1
 0
         !"#$%&%'(%)   %!"#$%*+%'(%*,   !"#$%*-%'(%*.
OUR KNOWLEDGE: Kids’ Media & Entertainment

100%

80%

60%

40%

20%

 0%

       7-8            9-10    11-12          13-14
  Games      Videos      Watch TV     Chat      SNSs
CHAPTER 1
Planning the Journey
YOUR TREASURE
  Books
  Authors & Series
  Brands
  IP & Ideas
YOUR TREASURE
  Books
  Authors & Series
  Brands
  IP & Ideas
YOUR TREASURE
  Books
  Authors & Series
  Brands
  IP & Ideas




OUR KNOWLEDGE
Kids’ Media & Entertainment
     IPs
     Platforms
     Audiences
     Market Context
YOUR TREASURE
  Books
  Authors & Series
  Brands
  IP & Ideas




OUR KNOWLEDGE
Kids’ Media & Entertainment
     IPs
     Platforms
     Audiences
     Market Context
YOUR TREASURE
                              THE COMPASS
  Books
  Authors & Series            Risk-Reduction
  Brands
  IP & Ideas




OUR KNOWLEDGE
Kids’ Media & Entertainment
     IPs
     Platforms
     Audiences
     Market Context
YOUR TREASURE
                                THE COMPASS
  Books
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment
                                Immersion
                                Ideation
                                Co-creation
                                Testing & Fine-Tuning


OUR KNOWLEDGE
Kids’ Media & Entertainment
     IPs
     Platforms
     Audiences
     Market Context
YOUR TREASURE
                                THE COMPASS
  Books
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment
                                Immersion
                                Ideation
                                Co-creation
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
YOUR TREASURE
                                THE COMPASS
  Books
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment
                                Immersion
                                Ideation
                                Co-creation
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
DRAWING THE MAP
                                                          Cross-media & Digital Strategy
                                                             Products & Solutions
                                                             Budgets & Feasibility
YOUR TREASURE                                                Business Models
                                THE COMPASS
  Books                                                      Revenue potential
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment
                                Immersion
                                Ideation
                                Co-creation
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
DRAWING THE MAP
                                                          Cross-media & Digital Strategy
                                                             Products & Solutions
                                                             Budgets & Feasibility
YOUR TREASURE                                                Business Models
                                THE COMPASS
  Books                                                      Revenue potential
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment
                                Immersion
                                Ideation
                                Co-creation
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
DRAWING THE MAP
                                                          Cross-media & Digital Strategy
                                                             Products & Solutions
                                                             Budgets & Feasibility
YOUR TREASURE                                                Business Models
                                THE COMPASS
  Books                                                      Revenue potential
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment              THE JOURNEY
                                Immersion                            Production
                                Ideation                             Marketing
                                Co-creation                          Launch
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
DRAWING THE MAP
                                                          Cross-media & Digital Strategy
                                                             Products & Solutions
                                                             Budgets & Feasibility
YOUR TREASURE                                                Business Models
                                THE COMPASS
  Books                                                      Revenue potential
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment              THE JOURNEY
                                Immersion                            Production
                                Ideation                             Marketing
                                Co-creation                          Launch
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory
     IPs                          Audience Expectations
     Platforms                    Media Translation
     Audiences
     Market Context
DRAWING THE MAP
                                                          Cross-media & Digital Strategy
                                                             Products & Solutions
                                                             Budgets & Feasibility
YOUR TREASURE                                                Business Models
                                THE COMPASS
  Books                                                      Revenue potential
  Authors & Series               Risk-Reduction
  Brands
                              AUDIENCE INVOLVEMENT
  IP & Ideas
                                Targeted Recruitment              THE JOURNEY
                                Immersion                            Production
                                Ideation                             Marketing
                                Co-creation                          Launch
                                Testing & Fine-Tuning


OUR KNOWLEDGE                 ADAPTATION MODELS
Kids’ Media & Entertainment       Narrative Theory         ONGOING DEVELOPMENT
     IPs                          Audience Expectations      Audience Involvement
     Platforms                    Media Translation          Analytics
     Audiences                                               Competition
     Market Context
CHAPTER 2
Navigation Techniques
DRAWING THE MAP
                                                            Cross-media & Digital Strategy
                                                               Products & Solutions
                                                               Budgets & Feasibility
YOUR TREASURE                                                  Business Models
                                 THE COMPASS
  Books                                                        Revenue potential
  Authors & Series                Risk-Reduction
  Brands                      AUDIENCE INVOLVEMENT
  IP & Ideas                     Targeted Recruitment
                                                                    THE JOURNEY
                                 Immersion
                                                                       Production
                                 Ideation
                                                                       Marketing
                                 Co-creation
                                                                       Launch
                                 Testing & Fine-Tuning


OUR KNOWLEDGE                   ADAPTATION MODELS
Kids’ Media & Entertainment         Narrative Theory
                                                             ONGOING DEVELOPMENT
     IPs                            Audience Expectations
                                                               Audience Involvement
     Platforms                      Media Translation
                                                               Analytics
     Audiences                                                 Competition
     Market Context
RISK REDUCTION: Adaptation Model
RISK REDUCTION: Adaptation Model




         SOURCE NARRATIVE
RISK REDUCTION: Adaptation Model




                    SOURCE NARRATIVE
   Genre & main themes - adventure, exploration, Isolation,
crafting, education, animals / nature
RISK REDUCTION: Adaptation Model




                    SOURCE NARRATIVE
   Genre & main themes - adventure, exploration, Isolation,
crafting, education, animals / nature
   Character traits and functions - complementary, team work
RISK REDUCTION: Adaptation Model




                    SOURCE NARRATIVE
   Genre & main themes - adventure, exploration, Isolation,
crafting, education, animals / nature
   Character traits and functions - complementary, team work
   Settings - island locations
RISK REDUCTION: Adaptation Model




                    SOURCE NARRATIVE
   Genre & main themes - adventure, exploration, Isolation,
crafting, education, animals / nature
   Character traits and functions - complementary, team work
   Settings - island locations
   Main events, plotting structure - kernel events, linear / causal
RISK REDUCTION: Adaptation Model
RISK REDUCTION: Adaptation Model




         MEDIA TRANSLATION
RISK REDUCTION: Adaptation Model




                  MEDIA TRANSLATION
Potential and limitations of destination medium / platform
RISK REDUCTION: Adaptation Model




                     MEDIA TRANSLATION
   Potential and limitations of destination medium / platform
   Storytelling devices in games: backstories, cut scenes,
characters, quests / quest journals, text
RISK REDUCTION: Adaptation Model




                     MEDIA TRANSLATION
   Potential and limitations of destination medium / platform
   Storytelling devices in games: backstories, cut scenes,
characters, quests / quest journals, text
   Ludic: needs goals: find resources, build home, explore
RISK REDUCTION: Adaptation Model
RISK REDUCTION: Adaptation Model




       AUDIENCE EXPECTATIONS
RISK REDUCTION: Adaptation Model




             AUDIENCE EXPECTATIONS
 Kids’ take on source IP - favourite events, changes
RISK REDUCTION: Adaptation Model




             AUDIENCE EXPECTATIONS
 Kids’ take on source IP - favourite events, changes
 Previous adaptations of the book
RISK REDUCTION: Adaptation Model




               AUDIENCE EXPECTATIONS
   Kids’ take on source IP - favourite events, changes
   Previous adaptations of the book
   Kids’ media universe - series of books, films and other
media linked to theme (e.g. pirates, shipwrecks)
RISK REDUCTION: Adaptation Model




               AUDIENCE EXPECTATIONS
   Kids’ take on source IP - favourite events, changes
   Previous adaptations of the book
   Kids’ media universe - series of books, films and other
media linked to theme (e.g. pirates, shipwrecks)
   Games kids play / know & different styles of play - player
archetypes
RISK REDUCTION: Adaptation Model
RISK REDUCTION: Adaptation Model




SOURCE NARRATIVE
RISK REDUCTION: Adaptation Model




SOURCE NARRATIVE


MEDIA TRANSLATION
RISK REDUCTION: Adaptation Model




SOURCE NARRATIVE


MEDIA TRANSLATION


AUDIENCE EXPECTATIONS
RISK REDUCTION: Adaptation Model




SOURCE NARRATIVE


MEDIA TRANSLATION

                               QUALITY
AUDIENCE EXPECTATIONS
                              ADAPTATION
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS


   Fidelity vs. engaging game (film, new stories, other games)
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS


   Add elements from book and film - pirate fight essential event; need better pirates
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS


    Inspired by existing games and gaming traditions / devices e.g. bosses / minions,
 levels, progression, energy and powers
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Family characters, but different females, swap characters; more information
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
    Customisation: personalise home, characters, name parts of island
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
    Customisation: personalise home, characters, name parts of island
    Resources - collect and build (home, defences, etc.), food production (heath bar)
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
    Customisation: personalise home, characters, name parts of island
    Resources - collect and build (home, defences, etc.), food production (heath bar)
    Exploration - explore island and unlock areas in map
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
    Customisation: personalise home, characters, name parts of island
    Resources - collect and build (home, defences, etc.), food production (heath bar)
    Exploration - explore island and unlock areas in map
    Ethics - treating animals badly linked to diminishing powers; no sexism
RISK REDUCTION: Audience Involvement

MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”


    Learning - want interesting info on animals, fact sheets, stickers, trophies
    Choice / freedom / multi-linear story vs. predictable linear game
    Customisation: personalise home, characters, name parts of island
    Resources - collect and build (home, defences, etc.), food production (heath bar)
    Exploration - explore island and unlock areas in map
    Ethics - treating animals badly linked to diminishing powers; no sexism
    Progression: levels, character gaining abilities / skills, rewards
RISK REDUCTION: Audience Involvement
RISK REDUCTION: Audience Involvement

FROM STORY-TELLING TO STORY-PLAYING
RISK REDUCTION: Audience Involvement

FROM STORY-TELLING TO STORY-PLAYING


    Quest journal writing the story as they play it - able to add text and download /
 print a unique personalised version of the story
DRAWING THE MAP
                                                            Cross-media & Digital Strategy
                                                               Products & Solutions
                                                               Budgets & Feasibility
YOUR TREASURE                                                  Business Models
                                 THE COMPASS
  Books                                                        Revenue potential
  Authors & Series                Risk-Reduction
  Brands                      AUDIENCE INVOLVEMENT
  IP & Ideas                     Targeted Recruitment
                                                                    THE JOURNEY
                                 Immersion
                                                                       Production
                                 Ideation
                                                                       Marketing
                                 Co-creation
                                                                       Launch
                                 Testing & Fine-Tuning


OUR KNOWLEDGE                   ADAPTATION MODELS
Kids’ Media & Entertainment         Narrative Theory
                                                             ONGOING DEVELOPMENT
     IPs                            Audience Expectations
                                                               Audience Involvement
     Platforms                      Media Translation
                                                               Analytics
     Audiences                                                 Competition
     Market Context
DRAWING THE MAP
                                                            Cross-media & Digital Strategy
                                                               Products & Solutions
                                                               Budgets & Feasibility
YOUR TREASURE                                                  Business Models
                                 THE COMPASS
  Books                                                        Revenue potential
  Authors & Series                Risk-Reduction
  Brands                      AUDIENCE INVOLVEMENT
  IP & Ideas                     Targeted Recruitment
                                                                    THE JOURNEY
                                 Immersion
                                                                       Production
                                 Ideation
                                                                       Marketing
                                 Co-creation
                                                                       Launch
                                 Testing & Fine-Tuning


OUR KNOWLEDGE                   ADAPTATION MODELS
Kids’ Media & Entertainment         Narrative Theory
                                                             ONGOING DEVELOPMENT
     IPs                            Audience Expectations
                                                               Audience Involvement
     Platforms                      Media Translation
                                                               Analytics
     Audiences                                                 Competition
     Market Context
DRAWING THE MAP
                                                            Cross-media & Digital Strategy
                                                               Products & Solutions
                                                               Budgets & Feasibility
YOUR TREASURE                                                  Business Models
                                 THE COMPASS
  Books                                                        Revenue potential
  Authors & Series                Risk-Reduction
  Brands                      AUDIENCE INVOLVEMENT
  IP & Ideas                     Targeted Recruitment
                                                                    THE JOURNEY
                                 Immersion
                                                                       Production
                                 Ideation
                                                                       Marketing
                                 Co-creation
                                                                       Launch
                                 Testing & Fine-Tuning


OUR KNOWLEDGE                   ADAPTATION MODELS
Kids’ Media & Entertainment         Narrative Theory
                                                             ONGOING DEVELOPMENT
     IPs                            Audience Expectations
                                                               Audience Involvement
     Platforms                      Media Translation
                                                               Analytics
     Audiences                                                 Competition
     Market Context
DRAWING THE MAP
                                                            Cross-media & Digital Strategy
                                                               Products & Solutions
                                                               Budgets & Feasibility
YOUR TREASURE                                                  Business Models
                                 THE COMPASS
  Books                                                        Revenue potential
  Authors & Series                Risk-Reduction
  Brands                      AUDIENCE INVOLVEMENT
  IP & Ideas                     Targeted Recruitment
                                                                    THE JOURNEY
                                 Immersion
                                                                       Production
                                 Ideation
                                                                       Marketing
                                 Co-creation
                                                                       Launch
                                 Testing & Fine-Tuning


OUR KNOWLEDGE                   ADAPTATION MODELS
Kids’ Media & Entertainment         Narrative Theory
                                                             ONGOING DEVELOPMENT
     IPs                            Audience Expectations
                                                               Audience Involvement
     Platforms                      Media Translation
                                                               Analytics
     Audiences                                                 Competition
     Market Context
Dubit: your compass in kids’
      media & entertainment



TO RECEIVE A MORE IN-DEPTH COPY OF THESE SLIDES
           peter.robinson@dubitlimited.com
          Twitter: @dubit @peterrobinson81
               www.dubitresearch.com

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Bookseller Children's Conference - A story about story telling. Research by Dubit

  • 1. A story about storytelling Books, cross-media and The Swiss Family Robinson
  • 2. PROLOGUE Storytelling through the Ages: New Lands to Discover
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. OUR KNOWLEDGE: Kids’ Media & Entertainment How$Do$Children$Aged$7116$Spend$Their$Free$Time?$ 100%$ Note:$Book$readers$survey$ Read books 95%$ 73%$ 53%$ Watch TV Play games on console Games on mobile 91%$ 67%$ 45%$ Use the internet Play games on computer Play with toys 76%$ 55%$ 44%$ Watch DVDs or videos Read magazines Play games
  • 12. OUR KNOWLEDGE: Kids’ Media & Entertainment 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 !"#$%&%'(%) %!"#$%*+%'(%*, !"#$%*-%'(%*.
  • 13. OUR KNOWLEDGE: Kids’ Media & Entertainment 100% 80% 60% 40% 20% 0% 7-8 9-10 11-12 13-14 Games Videos Watch TV Chat SNSs
  • 14.
  • 16.
  • 17. YOUR TREASURE Books Authors & Series Brands IP & Ideas
  • 18. YOUR TREASURE Books Authors & Series Brands IP & Ideas
  • 19. YOUR TREASURE Books Authors & Series Brands IP & Ideas OUR KNOWLEDGE Kids’ Media & Entertainment IPs Platforms Audiences Market Context
  • 20. YOUR TREASURE Books Authors & Series Brands IP & Ideas OUR KNOWLEDGE Kids’ Media & Entertainment IPs Platforms Audiences Market Context
  • 21. YOUR TREASURE THE COMPASS Books Authors & Series Risk-Reduction Brands IP & Ideas OUR KNOWLEDGE Kids’ Media & Entertainment IPs Platforms Audiences Market Context
  • 22. YOUR TREASURE THE COMPASS Books Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment Immersion Ideation Co-creation Testing & Fine-Tuning OUR KNOWLEDGE Kids’ Media & Entertainment IPs Platforms Audiences Market Context
  • 23. YOUR TREASURE THE COMPASS Books Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment Immersion Ideation Co-creation Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 24. YOUR TREASURE THE COMPASS Books Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment Immersion Ideation Co-creation Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 25. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment Immersion Ideation Co-creation Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 26. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment Immersion Ideation Co-creation Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 27. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 28. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory IPs Audience Expectations Platforms Media Translation Audiences Market Context
  • 29. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 31. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 33. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE
  • 34. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE Genre & main themes - adventure, exploration, Isolation, crafting, education, animals / nature
  • 35. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE Genre & main themes - adventure, exploration, Isolation, crafting, education, animals / nature Character traits and functions - complementary, team work
  • 36. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE Genre & main themes - adventure, exploration, Isolation, crafting, education, animals / nature Character traits and functions - complementary, team work Settings - island locations
  • 37. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE Genre & main themes - adventure, exploration, Isolation, crafting, education, animals / nature Character traits and functions - complementary, team work Settings - island locations Main events, plotting structure - kernel events, linear / causal
  • 39. RISK REDUCTION: Adaptation Model MEDIA TRANSLATION
  • 40. RISK REDUCTION: Adaptation Model MEDIA TRANSLATION Potential and limitations of destination medium / platform
  • 41. RISK REDUCTION: Adaptation Model MEDIA TRANSLATION Potential and limitations of destination medium / platform Storytelling devices in games: backstories, cut scenes, characters, quests / quest journals, text
  • 42. RISK REDUCTION: Adaptation Model MEDIA TRANSLATION Potential and limitations of destination medium / platform Storytelling devices in games: backstories, cut scenes, characters, quests / quest journals, text Ludic: needs goals: find resources, build home, explore
  • 44. RISK REDUCTION: Adaptation Model AUDIENCE EXPECTATIONS
  • 45. RISK REDUCTION: Adaptation Model AUDIENCE EXPECTATIONS Kids’ take on source IP - favourite events, changes
  • 46. RISK REDUCTION: Adaptation Model AUDIENCE EXPECTATIONS Kids’ take on source IP - favourite events, changes Previous adaptations of the book
  • 47. RISK REDUCTION: Adaptation Model AUDIENCE EXPECTATIONS Kids’ take on source IP - favourite events, changes Previous adaptations of the book Kids’ media universe - series of books, films and other media linked to theme (e.g. pirates, shipwrecks)
  • 48. RISK REDUCTION: Adaptation Model AUDIENCE EXPECTATIONS Kids’ take on source IP - favourite events, changes Previous adaptations of the book Kids’ media universe - series of books, films and other media linked to theme (e.g. pirates, shipwrecks) Games kids play / know & different styles of play - player archetypes
  • 50. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE
  • 51. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE MEDIA TRANSLATION
  • 52. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE MEDIA TRANSLATION AUDIENCE EXPECTATIONS
  • 53. RISK REDUCTION: Adaptation Model SOURCE NARRATIVE MEDIA TRANSLATION QUALITY AUDIENCE EXPECTATIONS ADAPTATION
  • 55. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS
  • 56. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS Fidelity vs. engaging game (film, new stories, other games)
  • 57.
  • 59. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS
  • 60. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS Add elements from book and film - pirate fight essential event; need better pirates
  • 61.
  • 63. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS
  • 64. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS Inspired by existing games and gaming traditions / devices e.g. bosses / minions, levels, progression, energy and powers
  • 65.
  • 67. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”
  • 68. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Family characters, but different females, swap characters; more information
  • 69.
  • 71. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing”
  • 72. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies
  • 73. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game
  • 74. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game Customisation: personalise home, characters, name parts of island
  • 75. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game Customisation: personalise home, characters, name parts of island Resources - collect and build (home, defences, etc.), food production (heath bar)
  • 76. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game Customisation: personalise home, characters, name parts of island Resources - collect and build (home, defences, etc.), food production (heath bar) Exploration - explore island and unlock areas in map
  • 77. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game Customisation: personalise home, characters, name parts of island Resources - collect and build (home, defences, etc.), food production (heath bar) Exploration - explore island and unlock areas in map Ethics - treating animals badly linked to diminishing powers; no sexism
  • 78. RISK REDUCTION: Audience Involvement MAIN REACTIONS, WANTS AND IDEAS: The concept of “story-playing” Learning - want interesting info on animals, fact sheets, stickers, trophies Choice / freedom / multi-linear story vs. predictable linear game Customisation: personalise home, characters, name parts of island Resources - collect and build (home, defences, etc.), food production (heath bar) Exploration - explore island and unlock areas in map Ethics - treating animals badly linked to diminishing powers; no sexism Progression: levels, character gaining abilities / skills, rewards
  • 80. RISK REDUCTION: Audience Involvement FROM STORY-TELLING TO STORY-PLAYING
  • 81. RISK REDUCTION: Audience Involvement FROM STORY-TELLING TO STORY-PLAYING Quest journal writing the story as they play it - able to add text and download / print a unique personalised version of the story
  • 82.
  • 83. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 84. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 85. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 86. DRAWING THE MAP Cross-media & Digital Strategy Products & Solutions Budgets & Feasibility YOUR TREASURE Business Models THE COMPASS Books Revenue potential Authors & Series Risk-Reduction Brands AUDIENCE INVOLVEMENT IP & Ideas Targeted Recruitment THE JOURNEY Immersion Production Ideation Marketing Co-creation Launch Testing & Fine-Tuning OUR KNOWLEDGE ADAPTATION MODELS Kids’ Media & Entertainment Narrative Theory ONGOING DEVELOPMENT IPs Audience Expectations Audience Involvement Platforms Media Translation Analytics Audiences Competition Market Context
  • 87. Dubit: your compass in kids’ media & entertainment TO RECEIVE A MORE IN-DEPTH COPY OF THESE SLIDES peter.robinson@dubitlimited.com Twitter: @dubit @peterrobinson81 www.dubitresearch.com

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